Maldlethu Tamerun |
Maldlethu pauses his arm-flailing for a moment to try to remember anything useful about the creature.
Arcana to Recall Knowledge vs DC 23: 1d20 + 11 ⇒ (9) + 11 = 20
When nothing comes to mind, he shrugs and resumes. The glowing quarterstaff flails in sync.
Spiritual Weapon: 1d20 + 11 ⇒ (3) + 11 = 14
Force damage: 1d8 + 4 ⇒ (4) + 4 = 8
Spiritual Weapon: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26
Force damage: 1d8 + 4 ⇒ (6) + 4 = 10
Recall Knowledge [A], Sustain [A], and Sustain [A].
GM Doug H |
Maldlethu‘s spiritual weapon clobbers the octopus-creature across the skull, taking it out!
out of combat. We can heal up/repair items and move on in 12 hours or so. One area left.
Sedoriku's 二番目 Pregen |
1 person marked this as a favorite. |
Seelah grunt in pain as she gets lashed by a tentacle before then moving in closer and cutting at it one move time. "Good grief this thing does not go down! How much more can it take?"
+1 striking Longsword: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18
She gives a smile as she lands a nice critical hit and hopefully cutting away a massive slice of octopus!
She finally raises her shield just in case.
Crum biscuits! I was robbed I tell you, robbed by 4 minutes!
Seelah turns to Siddhartha and lays her hands on him helping to get him to full health. She then prays to Iomedae that she might be able to heal her own wounds, and after 10 minutes, lays hands on herself as well. She prays again after that.
If someone wants to try medicine or use a healing focus spell, that would be nice but being down only 9 hit points should be okay. Esren if you would be so kind, could you try repairing Seelah's shield?
PF2 Pregen |
Feiya looks at the creature falling down. She moves closer and touches the water that the elemental left after it. She looks at Seelah
"Hurt again huh? I think you would be in better shape if you would not block the hits with your face, it is bad for beauty..."
She makes a few symbols on Seelah armor and her wounds begin to heal
Life boost +24 to Seelah
Medicine@Siddhartha, DC20: 1d20 + 12 ⇒ (2) + 12 = 14
"Monk, there is something wrong with your body, it does not want to heal. Are you sure that you are not looking to die?"
She looks into his eyes "Heal! I command you!" Another Life boost! And everyone should be healed.
Feiya then spends 30 minutes meditating with her fox.
GM Doug H |
Fafrd, Search: 1d20 + 12 ⇒ (9) + 12 = 21
Feiya, Investigate: 1d20 + 10 ⇒ (18) + 10 = 28
Maldlethu, Detect Magic: 1d20 + 13 ⇒ (4) + 13 = 17
Seelah , Defend: 1d20 + 8 ⇒ (15) + 8 = 23
Siddhartha, Search: 1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 14 ⇒ (17) + 14 = 31
You move on to the library. By now Ezren has repaied Seelah's shield. Everyone else is healed up with lay on hands, medicine, and other skills.
The walls of this grand entry chamber are carved with faded images, from tentacled monsters and ritual ceremonies to flying wagons and other strange machines. Beyond the chamber is a grand library filled with books and beautiful statuary.
One of those statues starts walking toward you. It doesn't looks friendly and proves it then it sends a volley of splinters at the four of you in front!
Splinter Volley vs Siddartha: 1d20 + 18 ⇒ (15) + 18 = 33
P: 2d4 + 10 ⇒ (3, 3) + 10 = 16
Splinter Volley vs Fafrd: 1d20 + 18 ⇒ (6) + 18 = 24
P: 2d4 + 10 ⇒ (4, 4) + 10 = 18
Splinter Volley vs Seelah, Cover: 1d20 + 18 - 1 ⇒ (8) + 18 - 1 = 25
P: 2d4 + 10 ⇒ (3, 4) + 10 = 17 Blocked 10
Splinter Volley vs Feiya, Cover: 1d20 + 18 - 1 ⇒ (17) + 18 - 1 = 34
P: 2d4 + 10 ⇒ (3, 2) + 10 = 15 DOubled to 30
Your worries may be assuages; libraries can have combat encounters, too!
The ranged volley is 4 attacks, no MaP till after the attacks are resolved.
