[PFS_CORE_Aerondor] Bonekeep level 1 (3-7) Nostalgiacon- Tier 6-7 (Inactive)

Game Master Aerondor

Part of Nostalgiacon

Welcome to the ruins of Bonekeep. This is the first (and likely only in PBP) of a series of special events designed to test your character to its limits and beyond. The threat of character death is very real in this event, but the potential rewards are greater as a result. You will be able to, as a table, decide to leave the event at any time should it become too deadly for you, except when engaged in combat. If this is not the type of event for you, now is the time to back out.

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Chronicles


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Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

GM Aerondor, We double posted earlier and my post appeared Just before yours. You didn't adjust hit points for healing in your later post. T.B. sould be at -54, Hadanka at -44, and Pau at -12 hp.

Lantern Lodge

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Silent tide map

@Belladonna, It's taken into account. I did an edit after I realise you had posted right before me. Had took a load of damage. You'll also note that Tere went from 8 damage to undamaged, and Pau from -11 to -3. Two blades is unconscious not dead.
A very well timed channel indeed.

Lantern Lodge

Silent tide map

prod

Status: round 6
Shen - mage armor (1 hour from entry, more or less)
Two Blades - 62 damage; unconscious, dying; (1 damage to rapier); protection from evil.
Hádanka -52 damage (hammer destroyed) - enlarged. rage used 6)
Belladonna - protection from evil.

Icy Skeleton: blue 57 damage;
Pau - 20 damage; mage armor (1 hour from entry); enlarged; protection from evil
Tere 18 damage; (dagger on 1hp. broken, -2 to hit & damage)

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen uses her wand of magic missile to send two bolts into the damaged ice skeleton !

cl 3 mm, 20 charges: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Stabilize: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20

Lantern Lodge

Silent tide map

Shen's missiles slam into the last skeleton, triggering let another explosion.

cold DC15 for half evason applies: 4d6 ⇒ (4, 4, 5, 3) = 16

I'm going to hold off applying that until after Belladonna acts incase she has extra healing for badly wounded party members. Everyone can still make saves now though.

unconscious character still get saves. Although they have effective dex of 0 for -5, rather than their normal bonus. Unfortunately you don't get the benefits of evasion if unconscious.

@Twoblades, if bellandonna cannot heal you before the explosion, I'm happy to take that rolled 18 as your reflex save - which you would be making before you stabilise. Even with a dex of -6, I think that makes the save for you, leaving you on -13, and still needing to stabilise, but alive for at least one more round.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Does Tere have enough time after the skeleton goes down to jump on Two Blades and shield him from the explosion?

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Reflex 1d20 + 10 ⇒ (3) + 10 = 13

Lantern Lodge

Silent tide map

Tere can heroically jump on top of Two-blades, foregoing her own reflex save, in order to provide improved cover to him (+4 to reflex save)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere will do that thing.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Bella runs to T.B.'s side and gives him a tap from his wand of cure light wounds. She then turns to address everyone.
"Alright, gimme your wands and line up for healing."

I'll let you all do your own rolls.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Belladona had a bit of work to do bringing Two Blades back from the brink of death, taking three taps of the wand to get him to wake up. Once his eyes got back into focus, the rogue started to take care of his wounds.

"Okay, I am not sure if anyone wants to check out the room to see if there is anything of value but a spell to help take of the cold that is radiating from the statue might not be a bad idea." he said

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere starts down 34 HP.

CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

Seven charges used, plus the six charges from the previous fight, leaves his wand at 26 charges.

"I have a wand of endure elements, but I don't think it would help with a cold that intense."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

CLW [dice]5d8+5dice]

Pay waits in line for healing as his enlarge spell expired and he became normal sized Pau again.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Once healed, Tere heads back to the chilly chamber. "Shen, any magical auras in the room?"

Liberty's Edge

1 person marked this as a favorite.
Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Bella taps Pau's wand on her wrist after having difficulty activating it.
"Ugh. Where'd you get this wand, Pau? Let me guess... The discount bin in Heidmarch Manor after dealing with that Goblin Guild?"
Smacking the peeling branch of chokecherry wand on her knee, the tip suddenly sparkles with energy.
"Ah! Good as new. Here ya go, Pau."
CLW: 5d8 + 5 ⇒ (3, 2, 8, 8, 2) + 5 = 28

---------------------

"That crown. Is this the tomb of some ancient Thassilonian lord?”
Intrigued, Bella moves toward the pile of bones and ash where the skeletal warriors once stood in battle. She points her fingers at the debris, focusing her magic on the crown that lays tilted against the cranium of a cracked skull on the floor.
Detect magic on the crown.
Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen also detects magic again.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Two Blades snickered at Bella's comment about the wand. "By any chance, is the crown tainted by evil? he asked, waiting to find out before picking it up.

Sovereign Court

1 person marked this as a favorite.
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

”Stupid wand has never been the same since it get wet in that flood in the library. I blame that whole thing,” Pau grumbles.

Liberty's Edge

1 person marked this as a favorite.
Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Hey, Pau. It turns out you only needed 4 charges from your wand for a total of 25 hp healed.

