Council of Thieves/Savage Worlds

Game Master mikeawmids

A streamlined, pulpier reimagining of the classic Council of Thieves AP, converted for Savage Worlds Adventure Edition.


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Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

I've read the rules for Support and Test (p 106-108 of SWADE) and want to use Spellcasting to Test - is that allowed? I was thinking of somethin like flare or daze, comnjuring a small blast of hellfire that doesn't do any harm but leaves them Vulnaerable as tehy flinch away from it (p. 100 of SWADE).

mikeawmids wrote:
"Oh my god, she killed Kenny! You'll pay for that, you little b%%!~!"

I really did laugh out loud at that :D


Yeah, that sounds fine. If you are rolling Spellcasting, then my goon would instinctively resist with Smarts;
Smarts: 1d6 ⇒ 3


Just a quick courtesy call; I was yearning for some D&D5e, but will be damned before I "audition" for a spot in someone else's game, so I went and created my own. Recruitment is on a first come, first served basis, as it was with this campaign, so you are welcome to join if you are interested/quick enough. I will continue to run this game also, but now my attention will be divided between the two campaigns, so my posting frequency may slow down a bit, which might actually be a blessing for some of you. :D


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Female; Parry=7, Toughness=9(2), Bennies:3 Human

While I don't play 5e, I also very much dislike "auditioning" to be in a game (all that investment just to be turned down), so good for you!


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Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

I'm not realy into 5e either, but I like your style :)


Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8

Clicked the link, read it, got excited but then thought.. .well, i'm signed up for a few extra games with the online convention starting soon. I think one more might be a bit too much...

But it sounds like a lot of fun!


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Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

Doors kill pbp games. I don't knwo why, but they do.

Let me know if you want Fliss to do her thing - whaterver's there, she's confidnet she can deal with it :)


From this point on, all doors will be replaced with beaded curtains!


Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

Can we just asume that we are carrying a light source of some sort? If so, Fliss will light a torch and walk in behind Sobok. If not, she'l walk in anyway but the notice check will be worse.


Sure, having a torch will reduce penalty from -4 to -2.

GM stuff: 1d8 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (6) + 1 = 7
1d6 ⇒ 3 = 10


Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

I ahve a question about my Size -1, I can't see exactly waht that's supposed to do. Does it help out in combat at all?


RAW, no. It generally equates to -1 Toughness, but if you identify an opportunity where you feel your small size would be a boon, call it out.


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Female; Parry=7, Toughness=9(2), Bennies:3 Human

Dealing with Ranged attackers behind Cover :

Once we've gotten rid of the melee fighters, the best thing to do is to go on Hold when your Action comes up. Then when the crossbowmen come out of Cover to fire, interrupt them. This unfortunately requires an opposed Athletics roll, so you might not go first. But if you do, then they aren't in Cover when you attack them (presumably with a Ranged weapon).

It used to be an opposed Agility roll, which I much prefer to Athletics, since you might have a high Agility (for Parry, etc.), but if you didn't put any points into Athletics, you'll never succeed on the interrupt.

I have actually house-ruled out the opposed roll altogether, since going on Hold is a sacrifice, and the opposed roll means you might have made that sacrifice for nothing (especially now that it's Athletics).


Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

This ^^^^^ is really hlepful, thank you :) As a newbie to the system, I apreciate any hints adn tips on hwo to get teh most out of it!


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Or, as mikeawmids just said in Gameplay, we can just run toward them, and if we can reach them in 1 round, we can attack them with our hand weapons. If they try to shoot at us, it'll be against our Parry instead of the usual, lower Target Number (TN) of 4.

Just a thought : as a GM, I require everyone (including myself) to always re-roll an Ace even if the first Ace is enough to be a success, until the Acing stops. This is to prevent a subsequent high re-roll to be used in another action on the same post.

mikeawmids wrote:
Since Dom is out of combat, he triggers the sniper on Hold;

Technically, he and Dom should have made opposed Athletics rolls, and if the sniper wins, then he gets to act. Or are you using house rules?


If you mean the d8/d6 roll to attack when I was rolling for MWG; Yeah, I overlooked the exploding d6 at the time, but since the exploding d8 had already resulted in a raise, and I had rolled dmg, I decided not to revist/edit post, as that would have changed every subsequent roll also.

