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"I'm hoping one of you brawny types will go in there first to give me some cover, then I follow you in and hit them with a burst of positive energy!"
Bella calls back as she peeks around the corner of the hallway where her companions anxiously wait.

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"No, we're going to have to fall back. You go first, and I'll follow!" Tere holds, waiting for the priestess to retreat.

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"Really? Fall back? Seriously!?!"
Bella looks disappointed as Tere suggests a retreat.
Pau, Shen, & Hádanka still need to take their turns. Bella will delay.

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Botting Hádanka. If he is able to post, then we can ignore this one.
Hádanka seeing the tight situation, squeezes back down the passageway, hoping to free up more room to swing in.
Status: Acrobatics checks are at -5 due to slippery floor; all terrain is difficult.
Tere (dagger on 1hp. broken, -2 to hit & damage)
Pau - mage armor (1 hour from entry); enlarged; protection from evil
Belladonna - protection from evil.
Shen - mage armor (1 hour from entry, more or less)
Icy Skeletons
green
blue
red
Two Blades - 32 damage (1 damage to rapier); protection from evil.
Hádanka -(hammer destroyed) - enlarged.

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"Really, Hádanka? You're backing out, too? Ugh. Okay."
Bella turns to face the undead and shouts insults at them.
"C'mon, you rattling skelly bastards! Come and get us!"
She hustles to follow the others back into the room of columns.

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Pau takes a 10’ move backwards, hoping to pin the skeletons into the narrow passageway so the group could gang up on them instead of the other way around. He readies an action to kick the first skeleton that enters his melee range.
Could someone move me 10’ due east on the map? Trying to set it up so a couple of us can get attacks at them.

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Pau can't go 10' due east, due to his large size, two of those squares are already occupied. I can move you north of Shen/Bella - but that wouldn't block off the passage.. Given they would be hard pressed to move past Two-blades at the moment anyway that may not be an issue.. Both Pau and Hádanka have reach, although allies between them and the baddies would provide cover.
@All, if you ready an action, please include appropriate rolls in a spoiler tag for me.
I'll pull Shen back if she doesn't post before Tere, or visa vesa
Status:
Tere (dagger on 1hp. broken, -2 to hit & damage)
Shen - mage armor (1 hour from entry, more or less)
Icy Skeletons
green
blue
red
Two Blades - 32 damage (1 damage to rapier); protection from evil.
Hádanka -(hammer destroyed) - enlarged.
Pau - mage armor (1 hour from entry); enlarged; protection from evil - readied attack.
Belladonna - protection from evil.

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Botting...Shen also pulls back.
The skeletons advance, implacably closing on Two-Blades, who onces again finds himself in the front row of combat. Luckily for him their heavy armour slows them down so much, they don't have time to strike.
But he is in one cold aura, fort DC 15 save for half damage cold: 1d6 ⇒ 1
Status:
Tere (dagger on 1hp. broken, -2 to hit & damage)
Shen - mage armor (1 hour from entry, more or less)
Two Blades - 32 damage (1 damage to rapier); protection from evil. fort vs cold
Hádanka -(hammer destroyed) - enlarged.
Pau - mage armor (1 hour from entry); enlarged; protection from evil - readied attack.
Belladonna - protection from evil.
Icy Skeletons
green
blue
red

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Tere steps quickly over to one side of the doorway and prepares an attack once one of the frigid undead emerges.
Curve blade power attack; add +2 if flanking: 1d20 + 9 ⇒ (17) + 9 = 26
Curve blade slashing damage: 1d10 + 10 ⇒ (3) + 10 = 13
Sneak attack damage, if flanking: 2d6 ⇒ (5, 4) = 9

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Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Not sure if I get an AOO when they get next to me but just in case
AOO?: 1d20 + 12 ⇒ (5) + 12 = 173d6 + 3 ⇒ (3, 2, 6) + 3 = 14
Finding these foes much tougher than taking care of a basilisk by himself, Two Blades withdrew and joined Tere on the other side of the doorway. "Please patch me up Belladona and then move back so they have to come between us to get to you." he said, getting ready to mash some bones.