Liberty's Edge

1 person marked this as a favorite.
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

In answer to Bella's question, Tere thinks for a moment, then shakes his head. "I don't think so. My friend Khellek would know for sure, but I think Absalom was raised after Earthfall, and Thassilon fell during Earthfall. This is supposed to be a siege castle. Maybe this necromancer Volzaras plundered a Thassilonian tomb and brought it along, though?"

Liberty's Edge

1 person marked this as a favorite.
Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)
Pau wrote:
”Stupid wand has never been the same since it got wet in that flood in the library. I blame that whole thing,” Pau grumbles.

"Baaah-haa-ha!"

Bella lets out a hearty laugh as she holds her belly and nearly falls over.
*snort*
She puts a hand on Pau's shoulder to stable and compose herself.
”Oh! Pau! Haha. Yes. *sniff* I had a colleague that had to go in there when the Archives Overflowed!"
She wipes her nose with her sleeve as she giggles.
"Seriously, though... I heard there was a terrible creature in there that you had to defeat. My friend almost didn't make it out alive, with all those bizarre creatures and whatnot in there."

The Overflow Archives was an Awesome scenario!

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)
Tere di Montefeltro wrote:
In answer to Bella's question, Tere thinks for a moment, then shakes his head. "I don't think so. My friend Khellek would know for sure, but I think Absalom was raised after Earthfall, and Thassilon fell during Earthfall. This is supposed to be a siege castle. Maybe this necromancer Volzaras plundered a Thassilonian tomb and brought it along, though?"

"Ah! Right. This was a necromancer's castle. Well then. We must definitely proceed with caution."

She bends to pick up the crown on the ground.
"I hope one of us can figure out the significance of this crown. It's strange that one of the skeletal warriors picked it up and placed it on his skull after the one that was wearing it was destroyed. It obviously has some importance. Like the stone we found that could be a key for something."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"I think it had something to do with those floating swords that were attacking me."

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

spellcraft : 1d20 + 17 ⇒ (13) + 17 = 30

Shen tries to identify as well.

Lantern Lodge

Silent tide map

The team spends a couple of minutes and a vast amount of stored wand power getting themselves more or less ship-shape again.
Hádanka healing: 6d8 + 6 ⇒ (2, 1, 7, 7, 8, 6) + 6 = 37
Given it is a limited resource, I'm reluctant to use too much of his resources without him being about. That gets Had to a bit over half health. He may stick back a bit until the player returns.

There is a bit of magic in the room. Each of the swords the icey skeletons wielded was magical, although with only a light enchantment. The crown is identified as a crown of swords by Shen. 7 of the ten rounds of activation have been used today so far.

Checking back in the cold room, the pillar seems to have evocation magic on it. There maybe something else, but it is too hard to tell with the quite powerful evocation overpowering any other auras.

There is also another door out, but it is currently frozen shut.

If there are particular things you want to examine, please let me know and given a perception roll. If you want to examine anything inside the blue aura around the black ice statues you will likely be taking cold damage as you do so.

You are correct, endure cold will not really work against that aura. But if you want to use it, I'll let if give you a +2 bonus on saves against the cold coming from the statue.

Status:
Shen - mage armor (1 hour from entry, more or less)
Two Blades - (1 damage to rapier);
Hádanka -15 damage (hammer destroyed) - rage used 6; extra CLW wand used 6
Belladonna -
Pau - mage armor (1 hour from entry);
Tere (dagger on 1hp. broken, -2 to hit & damage)

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

"Let me check the place out. I will be right back" Two Blades said before heading back to the area that he had check out before getting jumped by the ice skeletons. He searched the various alcoves for anything of interest.

perception alcove 1: 1d20 + 11 ⇒ (7) + 11 = 18
perception alcove 2: 1d20 + 11 ⇒ (13) + 11 = 24
perception alcove 3: 1d20 + 11 ⇒ (18) + 11 = 29
perception alcove 4: 1d20 + 11 ⇒ (19) + 11 = 30
perception alcove 5: 1d20 + 11 ⇒ (5) + 11 = 16
Searching starting from the first alcove on on the right and going clockwise.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"There's probably a way to thaw out the door, but the switch is in the cold area." Tere tries to activate his wand of endure elements.

Use Magical Device check: 1d20 + 9 ⇒ (3) + 9 = 12

After fruitlessly shaking it a few times, the elf looks around at the rest of the party. "Can any of you cast this on me?"

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

"Woah. A crown that creates a spiritual weapon. That's really neat."
Bella says in amazement.

Bella takes the wand from Tere.
"No need to ask. As long as the spell is of the divine tradition, I am more than happy to cast it for you. In fact, it might be more helpful for some of you to give me your cure wands in case I need to get to you quickly in combat to heal you."

Bella taps Tere with his endure elements wand.
"Let's go see if that's enough to ward off the chill in that crypt. I'll probably hang back a bit. I don't want to be frozen to death."

Lantern Lodge

Silent tide map

Two blades finds nothing of interest in any of the alcoves with biers. Although two do still have corpses, they seem unanimated.

