Vardalel Prennder

Maldlethu Tamerun's page

182 posts. Organized Play character for Hawthwile.


Race

HP 60 | AC 22 | F +11 R +13 W +14 | Perc +14, Low-light Vision |

Classes/Levels

Speed 30 ft | Focus 1/1 | Spells 1st: 4/4 2nd: 4/4 3rd: 6/6 | Hero Points: 1 | Reactions: Recognize Spell (A +12 [E], N +12 [T], O +9 [T], R +14 [E])

Gender

N M Elf (ancient) Cleric 6 |

About Maldlethu Tamerun

Magic is in all things, and all things are in magic.

PFS # 264524-2005
Faction Grand Archive

Ancestry: Elf (ancient)
Background: Acolyte
Class and Level: Cleric 6
Deity: Nethys
Size/Traits: Medium Humanoid (elf)
Alignment: N
Languages: Common, Draconic, Elven
Experience: 60
Gold: 4.88
Reputation: 60

Perception: +14 [E]
Special Senses: Low-light Vision
Speed: 30 ft

ABILITY SCORES
STR 10, DEX 16, CON 12, INT 12, WIS 19, CHA 16

Defense:
DEFENSES

HIT POINTS: 60

ARMOR CLASS
AC: 22 [T]
Unarmored: [T]

SAVING THROWS
Fortitude: +11 [E]
Reflex: +13 [E]
Will: +14 [E]
Notes:

Offense:
OFFENSE

Melee Strikes
Staff +8 [T] d4 [Bludgeoning] (Two-Handed d8)
Dagger +11 [T] d4 [Piercing or Slashing] (Agile, Finesse, Thrown 10 ft)

Weapon Proficiencies
Simple: [T]

Skills:
SKILLS

Acrobatics: +11 [T]
Arcana: +12 [E]
Athletics: +0 [U]
Crafting: +1 [U]
Deception: +3 [U]
Diplomacy: +11 [T]
Intimidation: +11 [T]
Lore (academia): +9 [T]
Lore (elven): +9 [T]
Lore (scribing): +9 [T]
Medicine: +12 [T]
Nature: +12 [T]
Occultism: +9 [T]
Performance: +3 [U]
Religion: +14 [E]
Society: +9 [T]
Stealth: +3 [U]
Survival: +12 [T]
Thievery: +3 [U]

Item Bonuses:
+1 Arcana (Hat of the Magi)

Feats:
FEATS:

Ancestry Feats and Abilities
1st: Elven Lore
5th: Otherworldly Magic

Skill Feats
Background: Student of the Canon
2nd: Recognize Spell
4th: Trick Magic Item
Bonus 5th: Quick Identification
6th: Assured Identification

Class Feats and Abilities
Divine Font: Heal and Harm
Doctrine: Cloistered
Heritage: Sorcerer Dedication
1st: Domain Initiate
2nd: Versatile Font
4th: Basic Sorcerer Spellcasting
6th: Selective Energy

General Feats
3rd: Canny Acumen (Reflex)

Magic:
MAGIC

Spell Attack Roll (divine): +12 [T]
Spell DC (divine): 22 [T]

Spell Attack Roll (arcane): +11 [T]
Spell DC (arcane): 21 [T]

Focus Points: 1

Focus:
Magic’s Vessel (d)

Cantrips (lvl 1):
Daze (d)
Detect Magic (d)
Guidance (d)
Mage Hand (a)
Prestidigitation (i)
Stabilize (d)
Shield (a)
Sigil (a)
Read Aura (d)

1st:
(1) Bless (d)
(1) Command (d)
(1) Floating Disk (a)
(1) Protection (d)

2nd:
(1) Faerie Fire (d)
(1) Mirror Image (a)
(1) See Invisibility (d)
(1) Spiritual Weapon (d)

3rd:
(1) Fear (d)
(2) Harm (f)
(2) Heal (f)
(1) Heroism (d)

(a) Arcane
(d) Divine
(f) Font
(i) Item

Equipment:
EQUIPMENT

Bulk: 2 B 4 L (Encumbered: 5, Maximum: 10)
Combat Gear: Dagger, Explorer’s Clothing
Magic Items: Hat of the Magi, Healer’s Staff, Scrolls of alarm, animate rope, create water, disrupting weapons, heal, mage armor, purify food and drink, sanctuary, and unseen servant, Sleeves of Storage, Spectacles of Understanding, Wand of mage armor, White Spindle Aeon Stone
Other Gear: Backpack, Bedroll, Belt Pouch (2), Chalk (10), Flint and Steel, Healer’s Tools, Holy Water x3, Rope (50 ft), Rations (2 weeks), Silver Religious Symbol (Nethys), Soap, Torch (5), Traveler’s Any-Tool, Waterskin