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Nope, you just got the AOO the first time as it was rising from prone.
But if one goes into the room itself, it may trigger an AOO, so I'll keep that one ready. You still have a standard acton you can ready if you wish.
Where does the extra damage from the AOO come from? sneak attack?
Status:
Shen - mage armor (1 hour from entry, more or less)
Hádanka -(hammer destroyed) - enlarged.
Pau - mage armor (1 hour from entry); enlarged; protection from evil - Belladonna - protection from evil.
Icy Skeletons
green
blue
red
Tere (dagger on 1hp. broken, -2 to hit & damage) readed attack 26/13;
Two Blades - 32 damage (1 damage to rapier); protection from evil. fort vs cold; Possibole AOO 17/14; standard action available

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Shen uses her wand of magic missile to send two bolts into the first ice skeleton !
cl 3 mm, 23 charges: 2d4 + 4 ⇒ (3, 4) + 4 = 11

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Shen pulls back while Hadanka readies Did one of you lend him an alternative weapon for his broken hammer? weapon...
The lead skeleton takes the magic missiles like the obvious warrior it is. Without flinching. Or maybe thats because it is already dead.
Status:
Hádanka -(hammer destroyed) - enlarged.
Pau - mage armor (1 hour from entry); enlarged; protection from evil - Belladonna - protection from evil.
Icy Skeletons
green
blue
red 11 damage
Tere (dagger on 1hp. broken, -2 to hit & damage) readed attack 26/13;
Two Blades - 32 damage (1 damage to rapier); protection from evil. fort vs cold; Possibole AOO 17/14; standard action available
Shen - mage armor (1 hour from entry, more or less)

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The monk readies Ana drink to kick the first skeleton entering his reach.
Attack 1d20 + 10 ⇒ (4) + 10 = 14
Damage while enlarged 2d6 + 6 ⇒ (1, 4) + 6 = 11

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Bella nods with a desperate look at T.B. as she pulls her wand of cure light from her pack.
"Yes! Yes, I'll step back. Here's a bit of healing from Desna."
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
With a single word of command, she taps Two Blades with her wand, then takes a step back.

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Pau stands ready, while Bella gives some healing to Two blades.
The red skeleton advances to the end of the corridor. Pau launches a quick kick, without much effect. Tere, also ready launches his own attack that does get past the skeletons defences. However the blade skids along the skeletons rib, reducing its impact DR Perhaps worse, a magical sword appears in the air around the skeleton, which then moves to engage the warrior.
Hádanka swings the spare light mace that Two-blades lent him
strike: 1d20 + 9 ⇒ (1) + 9 = 10
But the lightness of it throws him off his swing.
The red skeleton, perhaps emboldened by the few strikes landing, continues into the room. Triggering AOO from Pau, and Tere in addition to the one that Two blades rolled above
Had AOO: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d8 + 5 ⇒ (2) + 5 = 7
This time Hádanka has the measure of the weapon and it lands, although Two-blades misses with his own opportunity.
The red skeleton then lashes out at Tere, the only worthy opponent so far.
strike vs AC 25: 1d20 ⇒ 9
Who dodges the blow.
Who is also missed.
Coming up behind, the green skeleton lashes out at Two-blades.
attack ac 23: 1d20 ⇒ 3
The sword slashes out at Tere. Forgot to roll its initial attack above, so two of them here
initial attack: 1d20 ⇒ 11
attacks in combat round: 2d20 ⇒ (9, 12) = 21
But none of the blows land.
Icy aura saves for Paul and Hádanka (1 each), Tere and Two blades (2 each) - fort DC 15
Status:
Tere (dagger on 1hp. broken, -2 to hit & damage) readed attack 26/13;
Two Blades - 24 damage (1 damage to rapier); protection from evil. fort vs cold; Possibole AOO 17/14; standard action available
Shen - mage armor (1 hour from entry, more or less)
Hádanka -(hammer destroyed) - enlarged.
Pau - mage armor (1 hour from entry); enlarged; protection from evil -
Belladonna - protection from evil.
Icy Skeletons
green
blue
red 26 damage
Phantom sword (attacking Tere, not targetable in melee)(2)

