| mikeawmids |
You're in! Welcome to the game! Your lack of setting knowledge will not be that problematic, as Council of Thieves is mostly limited to one city (Westcrown) in the nation of Cheliax. I'd recommend reading the Cheliax entry on the PF wiki HERE, but that's about it.
What kind of character do you want to play?
Funny story, I was going to sign up to your Star Trek game on EN World, but I got cold feet and edited my post, mostly because I didn't want this game to suffer because I was spreading my time between too many campaigns.
| Tokell32 |
Ha, I definitely was interested to see what other people were doing with Savage Worlds. I haven't really thought of a character yet, not sure how important party composition in the cross over. I sort of like the Idea of a Secret Wizard / Not so Secret Thief (with Thief skills being replaced by pluck and magic). But I haven't really put pen to paper yet. Is there any suggestions, requests, please please please play this that the party or you have?
| mikeawmids |
The party currently consists of; a lizardman cleric (Sobok), a human monk (Moves with Grace, aka MWG), a non-magical human rogue (Dominic) & a magical halfling rogue (Fliss).
The other players may chip in here, to suggest what kind of character they feel would compliment the current party balance, but ultimately, it's up to you. :)
| Tokell32 |
I often like characters with sort of an 'inherent choice', how do you guys feel about a 'wanna be hellknight'. Sort of Proto-Asmodean worshipper (if he goes spoiled he'll end up taking unholy warrior type stuff or if he's redeemed who knows). Kind of a tough Club user, previous job was probably debt collector or something along that line.
| mikeawmids |
All members of the group are part of a rebel group that is very Anti-Thrune/Anti-Asmodean. The whole AP is built around the conceit that you are sticking it to the Man to liberate Westcrown. The only way I can see that working is if you were previously a Dottari enforcer, Hellknight armiger or Asmodean cleric, but you witnessed something that caused you to have a change of heart and throw in with the rebels.
You could defo be a reformed bad guy, constantly fighting the urge to slip back into your old, comfortable (and evil!) habits, if that sounds close enough to your original idea?
| Tokell32 |
Let me know if this suits, I'm also not sure if there is some sort of thing in terms of actually being added to the game. I sort of like this character, hope he suits.
Cheski Leth
Rank 0 Ancestory Human
Lay Follower of Abadar
Agility d6
Smarts d4
Spirit d8
Strength d8
Vigor d8
Parry: 7 = 2 + 4 (d8 fighting) +1 Spear (Two Handed)
Toughness: 7 = 2 + 4 (d8 vigor) +1 Armor (+1 if Brawling enabled).
Pace: 6
Size: 0
Class Edge: Fighter
Martial Flexability - Choose one temp combat edge.
- Sweep (-2 to attack all in range)
- Brawler (+1 touch, 1d4 damage with fists.)
- Nerves of Steel (ignore one wound level)
- Formation Fighter (double gang up bonus)
Free Edge: Human - Iron Jaw + 2 to Soak and Vigor Roles to avoid Knockout.
Hindrance: 2 for +2 skills 2 for Ability Boost
Obligation: Gravedigger / Shrine Keeper
Illiterate: Cannot Read/Write/Arithmatic
Stubborn: Character always wants his own way/ doesn’t admit mistakes.
Poverty: Half starting money and perpetually broke.
Skills 12 + 2 from Hinderances.
Athletics d6 (1 pt)
Common Knowledge d6 (1 pt)
Notice d4
Persuasion d8 (2 pt)
Stealth d4
Faith d6 (2 pt)
Fighting d8 (3 pt)
Gambling d6 (2 pt)
Shooting d6 (2 pt)
Riding d4 (1 pt)
Gear:
Armor - 20lbs, 50gp
Leather Armour +2 - 20 lbs, 50gp
Leather Tunic ‘scaled’ leather
Boots, Leather Cap
Weapons - 11lbs, 37gp.
Spear Str + d6, Reach 1, if Two Handed, Parry +1, 6lbs, 2gp
Crossbow 2d6, Reload 1, Handdrawn, 5lbs, 35gp
Misc. 5lbs, 5gp
Backpack 2lbs, 2gp
Waterskin 4lbs, 1gp
Flint and steel 1lb, 1gp
Sacks x5, 0lbs .5 gp
Cheese / Waxed .5lb 1gp
Total - 36lbs, ~100gp.
| mikeawmids |
Looking good, but I noticed a few things;
You seem to have spent one too many points on core attributes. Everyone else has already taken two advances, and I was going to give them to you also, so I'm gonna' assume you spend one of those advances boosting your core attributes, to resolve this problem.
It looks like you used the Pathfinder for Savage Worlds book to build your character. I should have emphasised we are sticking to core SWADE, so you'll need to remove the free class edge: Fighter. Sorry!
Fighting is linked to Agility (d6), so it would cost 4 skill points to get it up to d8.
The Faith skill is kinda' useless without Arcane Background: Miracles, so I would recommend distributing those points elsewhere.
Everything else looks fine, and you still gave another advance to spend on developing the character.
If you access your account settings, you should see an option to create an alias. Create an alias for Cheski Leth, pick an appropriate avatar and post as that alias in the gameplay thread.
| Cheski Leth |
This should fix the problem and new Alias is up. Seems like a fights happening so I'll post when there is a lull unless you had something else in mind.
Cheski Leth
Novice Human / 2 Adv.
Lay Follower of Abadar
Agility d6
Smarts d4
Spirit d6
Strength d8 (+1 from Hinderances)
Vigor d8
Parry: 7 = 2 + 4 (d8 fighting) +1 Spear (Two Handed)
Toughness: 7 = 2 + 4 (d8 vigor) +1 Armor (+1 if Brawling enabled).
Pace: 6
Size: 0
Free Edge: Human - Iron Jaw + 2 to Soak and Vigor Roles to avoid Knockout.
Advancement Edge: Sweep (-2 to attack all in range).
Hindrance: 2 for +2 skills 2 for Ability Boost
Obligation: Gravedigger / Shrine Keeper
-Removed- Illiterate
Stubborn: Character always wants his own way/ doesn’t admit mistakes.
Poverty: Half starting money and perpetually broke.
Skills 12 + 2 from Hinderances.
Athletics d6 (1 pt)
Common Knowledge d6 (1 pt)
Notice d4
Persuasion d8 (2 pt)
Stealth d4
Fighting d8 (4 pt)
Gambling d6 (2 pt)
Shooting d6 (2 pt)
Riding d6 (2 pt)
Gear as before
Advancement 1 - Remove Illiterate
Advancement 2 - Gain Sweep.
| mikeawmids |
The best place to bring you in as a new rebel would be back at HQ, but it could be some time before the group return to base. You could jump in immediately, if you have some personal reason to be looking for the Bastards of Erebus, a gang of tiefling bandits hiding out in the Rego Cader (ruined district). Maybe they stole something from you, or someone you care about? Perhaps they murdered someone you know in a bungled burglary. Maybe you are just tired of their s$+* and mean to take down the gang single-handedly.
| Cheski Leth |
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Maybe they stole something from you, or someone you care about? Perhaps they murdered someone you know in a bungled burglary.
Unless you want to put in a MacGuffin there, I'll stick with they murdered someone in a bungled burglary and I'm in it for Justice. My guys fairly lawful so I presume that this sort of thing falls under 'warranted vigilantism' and not 'vengeful murder'.
I'll get something going in the Discussion Thread.