
![]() |

Nicole looks at her fingers. It might need some filing too. Maybe after their mission here.
She keeps herself behind everyone. She even looks behind her for no reason.

GM Puckers |

The young goblin woman looks up from her 'work' as Bella speaks, looking her up and down for a moment before rolling her eyes. She leans over and yells into a long horn-shaped tube then runs into the wall, and likely into the room behind the closed door.
"Uncle! There's longshanks here to see you!"
After a few moments a muffled and much quieter reply comes through.
"Send them in Darlene."
She goes back to filing her nails, waving you towards the now open door dismissively.

GM Puckers |

Yigrig Moneymaker, the powerful goblin merchant, slumps in a large chair. His face, normally so proud and assured, looks troubled, and maybe slightly drunk. “It’s good to see yous, Pathfinders. I have a lot of respect for the Pathfinder Family. You’ve been good to me in the past, and my family has aided yous in return. But today I come before yous, hat in my hands, in need of help." His voice is quiet and scratchy, like a smoker recovering from laryngitis, his accent shamelessly stolen from Italian mobsters. He waves for you all to take a seat on a set of overstuffed leather couches while his friendly goblin assistant offers up assorted refreshments, drinks, and smokes.
“My family and I have almost brokered a trade agreement between the cities of Solku and Oenopion. It’s a solid deal, one where Solku gains the materials it needs to defend itself, Oenopion gains a new trading partner, and everyone stands to make a heap of coin. There’s only one little thing standing in the way of dotting the I's and crossing the T's: a bridge must be constructed over the Elemion River to facilitate safe travel between the two cities. My family won the contract for building and maintaining this bridge. It should have been a simple job… easy to pull off... but it has been anything but easy.” He picks up a long cigar off the darkwood table, sniffs it, and bites the end off. The assistant rushes over to light it, both sets of goblin eyes linger on the flame for an uncomfortable moment.
The old goblin leans forward, the seriousness in his tone clear “Every morning at the work camp, it is discovered that more of my children have been pulled from their beds in the night, presumed dead. Every shipment of aid I send gets attacked. The last one I sent did not even arrive." He takes a long puff on his cigar, slowly releasing a dark white cloud of smoke in the group's direction. “There is a lot of money riding on this deal, but I admit this isn’t only about money anymore. This is personal. Someone is harming my family and I can’t sit by and let that happen."
“I have contracted the Pathfinder Family to protect the bridge and surrounding work camp while construction is completed, they owe me one you could say." He chuckles fondly, Yigrig's face coming back into focus through the smoke, a face very few people say no to. "I have a caravan ready to leave, filled with new workers and supplies for the bridge site. I want you on it first thing tomorrow." He takes one last puff before dropping the cigar into a glass of clear liquid, which immediately erupts in flames.
"When you see it safely to the bridge site, I need you to stop the attacks on the camp by ANY MEANS NECESSARY until the bridge job is complete. When yous get to the work camp, find my son Zig, the overseer of the project. Sweet kid… takes after his old man. He’ll be your liaison with the workers and see to your needs. Nothing is more important than family. Nothing. And so, I’m asking yous to take care of mine, capeesh?”
Understand the mission? And any questions?

![]() |
1 person marked this as a favorite. |

"Sounds easy enough!" Roark sighs, "Much as I hate to admit it, I sure wish Stitch and that smelly contraption of his were here. He'd love this job for sure."

Khiari Sidare, eidolon |

"Cap-feesh? I don't think is a time for fish." Khiari mumbles as Bella gives her a quick glance at the outburst.
"Oh, right! Sure, so we secure the bridge. Then you get to make the trade deal. Badabing, badaboom! Easy."
"Wait, any idea on who the attackers are? Maybe it's enemies of Solku?" Khiari scratches her head a bit.