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Flanking PA AoO vs. Red: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
DC 15 Fort save: 1d20 + 7 ⇒ (8) + 7 = 15
DC 15 Fort save: 1d20 + 7 ⇒ (4) + 7 = 11
Tere shivers in the icy auras.
Flanking PA vs. Red: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
The chill in the air lends urgency to his blow, though, and he connects with his next attack.
Curve blade PA damage, incl. sneak attack: 1d10 + 10 + 2d6 ⇒ (5) + 10 + (3, 5) = 23

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Bella taps Two Blades with her wand again,
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
then takes a step back as she slides her wand into her belt.
"A lightning bolt would be ideal right now, Shen! If they're not immune to lightning."
Speaking of immunities, Bella attempts to identify the bony undead. She calls out any information she knows to her teammates.
Knowledge (religion): 1d20 + 8 ⇒ (2) + 8 = 10
"Huh. They don't look like other bony undead I've encountered before."
Can Bella figure out where the phantom sword is coming from?

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Fort Save 1: 1d20 + 7 ⇒ (4) + 7 = 11
Fort Save 2: 1d20 + 7 ⇒ (13) + 7 = 20
K:Religion: 1d20 + 4 ⇒ (1) + 4 = 5
"I have no idea what they are either." Two Blades said as the cold burrowed into his flesh.
Taking the rapier and mace, Two Blades joined Tere in flanking the foe. The rapier did its job but the creature did its best to not get hit by the mace.
+1 Rapier: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 301d6 + 2 ⇒ (1) + 2 = 33d6 ⇒ (2, 3, 2) = 7
+1 Rapier crit?: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 251d6 + 2 ⇒ (4) + 2 = 6
+1 Undead bane: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 163d6 + 3 ⇒ (3, 1, 3) + 3 = 103d6 ⇒ (4, 1, 6) = 11

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Fort 1d20 + 8 ⇒ (19) + 8 = 27
Pau flurries at the closest undead, trying to wear it down with punches and kicks.
Attack 1d20 + 8 ⇒ (3) + 8 = 11
Damage 2d6 + 6 ⇒ (6, 5) + 6 = 17
Attack 1d20 + 8 ⇒ (20) + 8 = 28
Damage 2d6 + 6 ⇒ (5, 2) + 6 = 13
Attack 1d20 + 3 ⇒ (19) + 3 = 22
Damage 2d6 + 6 ⇒ (2, 6) + 6 = 14
Possible crit on attack 2 1d20 + 8 ⇒ (13) + 8 = 21
Damage 2d6 + 6 ⇒ (4, 4) + 6 = 14

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Shen uses her wand of magic missile to send two bolts into the nearest ice skeleton !
cl 3 mm, 22 charges: 2d4 + 4 ⇒ (3, 3) + 4 = 10

