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Arcana to Recall Knowledge vs DC 20: 1d20 + 11 ⇒ (13) + 11 = 24
“Nethys, let your magic flow through me!” Maldlethu intones as he holds his thin hands to the sky. A wash of light settles over him, clinging to his shoulders like cat hair on a freshly-washed shirt as he strides into the room. “Beware their dance of death, and avert your gaze lest it stun you!”
Recall Knowledge [A], cast magic’s vessel on himself [A], and Stride [A].

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Recall knowledge:Arcana: 1d20 + 13 ⇒ (6) + 13 = 19
Ezren studies the creatures for a moment ”ok these are necrophidiuses, they are mindless constructs and weak to bludgeoning type attacks”
Ezren strides 20ft into the room and cast his focus spell Hand of the Apprentice, which hurls his staff down at the necrophidiuses in the bottom of the pit.
Hand of the Apprentice:: 1d20 + 11 ⇒ (17) + 11 = 28 bludgeoning: 2d4 + 4 ⇒ (2, 4) + 4 = 10 double damage on a crit success

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This room had all the hallmarks of a trap.
◆ Step toward the open door and bone snake #1
◆ Flurry of blows
First attack of Flurry: 1d20 + 14 ⇒ (6) + 14 = 20
Damage, Bludgeoning: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Second attack of Flurry: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Damage, Bludgeoning: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Flurry attack damage gets combined before resistances and weakness for attacks on the same creature
◆ Third Attack, since I am here
Third attack of Flurry: 1d20 + 14 - 10 ⇒ (5) + 14 - 10 = 9
Damage, Bludgeoning: 2d6 + 4 ⇒ (6, 4) + 4 = 14

GM Doug H |

Feyia aims around the corner (cover), playing her own deadly game of rock-paper-shears. Her rock cracks the snake-skull easily.
Ezren recalls knowledge too He will learn something new!. He is alarmed to remember that these snakes have a weak paralytic poison! Fort or paralyzed; incapacitation trait. His staff flies down into the pit, snapping bones in the creature's elongated ribcage. Not quite a crit, but close
Siddhartha pulverizes snek 1 to dust! Siddhartha you can use a third action to Stride as it died before your 3rd attack.
✶✶✶
A Hallmark Trap Round 1
Terrain: Pit is 25' feet deep & bones at bottom. DC 20 to Climb out. Low Gravity (2x Leap, less fall damage).
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Fafrd (74/74 HP)
Ezren (53/53 HP)
Maldlethu (51/51 HP) │ Magic Vessel'd
Feiya (53/53 HP)
➤ Siddhartha (68/68 HP) │ 3rd action available
Snek 3 (-15 HP) │ -25' in pit
Snek 2 (-0 HP)
Seelah (78/78 HP) │ Reaction Available (Block)

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Seeing the situation, and knowing that other could handle the melee fighting, Fafrd hunts prey on #3. He then quickdraws his bow and shoots!
+1 Striking composite shortbow: 1d20 + 15 ⇒ (9) + 15 = 24 piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6 deadly: 1d10 ⇒ 8
He then uses Hunted Shot to shoot at this creature twice more.
+1 Striking composite shortbow, flurry: 1d20 + 15 - 3 ⇒ (5) + 15 - 3 = 17 piercing: 2d6 + 1 ⇒ (5, 2) + 1 = 8 deadly: 1d10 ⇒ 9
+1 Striking composite shortbow,flurry: 1d20 + 15 - 6 ⇒ (15) + 15 - 6 = 24 piercing: 2d6 + 1 ⇒ (5, 4) + 1 = 10 deadly: 1d10 ⇒ 6

