GM_DBH's Curse Of The Crimson Throne

Game Master DBH

The city of Korvosa has dark and deadly secrets. Those secrets are coming home to roost as some unlikely heroes are drawn into the underbelly in search of answers to their pasts.

Plague has come to Korvosa, and while the new queen and her advisors bicker over how to address the calamity, fear takes hold on the streets.
As the number of sick folk grows, people take desperate measures to avoid the plague, shutting themselves within their homes, shunning the infected, and even seeking escape from the city.
The disease is prevalent in Korvosa’s most impoverished areas, particularly Old Korvosa—blister-faced beggars and hacking common folk are visible on every corner.

Loot sheet

Korvosa

Handout 1

Korvosa & Wards

VC note

Decree

Hospice 1

Hospice hoedown

Combat:

Party


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Are you sure you want to do that?

Sorry, health not too good so no update.


1 person marked this as a favorite.
Female Human Cleric of Milani (Merciful Healer) 6 | hp -45- 45/45 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 6/6 | Restorative Touch 6/6 | wand of CLW (46/50) | wand of spiritual weapon (46/50) | Conditons/Buffs: none

Hope you feel better soon.


Are you sure you want to do that?

Sorry, I've been running around all day dealing with appointments and am both tired and out of any time to update.


Are you sure you want to do that?

Sorry no update today.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Looking over the loot sheet we should probably sell anything we can't use/art objects etc, and distribute anything we can.

We can probably keep potions and stuff like that in a group pot to use as needed.


Are you sure you want to do that?

Sorry about yesterday. I didn't know maintenance was on so I couldn't get on when I had the time to update.


Are you sure you want to do that?

No update today sorry. Very busy.


Are you sure you want to do that?

Health not too good, so no update sorry.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Sorry to hear that. Hope you feel better.


Are you sure you want to do that?

Sadly it is an ongoing condition. I have Meniere's disease. I've had it for over 40 years now.

Watching my diet has kept it manageable, but every 4 or 5 years it flares up and hits me.

I'm currently nauseous and dizzy. It normally lasts around a week, so hopefully it should clear over the next few day.


Female Human Cleric of Milani (Merciful Healer) 6 | hp -45- 45/45 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 6/6 | Restorative Touch 6/6 | wand of CLW (46/50) | wand of spiritual weapon (46/50) | Conditons/Buffs: none

Hoping you get well soon.


Female Human Alchemist 7 | HP: 39/39| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 20 | Fort: +6, Reflex: +7, Will: +2| Init: +2 | perception +9(+11 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Ugh, that sounds horrible, sir. No worries, rest and recuperate.


Are you sure you want to do that?

Feeling a bit better, should be back tomorrow or Wednesday.

Sadly it looks as if Nethen has vanished, no posts for a month in game after he reported losing the time to post during the day.

I will have him step aside for now if I don't get a response to the PM I sent him.

That does leave an opening for a martial type in the party though. Anyone have a player they wish to nominate to join us?


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

That makes sense.


Are you sure you want to do that?

Thankfully we're at a point where a new player can join easily. No action and you're in the Guards headquarters.

If no one has any candidates for a new player should I do a quick recruitment htread?


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Yeah. Most of the people who I'd think of recruiting are already here.


Female Human Alchemist 7 | HP: 39/39| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 20 | Fort: +6, Reflex: +7, Will: +2| Init: +2 | perception +9(+11 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Recruiting sounds great. If I think of anyone, I'll point them to the thread.


1 person marked this as a favorite.
Are you sure you want to do that?

Ok, I've put the recruitment thread up. Here

Please keep an eye on the prospective recruits & let me know who catches your eye.


Are you sure you want to do that?

We're getting some interesting and imaginative candidates. Keep an eye on them and give me your pick in a PM please.

Someone who adds to the party in and out of combat.


Are you sure you want to do that?

We quickly filled the recruitment. I've closed it now and listed the applicants. Have a look through and PM me your picks please.

I'm going to go over them in detail myself.


Female Human Alchemist 7 | HP: 39/39| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 20 | Fort: +6, Reflex: +7, Will: +2| Init: +2 | perception +9(+11 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

I think some think you picked Alistair, instead of just adding them to the list of candidates.


Are you sure you want to do that?
Brigita Ungurlan wrote:
I think some think you picked Alistair, instead of just adding them to the list of candidates.

Whoops. Thanks for the alert, I've corrected that.


Male N half-orc brawler (hinyasi) 7 | HP: 72/72 | AC: 22 (15 Tch, 18 Fl) | CMB: +12*, CMD: 26* | F: +10, R: +11, W: +6 | Init: +3 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none.

Hi guys! I'm very happy to join you!

After reading a tiny bit of your gameplay, I noticed that you already have a cook! Would you like for me to tweak Zahur so he is an innkeeper instead?


Female Human Alchemist 7 | HP: 39/39| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 20 | Fort: +6, Reflex: +7, Will: +2| Init: +2 | perception +9(+11 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Welcome Zahur! We are living in the old house currently, rundown but cozy. :)


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Welcome Zahur!


