Ironperenti's Dread Forces

Game Master Ironperenti

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Yacht:

Large ship
Squares 1 (10 ft. by 20 ft.)
DEFENSE
AC 9; Hardness 5
hp 120 (sails 40)
Base Save +2
OFFENSE
Maximum Speed 120 ft. (wind); Acceleration 60 ft.
CMB +1; CMD 11
Ramming Damage 2d8
STATISTICS
Propulsion wind or current
Sailing Check Profession (sailor) (when using wind or current)
Means of Propulsion 10 squares of sails (one mast)
Crew 2 minimum to sail
Decks 2
Cargo/Passengers 2 tons/up to 12 passengers (depending on size)

Cookie:

Cookie: Human Expert 3, NG medium humanoid, CR 1
Defense: AC 11 (+1 Dex); HPs 15 (3D8); FOR 1 REF 2 WIL 5
Offense: Speed 30'; Init +1; Dagger +2 (1d4)
Ability Scores: Str +0 Dex +1 Con 0 Int +1 Wis +2 Cha 0
Skills: Acrobatics +7, Climb +8, Know: Geography +7, Know: Local +7, Prof: Sailor +11,
Perception +8, Survival +8, Swim +8
Feats: Skill focus: Prof Sailor; athletic Language: Marolingian Common (Greek)


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DM / GM / The man behind the curtain

"Gamble and his partner Proctor might be able to put something together. I can have someone take you over to Leo's place to follow up on the net thrower." Teddy offers.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Sounds like a plan to me," agrees Agripos. "Let's meet this Leonardo the fishy fellow."


DM / GM / The man behind the curtain

A gnome is assigned and out the door you go. Walking up to Leonardo's place you can see he is some sort of inventor. His yard is littered with contraptions, some covered, some open to the weather. The house is also rather strange with a flat strip running along the peak of the roof and several metal rods sticking off of it. Your guide knocks on the door and a disheveled looking gnome opens the door. In short order, he is taking you out to his barn. Inside, he unveils a large device on wheels that resembles a ballista.

"Here she is. I made it for catching schools of fish so launching a net of the size you mention should not be a problem."


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

We could mount this on the ship, and that's how we get it close? What do you think? Gheorix asks the others, puzzling how exactly to get this to work in an effective way.


DM / GM / The man behind the curtain

"Mounting on a ship you say?" Leonardo says with gusto, "She was made for it."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"This is quite incredible! A creation worthy of Athena, goddess of wisdom and war. Have you considered employing your talents to the defense of Showerton? The islands are not as safe as they once were with Imperial forces on the move."


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alejandro admires the net launcher.

"This looks amazing! It will be good as a back-up plan, if we can't land without getting spotted, although maybe we should plan to draw the dragon out."


DM / GM / The man behind the curtain

"I'll have to look into defenses like you say. Can't claim i had thought about it. At any rate, I'll get started on the boat install whenever you would like." Leonardo says beaming at the compliments.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Hmm, I wonder if this net could be made conductant, and then be utilized to deliver touch based magiks, not that I currently have a lot of them! Your inventiveness does you credit!

Sigrid is impressed.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix will aid Leonardo in installing the catapult onto the boat, while describing for him the Imperial ship's offense capabilities as he understood them so Leonardo can help plan the defenses.


DM / GM / The man behind the curtain

While Gheorix and Leonardo "The Fishy" get the ballista style weapon mounted on the boat, what does everyone else do?


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Sigrid prays to Ran (I dont actually have Augury yet) for crypic hints about what she can do to prepare for the following battle.


DM / GM / The man behind the curtain

A few hours later the net thrower is mounted on the fore of your ship. Some of the scouts have offered to guide you at least within eyeshot of the plateau and the lake. Sigrid has nothing revealed to her at this time.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alejandro, feeling the need for a more rapid ranged weapon, goes shopping for shortbow and a quiver of arrows. If there's a composite +2 bow, he'll take it, but he's not fussy.

Once they're heading towards the lake, he'll keep lookout on the front of the boat.

Perception: 1d20 + 13 ⇒ (13) + 13 = 26


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos goes in search of tanglefoot bags.

"We'll gladly follow the lead of the scouts to get us going in the right direction," agrees Agripos.