GM Doug H |

Siddartha circles the room, getting closer to the Necrophidius while leaving space for a potential flank next round. Moving you on in a safe/logical way.
Fafrd, like a classical ranger, proves that he's a competent switch-hitter. He strikes, then nocks two arrows at once and lets fly, but only one of them hits. He is surprised to see the arrows stick into the creature. It's weak like a skeleton, but not resistant to piercing like one!
--
Necrophidius 3 begins undulating and clattering in a hypnotic rhythm, down there among the bones at the bottom of the pit! Fafrd, Seelah, and Ezren can see it and must make will saves against the Dance of Death!
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the end of the necrophidius's next turn.
Critical Failure As failure, but stunned 3.
Necrophidius2 wriggles into the room, and attacks 1d2 ⇒ 1 Seelah!
Jaws, strike 1: 1d20 + 8 ⇒ (10) + 8 = 18
Jaws, agile strike 2: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
The dexterous creature lashes at the champion using finesse, but the poison-tipped fangs merely snap in the air.
✶✶✶
A Hallmark Trap Round 1-2
Terrain: Pit is 25' feet deep & bones at bottom. DC 20 to Climb out. Low Gravity (2x Leap, less fall damage).
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Fafrd: DC 18 Will vs Dance of Death
Ezren: DC 18 Will vs Dance of Death
Seelah: DC 18 Will vs Dance of Death
──────────
BOLD IS UP!:
──────────
➤ Fafrd (74/74 HP)
➤ Ezren (53/53 HP)
➤ Maldlethu (51/51 HP) │ Magic Vessel'd
➤ Feiya (53/53 HP)
➤ Siddhartha (68/68 HP) │ 3rd action available
Snek 3 (-31 HP) │ -25' in pit
Snek 2 (-0 HP)
➤ Seelah (78/78 HP) │ Reaction Available (Block)

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I am good with the way you moved me around with my third action from last round, so I will just start this turn where you left me.
I don't know that this trap is the very best, given how obvious we found it. Besides, I hate snakes, even undead ones.
◆ Stride to flank bone snake 2 with Seelah
◆ Flurry of Blows
First attack of Flurry: 1d20 + 14 ⇒ (11) + 14 = 25
Damage, Bludgeoning: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Second attack of Flurry: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Damage, Bludgeoning: 2d6 + 4 ⇒ (2, 6) + 4 = 12
And a third strike, just for luck
◆ Strike
Second attack of Flurry: 1d20 + 14 - 8 ⇒ (19) + 14 - 8 = 25
Damage, Bludgeoning: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Maybe it's down?

Sedoriku's 二番目 Pregen |

Sheelah gives a glare at the snakes as it dances and tries to slow her down.
Will Save: 1d20 + 10 ⇒ (1) + 10 = 11 Nope! Hero point that.
Will Save: 1d20 + 10 ⇒ (10) + 10 = 20
Not sure if this counts as a mental effect 'that tries to control my actions' but if it is this might be a crit success.
She then turns to the one just as it snaps at her and slips under the jaws as she draws out her longsword and tries to slice at the thing.
+1 Striking shortsword vs. FF?: 1d20 + 14 ⇒ (18) + 14 = 32
Damage, Slashing: 2d8 + 4 ⇒ (6, 8) + 4 = 18
She then raises her shield.
If the enemy is dead, then bow strike versus, the one in the pit instead?

GM Doug H |

Dance of Death has enchantment trait just like Dominate and similar spells; I would say it tries to "exert control."
Seelah shakes off the dance.
Siddartha lands two devastating blows that shatter bone. Seelah's longsword arcs through, decapitating the snake! Crit city!
✶✶✶
A Hallmark Trap Round 1-2
Terrain: Pit is 25' feet deep & bones at bottom. DC 20 to Climb out. Low Gravity (2x Leap, less fall damage).
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Fafrd: DC 18 Will vs Dance of Death
Ezren: DC 18 Will vs Dance of Death
──────────
BOLD IS UP!:
──────────
➤ Fafrd (74/74 HP)
➤ Ezren (53/53 HP)
➤ Maldlethu (51/51 HP) │ Magic Vessel'd
➤ Feiya (53/53 HP)
Siddhartha (68/68 HP) │ 3rd action available
Snek 3 (-31 HP) │ -25' in pit
Seelah (78/78 HP) │ Reaction Available (Block)

