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Heading towards the red-box door? Fine by me.
Viridian and Blitz head towards the indicated door (next to him, if that is the right one on map).
It is now that I moved the red box.

DM Carbide |

The door appears untrapped, but when Joseph opens it he hears a loud metallic crash from the other side--there was a small pile of tableware behind it, which fell when the door opened. The echoes die away into silence.
On the other side, the room appears the same except for the pewter dishes and cups on the floor, and all of the masks and hoods are missing.

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Mrs. Book winces as the echoes fade from the crash.
"Crude, but effective warning system."
Could you remove the spoiler? Shall we move on to the closest door?

DM Carbide |

That's what I get for not checking the map; this all happened at the secret door in the SW corner of the map. (Hence the description of the room as unchanged except for the alarm and some missing items.)
To get to the marked door from the secret door, do you go down the hall, or the way you went before through the rooms on the east side of the map?

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Same way as before seems safer. Let's go that way and avoid any new traps.

DM Carbide |

The party takes a circuitous path back to the double doors. Joseph checks them over and finds no sign of traps.

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Mrs. Book responds by pulling out a scroll of bless and attempting to activate it.
UMD: 1d20 + 8 ⇒ (3) + 8 = 11
She shrugs when she fails, knowing that it might be an empty room on the other side anyway.

DM Carbide |

Mrs. Book is unable to activate her scroll.
The double doors open with another clatter of items piled up on the other side, revealing a natural cavern that's had some stonework done to it. It's been widened by excavation. Masonry walls enclose structures within the cave, including what looks like a temple to the north and a crypt to the west. In the eastern end, a low stone wall encloses a large pool of water.

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”By the Green. Temple and crypts usually attract the unliving. Take heed, Blitz “
He scans the chamber for any signs of movement or hidden objects
perception : 1d20 + 15 ⇒ (13) + 15 = 28
He motions the wolf and others to follow if nothing seen.

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Slightly mystified, Mrs. Book comments, "This does not look like the other levels. A rather big cave rather than a constructed room. I wonder if the builders meant it to be like this or whether someone came in afterwards and added it. Anyone know?"
Turning to Vir she offers her agreement. "Indeed, undead and, perhaps, a haunt."
By now you are all familiar with her penchant to suspect haunts at any opportunity.
Though very curious, she exercises restraint and waits until the more robust members of the party investigate.
Knowledge religion to identify the temple? Though I think we were already provided with that information (Gray Master/Norgober) so this would just be a confirmation.

DM Carbide |

There's no particular symbology on the temple exterior.

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”Very interesting to mock nature in a very unnatural construction. If we were descending g deeper, that would be expected but we are no closer to finding the builder of this strange place.“
He will continue on if nothing noted here,
percentage : 1d20 + 15 ⇒ (15) + 15 = 30

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Mrs Book has no intention to mess with the temple of an evil god.
"Let's move on. The less we have to do with this thing the better."

DM Carbide |

There's another set of double doors in the cavern, as well as a passage to the north that slopes upwards gently. Approaching the opening, you occasionally get a waft of fresh, pine-scented air.
You may recall that the gentleman with the iron cobra mentioned that there was an exit to the surface from this level. Taking a moment to metagame, there's nothing of interest that way.

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Figured as much.
"how about those doors on the other side of this temple place?"
Mrs. Book is pointing at the doors outlined in a red box.

DM Carbide |

Those doors appear to be part of the temple.

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Meaning the do not open? I figured the were doors to an inner sanctum or something and maybe where the BBEG is lurking.

DM Carbide |

They appear to be styled the same way as the single door in the temple wall.

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Viridian shrugs
”We may be forced to look behind some of these doors eventually.“
He will check the latest door
perception : 1d20 + 15 ⇒ (3) + 15 = 18
”Open this or look for another. We have not seen a way to another level yet.“

DM Carbide |

Viridian hears nothing at the double doors, and finds no sign of traps.