✶✶✶
See You Libraries Aren't Boring Round 1
──────────
BOLD IS UP!:
──────────
Wooden Creature (-0 HP)
➤ Feiya (23/53 HP)
➤ Siddhartha (52/68 HP)
➤ Seelah (71/78 HP) │ Shield -7
➤ Fafrd (56/74 HP)
➤ Maldlethu (51/51 HP)
➤ Ezren (53/53 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 34 (crit success), second success by another PC, or DC 26 as second check after first success:
Fafrd the Grey Mouse |
"Well, ain't that special." grumbles Fafrd.
He moves up, then quickdraws his rapier and attacks.
+1 Striking Rapier: 1d20 + 15 ⇒ (8) + 15 = 23 piercing: 2d6 + 3 ⇒ (2, 1) + 3 = 6 deadly: 1d8 ⇒ 3
He then does the same with his hammer.
+1 Striking light hammer: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 bludgeoning: 2d6 + 3 ⇒ (6, 1) + 3 = 10
PF2 Pregen |
1 person marked this as a favorite. |
Crafting: 1d20 + 11 ⇒ (5) + 11 = 16
Feiya looks at the creature that pierced her with the splinter
"I think I saw such a figure in one of my vision, four warriors: old orc, young orc, dancing champion and a witch having two different eyes, fought it in a small room, it almost mopped the floor with them. It was named... Darn I can't remember" says Mrs. Helpful
She sends healing magic her own way and raises shield
Recall knowledge(failed), Life boost@Feyia and shield
Maldlethu Tamerun |
Arcana vs DC 24: 1d20 + 11 ⇒ (3) + 11 = 14
Maldlethu’s brow furrows as he studied the creature. “It can’t be…” he mutters before waving a hand uncertainly. “Magic is in all things…”
Recall Knowledge (and critically fail) [A] and cast daze (which does nothing) [AA].
GM Doug H |
Fafrd cannot connect. Feiya life boosts herself.
Maldlethu finds that the creature is immune to mind-effecting magic. It's basically like a free knowledge check!
Siddhartha, Seelah, and Ezren are up!
Sedoriku's 二番目 Pregen |
Seelah moves in closer before she hacks at the wooden creature. "I feel that I should have an axe not a sword."
+1 striking Longsword: 1d20 + 14 ⇒ (11) + 14 = 25
Slashing: 2d8 + 4 ⇒ (6, 3) + 4 = 13
She then raises her shield and readies to lash out at the thing if it tries to spray her or her colleagues with splinters again.
GM Doug H |
Seelah's sword thunks into the creature's side. When she pulls it out a spray of splinters shoots back at her.
Splinter: 1d20 + 18 ⇒ (18) + 18 = 36
P: 2d4 + 10 ⇒ (3, 4) + 10 = 17 doubled to 34. The shield was not raised till after the strike, so no block it seems. But the reaction is there for when it attacks again at the top of the round.
Unfortunately, several large splinters rake across her neck.
✶✶✶
See Libraries Aren't Boring Round 1
It seems that when the creature takes physical damage it can use a reaction to splinter wood back at the attacker.
It also seemed to resist some of that physical damage.
──────────
BOLD IS UP!:
──────────
Wooden Creature (-8 HP) │ Reaction used
Feiya (23/53 HP)
➤ Siddhartha (52/68 HP)
Seelah (37/78 HP) │ Shield -7, Reaction Available
Fafrd (56/74 HP)
Maldlethu (51/51 HP)
➤ Ezren (53/53 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 34 (crit success), second success by another PC, or DC 26 as second check after first success:
Siddhartha the Wanderer |
This looks like another interesting creature, but they all seem to want to kill us. But this looks like Wood, and I might have something for that.
◆ Adopt "Rain of Embers Stance" for +1 AC
◆ Move to flank the creature
◆ Flurry of Blows
First Attack of Flurry of Blows using Fire Talon Strikes: 1d20 + 14 ⇒ (2) + 14 = 16
Fire damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Second Attack of Flurry of Blows using Fire Talon Strikes: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Fire damage: 2d8 + 4 ⇒ (7, 8) + 4 = 19
With the flank, maybe the second one will hit?
Sedoriku's 二番目 Pregen |
Seelah tries her best to staunch the bleeding from her neck with her whoulders as she shouts. "Burn it, and burn it quickly. It can respond too readily with splinters if we cut it."