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will save DC18: 1d20 + 12 ⇒ (10) + 12 = 22
"That isn't right..." says Fafrd with a shudder.
He decides the best choice would be to shoot the one in the pit, hopefully finishing it off.
Hunters Strike
+1 Striking composite shortbow: 1d20 + 15 ⇒ (9) + 15 = 24 piercing: 2d6 + 1 ⇒ (1, 3) + 1 = 5 deadly: 1d10 ⇒ 3
+1 Striking composite shortbow, flurry: 1d20 + 15 - 3 ⇒ (5) + 15 - 3 = 17 piercing: 2d6 + 1 ⇒ (6, 1) + 1 = 8 deadly: 1d10 ⇒ 9
He then shoots twice more, hopeing to eliminate the creature
+1 Striking composite shortbow,flurry: 1d20 + 15 - 6 ⇒ (19) + 15 - 6 = 28 piercing: 2d6 + 1 ⇒ (2, 6) + 1 = 9 deadly: 1d10 ⇒ 6
+1 Striking composite shortbow,flurry: 1d20 + 15 - 6 ⇒ (5) + 15 - 6 = 14 piercing: 2d6 + 1 ⇒ (2, 4) + 1 = 7 deadly: 1d10 ⇒ 6

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will save: 1d20 + 11 ⇒ (16) + 11 = 27
”No creature is going to use magic against me, that is my job.”
Ezren extends his hand towards Skelly#3 quickly writes a few runes in the air and mutters a few words under his breathe.
Ray of Frost: 1d20 + 11 ⇒ (9) + 11 = 20 cold: 3d4 + 4 ⇒ (2, 3, 3) + 4 = 12
Then Ezren conjures a magical shield of force around himself.
ray of frost (2A), shield (1A)

GM Doug H |

Fafrd shoots two arrows into the creature; it's then frozen solid by Ezren's ray! Bones clatter, then lay still. All is quiet. You’ve hardly broken a sweat.
Out of combat. no one was hurt. So much for the so-called guardians!
Critical success (DC 31) or nat 20:

Sedoriku's 二番目 Pregen |

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Seelah sees nothing wrong with the skeletons in the basin... Minus the big obvious dead skeleton snake Wurm thing.

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Perception vs DC 21: 1d20 + 13 ⇒ (1) + 13 = 14
Maldelthu peers over the edge of the pit, then sniffs. “I do not detect any magical auras in there - therefore there is nothing of value in there.” With a dramatic sweep of his robe he turns on his heel and heads towards the exit.

PF2 Pregen |

Feiya wonders what kind of an idea is to shoot with arrows at skeletons, but it worked.
She goes down the pit and looks at the bones while holding her torch
Medicine: 1d20 + 12 ⇒ (5) + 12 = 17 Oh wow, it is good to roll low at the beginning.
"That went well, no one even got hurt."

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perception: 1d20 + 9 ⇒ (10) + 9 = 19
Ezren starts to climb down using his grappling hook and rope but then decides the skeleton is too compromised for him to gain anymore information from. Then decides it’s not worth risking getting stuck in the pit.
”on second thought I don’t think we have the time to dally here.”

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Siddhartha can easily drop down into the pit and examine the bones.
Perception or Medicine, bonus is the same for either: 1d20 + 11 ⇒ (7) + 11 = 18
Only one roll in the party in double digits. That is not good.
I expected that to be more difficult. I suspect other things we find will not be as easy. Since I don't see anything else of interest, we should move on.
I think there were two exits? North and West? Either is fine with me.