Female Human Cleric of Milani (Merciful Healer) 6 | hp -45- 45/45 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 6/6 | Restorative Touch 6/6 | wand of CLW (46/50) | wand of spiritual weapon (46/50) | Conditons/Buffs: none

Welcome Zahur!

Cook, innkeeper...whatever you prefer.


Are you sure you want to do that?

Sorry, busy day so no update.


Are you sure you want to do that?

Sorry for no update today. This week has been a pain. I keep getting called away all day for various problems.


Are you sure you want to do that?

Sorry for going quiet. Had a family get together over the weekend and of course someone was carrying a cold but 'Didn't want to miss everyone.'

So naturally I'm now flat on my back with an awful head cold. Seems to be letting up but the weather down here is cold so I'm staying warm in bed.

Hopefully should be back tomorrow.


Are you sure you want to do that?

I was a little too optimistic regarding recovery time. I've had an awful few days with this cold. Managed to not go to pneumonia thankfully.

Spent most of my time sleeping as being awake was unpleasant.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

2 potions of water breathing at base caster level required to create the potion gives us 5hrs per potion or 10hrs of water breathing per person.

@ Brigita
If we take a day, can Brig add Water Breathing to her Formulae list?


Female Human Alchemist 7 | HP: 39/39| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 20 | Fort: +6, Reflex: +7, Will: +2| Init: +2 | perception +9(+11 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Water Breathing is a level 3 spell, and unfortunately alchemists don't get those until they hit level 7.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Ah...okay


Female Human Cleric of Milani (Merciful Healer) 6 | hp -45- 45/45 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 6/6 | Restorative Touch 6/6 | wand of CLW (46/50) | wand of spiritual weapon (46/50) | Conditons/Buffs: none

Kayleigh can prepare it, though. Each casting, when divided up, would give each PC 2 hours of water breathing. I was thinking that if we used our own resources and then returned the potions to Field Marshal Kroft once the mission is completed, she'd be even more impressed with our capabilities. (But not 'til afterward, because...dispel magic. It's nice to have the potions as an insurance policy.)

Actually being able to swim while breathing water is another problem I'm currently pondering for Kayleigh.


Male N half-orc brawler (hinyasi) 7 | HP: 72/72 | AC: 22 (15 Tch, 18 Fl) | CMB: +12*, CMD: 26* | F: +10, R: +11, W: +6 | Init: +3 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none.
Kayleigh M. Fairwind wrote:

Kayleigh can prepare it, though. Each casting, when divided up, would give each PC 2 hours of water breathing. I was thinking that if we used our own resources and then returned the potions to Field Marshal Kroft once the mission is completed, she'd be even more impressed with our capabilities. (But not 'til afterward, because...dispel magic. It's nice to have the potions as an insurance policy.)

Actually being able to swim while breathing water is another problem I'm currently pondering for Kayleigh.

As long as you carry at least 16lbs in gear, you can simply walk on the bottom.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Touch of the Sea is a level 1 alchemist spell that grants a swim speed
Monkeyfish is both Alchemist and Magus (Currently not on my spells known list though).

If we can get a hold of a scroll of it though...


Are you sure you want to do that?

Sorry, rushed off my feet today. No time to update.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Aquatic environmental and combat rules


Are you sure you want to do that?

Sorry for the silence. My health is very bad at the moment. I caught another cold which is now bordering on pneumonia and am trying to stay warm and sleep my way to health again.


Female Human Cleric of Milani (Merciful Healer) 6 | hp -45- 45/45 (0 NL) | AC 20, t 12, ff 18 | Fort +7, Ref +6, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 6/6 | Restorative Touch 6/6 | wand of CLW (46/50) | wand of spiritual weapon (46/50) | Conditons/Buffs: none

Get well soon. Rest up.


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Ouch. Hope you recuperate soon DBH. Thank you for checking in and for keeping with us all these years.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

Get as much rest as you can and take care of yourself. We'll be here


Male N half-orc brawler (hinyasi) 7 | HP: 72/72 | AC: 22 (15 Tch, 18 Fl) | CMB: +12*, CMD: 26* | F: +10, R: +11, W: +6 | Init: +3 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none.

Take as much time as you need


Female Human Alchemist 7 | HP: 39/39| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +7, CMD: 20 | Fort: +6, Reflex: +7, Will: +2| Init: +2 | perception +9(+11 ha) | active conditions: barkskin, heightened awareness, mutagen, darkvision, scent

Hope you feel better soon, sir!


2 people marked this as a favorite.
Are you sure you want to do that?

I ain't ded!

Feeling better, just catching up on all the chores I missed while comatose. Should be posting in a day or two.

Thanks for your patience.


Are you sure you want to do that?

Sorry about that. Google always seems to default me back to view only on the maps?

You should be able to move your icons now.


Are you sure you want to do that?

Sorry, have to go out today. No update.