GM Doug H |
Reflex: 1d20 + 18 ⇒ (6) + 18 = 24
Ezren has a third action. We'll say he Shields.
Ezren launches a fireball with precision. The creature seems to interact with magic in an odd way. It does burn a little fire from the incidental area damage but seems immune to the majority of the fireball's effect. It takes a special listed amount of damage against AOE Fire.
Recall knowledge can give you a good hint, if you hit the DC, Ezren.
Fire: 2d6 ⇒ (3, 3) = 6
✶✶✶
The golem launches another attack at Seelah:
Fist: 1d20 + 19 ⇒ (9) + 19 = 28
B: 2d8 + 10 ⇒ (2, 4) + 10 = 16 Block 10 for net 6.
It then lashes out four splinters —
Splinter vs Seelah: 1d20 + 18 - 5 ⇒ (2) + 18 - 5 = 15
Splinter vs Siddartha: 1d20 + 18 - 5 ⇒ (4) + 18 - 5 = 17
Splinter vs Fafrd: 1d20 + 18 - 5 ⇒ (3) + 18 - 5 = 16
Splinter vs Ezren: 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21
P: 2d4 + 10 ⇒ (1, 2) + 10 = 13
Missing three times, but catching Ezren in the shoulder! This is a ranged attack so it triggers if you have AOOs available.
✶✶✶
See, Libraries Aren't Boring Round 2
──────────
BOLD IS UP!:
──────────
Wooden Creature (-14 HP) │ Reaction Available
➤ Feiya (23/53 HP) │ Fast Heal 6 (0/4)
➤ Siddhartha (52/68 HP)
➤ Seelah (31/78 HP) │ Shield -13, Reaction Available
➤ Fafrd (56/74 HP)
➤ Maldlethu (51/51 HP)
➤ Ezren (40/53 HP) │ Shield Up
──────────
RECALL KNOWLEDGE:
──────────
DC 34 (crit success), second success by another PC, or DC 26 as second check after first success:
C0ra |
When Ezren sees how little damage his fireball did, he smacks himself in the forhead for being so thoughtless.
arcana: 1d20 + 13 ⇒ (4) + 13 = 17
"The Maze does have some amazing creatures inside of it, but this really isn't a good time to be discovering new one's! Ok since fire didn't work let's try its opposite."
Ray of Frost: 1d20 + 11 ⇒ (15) + 11 = 26
cold damage: 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15
Recall Knowledge(A).Ray of Frost(AA)
GM Doug H |
The ray strikes the creature, but it seems immune to that kind of magic. Perhaps some other kind of offensive fire spell or fire alchemy would produce a heightened effect. For example, spells or fire attacks that targeted the creature directly with an attack roll, such as produce flame or an alchemist’s fire.
Smart guess. Fire "worked," the area of effect just wasn’t as useful as it normally would be.
Maldlethu Tamerun |
Trusting that Seelah can use her own magic to keep herself healthy, Maldlethu hitches up his robes and ascends the stairs. “Nethys, let your magic consume this man and elevate him to new heights of heroism!” he prays. Harsh silver light surrounds his hand, leaping out to surround Siddhartha and illuminate him like a spotlight.
Stride [A] and cast heroism on Siddhartha [AA] (+1 status bonus to attack rolls, skill checks, saving throws).
PF2 Pregen |
Feiya takes out a scroll and begins the incantation, soon Fafrd's movements seem faster.
"Crush it Fafrd!"
Take out a scroll of haste, cast it on Fafrd! She regains 6 HP
Feyia has no spell that deals fire damage. Long live Occult spell list! I think that I am having Deja Vu here!
Siddhartha the Wanderer |
If I can just get the right angle on this thing, I think I can hurt it.
◆ Flurry of Blows
First Attack of Flurry of Blows using Fire Talon Strikes: 1d20 + 14 ⇒ (1) + 14 = 15
Fire damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Second Attack of Flurry of Blows using Fire Talon Strikes: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
Fire damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Using a Focus Point to reroll the first attack using Perfect Strike
First Attack of Flurry of Blows using Fire Talon Strikes: 1d20 + 14 ⇒ (11) + 14 = 25
Fire damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Finally, a roll in double digits on the first attack. Maybe my luck will change
◆ Third Attack
Third Attack using Fire Talon Strikes: 1d20 + 14 - 8 ⇒ (18) + 14 - 8 = 24
Fire damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
◆ Cast Shield, bringing AC to 26
Fafrd the Grey Mouse |
"Very well."