GM Doug H |

You know, I should have botted these checks to keep us moving. Let me drop some knowledge bombs here and we'll move on to "Pathfinder Found" a bit later today. Fafrd will actually succeed at the Medicine check and consequently trigger some more checks, which I will roll.
Ezren's Society (E): 1d20 + 13 ⇒ (6) + 13 = 19
Fafrd's Society (T): 1d20 + 10 ⇒ (15) + 10 = 25
Maldlethu's Society (T): 1d20 + 8 ⇒ (13) + 8 = 21
Seelah 's Society (T): 1d20 + 7 ⇒ (2) + 7 = 9
Siddhartha's Society (T): 1d20 + 8 ⇒ (7) + 8 = 15
Ezren's Society (E): 1d20 + 13 ⇒ (12) + 13 = 25
Fafrd's Society (T): 1d20 + 10 ⇒ (5) + 10 = 15
Maldlethu's Society (T): 1d20 + 8 ⇒ (8) + 8 = 16
Seelah 's Society (T): 1d20 + 7 ⇒ (8) + 7 = 15
Siddhartha's Society (T): 1d20 + 8 ⇒ (15) + 8 = 23
Ezren's Society (E): 1d20 + 13 ⇒ (4) + 13 = 17
Fafrd's Society (T): 1d20 + 10 ⇒ (14) + 10 = 24
Maldlethu's Society (T): 1d20 + 8 ⇒ (17) + 8 = 25
Seelah 's Society (T): 1d20 + 7 ⇒ (9) + 7 = 16
Siddhartha's Society (T): 1d20 + 8 ⇒ (13) + 8 = 21
Ezren's Society (E): 1d20 + 13 ⇒ (19) + 13 = 32
Fafrd's Society (T): 1d20 + 10 ⇒ (9) + 10 = 19
Maldlethu's Society (T): 1d20 + 8 ⇒ (13) + 8 = 21
Seelah 's Society (T): 1d20 + 7 ⇒ (13) + 7 = 20
Siddhartha's Society (T): 1d20 + 8 ⇒ (5) + 8 = 13
Fafrd climbs down into the pit, finding the task rather easy in this lower gravity. He discovers that there are four types of skeletons in the pits: Medium humans, small-tailed reptilian humanoids with a snout, small ratfolk, and large four-armed humanoids with a broad build and prominent lower tusks.
✶✶✶
You think about what all this means, and about the kinds of creatures who died here…
Fafrd thinks the four-armed creatures are Shobhads. Shobhads are 12-foot-tall humanoids with four arms and gray skin. Most shobhads live on the planet Akiton, the fourth planet from the sun in Golarion’s solar system. Their clans prize resilience, self-sufficiency, and martial prowess.
Ezren considers the ratfolk. Ratfolk are far more prevalent on Akiton than they are on Golarion. Some scholars believe that the term ysoki, which many ratfolk on Golarion use to describe themselves, may have originated from Akitonian ratfolk, who use the same term.
Maldlethu recognizes the snout-faced creatures as Ikeshti, a small, draconic-featured people with reddish scales who live primarily in Akiton’s deserts and hills.
Finally, Ezren remembers that humans also live on Akiton. Most belong to a broad category of ethnicities called Hylki. Hylki people have deep-crimson skin and eyes that tend toward warm colors like yellow, orange, and red.
Perhaps you can piece all the info together in character (maze takes you to far-away places, freezing cold, low gravity, strange [to you, at least] ancestries), and figure out where you are.

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medicine: 1d20 + 13 ⇒ (16) + 13 = 29 So close to a crit!
But, yes, Fafrd succeeds!!!
"Huh. Seems like all these folks live on Akiton. I wonder if that's where we are?"

GM Doug H |

Fafrd's Nature (T): 1d20 + 10 ⇒ (3) + 10 = 13
Feiya's Occultism (E): 1d20 + 14 ⇒ (7) + 14 = 21
Maldlethu's Arcana (E): 1d20 + 11 ⇒ (12) + 11 = 23
Maldlethu's Religion (E): 1d20 + 13 ⇒ (12) + 13 = 25
Seelah 's Religion (T): 1d20 + 8 ⇒ (18) + 8 = 26
Ezren's Nature (T): 1d20 + 9 ⇒ (9) + 9 = 18
Fafrd's Nature (T): 1d20 + 10 ⇒ (13) + 10 = 23
Feiya's Nature (T): 1d20 + 10 ⇒ (16) + 10 = 26
Maldlethu's Nature (T): 1d20 + 11 ⇒ (14) + 11 = 25
You move through the 1d2 ⇒ 1 top corridor. As you go, Fafrd discusses his findings. Might it be you're on Akiton? Those of you trained in nature know Akiton is the fourth planet from the sun. It's a rusty red, much like the rocks down here. It is colder than Golarion, the third planet, with frozen icecaps and dry seabeds. It is also a little smaller and has lower gravity.
If true, what a strange place for the maze to take you! The maze is a truly potent artifact. Imagine, you round one corner and step from Galt to another planet!
✶✶✶
The passageway twists and turns. A small yellow rabbit hops into sight, stands up on its hind legs, and gestures frantically at the hallway it emerged from. It bounds away, back the way it came. It's clearly someone's familiar.
The rabbit hops and darts along, speeding you through a maze of halls and past dead-ends.
Someone must make a DC 20 survival check to keep up with the rabbit.

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Survival, hunt prey: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 +2 is for hunting prey... rabbits are definitely prey animals, but this assumes I have the chance.