I did roll opposed Athletics when the tiefling sniper first went on Hold, it was a 13 or something really high. In hindsight, maybe I should have declared action, then waited for Dom to make opposed roll, but that would have slowed things down. If the shot had hit, I would have let Dom roll Athletics retroactively to interrupt/avoid attack, but since the shot missed, it doesn't really matter (at least IMO).

I think this is one of those instances where I'll have to distort RaW a bit, to facilitate PbP gameplay.

But if it ever feels like I have messed something up, or acted unfairly, then plz call it out here and I will do my best to make amends. :)


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Female; Parry=7, Toughness=9(2), Bennies:3 Human

mikeawmids - no problem sacrificing rules for PbP smoothness. And I understand that changing an early roll sequence will mess up all the following ones.

I Googled the SW forums, and holding a ranged weapon does *not* make you an Unarmed Defender.

I always forget that Running is considered an "Action" (since regular Movement is Free), so the MAP applies, sorry.


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Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

Yes, thsi game is running really smoothly - my one thought when I read the SWADE rules is that there's a lot of "interrupted" gameplay - do you wait for teh player to soak the wounds before moving on, what happens with opposed rolls and so on, but you're making it work :)

Sory for delay in posting, RL cauthg up with me but I'm still around.


Fliss Cooper wrote:
For future reference, I would totally spend the Benny to soak but I get you wanted to keep thing simple

You can roll to Soak now if you like, since you would have done so when your turn came around.


Skills:
Gather Information +12, Knowledge (Arcana) +4, Listen +12, Spellcraft +2, Survival +15
Attacks:
[dice=Falchion Attack]d20+15[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Fire Breath Weapon 30 ft line- DC 17/19]4d6[/dice][dice=Recharge time]d4[/dice]
M Human (Baklunish) Barb 1/DS 9; HP 98/118 ; AC 23, T 14, FF 20; Fort +12, Ref +5, Will +8; Rage 2/3 (12 rounds); Current Aura= Senses [+2 to Initiative, Listen and Spot.]

I have healed her so that doesn't really matter.


Since Tokell32 has seemingly lost interest, I am comandeering his character as Cheski Leth, distraught fromager who will stop at nothing to recover his stolen cheese!


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Female; Parry=7, Toughness=9(2), Bennies:3 Human

I'm taking Brawler for my Advancement. Finally, I'm better with my hands than with my sword!


Has everyone else taken the advance for defeating the Bastards of Erebus?

Dinosaur Egg Table:

1: Anklyosaurus
2: Deinonychus
3: Elasmosaurus
4: Pachycephalosaurus
5: Pteranodon
6: Stegosaurus
7: Triceratops
8:Tyranosaurus


Skills:
Gather Information +12, Knowledge (Arcana) +4, Listen +12, Spellcraft +2, Survival +15
Attacks:
[dice=Falchion Attack]d20+15[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Fire Breath Weapon 30 ft line- DC 17/19]4d6[/dice][dice=Recharge time]d4[/dice]
M Human (Baklunish) Barb 1/DS 9; HP 98/118 ; AC 23, T 14, FF 20; Fort +12, Ref +5, Will +8; Rage 2/3 (12 rounds); Current Aura= Senses [+2 to Initiative, Listen and Spot.]

I did not see we got one. If I took the Healer Edge it says I get +2 to magical Healing checks. Would that be on the Spellcasting check to succeed at the Heal spell?


Yes, +2 to all Healing rolls, whether natural or magical in nature.


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Skills:
Gather Information +12, Knowledge (Arcana) +4, Listen +12, Spellcraft +2, Survival +15
Attacks:
[dice=Falchion Attack]d20+15[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Fire Breath Weapon 30 ft line- DC 17/19]4d6[/dice][dice=Recharge time]d4[/dice]
M Human (Baklunish) Barb 1/DS 9; HP 98/118 ; AC 23, T 14, FF 20; Fort +12, Ref +5, Will +8; Rage 2/3 (12 rounds); Current Aura= Senses [+2 to Initiative, Listen and Spot.]

Ok, so I raise my Spirit to d8 to meet the prereqs for Healer.


Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8

Going to go for some skills. Raising Athletics from D6 to D8 and a D4 Occult just to show his rising knowledge of the various supernatural evils he knows of...