First, he hunts the wood thing, and then performs a twin takedown.
+1 Striking Rapier: 1d20 + 15 ⇒ (10) + 15 = 25 piercing: 2d6 + 3 ⇒ (1, 6) + 3 = 10 deadly: 1d8 ⇒ 4
+1 Striking light hammer, flurry: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27 bludgeoning: 2d6 + 3 ⇒ (6, 3) + 3 = 12
These two stack for resistances. weaknesses
Then he attacks twice more with the hammer.
+1 Striking light hammer, flurry: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28 bludgeoning: 2d6 + 3 ⇒ (3, 4) + 3 = 10
+1 Striking light hammer, flurry: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 bludgeoning: 2d6 + 3 ⇒ (4, 1) + 3 = 8
Sedoriku's 二番目 Pregen |
Curious to test a theory Seelah raises her shield and uses it instead to bash at the creature.
Shield Boss: 1d20 + 13 ⇒ (20) + 13 = 33
Damage, Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5
She then takes a moment to fix her own wounds running a finger from her blade hand across her bleeding neck.
Raise Shield, Srike, Lay on Hands.
GM Doug H |
Maldlethu Heroisms Siddhartha! Looks like those bonuses were not added to attacks but I will add them; status bonuses to AC will not stack however; Feiya Hastes Fafrd!
The creature sends splinters back at Siddartha after he strikes it for the first time.
Splinter: 1d20 + 18 ⇒ (19) + 18 = 37
P: 2d4 + 10 ⇒ (1, 2) + 10 = 13 Doubled to 26, reduced by 7 to 19 by Seelah
Longsword: 1d20 + 13 ⇒ (16) + 13 = 29
S: 2d8 + 4 ⇒ (1, 5) + 4 = 10
Jagged Splinters pierce his chest, but Seelah reduces some of the damage and slashes at the wood for some extra damage. 5 damage. Golem reaction => crit monk => Seelah reaction => slash golem => 5 damage
Siddartha ultimately connects twice, flicking his fingers through the air and trailing sparks. Direct fire attacks seem to work better, and flames burst out of the golem's body after each successful strike!
Golem Antimagic strike 1: 4d6 ⇒ (3, 5, 5, 4) = 17
Golem Antimagic strike 3: 4d6 ⇒ (1, 2, 5, 6) = 14
+15 fire energy damage over 2 successful strikes= 46 net damage!
Fafrd's twin takedown is successful, cracking and piercing wood before meeting resistance. 17 on twin takedown after resistance, 5 more after resistance on the follow-up.
Seelah cracks her shield against the creature's head but only does a little damage. 5 doubled, -5 = 5 She then prays to The Inheritor, healing herself. 18 back, so -29 HP
✶✶✶
The wooden creature lashes out at the one hurting it so much —
Fist: 1d20 + 19 ⇒ (6) + 19 = 25
— missing by a hair's breadth!
It splinters more fragments.
Fragment v Siddartha: 1d20 + 18 ⇒ (4) + 18 = 22
Fragment v Seelah: 1d20 + 18 ⇒ (10) + 18 = 28
P: 2d4 + 10 ⇒ (2, 4) + 10 = 16
Fragment v Fafrd: 1d20 + 18 ⇒ (9) + 18 = 27
P: 2d4 + 10 ⇒ (4, 3) + 10 = 17
1d2 ⇒ 1 Fragment v Ezren: 1d20 + 18 ⇒ (1) + 18 = 19
✶✶✶
Ember Stance is Win Round 3
──────────
BOLD IS UP!:
──────────
Wooden Creature (-87 HP) │ Reaction Available
➤ Feiya (29/53 HP) │ Fast Heal 6 (1/4)
➤ Siddhartha (33/68 HP) │ Heroism
➤ Seelah (33/78 HP) │ Shield -13
➤ Fafrd (39/74 HP) │ Haste
➤ Maldlethu (51/51 HP)
➤ Ezren (40/53 HP)
Siddhartha the Wanderer |
Not sure about the comment about Status bonuses to AC not stacking. Shield is a Circumstance bonus and Rain of Embers is a Status bonus. I'll try to remember the Heroism this time.