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"A familiar! A sign of magic!" Maldlethu practically lunges after the rabbit, his robes flapping behind him as he moves with elven speed.
Survival vs DC 20: 1d20 + 11 ⇒ (17) + 11 = 28

GM Doug H |

rabbits are definitely prey animals.
> GM's avatar ducks
✶✶✶
Fafrd and Maldlethu spring into action! They lead you on a merry chase, for very different reasons.
Fafrd's Nature (T): 1d20 + 10 ⇒ (18) + 10 = 28
Feiya's Nature (T): 1d20 + 10 ⇒ (4) + 10 = 14
Maldlethu's Nature (T): 1d20 + 11 ⇒ (14) + 11 = 25
Fafrd's Perception (E): 1d20 + 12 ⇒ (17) + 12 = 29
Siddhartha's Perception (E): 1d20 + 11 ⇒ (19) + 11 = 30
Suddenly, the rabbit’s ears perk up and it stops. Fafrd and Maldlethu put their hands up almost in unison: the rabbit has detected a dangerous predator (who isn't Fafrd)!
The rabbit slinks forward quietly. Fafrd and Siddartha peek around the corner and notice a slumbering creature. It looks rather large, and like it has very sharp teeth and claws.
The bear stands up and yawns. It then turns and gnaws on the meaty leg of a freshly-killed Pathfinder. It licks its chops, red with fresh blood. It lazily sniffs the air, as if it can sense prey nearby.
You can try to sneak by, quiet as a rabbit if you want. You will need to all succeed at DC 20 stealth checks to get by.
──────────
RECALL KNOWLEDGE:
──────────
DC 32 (crit success), second success by another PC, or DC 24 as second check after first success:

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Nature: 1d20 + 10 ⇒ (8) + 10 = 18
Seeing the size of the bear, Fafrd starts sneaking by.
Stealth: 1d20 + 12 ⇒ (8) + 12 = 20

GM Doug H |

Fafrd successfully sneaks ahead. So does the bunny.
The bear doesn’t notice him for now, but huffs and sniffs the air again... this time in your direction. He begins moving your way...

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Nature vs DC 22: 1d20 + 11 ⇒ (7) + 11 = 18
"I do not," Maldlethu whispers back. One arm beckons Seelah forward to prepare for the upcoming unbearable fight.

Sedoriku's 二番目 Pregen |

Seelah raises her shield in a vain hope that if she's visually hidden she won't be recognized as a possible target and then starts to sneak down the halls.
Stealth +8 In case you want me to roll it: 1d20 + 8 ⇒ (19) + 8 = 27

GM Doug H |

Feiya's Stealth (T): 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Maldlethu's Stealth (U): 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Siddartha's Stealth (U): 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
p: 1d20 + 15 ⇒ (20) + 15 = 35
Have you ever seen a Paladin SNEAK!? Well, now you have! Seelah manages to sneak alongside Fafrd! Maldlethu, though untrained, is blessed by Nethys (magic!) and is as quiet as the bunny as well. They move across the hallway.
However, Siddartha, tiptoeing along with the other half of the group, kicks a rock. Everyone freezes. Feiya curses under her breath, and Ezren lets out a little cough.
The bear's head jerks around — you're caught!
We will use these stealth rolls for initiative; I added the +2 for cover bonus to everyone. Those who succeeded at their checks can be a bit ahead, in the next area of cover from the bear. I think this will end up being a net good thing for your group, and you should be rewarded for making the attempt.
✶✶✶
The bear doesn't seem to notice half the party at first. He will when next to you as you will no longer have Cover.
His roar shakes the hall as he rushes at Siddartha with terrifying speed!
Rush Strike 1: 1d20 + 18 ⇒ (20) + 18 = 38
P: 2d10 + 8 ⇒ (4, 2) + 8 = 14 doubled to 28
Claw Strike 2, Agile: 1d20 + 18 - 4 ⇒ (10) + 18 - 4 = 24
P: 2d10 + 8 ⇒ (6, 2) + 8 = 16
His jaws clamp around the monk's neck, drawing gouts of hot blood. The claw then tears into Siddarth'as side.
Ret. Strike: 1d20 + 14 ⇒ (1) + 14 = 15
Seelah is ready, and lends some of the Inheritor's valor to the monk, helping him resist some of the damage. Her longsword just clangs against the wall.
✶✶✶
The Champion is good at stealth!? Round 1
──────────
BOLD IS UP!:
──────────
Bear (-0 HP)
➤ Seelah (78/78 HP)
➤ Maldlethu (51/51 HP)
➤ Fafrd (74/74 HP)
➤ Ezren (53/53 HP)
➤ Feiya (53/53 HP)
➤ Siddhartha (31/68 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 32 (crit success), second success by another PC, or DC 24 as second check after first success:

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“Let the blessings of Nethys’s magic burn through your doubts and fears!” Maldlethu intones dramatically as silvery light surrounds him and his neighbors. A spare spark flies through the bear to alight gently on the wounded monk’s arm.
Casting bless [AA] and guidance on Siddhartha [A].

PF2 Pregen |

I was fine with us fighting, I did not trust that we make that stealth check, but also someone else could have stumbled upon that bear, and looking at its meal someone did.
Feiya look at the speed of the animal and is amazed.
Nature: 1d20 + 10 ⇒ (14) + 10 = 24
"It is a cave bear! It can maul creatures it has grabbed! Try to avoid that" yells small witch. She looks at Siddhartha, and pulls out some herbs from her satchel. She rubs them in her hands and blows them towards the monk
"I bless you, Siddhartha, may your wounds heal fast and clean, and your body stay strong from any infections." Life Boost on Siddhartha grants him fast healing 6 for 4 rounds
Then she looks at the animal and extends her nails towards the animal
"How dare you attack me and my allies! You may come from a different planet, but you should know better than attack mighty Feiya! Trumble in fear, beast!" Ill Omen Will save DC21
Life Boost, Ill Omen

GM Doug H |

Yup, the bear was was eating a fresh kill. It's nice and full of pathfinder. But it could always use more!
The cave bear seems unfazed by the curses of Feiya's otherworldly patron.
Siddhartha gets 6 HP at beginning of his turn starting when he takes it.

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Siddhartha heals 6 HP from the Life Boost
◆ Adopt Tiger stance
◆ Flurry of Blows
First Attack of Flurry of Blows with Guidance: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Slashing damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13
Second Attack of Flurry of Blows: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
Slashing damage: 2d8 + 4 ⇒ (2, 2) + 4 = 8
◆ Cast Shield, raising AC to 25
This thing hits hard. Let's try to take it down quickly, if we can.

Sedoriku's 二番目 Pregen |

Seelah slashes out from behind the minimal amount of cover she has and feeling the power of MAGIC Nethys helping fuel her attack, tries to down this bear before it downs someone else.
Longsword: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Damage, slashing: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Smiling at her recovery from the embarrassing attempt before, she tries to catch the bear on the back swing as well.
Longsword, 2nd strike: 1d20 + 14 + 1 - 5 ⇒ (9) + 14 + 1 - 5 = 19
Damage, slashing: 2d8 + 4 ⇒ (4, 2) + 4 = 10
She then raises her shield ready to defend herself or the others depending on who gets hit.
AC 25, Retributive strike or Shield block (or divine grace if it casts spells) depending on where the bear attacks.
Longsword, bless: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Damage, slashing: 2d8 + 4 ⇒ (2, 7) + 4 = 13

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Fafrd marks the bear as his prey, chuckling to himself at the reversal that norm.
He quickly draws his rapier, and then stabs the bear from flanking!
+1 Striking Rapier: 1d20 + 15 ⇒ (8) + 15 = 23 piercing: 2d6 + 3 ⇒ (5, 1) + 3 = 9 deadly: 1d8 ⇒ 4
He then quickly draws his main-gauche and does the same!
+1 Striking main-gauche, flurry: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 piercing: 2d4 + 3 ⇒ (2, 1) + 3 = 6