DM Carbide |

On the other side of the double doors, rows of pews and a stone altar on a low dais show that this room is a shrine. A large statue of a mysterious, hooded figure stands solemn vigil at the east end. Paintings on the walls depict a gray-hooded man in a variety of exploits and triumphs, culminating in his ascension to godhood, when he begins aiding lesser thieves. However, a more pressing sight is the five humans in leather armor, all armed with light crossbows aimed at the doors.
Surprise Round:
All five shoot at the party, but luck is not with them...only one crossbow bolt hits Blitz for 14 HP, plus a DC 13 Fort save or take 1 point CON damage.
Round 1:
Initiative order
Joseph
Mrs. Book
Viridian
Tarren Dars
Corbrae
Scouts
This will be quick, I think.
Everyone but Corbrae can act!
Scout on Viridian: 1d20 ⇒ 5
3 Scouts on Blitz: 3d20 ⇒ (14, 4, 2) = 20
Tarren on Blitz: 1d20 ⇒ 3
Crossbow damage to Blitz: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (5) = 14
Corbrae Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Joseph Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Mrs. Book Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Viridian Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Scouts Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Tarren Dars Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

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At first the sight gives Mrs. Book a bit of comfort, reminding her of her schooling days and happy children, but her bubble is soon burst as the bolts come flying, whizzing past her and bouncing off the tough armor of her more robust companions. Unfortunately the poor wolf is not as well armored and takes a nasty hit.
"Rude. You are all a bunch of very rude infantile fools."
As if to say 'enough is enough' she advances into the room with a grim expression on her face and takes up position in the corner from which she blasts them (red, black, and green)with one of her (DC 15) color sprays.

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Viridian will tap the wolf with his cure wand
clw: 1d8 + 1 ⇒ (2) + 1 = 3
”Blitz! Attack! “
The injured wolf will try to attack one still standing and hostile,
bite: 1d20 + 4 ⇒ (20) + 4 = 24 for bite: 1d6 + 3 ⇒ (2) + 3 = 5 (plus trip)
confirm: 1d20 + 4 ⇒ (9) + 4 = 13 ?
cmb : 1d20 + 4 ⇒ (15) + 4 = 19

DM Carbide |

Round 1 (ongoing):
Initiative order
Joseph
Mrs. Book-acted
Viridian/Blitz (-11 HP)-acted
Tarren Dars
Corbrae
Scouts
Mrs. Book lays two of the scouts on the floor, twitching and clutching their eyes. The third managed to turn away just in time, but that doesn't save him from Blitz's attack. The wolf does him some damage and pulls him to the ground.
Joseph?
Tarren Dars: AC ? T ? FF ? HP taken: 0
Scouts: AC 14 T 13 FF 11 HP taken - Green: 0 (unconscious) Black: 5 (prone) Red: 0 (unconscious) Blue: 0

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"So much for a friendly chat."
Joseph takes 2 shots t the one behind the statue.
shot #1 vs blue including cover: 1d20 + 9 - 2 - 4 ⇒ (16) + 9 - 2 - 4 = 19
piercing: 1d8 + 3 ⇒ (4) + 3 = 7
shot #2 vs blue including cover: 1d20 + 9 - 2 - 4 ⇒ (2) + 9 - 2 - 4 = 5
piercing: 1d8 + 3 ⇒ (2) + 3 = 5

DM Carbide |

Round 1 (ongoing):
Initiative order
Joseph (-8 HP)-acted
Mrs. Book (-8 HP)-acted
Viridian (-8 HP)/Blitz (-19 HP)-acted
Tarren Dars-acted
Corbrae (-8 HP)-
Scouts
The woman drops her crossbow, draws a rapier, then casts a spell. A blast of sound blares from a point around the doorway, leaving everyone's ears ringing. Everyone take 8 points sonic damage, and a DC 15 Fort save or stunned for one round.
Corbrae can act!
Tarren Dars: AC ? T ? FF ? HP taken: 0
Scouts: AC 14 T 13 FF 11 HP taken - Green: 8 (unconscious) Black: 5 (prone) Red: 0 (unconscious) Blue: 0

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fort: 1d20 + 4 ⇒ (6) + 4 = 10
Mrs. Book is likewise stunned. It kind of serves her right for stunning the scouts.