Just a heads up, you will need to boost Strength to d8 if you want to effectively utilize the +1 Returning Battleaxe that you looted from the Bastard's lair.


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Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8

Yeah, but will have to wait, I used my 1 bump for this 'level' to upgrade my spirit to d6. :)


1 person marked this as a favorite.
Skills:
Gather Information +12, Knowledge (Arcana) +4, Listen +12, Spellcraft +2, Survival +15
Attacks:
[dice=Falchion Attack]d20+15[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Fire Breath Weapon 30 ft line- DC 17/19]4d6[/dice][dice=Recharge time]d4[/dice]
M Human (Baklunish) Barb 1/DS 9; HP 98/118 ; AC 23, T 14, FF 20; Fort +12, Ref +5, Will +8; Rage 2/3 (12 rounds); Current Aura= Senses [+2 to Initiative, Listen and Spot.]

The Brawny edge requires Str/Vig d6 and gives you +1 T and you treat your strength as one die type higher when determining encumbrance and minimum strength for armor, weapons and equipment. Its a pretty awesome edge that would also let you use the axe and be harder to bring down.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

mikeawmids - please check your Paizo private messages.


Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8
Sobok. wrote:
The Brawny edge requires Str/Vig d6 and gives you +1 T and you treat your strength as one die type higher when determining encumbrance and minimum strength for armor, weapons and equipment. Its a pretty awesome edge that would also let you use the axe and be harder to bring down.

Hmmm... Good catch. I was stuck on improving some skills but maybe i'll go that route this time. Have some friends coming over soon and have to start some more cooking but will think about it. More than likely i'll go this route.

Thanks!


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Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8

Well. Got busy yesterday working in the yard getting the soon to be expanded garden started so didn't look into this anymore. However, I think I will go with Brawny instead of the skill increases. Will change it here later when I have a few minutes to focus on it...


Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8

Retcon:
After the battle Dom swings the axe around a few times and realizes his raised physical activity the last few months has actually put some muscles on his frame.

Taking the Brawny Edge.
Thanks for the advice! :)

A question for the GM since I don't see it after a quick search. Does a +1 weapon just give +1 damage or does it add to the attack roll at all?


Dominic Artu wrote:
A question for the GM since I don't see it after a quick search. Does a +1 weapon just give +1 damage or does it add to the attack roll at all?

+1 attack roll & damage. :)


Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8
mikeawmids wrote:
Dominic Artu wrote:
A question for the GM since I don't see it after a quick search. Does a +1 weapon just give +1 damage or does it add to the attack roll at all?
+1 attack roll & damage. :)

Thanks!


Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

I still need to figure out what advance I an taking, decisions decisons.


Hello all. Sorry for long absence. I had an accident at work that kinda' messed up my hands. I can still use them, which is awesome, but long posts for PbP are beyond me at the moment. Regrettably, I must put this game on hiatus. Apologies to everyone who had invested in the campaign amd their characters. It was a joy and a privilege to game with you!


Human | Pace 6 | Parry 7 | Size 0 | Toughness 9 - Ag d8 | Sm d6 | Sp d6 | Str d6 | Vig d8

Oh no! I hope you can heal up fully! Take care of yourself, let us know if you want to start up again in the future. I've decided I like old Dom here. :)


Skills:
Gather Information +12, Knowledge (Arcana) +4, Listen +12, Spellcraft +2, Survival +15
Attacks:
[dice=Falchion Attack]d20+15[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Fire Breath Weapon 30 ft line- DC 17/19]4d6[/dice][dice=Recharge time]d4[/dice]
M Human (Baklunish) Barb 1/DS 9; HP 98/118 ; AC 23, T 14, FF 20; Fort +12, Ref +5, Will +8; Rage 2/3 (12 rounds); Current Aura= Senses [+2 to Initiative, Listen and Spot.]

Take care of yourself and if you feel like picking up the game again when your better I will be around.


Female Human Cleric Agility d8 Smarts d6 Spirit d8 Strenght d6 Vigour d8 Parry Size 0 Toughness

Ouch, I am so sorry to hear that! Get well, focus on the RL things that matter. I had a huge amount of fun with learning the SWADE systerm so thank you for running the game!


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Sorry to hear about your accident. I'll always check this game's Gameplay and Discussion boards every so often, so just post that you're ready to do more and I'll be there!

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