GM Doug H |

Siddartha cannot connect with his punches, but he heals some. Fafrd barely hits once, thanks to Nethys's MAGIC!.
Seelah cuts deeply into the bear's flank before raising her shield. This gets the creature's attention — it spins and slashes her across the neck with its claw.
Claw: 1d20 + 18 ⇒ (18) + 18 = 36
S: 2d8 + 8 ⇒ (1, 2) + 8 = 11 Min-damage on the crit for 22, -8 from block = 14 net Slashing.
The bear holds on and proceeds to maul her.
Jaws, Maul vs FF: 1d20 + 18 - 5 ⇒ (18) + 18 - 5 = 31
P: 2d10 + 8 + 4 ⇒ (4, 8) + 8 + 4 = 24
✶✶✶
Bad Bear Round 2
──────────
BOLD IS UP!:
──────────
Bear (-43 HP)
➤ Seelah (40/78 HP) │ Grabbed, Shield -14 hp
➤ Maldlethu (51/51 HP)
➤ Fafrd (74/74 HP)
➤ Ezren (53/53 HP)
➤ Feiya (53/53 HP)
➤ Siddhartha (41/68 HP) │ Fast Heal 6 (1/4)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sedoriku's 二番目 Pregen |

Seelah takes her sword and slashes at the bear once.
Longsword Blessed: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Damage: 2d8 + 4 ⇒ (2, 1) + 4 = 7
She then snaps up her shield and lays a hand on her side healing the nasty bite wound some.
Dangit that's a manipulate action, DC 5 flat check: 1d20 ⇒ 2
Strike, Raise shield, Lay on hands (failed). The forum dice gods are not happy with Seelah this round.

PF2 Pregen |

I am almost certain that Ezren did not go in the previous round
Feiya reaches for magic, her long nails making complex gestures in the air then she looks at the beast with hatred and spits on it
"Be cursed!"
Evil Eye Will save DC21
then she sends the magical energy towards the beast. The flows of magic begin to surround it before trying to take something from it
Ray of Enfeeblement DC21 Fort Save

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Big, hits hard and is hard to hit. This is bad news. It might even be considered a bad news bear.
Siddhartha heals 6 from the Life Boost
◆ Flurry of Blows
First Attack of Flurry of Blows: 1d20 + 14 ⇒ (17) + 14 = 31
Slashing damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10
Second Attack of Flurry of Blows: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
Slashing damage: 2d8 + 4 ⇒ (2, 8) + 4 = 14
Swinging for the fences
◆ Third Attack
Third Attack of Flurry of Blows: 1d20 + 14 - 8 ⇒ (2) + 14 - 8 = 8
Slashing damage: 2d8 + 4 ⇒ (5, 5) + 4 = 14
And whiff
◆ Cast Shield, raising AC to 25

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@Feiya - don’t forget about your spell attack roll for ray of enfeeblement!
Maldlethu waves an arm, and the silver light begins to expand across the bear. The priest clasps his hands together and begins to preach - directing his attention on the bear mauling his companion. “Magic is in all things, and all things are in magic…”
Nonlethal Mental damage: 1d6 + 4 ⇒ (5) + 4 = 9 (Basic Will 21, Stun 1 on critical failure)
Sustaining (and expanding) bless [A] and casting daze on the bear [AA].

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Sorry that they have to destroy the creature, Fafrd continues to attack as fast as he can.
twin takedown
+1 Striking Rapier,bless,flank: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21 piercing: 2d6 + 3 ⇒ (4, 6) + 3 = 13 deadly: 1d8 ⇒ 8
+1 Striking main-gauche, flank, bless: 1d20 + 15 + 1 - 2 ⇒ (13) + 15 + 1 - 2 = 27 piercing: 2d4 + 3 ⇒ (4, 1) + 3 = 8
strike
+1 Striking main-gauche, flank, bless: 1d20 + 15 + 1 - 4 ⇒ (6) + 15 + 1 - 4 = 18 piercing: 2d4 + 3 ⇒ (2, 3) + 3 = 8
He then sets himself up to parry.