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cold 1: 1d6 ⇒ 4
cold 2: 1d6 ⇒ 1
Tere's initial strike is unable to take advantage of the skeleton in red's movement, but his follow-up is quite effective - though again, lack of body reduces the effectiveness of the sword.
Another sword appears, striking out at Tere...
strike: 1d20 ⇒ 6
But again without effect.
Two blades slides his rapier between the skeletons' ribs, disconcerting it.
Belladonna considers her options. I move you up so you can touch Two-blades to do the healing. She has no real idea where the phantom swords may be coming from.
Pau finally finishes off the skeleton in red. The phantom swords vanish as he does so.
Shen sends bolts of magic into the next skeleton.
Hádanka roars a battle cry and swings again.
attack, rage: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
damage(size), rage: 1d8 + 6 ⇒ (6) + 6 = 12
His borrowed hammer cleaves into the skeleton with a massive snapping of bones.
The Skeleton in green reaches down and takes a crowd from the fallen skeleton in red and places it on his head. He then steps forward and swings at clockwise from two blades: 1d5 ⇒ 4
attack Had: 1d20 ⇒ 6 Hit
damage: 1d8 + 6 ⇒ (7) + 6 = 13
The skeleton in blue also steps forward, directing his attacks at
twoblades=1: 1d2 ⇒ 2
attack Tere AC25: 1d20 ⇒ 6 miss
attack Tere AC25: 1d20 ⇒ 5 miss
Two fort saves for Tere and Two blades, one for everone else except Shen, who doesn't need to make any.
Had fort saves ro9und 3: 2d20 ⇒ (17, 8) = 25
Status: round 4
Tere 3 damage; (dagger on 1hp. broken, -2 to hit & damage)
Two Blades - 20 damage; (1 damage to rapier); protection from evil.
Pau - 2 damage mage armor (1 hour from entry); enlarged; protection from evil -
Shen - mage armor (1 hour from entry, more or less)
Belladonna - protection from evil.
Hádanka -3 damage (hammer destroyed) - enlarged.
Icy Skeletons
green 22 damage;
blue

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I had moved my icon too early before posting. I was originally at the square southeast of TB when Bella tapped him with the wand. Took a 5' step back, so should be in the square I left the icon.
Anyway, according to my calculations, Bella should be 10' east of the closest skelly. In the square with the "1" of room labeled A1. See above at 12:15 post where she took another step back after tapping TB with wand.

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Ah! Ok. That's cool. Yeah. I think i accidentally moved her again earlier. Ok. Position is good now.
Saturday night beers! ;)
How does a skeleton take a "crowd" from the ground and place it on his head?

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Fort 1: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Fort 2: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
The waves of cold once again clawed at Two Blades as he swung at the foe. The rapier was a bit useless against the skeleton, but the mace did its bone breaking job.
+1 rapier: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 281d6 + 2 ⇒ (3) + 2 = 53d6 ⇒ (5, 4, 5) = 14
+1 Undead bane: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 263d6 + 3 ⇒ (1, 1, 2) + 3 = 73d6 ⇒ (1, 4, 4) = 9

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Fort 1d20 + 8 ⇒ (3) + 8 = 11
Pau flurries at the closest undead (this time green), trying to wear it down with a flurry of punches and kicks.
Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 2d6 + 6 ⇒ (3, 1) + 6 = 10
Attack 1d20 + 8 ⇒ (3) + 8 = 11
Damage 2d6 + 6 ⇒ (4, 5) + 6 = 15
Attack 1d20 + 3 ⇒ (1) + 3 = 4
Damage 2d6 + 6 ⇒ (5, 4) + 6 = 15

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This time Pau is a little off target, with the skeleton catching the blows of his shield. Two-blades however proves to be an undead fighting menace
cold 1: 1d6 ⇒ 5
cold 2: 1d6 ⇒ 5
As Two-blades blow lands, another phantom sword appears, slashing out at him.
phantom sword: 1d20 ⇒ 10
Status: round 4
Tere 3 damage; (dagger on 1hp. broken, -2 to hit & damage)
Shen - mage armor (1 hour from entry, more or less)
Belladonna - protection from evil.
Hádanka -3 damage (hammer destroyed) - enlarged.
Icy Skeletons
green 52 damage;
blue
phantom sword vs Two blades (not targettable in melee)
Two Blades - 27 damage; (1 damage to rapier); protection from evil.
Pau - 7 damage mage armor (1 hour from entry); enlarged; protection from evil -