The door is totally frozen. It'll take a lot of chipping or fire to do something about that.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere steels himself and approaches the pillar, searching the area as quickly as he can to avoid too much damage from the supernatural cold.

Perception check, add +2 for traps: 1d20 + 13 ⇒ (11) + 13 = 24

Lantern Lodge

Silent tide map

It is very cold, Tere doesn't notice anything about the statues either.
cold damage, subtract one if you have your endure elements up: 2d6 ⇒ (1, 2) = 3

Status:
Shen - mage armor (1 hour from entry, more or less)
Two Blades - (1 damage to rapier);
Hádanka -15 damage (hammer destroyed) - rage used 6; extra CLW wand used 6
Belladonna -
Pau - mage armor (1 hour from entry);
Tere 3 damage. (dagger on 1hp. broken, -2 to hit & damage)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Save vs. cold: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

Tere is running endure elements, so since he saved does he only take a point?

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Fahd moves to just behind Belladonna. ”Are there any traps there?”. If Pau gets the all clear signal, he will move forward and try to assist with chipping away at the door.

Lantern Lodge

Silent tide map

I'm being a bit flexible here, in theory endure elements shouldn't protect you, but... I'll say it reduces the cold from the statues by one point, so 2 rather than 3 damage.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"I don't see any. Do you want to press on here, or go back to the other exit from the statue room?"

GM A, was there any obvious loot in the statue room?

Lantern Lodge

Silent tide map

Just the weapons and armor of the warrior skeletons. Though the armor was not magical.

There is a (frozen over) exit from the skeletons room. But you would need some way to defrost it (magic or brute force) to open it. And of course that very cold statue seems to keep the whole room unnaturally cold.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I meant the caryatid column room; I should have been clearer.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

"Maybe there's a way to disable the cold emanating from that statue."
She points at the statue on the western wall of the crypt.

Lantern Lodge

Silent tide map

The team did a reasonably thorough search of the caryatid room. But you could easily enough do another search. The whole room would take Tere just a few minutes, and with your only buff spells running at the moment being hour/level, there is no time pressure... that you know of.

Belladonna suspects the only way to stop the cold from the black-ice statue would be to destroy it.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere eyes the statue again. "I don't suppose we could move it? I don't have any rope, though."

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

"Hádanka, could you smash that statue? That seems to be the only way to stop it from emitting the cold."

Lantern Lodge

Silent tide map

Hádanka shrugs, and takes one of the magical longswords you extracted from the skeletons. Shivering as he approaches, he takes a mighty swing at it..
cold damage from aura: 2d6 ⇒ (2, 5) = 7

damage to statue: 1d8 + 5 ⇒ (3) + 5 = 8

An intense blast of cold bursts through the air and into the frostbitten Hádanka.

cold damage: 4d6 ⇒ (4, 1, 2, 1) = 8 Very lucky

He quickly backs up. "Not unless you can protect me from that cold."

On the plus side, there is obvious damage to the statue. Minor, but it is there.

Status:
Shen - mage armor (1 hour from entry, more or less)
Two Blades - (1 damage to rapier);
Hádanka -30 damage (hammer destroyed) - rage used 6; extra CLW wand used 6
Belladonna -
Pau - mage armor (1 hour from entry);
Tere 3 damage. (dagger on 1hp. broken, -2 to hit & damage)
Statue - 8 damage;

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

"Let me try something.Two Blades said as he tucking his rapier into its sheath before starting to grow. In his larger form, he stepped over towards the statue with the larger sized adamantine mace.
Attack statue: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 4 ⇒ (8) + 4 = 12
too bad they are immune to critical hits.
Attack statue: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 4 ⇒ (6) + 4 = 10
In case I need to hit it again

Lantern Lodge

Silent tide map

@two blades Don't you also get some temporary hp from that power?

Two blades swings, the mace cracking the statue still further. But it is still mostly intact.
damage: 1d8 + 2 ⇒ (6) + 2 = 8

However even his enlarged size is not quite enough to escape the cold aura around the statue, nor the polar blast that comes from it when damaged.

cold aura: 2d6 ⇒ (5, 5) = 10
polar blast: 4d6 ⇒ (1, 3, 4, 1) = 9

Status:
Shen - mage armor (1 hour from entry, more or less)
Two Blades 19 damage - (1 damage to rapier);
Hádanka -30 damage (hammer destroyed) - rage used 6; extra CLW wand used 6
Belladonna -
Pau - mage armor (1 hour from entry);
Tere 3 damage. (dagger on 1hp. broken, -2 to hit & damage)
Statue - 16 damage;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Shen, will your wand damage the statue?"

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Just 3 temp HP since it was the only one.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

”When you take too much damage, let me know and I’ll tag in and take a few turns trying to break the door down…”

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 8 | HP 58/58 | AC 18 (20 pfe), t 13, ff 15 | CMB +7, CMD 20 | F: +8, R +6, W: +12 | Init: +5 | Perc: +14, SM: +9 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Pau, we're trying to destroy the icy statue that's emanating the freezing cold. It's labeled as a star in a circle in the western room on the map and is in the center of the big light blue circle.

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