GM Puckers |

Vardarel's Nature (T): 1d20 + 10 ⇒ (13) + 10 = 23
Fran Rosemont's Nature (E): 1d20 + 9 ⇒ (5) + 9 = 14
Bella Sidare's Nature (T): 1d20 + 6 ⇒ (7) + 6 = 13
Clover Nature E: 1d20 + 9 ⇒ (7) + 9 = 16
Khiari Sidare's Nature (T): 1d20 + 6 ⇒ (5) + 6 = 11
“Since the attacks began, information has been spotty getting out. However, I know that some sort of large animals have been attacking the work camp during the night, and something else has been aggressive toward anyone that tries to leave or enter the site, no matter what time of day. Bandits? Animals? Accounts have been conflicting, but whatever they are, they’re dangerous.”
He shrugs his shoulders at Khiari's question "I've been around a long time and made a lot of money. Plenty of people that like to stick their noses where they don't belong."
Yigrig lifts himself out of his chair and walks slowly over to a large paper map on the wall, pointing out the areas of concern. "You're here, in Katapesh. The bridge site is down here on the Elemion river between us and Nex. It'll take the wagon train a couple days at most to get there, unless Muckmuck leads it into a ravine again. If he does let me know so I can throttle him at our next family reunion."
You realize that the area you are visiting is home to great beasts such as lions, panthers, dire wolves, and more. Such creatures might be responsible for the attacks on the camp.

![]() |

Vardarel looks at the map.
“I would expect the big predators in that area would be animals such as lions and panthers. Might get some Worgs in the area as well, which would be problematic since they are more organized.”

![]() |

"Maybe you have someone you're in conflict with, or perhaps you have a competitor in the bidding who lost and is sabotaging your project now. What do you think?" Nicole shares her thoughts about the case.
"Whatever the reason, we are ready to help anyway." she adds before checking her stuff the second time for the mission.

![]() |

"If, um, the Pathfinders owe you a debt then I'm h-happy to help repay it now," Fran nods, resolute. "But I'm, um, worried a little about the goblins that have gone missing. It's one thing for someone to just sabotage the work or maybe rig 'accidents' but actually dragging workers away in the middle of the night? That sounds extreme...even for someone with a business grudge..."

GM Puckers |
2 people marked this as a favorite. |

"Maybe you have someone you're in conflict with, or perhaps you have a competitor in the bidding who lost and is sabotaging your project now. What do you think?" Nicole shares her thoughts about the case.
"Ya, like I said, I've made plenty of enemies out of competitors, all possible options that I'll continue to dig into here, but in the short term I need you all to secure the bridge and my family before more disappear."
Responding to Fran
"But I'm, um, worried a little about the goblins that have gone missing. It's one thing for someone to just sabotage the work or maybe rig 'accidents' but actually dragging workers away in the middle of the night? That sounds extreme...even for someone with a business grudge..."
At this point Yigrig's eyes shift slightly awkwardly from side to side "Your a cute one kid, this is Katapesh, prolly not the same as where you're from. If you catch my drift."

![]() |

Vardarel nods and says “Alright, we get to find out what the problem is and then resolve it.”
He looks like he is ready.

GM Puckers |

"If there are no more burning questions then meet back here, out front tomorrow morning, first light to join the wagon team." He starts to head back for his comfy chair before stopping "Oh ya, Pathfinder rules, tell Darlene out front what provision you want and she'll be sure to have it on the wagon for you in the morning."
He sends you out to do what you will with your night off.
I'll start things in the morning.

![]() |

Vardarel makes his way out, stopping just long enough to request a scroll from the receptionist.
Being in a different town, Vardarel searches around for an interesting restaurant for dinner that night.
He makes sure to get back to his hotel at a reasonable time that night and turns in early so he can wake early and be ready for the trip.

![]() |

On the way out, Bella makes sure to get an >Oak Potion<. Just in case.
"I thought these had a different name? Something about bark skin?" Bella muses.
Khiari shrugs. "Probably? Names are fleeting, anyway. Don't get hung up on it."

![]() |
1 person marked this as a favorite. |

"Maybe it's, um, a regional thing," Fran suggests. "Same thing b-but named differently depending on where you're at. Like Deacon's Jr. in Varisia but when you get to Absalom it's called Smiley's."
Fran also takes a moment to put in a request for a healing scroll from Darlene before heading out.

GM Puckers |

"Mmhmm. Mhmm. Mmmhmm." Darlene mumbles to each of you as the provisions are requested. She looks up at Bella as she requests the oak potion before raising an eyebrow and going back to her nails. "Ask Muckmuck, he'll have them in the morning. Goodbye." And she goes back to ignoring the Pathfinders again.
---
Vardarel asks around and finds a decent little tapas bar that offers rooms upstairs. A fine early evening is had by all with no issues besides maybe food that's a bit too spicy for Clover, who elects to stay behind with a grimace.
---
The following morning you all head back to Yigrig's estate. Lined up outside are 4 huge wagons loaded with the timbers and supplies once onboard the Gambling Genie. Twenty goblins nervously race around making final preparations for the trip: tying down tarps with dozens of overhand knots, repeatedly checking on the edibility of food stuffs, getting in spitting contests with the teams of camels used to pull the wagons... you know, normal goblin stuff.
Atop the lead wagon sits a particularly squat goblin with a square face flipping a map over and over while squinting in the low morning light. "Whatchu want?" He hollers when approached.