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DC 15 Fort save: 1d20 + 7 ⇒ (7) + 7 = 14
DC 15 Fort save: 1d20 + 7 ⇒ (13) + 7 = 20
Tere continues to press the attack, cutting at the green skeleton again despite the supernatural cold surrounding the enemies.
Flanking curve blade PA: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Curve blade damage, if applicable, including sneak attack: 1d10 + 10 + 2d6 ⇒ (7) + 10 + (5, 1) = 23

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Tere finds the intense cold rather off putting, and the shivers disrupts his aim so he (narrowly) misses hitting his foe.
Status: round 4
Shen - mage armor (1 hour from entry, more or less)
Belladonna - protection from evil.
Hádanka -16 damage (hammer destroyed) - enlarged. (updated damage missed last round)
Icy Skeletons
green 52 damage;
blue
phantom sword vs Two blades (not targettable in melee)
Two Blades - 27 damage; (1 damage to rapier); protection from evil.
Pau - 7 damage mage armor (1 hour from entry); enlarged; protection from evil -
Tere 3 damage; (dagger on 1hp. broken, -2 to hit & damage)

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Shen uses her wand of magic missile to send two bolts into the green ice skeleton!
cl 3 mm, 21 charges: 2d4 + 4 ⇒ (2, 1) + 4 = 7

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More missiles fly from Shen's very handy wand, slamming into the skeleton in green.
I'll bot Belladonna in 24hours if she doesn't post
Status: round 4
Belladonna - protection from evil.
Hádanka -16 damage (hammer destroyed) - enlarged. rage used 4)
Icy Skeletons
green 59 damage;
blue
phantom sword vs Two blades (not targettable in melee)
Two Blades - 27 damage; (1 damage to rapier); protection from evil.
Pau - 7 damage mage armor (1 hour from entry); enlarged; protection from evil -
Tere 3 damage; (dagger on 1hp. broken, -2 to hit & damage)
Shen - mage armor (1 hour from entry, more or less)

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I'm here! Just trying to decide what to do. :/
Bella takes a step back while pulling out her Desnan starknife. She flings the starknife side-armed, the blades spinning into the bony warrior.
+1 returning starknife & pbs: 1d20 + 8 ⇒ (5) + 8 = 13
piercing & pbs: 1d4 + 3 ⇒ (1) + 3 = 4
Was hoping for a crit.

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The pile on bones on the floor, where the first skeleton fell, suddenly explodes in a frozen blizzard.
cold damage, Tere, Two-blades, Pau, Had: 4d6 ⇒ (3, 3, 4, 1) = 11 ref DC 15 for half, evasion applies
Bella throws a knife, which returns to her hand having passed cleanly through the rib cage of her opponent.
Hádanka continues to rage - avoiding the worst of the aura of cold.
fort: 1d20 ⇒ 9
He smashes the larger light mace into the skeleton...
attack,rage: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
But it takes it on its shield.
The skeleton in green steps sideways to get out from between the deadly blades of the teams rogues, while the one in blue steps carefully into the room.
Skeleton in blue then strikes out at Two-blades, the biggest obvious threat to him.
attack vs AC 23: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 6 ⇒ (6) + 6 = 12
second strike vs AC 23: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 6 ⇒ (7) + 6 = 13
The phantom sword continues to strike at Tere.
attack vs AC25: 1d20 + 7 ⇒ (15) + 7 = 22
The second skeleton picks on who: 1d4 ⇒ 3 Hádanka.
attack vs AC 19: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 6 ⇒ (8) + 6 = 14
second strike vs AC 19: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 6 ⇒ (6) + 6 = 12
Status: round 5
Two Blades - 52 damage; (1 damage to rapier); protection from evil. 11 more damage, ref DC15 for half, evasion applies
Pau - 7 damage mage armor (1 hour from entry); enlarged; protection from evil -11 more damage, ref DC15 for half, evasion applies
Tere 3 damage; (dagger on 1hp. broken, -2 to hit & damage)11 more damage, ref DC15 for half, evasion applies
Shen - mage armor (1 hour from entry, more or less)
Belladonna - protection from evil.
Hádanka -32 damage (hammer destroyed) - enlarged. rage used 5) 11 more damage, ref DC15 for half, evasion applies
Icy Skeletons
green 59 damage;
blue
phantom sword vs Two blades (not targettable in melee)
Remember those making saves, you may get a bonus from protection from evil, but it is a resistance bonus so won't stack with a cloak of resistance.