DM / GM / The man behind the curtain

There is an 80% likelihood you can find any item of up to 4000 gold (1-60 in town with immediate purchase 61-80 can be acquired within 2d6 days). There is a 100% likelihood you can find any item of up to 2000 gold (1-75 in town 76-100 can be acquired within 2d6 days).

bow STR +2: 1d100 ⇒ 29

Alejandro is in luck and finds the fletcher in town. Short bows, as it turns out, are his specialty and he has a short bow of the desired draw strength on hand. Agripos, likewise, is able to find what he seeks at Cooper's general store. Between arrival, shopping, discussion, finding the net thrower, affixing it to boat, and shopping again it is near dinner time. The scouts can lead you out whenever but they do recommend waiting until morning.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Sigrid shops for some Stagger proof boots

Stagger proof boots: 1d100 ⇒ 1

And happily pays the cost of 2000 gold. These items seem to be rather common, as they are apparently close to standard issue for riflemen, who often fire from prone and change positions rapidly.

She then waits until the morning,


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alejandro spends some time in the evening practicing with his new bow to get the feel of it, the tries to get some sleep before the next morning.


DM / GM / The man behind the curtain

Is everyone ready to head out?


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

let's go dragonslaying


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

I have my boots of "no GM" so lets go nuts


DM / GM / The man behind the curtain

The next morning the team meets the scouts out on the air field. After a quick good morning and some coffee shared around, the groups are off. It's a hard push and takes all day. About an hour before first pass you come upon the lake. As mentioned, there are the remains of some ancient town all around the water's edge. Not a roof has survived and the walls are either partially buried or tumbled down. The water must be deep for it looks nearly black and it is a placid as a saucer of milk. As it is down in a bit of bowl in the plateau, wind does not seem to touch it much. The island in the center is flat on top and stands about thirty feet out of the water. The quay with its little boats can be easily spotted. Circling the island reveals no other entrances.

Map updated of the front of the island.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos buys a set of four tanglefoot bags, and the next morning is ready to head off.

He confers with the team and the scouts as they survey the island. "We need to get the boat close so we have a chance of hitting the dragon with the net. Is the dragon usually in the center of the island?"


DM / GM / The man behind the curtain

"Sir," says one of the scouts, saluting smartly, "We haven't seen the dragon come or go. We usually do our scouting in the wee hours of the morning or just into first pass. We suspect it hunts at night and comes out at that time."


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

"If it hunts at night, then it should probably be sleeping now. If we want to deal with the kobolds, now would be a good time to do it." Alejandro suggests.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Can we approach from the opposite side of where the quay is? Don't want to make our assault too obvious."


DM / GM / The man behind the curtain

"Of course, sir." one of the scouts says and then begins to adjust sails to get the boat to go around the back. Taking a wide arc about the lake you find yourselves at the rear of the island opposite of the quay. The island is rough on the edges and rises at least 30 feet above the lake. On top it is as flat as a table with minor remnants of previously destroyed dwellings.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Perception: 1d20 + 14 ⇒ (11) + 14 = 25

Alejandro peers over the rubble, looking for any sign of danger or kobolds (or dangerous kobolds)

If there's no sign of danger,

"Looks clear enough to me, should we land here?"


DM / GM / The man behind the curtain

It does appear clear and the boat could easily be brought to ground level and anchored. What remain of any walls are no more than a foot high. The spacing of such makes it so that movement is unimpeded. The wind and rain seem to have scoured the top clean and only a handful of weeds in rubbled corners cling to the top.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Okay, but where's the dragon then?" And where are the kobolds? This feels too quiet."

Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Of course, Agripos doesn't see more than keen-eyed Alejanro.

"Guess we can set down and try to figure it out."


DM / GM / The man behind the curtain

The quay is off of steps that lead up to a door in the side of the island. The island itself would seem to be a building. You are essentially landing on the roof.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Ah, that makes sense.

"On second thought, the dragon and kobolds must be underground, with the quay marking a path into the side of the island. We'll approach from the other side and get a drop on the door that's there."


DM / GM / The man behind the curtain

The team lands, tossing down the anchor to help the boat stay in place. The gnome scouts came closer to the island than they ever have, still do not approach for the landing. They not only stay back but increase their distance but stay within view. They likely have pulled their spyglass and are watching to see what happens. After disembarking, the team makes it across the top of the island with little difficulty, it is perhaps 100 yards across. Once you reach the rim above the quay you find you are about 30' above the steps. There is an overhang so you cannot see the kobold's front porch as it were.

