Holy Guide

Gheorix the Red!'s page

234 posts. Alias of Torilgrey.


Full Name

Gheorix the Red!

Race

Human, Celt

Classes/Levels

Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gender

Male

Size

Medium

Age

23

Alignment

NG

Strength 16
Dexterity 15
Constitution 12
Intelligence 13
Wisdom 10
Charisma 16

About Gheorix the Red!

[Gheorix the Red
Human skald (dragon skald) 5 (Pathfinder Player Companion: Advanced Class Origins 19, Pathfinder RPG Advanced Class Guide 49)
NG Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 19 (+7 armor, +3 Dex, -1 rage, +3 shield)
hp 62 (5d8+22) (currently 61); fast healing 2
Fort +9, Ref +5, Will +7; +4 vs. fear effects.
Defensive Abilities uncanny dodge; Resist cold 10, fire 10, negative energy 10, positive energy 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +7 (1d4+5/19-20) or
. . gladius +7 (1d6+5/19-20) or
. . handaxe +7 (1d6+5/×3) or
. . kukri +7 (1d4+5/18-20) or
. . mwk doru +9 (1d8+5) or
. . shortspear +8 (1d6+5) or
. . shortspear +8 (1d6+5) or
. . spiked gauntlet +7 (1d4+5)
Ranged sling +6 (1d4+5)
Special Attacks rage powers (lesser elemental blood 1d6 fire[ACG], lesser spirit totem[APG]), raging song 14 rounds/day (glorious epic, inspired rage), spell kenning 1/day
Skald (Dragon Skald) Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—heroism, hold person (DC 15), silence (DC 15)
. . 1st (5/day)—cause fear (DC 14), charm person (DC 14), cure light wounds, obscuring mist
. . 0 (at will)—dancing lights, daze (DC 13), detect magic, flare (DC 13), ghost sound (DC 13), light, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 20, Dex 17, Con 18, Int 13, Wis 10, Cha 16
Base Atk +3; CMB +8 (+10 grapple); CMD 20
Feats Battle Cry (acg)[ACG], Extra Rage Power[APG], Power Attack, Skald's Vigor[ACG], Weapon Finesse
Traits - custom trait -, talented
Skills Acrobatics +12 (+14 while aboard a boat.), Climb +8 (+10 while aboard a boat.), Diplomacy +10, Handle Animal +7, Intimidate +10, Knowledge (local) +5, Knowledge (nature) +6, Linguistics +6, Perception +11, Perform (oratory) +10, Perform (sing) +12, Profession (sailor) +11, Spellcraft +6, Survival +0 (+2 while at sea.), Swim +10, Use Magic Device +7
Languages Atlantian, Celtic, German, Greek, Latin
SQ fearless raider, sea legs, versatile performance (sing)
Combat Gear acid (2), alchemist's fire (2), antiplague[APG], antitoxin, oil (2), water purification sponge[UE]; Other Gear +1 brawling deathless mithral breastplate, +1 lamellar (steel) armor[UC], leather armor, +1 heavy wooden shield, dagger, gladius[UC], handaxe, kukri, mwk doru, shortspear, shortspear, sling, sling bullets (50), sling bullets (10), spiked gauntlet, bedroll, belt pouch, belt pouch, candle (10), canvas (10'x10'.), chalk (10), cold weather outfit, crowbar, Drum, feed (per day) (10), filter scarf[UW], fishhook (5), flint and steel, flotation device, grappling hook, hammer, hot weather outfit[APG], ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], mirror, piton (5), pot, saw[APG], sewing needle, shovel, signal whistle, silk rope (50 ft.), small tent, snowshoes[APG], soap, spell component pouch, string or twine[APG], swim fins, thread (50 ft.), torch (10), trail rations (10), waterskin, winter blanket, 1,105 gp, 4 sp, 4 cp
--------------------
Special Abilities
--------------------
Battle Cry (ACG, 3/day) Allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs. fear for 1 min.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Blood, Lesser (1d6 fire, Fire, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Fearless Raider (Ex) +4 on saves vs. fear effects, DCs of Intimidate used on you increase by 4.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 14 rounds/day) (Su) Song can inspire allies in a variety of ways.
Sea Legs +2 (Ex) Add value to Profession (sailor), Swim, and Acrobatics, Climb on boats, Survival at sea.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Spirit Totem, Lesser (+6, 1d4+3) (Su) Spirits attack 1/round at +6 to hit, dealing 1d4+3 negative energy damage.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.