That looked like it hurt. I think I'll do it again
◆ Cast Shield, bringing AC to 26
Getting it in ahead of the reaction
◆ Flurry of Blows
First Attack of Flurry of Blows using Fire Talon Strikes with Heroism: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Fire damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Second Attack of Flurry of Blows using Fire Talon Strikes with Heroism: 1d20 + 14 - 4 + 1 ⇒ (17) + 14 - 4 + 1 = 28
Fire damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
◆ Third Attack
Third Attack using Fire Talon Strikes with Heroism: 1d20 + 14 - 8 + 1 ⇒ (6) + 14 - 8 + 1 = 13
Fire damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Once again, only one roll in double digits
GM Doug H |
4d6 ⇒ (2, 1, 6, 3) = 12
Golem -107
The flaming golem teeters… but it's still a threat! Can someone finish it off?
Maldlethu Tamerun |
"Do not fear this thing's wooden stakes, for the magic of the world will consume your pain and suffering!" Once more silvery light pools around Maldlethu's hand and leaps to Fafrd, leaving only a little to form a translucent disc between the priest and the creature.
Heal: 3d8 + 24 ⇒ (4, 6, 1) + 24 = 35
Casting lvl 3 heal on Fafrd [AA] and shield [A]. We don't want him taken out by this thing's reaction.
Sedoriku's 二番目 Pregen |
Seelah raises her shield and cuts out with her sword. It seems that the weapon type doesn't matter, just hitting.
Longsword: 1d20 + 14 ⇒ (17) + 14 = 31
Slashing: 2d8 + 4 ⇒ (2, 2) + 4 = 8
She then tries again.
Longsword: 1d20 + 14 - 5 ⇒ (9) + 14 - 5 = 18
Slashing: 2d8 + 4 ⇒ (3, 7) + 4 = 14
GM Doug H |
Seelah slashes the creature; it's tottering, but still won;t die!
Still up thanks to resist 5.
GM Doug H |
It's immune to the force damage. Still standing.
GM Doug H |
It should have used the reaction on Seelah earlier. That's what I get posting at work.
Splinters v Seelah: 1d20 + 18 ⇒ (3) + 18 = 21
Character Turn Emulation Drone |
Fafrd is GMing tonight. I am going to bot him, with his permission.
First, he hunts the wood thing, and then performs a twin takedown.
+1 Striking Rapier: 1d20 + 15 ⇒ (20) + 15 = 35
piercing: 2d6 + 3 ⇒ (4, 4) + 3 = 11
deadly: 1d8 ⇒ 2
+1 Striking light hammer, flurry: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
bludgeoning: 2d6 + 3 ⇒ (4, 2) + 3 = 9
These two stack for resistances. weaknesses
Then he attacks twice more with the hammer.
+1 Striking light hammer, flurry: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
bludgeoning: 2d6 + 3 ⇒ (3, 6) + 3 = 12
+1 Striking light hammer, flurry: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
bludgeoning: 2d6 + 3 ⇒ (1, 2) + 3 = 6
GM Doug H |
The golem's legs snap. It falls to the ground in a smoldering heap. You are left the explore this library and heal up at your leisure. Handwaving the healing. Focus on the below, please.
As mentioned the area is filled with books and beautiful statuary. The carvings fall into two categories: centerpiece carvings depicting the glowing arch saw in the entrance and surrounding depictions of a variety of scenes. These carvings include:
• A dragon rising from a strange, sarcophagous-shaped container that looks just like the one Maldlethu, Siddhartha, Ezren saw earlier.
• A group of strange people wearing strange attire and carrying sleek firearms, being led by a slender four-armed man with an elongated cranium.
• An underground hedge maze connecting to the ruins.
• A crowd of people bowing before the glowing arch.
• Sleeping or perhaps dead bodies being placed into deep pits near the arch. The lowest levels of bodies in these pits are skeletons.
• Ezren, Fafrd, Feiya, Maldlethu, Seelah, and Siddhartha in desperate combat with strange, doglike beings.
From these carvings, you can surmise that the glowing arch appears to be a magical gateway or portal.