Map updated


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alejandro moves to the side, and stealthily climbs down far enough to check that under the overhand is clear.

Stealth: 1d20 + 16 ⇒ (17) + 16 = 33
Climb: 1d20 + 12 ⇒ (13) + 12 = 25


DM / GM / The man behind the curtain

Sticking to the side of the cliff like a spider, Alejandro scrambles down about fifteen feet and peers under the overhang. At the top of the stairs four columns carved in the likeness of aquatic humanoids separate the steps from the entryway. A large set of double doors provide entry to the structure. It is a 30' drop to the quay from the top of the island.


DM / GM / The man behind the curtain

Map note: each of your tokens has a yellow dot and a number. The number is the squares you are above the quay at 5' per square.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Assuming Alejandro signals that the coast is clear, Agripos looks to see if he can set up a rope to aid their climb down into the quay.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

"Looks clear enough outside" Alejandro calls in a low voice to the others.

As the groups descends to quay level, he approaches the doors and listens carefully for anything inside.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

Understood, following your lead at a distance

Sigrid says, not wishing to upsets Alejandros stealth with her relatively clangyness.


DM / GM / The man behind the curtain

Anyone have a piton? That would make for a good anchor. The ground itself lends nothing to anchor the rope


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix fishes a piton out of his pack, handing it to Agripos, Here, be careful. Looks quiet down there, but you can never be too sure.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos nods and takes the piton. He borrows a hammer as well and drives the spike into the rock before checking that it seems secure. He hoped the time and noise wouldn't draw trouble, and follows Alejandro's lead downward.


DM / GM / The man behind the curtain

The piton is quickly pounded in and a rope anchored. Everyone starts going over the edge.

Two climb rolls, first is DC 5 the second is DC 10 and that will get you to the steps below.

Regardless of how the descent goes, you arrive either unmarred or with some minor bumps and bruises. As Alejandro has already seen, four columns carved in the likeness of aquatic humanoids separate the steps from the entryway. A large set of double doors provide entry to the in island structure. It is quiet except for a soft breeze and the soft lap of the placid water against the quay. And maybe the grousing of one of the team if the climb didn't go so well.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Climb 1: 1d20 + 7 ⇒ (12) + 7 = 19
Climb 2: 1d20 + 7 ⇒ (12) + 7 = 19

Gheorix breathes heavily when he arrives on the ground, he scans the area with his spear in hand.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Climb DC5: 1d20 + 8 ⇒ (12) + 8 = 20
Climb DC10: 1d20 + 8 ⇒ (7) + 8 = 15

It's an easy enough climb for Agripos in his new mobile, lightweight armor. Agripos stands with Gheorix with his own spear and for a moment, he forgets that Gheorix is a Celt and not a fellow Greek phalanx solider.


DM / GM / The man behind the curtain

Knock on the door? Search the area? Try to rip the doors off their hinges? Thoughts?


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Once everyone is down and has given the nod of readiness, Alejandro attempts to open the doors.


Fighter 1/Cleric(Devout Pilgrim) of Ran 4 HP:57/57 AC: S 19/N 16 FF 15/ T 12 Saves Fort:9/11Ref:3 Will8/10 Init8 CMB 7 CMD 19 Perc: 13 Sens. M. 9 Human Divine Favor None Resources Bit of Luck 7/7, Agile Feet 7/7, Channel 2d6 4/4

climb DC5 : 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11 I got this
climb DC 10: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5 Verdammter Mist, ich und klettern ist wie betrunkene Wildschweine und langsame Tänze

Sigrid swears a bit as her descent is comparable to the antics of a happily drunk boar.


DM / GM / The man behind the curtain

The doors swing open easily and reveal a fifteen foot wide hall. Trash and debris cover the floor of the hall. It appears to open into a larger space a short distance ahead. There is no light inside.

Perception DC 20:

You hear whispering in an unknown tongue (unless you speak draconic).


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Perception: 1d20 + 14 ⇒ (8) + 14 = 22

Alejandro peers into the darkness, then holds up a hand to stop the others entering

"Someone's whispering in the dark" he says to the others in a low voice. "Anyone got any light?"

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