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Shen uses her wand of magic missile to send two bolts into the damaged ice skeleton !
cl 3 mm, 21 charges: 2d4 + 4 ⇒ (3, 1) + 4 = 8

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Reflex 1d20 + 10 ⇒ (8) + 10 = 18 with evasion.
Pau deftly doges the exploding remains of the skeleton.

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Pau flurries at the flanked green Undead!
Attack 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage 2d6 + 6 ⇒ (6, 5) + 6 = 17
Attack 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage 2d6 + 6 ⇒ (1, 6) + 6 = 13
Attack 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage 2d6 + 6 ⇒ (6, 2) + 6 = 14
———
Possible Crit on attack one 1d20 + 10 ⇒ (8) + 10 = 18
Damage 2d6 + 6 ⇒ (1, 3) + 6 = 10

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DC 15 Reflex save: 1d20 + 12 ⇒ (8) + 12 = 20
2 DC 15 Fort saves, add +7 to each: 2d20 ⇒ (13, 1) = 14
Tere also easily avoids the blast of cold. Then he slashes at the untouched skeleton, but he's unable to recover from his dodge in time.
Flanking curve blade PA: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

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Shen is the first to act, sending more missiles into the skeleton in green. It too explodes in a blizzard of frozen bones. The explosion seems to destroy the most recent phantom sword.
cold ref dc 15 for half, evasion applies: 4d6 ⇒ (5, 3, 3, 4) = 15
Pau redirects his attack onto the last skeleton, hitting with his first powerful blow. However even as he does so the intense cold of the skeleton causes frost bite to cover his fists.
cold damage: 1d6 ⇒ 3
And the cold auras.. only one for the rest of you as Shen took out hte first one before your turns
cold aura: 1d6 ⇒ 3 Pau, Had, Two and Tere
Pau fort save DC 15: 1d20 + 8 ⇒ (9) + 8 = 17
Status: round 5
Two Blades - 52 damage; (1 damage to rapier); protection from evil. 11 more damage, ref DC15 for half, evasion applies & 15 more damage, ref DC15 for half, evasion applies; Fort DC 15 vs 3 cold;
Belladonna - protection from evil.
Hádanka -32 damage (hammer destroyed) - enlarged. rage used 5) 11 more damage, ref DC15 for half, evasion applies & 15 more damage, ref DC15 for half, evasion applies; Fort DC 15 vs 3 cold; protection from evil
Icy Skeleton: blue 17 damage;
Shen - mage armor (1 hour from entry, more or less)
Pau - 11 damage mage armor (1 hour from entry); enlarged; protection from evil -15 more damage, ref DC15 for half, evasion applies
Tere 8 damage; (dagger on 1hp. broken, -2 to hit & damage) 15 more damage, ref DC15 for half, evasion applies
Two blades looks in a very bad state.

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Reflex: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
"I need some help here Belladonna!" Two Blades hollered as he stabbed and smashed at the skeleton.
+1 rapier: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 251d6 + 2 ⇒ (1) + 2 = 33d6 ⇒ (5, 1, 3) = 9
+1 Undead bane: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 253d6 + 3 ⇒ (5, 1, 5) + 3 = 143d6 ⇒ (4, 1, 1) = 6
Sorry, I missed the two other saves needed
Reflex: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Fort: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

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Seeing her friends get wrecked by the skeletal warriors' swords and their aura of frost, Bella holds her starknife over her head and calls out a blessing to Desna. A silvery white light bursts outward from the weapon, enveloping her companions with a warm healing light.
Channel to Heal: 3d6 ⇒ (3, 3, 2) = 8