GM Doug H |

Oh jeez, apologies Ezren. Will make sure it doesn't happen again.
Will: 1d20 + 15 - 1 ⇒ (6) + 15 - 1 = 20
Ezren blasts the bear with two rays of frost, one of which ices fur!
The bear looks into Feiya's eyes and begins to feel afraid! Frightened 1 The ray goes wide against the high-AC target.
Siddhartha lands one solid punch.
Fafrd also lands but a single blow, and then parries.
Seelah has no luck, and is unable to heal herself. Blood is being spilled.
Maldlethu makes the bear's ears bleed! Fail buit not ccrit fail
--
The bear continues to maul Seelah.
Bite, Maul, Frightened vs FF: 1d20 + 18 - 1 ⇒ (9) + 18 - 1 = 26
P: 2d20 + 8 + 4 ⇒ (3, 12) + 8 + 4 = 27 Blocking 10 of that for net 17.
Claw, Maul, Strike 2, Frightened vs FF: 1d20 + 18 - 4 - 1 ⇒ (17) + 18 - 4 - 1 = 30
S: 2d8 + 8 + 4 ⇒ (2, 1) + 8 + 4 = 15
It then re-wraps its claw around the Paladin to ensure she stays Grabbed.
✶✶✶
Bad Bear Round 3
Party Conditions: Bless around Maldlethu
Battlemap
──────────
BOLD IS UP!:
──────────
Bear (-79 HP) │ Frightened 1 (Evil Eye)
➤ Seelah (10/78 HP) │ Grabbed, Shield -29 hp
➤ Maldlethu (51/51 HP)
➤ Fafrd (74/74 HP) │ Parrying
➤ Ezren (53/53 HP)
➤ Feiya (53/53 HP)
➤ Siddhartha (47/68 HP) │ Fast Heal 6 (2/4)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Siddhartha heals 6 HP from the Life Boost
Damn, this thing is tough.
He concentrates for a moment, then releases a shout with his punches.
Ai-yah!
◆ Uses his Ki Strike
◆ Flurry of Blows
First Attack of Flurry of Blows with Ki Strike : 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Slashing damage, plus Ki Strike Force damage: 2d8 + 4 + 1d6 ⇒ (4, 8) + 4 + (2) = 18
Second Attack of Flurry of Blows: 1d20 + 14 - 4 + 1 ⇒ (13) + 14 - 4 + 1 = 24
Slashing damage, plus Ki Strike Force damage: 2d8 + 4 + 1d6 ⇒ (3, 3) + 4 + (1) = 11
◆ Cast Shield, raising AC to 25

PF2 Pregen |

Feiya keeps her eye on the bear "That's right, you should be scared!" she yells, then she looks at Champion
"I was supposed to heal you from the magic and not bears. Be blessed! champion, may my blessing heal your wounds." Life boost on Seelah, fast heal 6 for 4 rounds.
She cuts the air with her nails and blows air towards Seelah to aid him in escaping the grip.
Sustain evil eye, cast Life Boost, Cast Guidance on Seelah

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Fafrd Steps to get a flank again, since this bear is really hard to hit!
He then performs a twin-takedown
+1 Striking Rapier, bless: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22 piercing: 2d6 + 3 ⇒ (3, 2) + 3 = 8 deadly: 1d8 ⇒ 7
+1 Striking main-gauche, flurry, bless: 1d20 + 15 - 2 + 1 ⇒ (20) + 15 - 2 + 1 = 34 piercing: 2d4 + 3 ⇒ (4, 3) + 3 = 10 20 with the crit!
Sure, can't hit with the main attack, but critting the off hand
He then sets up a to help Seelah land her strike!
+1 Striking Rapier w/bless to aid Another: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Good thing I only needed a 20... thank you dice.
Seelah will get +1 to hit if she attacks

GM Doug H |

Siddartha would have waited for the flank from fafrd, so instead of missing with the 24 he will hit.
Siddartha delays for Farfd, slashing the bear's neck with his fingers, once he has the flank. Feiya buffs her allies while Fafrd slashes with his maun gauche! The mad beast roars with pain, but refuses to let Seelah go!
Bear is bloodied, but still up.
✶✶✶
Bad Bear Round 3
Party Conditions: Bless around Maldlethu
Battlemap
──────────
BOLD IS UP!:
──────────
Bear (-109 HP) │ Frightened 1 (Evil Eye)
➤ Seelah (10/78 HP) │ Grabbed, Shield -29 hp, Fast Heal 6 (0/4), Guidanced (+1 status), Aid (+1 circ.) to Strike
➤ Maldlethu (51/51 HP)
Fafrd (74/74 HP)
➤ Ezren (53/53 HP)
Feiya (53/53 HP)
Siddhartha (53/68 HP) │ Fast Heal 6 (3/4)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────