1 person marked this as a favorite.
Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

This is likely to come into play shortly:

Quote:


While various spells have different effects underwater,
the most fundamental hindrance to spellcasting, at least
at low levels, is the fact that a creature holding its breath
must succeed at a concentration check (DC = 15 + spell
level) to cast a spell at all, whether or not the spell has a
verbal component. If the spell has a verbal component,
expelling the air needed to incant the spell reduces the
creature’s remaining number of rounds of breath by
3 (which stacks with the reduction from performing a
standard or full-round action; see the Drowning section
of Underwater Hazards and Features on page 47), and a
creature can’t finish the spell if it doesn’t have enough breath left. Spells that have verbal components and
casting times of swift or immediate actions instead
decrease the caster’s remaining number of rounds of
breath by 1. Mundane spell components generally work
fine underwater as long as they’re stored in watertight
containers, and aquatic-appropriate substitutions exist
for any mundane component that would be inherently
impossible to use underwater. The Core Rulebook
describes the effect of fire spells underwater; some other
spells that function differently.
Acid Spells: Conjuration (creation) spells that conjure
nonmagical acid, like acid arrow, don’t work properly
underwater, as the water dilutes the acid harmlessly.
Evocation spells that deal magical acid damage, like
a fireball affected by the Elemental Spell metamagic
feat from Pathfinder RPG Advanced Player’s Guide, work
normally underwater.
Cloud and Weather Spells: Cloud spells such as fog cloud
and obscuring mist specifically say that they don’t work
underwater, though the Murky Spell metamagic feat (page
58) can create equivalent mist spells underwater. Other
spells that create weather that would be appropriate only
on land, like ice storm and sleet storm, do not function
underwater at all. Twilight haze from the Advanced Class
Guide, however, is an illusion and thus works underwater.
Cold Spells: Spells that deal cold damage but don’t
normally conjure ice, like cone of cold, instead deal half
cold damage and half piercing damage, as the cold creates
jagged ice shards underwater. This has no effect on spells
that already create ice, rather than just cold damage.
Electricity Spells: While normal electricity, such as
that from a natural thunderstorm, tends to disperse in
all directions underwater, magical electricity spells hold
their integrity enough to have normal effects underwater,
with one exception: visible and audible lightning bolts
and sparks are the result of combusted air, and they don’t
happen underwater. Because of this, creatures that fail to
identify an electricity spell that requires a ranged touch
attack are flat-footed against the first such ranged touch
attack during a fight, as they don’t realize they need to
dodge the invisible projectile (unless they otherwise
have reason to expect it, like a spellcaster who can cast
such spells). This doesn’t apply to melee touch spells
like shocking grasp, since the creature can still see the
spellcaster’s hand moving towards it.
Fire Spells: While normal fire (including alchemist’s
fire) and most supernatural fire can’t burn underwater
at all, fire spells have a chance to transform into steam
instead. Whenever you cast a fire spell underwater, you
must succeed at a caster level check (DC = 20 + the spell’s
level) in order to channel the heat into the water and
create steam, dealing the same amount of fire damage as
normal but without secondary effects of fire, like igniting
combustibles. A fire spell must be either entirely steam or entirely fire, which means that if it covers an area that
would normally extend beyond the water’s surface, you
must choose whether to affect the region above the water
or below, and the surface blocks line of effect for the
rest of the spell. A spell or spell-like ability with the fire
descriptor that already creates steam (like a kineticist’s
steam blast) doesn’t require the caster level check to create
steam; only spells that would normally create an actual
fire require the check. The Steam Spell metamagic feat
(see page 59) makes it easier to cast fire spells underwater.
Invisibility: Underwater, an invisible creature still
displaces water, making it possible to spot and target it
as if it had only concealment, as per the description of
invisibility on page 563 of the Core Rulebook. The invisibility
bubble spells on page 60 hide the displaced water and thus
allow effective invisibility underwater.
Sonic Spells: While sound travels four times faster and
farther in water than air, it also takes more energy to do so,
so in the end sonic spells have the same results underwater
as they do on land. At the GM’s discretion, a spellcaster
can choose to instead double the range or area, halve the
damage, and decrease the DC by 2 for sonic attacks.


Male N half-orc brawler (hinyasi) 7 | HP: 72/72 | AC: 22 (15 Tch, 18 Fl) | CMB: +12*, CMD: 26* | F: +10, R: +11, W: +6 | Init: +3 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none.

I don't have access to the loot sheet and I've noticed the wand of CMW we just found isn't there. Did someone take it?

Just making sure it is not missed.


Female Human Magus (Armored Battlemage) 7 | HP: 71/71| AC: (30)22 (23/24) (26/27 W Shield spell), 14 (18) Touch, 19 (23/24)Flatfooted) | CMB: +7, CMD: 19 | Fort: +8, Reflex: +6, Will: +8 (+6)| Init: +2 | Arcane pool 9/9
Current effects::
Ablative Barrier, +2 Armor enhancement, shield

I'm seeing a wand of cure moderate with 18 charges under Magic Items

Also, sorry been insanely busy, took the week off to take careof home repairs.

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