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Two blades connects with both his weapons. Again the rapier seems to slide over bones, reducing its impact, but the mace more than makes up for it. He nimbly avoids the blasts of dying skeletons, but the aura of cold continues to sap his strength.
Hádanka braces against the explosions and the cold..
ref #1 DC 15: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
ref #2 DC 15: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
fort DC 15: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
His large form smashes its borrowed mace into the last skeleton..
attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
But his luck continues to be poor as the blow deflects off the skeletons armor.
Seeing her allies in trouble, Belladonna calls on the power of her goddess. Again the dark aura of the place seems to damped her calling. just poor rolling
The last skeleton, starting to look ragged has a target rich environment to pick on..
who, 1=Two blades then clockwise: 1d4 ⇒ 1
It is determined to drag the mace wielding warrior with it, back to the clutches of hell.
attack vs AC 23: 1d20 + 13 ⇒ (19) + 13 = 32
crit confirm vs AC 23: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 2d8 + 12 ⇒ (1, 2) + 12 = 15
He drops the warrior with a contemptuous strike and then turns to ...
who, Pau on 1: 1d3 ⇒ 2
Hádanka - who it tries to also remove from the battle...
attack vs AC 21: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d8 + 6 ⇒ (7) + 6 = 13
Surely even the mighty Hádanka should drop after such a blow, but the barbarian, in his fury just refuses to die. Running on temp hp, will drop after combat...
Status: round 6
Shen - mage armor (1 hour from entry, more or less)
Pau - 3 damage mage armor (1 hour from entry); enlarged; protection from evil -15 more damage, ref DC15 for half, evasion applies
Tere undamaged; (dagger on 1hp. broken, -2 to hit & damage) 15 more damage, ref DC15 for half, evasion applies
Two Blades - 62 damage; unconscious, dying; (1 damage to rapier); protection from evil.
Hádanka -52 damage (hammer destroyed) - enlarged. rage used 6)
Belladonna - protection from evil.
Icy Skeleton: blue 44 damage;

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Pau flurries at the last horrificUndead!
Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage2d6 + 6 ⇒ (1, 6) + 6 = 13
Attack 1d20 + 8 ⇒ (20) + 8 = 28
Damage 2d6 + 6 ⇒ (3, 4) + 6 = 13
Attack 1d20 + 3 ⇒ (11) + 3 = 14
Damage 2d6 + 6 ⇒ (5, 3) + 6 = 14
———
Possible Crit on attack two 1d20 + 8 ⇒ (13) + 8 = 21
Damage 2d6 + 6 ⇒ (2, 3) + 6 = 11

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Pau just realises how badly the previous exploding skeleton hurt him. And shows his determination to finish off the remaining one quickly. He lands one powerful blow, which rocks, but doesn't quite drop it.
cold damage from contact: 1d6 ⇒ 2
cold aura, Tere, Pau, Two blades, Hádanka fort DC 15 to reduce: 1d6 ⇒ 3
Status: round 6
Shen - mage armor (1 hour from entry, more or less)
Tere undamaged; (dagger on 1hp. broken, -2 to hit & damage) 15 more damage, ref DC15 for half, evasion applies
Two Blades - 62 damage; unconscious, dying; (1 damage to rapier); protection from evil.
Hádanka -52 damage (hammer destroyed) - enlarged. rage used 6)
Belladonna - protection from evil.
Icy Skeleton: blue 57 damage;
Pau - 20 damage; mage armor (1 hour from entry); enlarged; protection from evil

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GM A, Tere blew his Reflex save against the second skeleton's explosion. He should be down 15 HP, plus another 3 from the aura.
DC 15 Fort save: 1d20 + 7 ⇒ (6) + 7 = 13
Curve blade PA; add +2 if flanking with Pau: 1d20 + 9 ⇒ (10) + 9 = 19
The elf can't manage to land a blow on the last skeleton.