You can learn more with some checks…
Siddhartha the Wanderer |
Society: 1d20 + 8 ⇒ (17) + 8 = 25
Society: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Fafrd the Grey Mouse |
Society #1: 1d20 + 10 ⇒ (5) + 10 = 15
Society #2: 1d20 + 10 ⇒ (15) + 10 = 25
"There's a lot of stuff on time manipulation rituals here." points out the Ulfen.
Sedoriku's 二番目 Pregen |
1 person marked this as a favorite. |
Society check 1 DC 21: 1d20 + 7 ⇒ (10) + 7 = 17
Society 2, DC 20: 1d20 + 7 ⇒ (17) + 7 = 24
Perception? DC 24: 1d20 + 8 ⇒ (4) + 8 = 12
Seelah finds a few books that corroborate Farfd's findings. "Mostly stuff about timey-wimey and tacyhons? Am I saying that right?"
PF2 Pregen |
Occultism 1: 1d20 + 14 ⇒ (6) + 14 = 20
Occultism 2: 1d20 + 14 ⇒ (19) + 14 = 33
"Yeah time manipulation is the thing here..." says the witch, looking through the items
"Why those people are carrying those oddly looking wands, or maybe those are dart guns..."
Maldlethu Tamerun |
Arcana vs DC 21: 1d20 + 11 ⇒ (8) + 11 = 19
Religion vs DC 22: 1d20 + 13 ⇒ (18) + 13 = 31
“Why, they’re utilizing temporal magic, of course!” Maldlethu adds little to the conversation that has not already been said.
Siddhartha the Wanderer |
Time indeed, but there is also something about travel through a gate, and being slightly changed by the travel? Of course we all change constantly from moment to moment, as we learn and move through life.
GM Doug H |
Successes!
Ezren, Fafrd, Feiya, Maldlethu, Seelah, and Siddhartha in desperate combat with strange, doglike beings
You might also find it odd there is a carving of yourselves, doing battle with creatures you've never seen before. Not sure if that detail was unclear.
GM Doug H |
Sadly no extra stuff for crit success here
Ezren is also able to make some connections, and has a good question but perhaps not much of an answer at this time.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”That’s it, Pathfinders!” Eando Kline shouts over the din. ”The area is almost secure!”
Table GMs, this is your 8-hour warning before we move to Part 2.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
The stranded Pathfinder has been saved!
Table GMs, the Pathfinder Found condition on page 9 is in effect.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
With the lower levels of the ruins secure, Venture-Captain Armeline Jirneau calls the Pathfinders together once again. “Excellent work, Pathfinders! The area’s secure and the path to the upper levels is now clear. What’s more, we have news.” she says, gesturing at the glowing arch. “We’ve discovered that this potent artifact is called the Eternity Arch. It’s resonating with some sort of magical focus nearby, and this resonance is what’s causing the Maze of the Open Road to malfunction. Using this connection, we determined that the focus is somewhere above us, higher in the ruins. We must find the focus and sever its connection to the arch.”
“It’s cold in the upper levels. We’re distributing warm clothing now. Remember, we don’t know what the focus is, so leave no stone unturned. Be safe and stay in touch. Let’s move, Pathfinders!”
Table GMs, please begin Part 2.
GM Doug H |
As you put on your cold-weather clothing, you catch some leads.
LIVING QUARTERS
Pathifnder scouts are missing! Combat
VERMIN
Someone's in trouble! Combat
FUTURE FOES
Planar anomalies! Skills + Combat
SHOBAD INVESTIGATORS
There's a fire up ahead. Social
Please choose one, and we will go there. 2 votes moves us on.
GM Doug H |
Eando Kline, leader of the Vigilant Seal faction, paces with worry. “We dispatched scouts to the east, but we haven’t heard from them yet. Go check it out. See if they need help!”
You rush onward, into what might have once been a residential zone of the ruined compound, judging from the sofas, tapestries, and furniture that decompose in the freezing air. A time-rift opens just ahead, showing Fafrd striking the wood golem with his twin takedown move. It closes almost as quickly as it appeared.
You descend a short set of stairs. Ahead are partially collapsed walls, revealing ice tunnels that wind off into the distance. The terrain in there looks treacherous. (Uneven ground.) To your left is a set of shallow steps leading into a short hallways and a large chamber beyond.
Which way? Forward into the difficult terrain, left into the large chamber? Map updated so you have a visual.