![]() |
1 person marked this as a favorite. |

Khiari drags Bella away before she slaps Darlene for being so rude. Muckmuck is much nicer.
"Clover, feel free to showcase some of your cuisine to the locals. We'll have this bridge issue cleaned up in an instant." Bella pauses and drinks some of the yogurt smoothie to alleviate the spice. Khiari seems to be alright. "I've had spicier."
In the morning, Muckmuck provides a potion and bids Bella goodbye. She moves towards the caravan and curtsies to the curt driver. "Greetings. Yigrig Moneymaker has requested the Pathfinder Society to help secure the bridge. We are here to assist you."

![]() |

"Yeah, we're, um, sort of like bodyguards and investigators rolled into one," Fran adds as she comes hurrying up to the caravan. "We're here to help keep everyone safe!"

GM Puckers |

Muckmuck laughs to himself at Fran's declaration. “You longshanks think you can protect us? You can’t save Muckmuck. You’re weak. Face facts. We’re all going to die." He laments, clearly his morale is quite low. “You sit there in the back and talk to the workers. We’re all scared. Doesn’t matter what we do. We’re all going to die." Regardless he hands out the provisions you each requested before continuing on with the sob story of the goblin peon.
“Tell you truth, I don’t want to go. Yigrig reads too many books. He’s lost his mind. We all think about leaving before he gets us killed. Not help that the minstrel lost hand in teethbrushing accident. Much blood. Can’t play lute anymore. Tell you what. You want to help? You be the minstrel. Make fancy music. Make goblins feel less likely to run away. Convince them we’re not all going to die.”
Morale Points
This scenario runs off a morale point system, and for clarity I've posted the important bits here. The goblins begin with a number of Morale Points equal to the number of PCs (so 5). For every goblin killed in any encounter during this scenario, the goblins lose 1 Morale Point. Lost Morale Points lower the final Treasure Bundle payout. If the goblin’s Morale Points are reduced to 0, the goblins abandon the bridge site completely in order to protect their own lives. I'll keep track of the points in my GM tag line after each section of the scenario.
Another post incoming..

GM Puckers |

Muckmuck starts the trip in about half an hour, once he's gotten his map straight and convinced the goblins to give up on the camel spitting contest. "We go, I guess." He snaps the reins and the camels lurch the wagons ahead. The other goblin drivers behind soon do the same without too many hiccups.
The caravan takes two days to reach the camp with one overnight stay on the side of the path, moving at a slow enough speed the PCs can choose to ride or walk along. The goblins mostly ride but frequently fall off or get knocked off when 'working' things out with their coworkers. The PCs have the chance to speak with the goblin workers. Just as Muckmuck says, they are terrified to travel to the camp. However, the caravan is filled with goblins, and despite their fear, their wandering attention span quickly turns to revelry in its many forms. The night is filled with fights and cackling laughter as the goblins try to impress the PCs and each other with feats of physical prowess. If the PCs so choose, they can partake in this revelry, lifting the spirits of the goblins and gaining their trust through their impressive displays.
The following checks include some of the various ways the PCs might attempt to impress the goblins and raise their spirits. Each PC can attempt a total of two checks, and no check listed below can be attempted more than three times before the caravan arrives at the bridge camp.
Examples include athletics, acrobatics, deception, performance to name a few but all manner of appropriate checks with accompanying roleplay will be considered. Crit successes are worth 2 morale, success 1 morale, failure 0, and crit fails -1, so mind those natural 1s! The goblins are not particularly difficult to impress, more along the lines of a standard check.
Feel free to mingle with the goblins and we'll go with one round of checks during the first day of travel and build off that towards the second round of checks that'll happen at camp.

![]() |

Roark dances for the goblins, showing off his new scarf as he moves his tail feathers.
Performance, Virtuosic Performer(E), Dancing Scarf: 1d20 + 13 ⇒ (15) + 13 = 28

![]() |

Bella silently notes Muckmuck's lack of enthusiasm. Maintaining morale is priority.
"Good evening, everyone!" Bella gets the goblin's attention while Khiari hoists falling goblins back onto the cart. "Hard work is hard, but the time can pass if you whistle while you work!"
Bella takes a deep breath and starts to whistle, marching alongside the wagons while exaggerating her steps. Khiari soon follows, clomping her hooves on the offbeat.
Performance: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Performance: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Khiari almost kicks Bella's legs, but the woman quickly improves and tries to salvage the rhythm.