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Sorry I had a rough week of 14 hour days at work...I should have posted.
fort: 1d20 + 6 ⇒ (15) + 6 = 21 Viridian
fort: 1d20 + 5 ⇒ (17) + 5 = 22 wolf
Reeling from the sonic damage, Viridian will try to heal the wolf as Blitz continues to fight.
We cannot take too many more of these.
if/when their turn is up...
wand clw: 1d8 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 4 ⇒ (7) + 4 = 11 for bite: 1d6 + 3 ⇒ (5) + 3 = 8 (plus trip)

DM Carbide |

Corbrae is stunned by the wave of sound, and takes a moment to recover her equilibrium. The last scout standing up drops her crossbow, draws a shortsword, and takes a short step up before stabbing Blitz. The faithful wolf goes down, unconscious and bleeding. With Blitz out of the way, the prone scout stands up and readies his own shortsword.
Round 2:
Initiative order
Joseph (-8 HP)
Mrs. Book (-8 HP)-stunned
Viridian (-8 HP)/Blitz (-26 HP/unconscious)
Tarren Dars
Corbrae (-8 HP)
Scouts
Joseph and Viridian can act! Viridian, you'll have to step within striking distance of the scout to cure Blitz.
Shortsword damage: 1d6 + 1 ⇒ (6) + 1 = 7
Tarren Dars: AC ? T ? FF ? HP taken: 0
Scouts: AC 14 T 13 FF 11 HP taken - Green: 8 (unconscious) Black: 5 (prone) Red: 0 (unconscious) Blue: 7

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Step up and take a couple of shots.
shot #1 vs blue: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
piercing: 1d8 + 3 ⇒ (4) + 3 = 7
shot #2 vs blue or caster if blue goes down: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
piercing: 1d8 + 3 ⇒ (2) + 3 = 5

DM Carbide |

Round 2 (ongoing):
Initiative order
Joseph (-8 HP)-acted
Mrs. Book (-8 HP)-stunned
Viridian (-8 HP)/Blitz (-26 HP/unconscious)
Tarren Dars
Corbrae (-8 HP)
Scouts
Joseph's first arrow drops the blue scout, but his second one misses the apparent leader.
Viridian?
Tarren Dars: AC 17 T 12 FF 15 HP taken: 0
Scouts: AC 14 T 13 FF 11 HP taken - Green: 8 (unconscious) Black: 5 (prone) Red: 0 (unconscious) Blue: down

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Ok, viridian, since he already posted his cure action will step up as shown on map and cure Blitz for 5.
Blitz, stay down! and the injured wolf feebly tries to bite its attackers.

DM Carbide |

Keep in mind that Blitz is prone, and would draw an AoO if he tried to stand up.
[]Round 2 (ongoing):[/b]
Initiative order
Joseph (-8 HP)-acted
Mrs. Book (-8 HP)-stunned
Viridian (-8 HP)-acted/Blitz (-21 HP)
Tarren Dars-acted
Corbrae (-8 HP)
Scout
Viridian manages to get Blitz conscious again. The woman casts another spell. Joseph, DC 16 Will save or paralyzed.
Corbrae can act!

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@GM, agreed. I intended Blitz to attack from prone...but not sure if a wolf is smart enough to do that. :)
Viridian still keeps his scimitar in other hand now that he is in the room.

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Mrs. Book hovers there and recovers from being stunned.

DM Carbide |

The woman grimaces as Joseph resists her spell, pausing only to duck under Corbrae's blade. The remaining scout takes a short step back and stabs at the bard, who manages to deflect the blow with her own weapon.
Round 3:
Initiative order
Joseph (-8 HP)
Mrs. Book (-8 HP)-
Viridian (-8 HP)/Blitz (-21 HP/prone)
Tarren Dars
Corbrae (-8 HP)
Scout
Everyone but Corbrae can act!

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Slipping to the side, Mrs. Book finds the perfect angle and returns the favor and blasts the lot of them with another DC 15 color spray. Every last one of them, whether down or not.

DM Carbide |

Round 3 (ongoing):
Initiative order
Joseph (-8 HP)
Mrs. Book (-8 HP)-acted
Viridian (-8 HP)/Blitz (-21 HP/prone)
Tarren Dars-stonned
Corbrae (-8 HP)
Scout
Mrs. Book steps up and sends a spray of clashing colors over the remaining enemies. Unfamiliar with the attack, the cleric barely fails to resist it, letting her rapier drop from one nerveless hand. The last scout, though, is ready for it and closes their eyes just in time.
Joseph and Viridian?

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"You've been schooled!"