![]() |

On a break during the trip, Vardarel challenges a few of the goblins to a balance contest. Each person picks something to balance on, then everyone tries that.
The contest gets as far as attempting to balance doing a hand-stand on the back rail of the wagon.
acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25

GM Puckers |

Roark dances for the goblins, showing off his new scarf as he moves his tail feathers.
[dice=Performance, Virtuosic Performer(E), Dancing Scarf]d20+13
Roark is a heck of a dancer, his scarf waving in the breeze as he dances provocatively on the wagon for the goblins. His performance is critically successful, raising the morale of the squad. "Woo you see those tail feathers? They look so clean and flooofy!" +2 Morale!
[dice=Performance]1d20+11+1
Khiari almost kicks Bella's legs, but the woman quickly improves and tries to salvage the rhythm.
"Whatever happened to Ms Flooofy anyhow?" They briefly ponder their lost pet lizard, at least until Bella gets things back under control. Their attention gained, briefly forgetting about the inevitable doom they're heading towards. +1 Morale!
On a break during the trip, Vardarel challenges a few of the goblins to a balance contest. Each person picks something to balance on, then everyone tries that.
The contest gets as far as attempting to balance doing a hand-stand on the back rail of the wagon.
[dice=acrobatics]d20+8
Thoroughly entertained the goblins jump at the chance to prove themselves the best balancer of the bunch... Most of them fall off the wagon, especially once hand stands are attempted. Lucky for them they bounce back with a smile on their face. +1 Morale!
Fran? Nicole? You guys are up, or may decline if you wish.

![]() |

Nicole some goblins around her and shares her knowledge of warfare tactics, offering insights into how they can defend themselves against threats.
Warfare Lore: 1d20 + 10 ⇒ (16) + 10 = 26
She then leads them through practical lessons in fortification, teaching them how to construct sturdy walls using the materials at hand, repurposing what they are using to build the bridge.
Engineering Lore: 1d20 + 10 ⇒ (8) + 10 = 18
"Don't lose hope, there is still something that we can do." she assures the goblins.

![]() |

Roark follows up his performance by performing more complex feats of Acrobatics.
"Ya think that elf can move, check these out!"
Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30
That's probably another crit! :)

GM Puckers |

Nicole some goblins around her and shares her knowledge of warfare tactics, offering insights into how they can defend themselves against threats.
Nicole's knowledge of warfare is impressive, engaging some of the more aggressive goblins, who publicly vow to fight back. We'll see if that's the actual case of not. +1 Morale!
Near dusk Muckmuck drives his camel off to well used 'rest stop' on the side of the trail "Make the camp BEFORE you make the fire! And keep the fire away from my tent this time!"
During setup Nicole leads some less experienced goblins through practical lessons in fortification, teaching them how to construct sturdy walls using the materials at hand, repurposing what they are using to build the bridge. Some of the goblins' mental states are buoyed. +1 Morale!
Also back at camp Roark does his best to out do Vardarel's acrobatics, which he does. The ooo's and Aahh's are overwhelming, goblins are trying to replicate his jumps and flips over the fire.. it doesn't end quite as well. But at least its entertaining! +2 Morale!
Muckmuck avoids making small talk with the group as much as possible. He does enjoy watching some of the workers fall into the fire though.
So performance has been used 3x and is out. Acrobatics 2x so far. Please make your last check if you haven't made 2 already. Fran can make 2 checks if she wishes.

![]() |

Having already demonstrated his balance, Vardarel decides to show his athletic prowess now. It isn’t nearly as impressive.
Athletics: 1d20 + 6 ⇒ (2) + 6 = 8
Athletics, HP reroll: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

![]() |
2 people marked this as a favorite. |

"All right. All right." Bella finishes her march and gives Khiari a quick glare. "Remember, you have nothing to fear but fear itself. Speaking of which, I did defeat a Spirit of Fear. It had four legs, barked at me, saliva slobbering from its long tongue!" She wonders if these goblins have fear of dogs.
Deception: 1d20 + 8 ⇒ (12) + 8 = 20
"It reared upon me and I slapped it across the snout. Bad! Very bad! No biscuit! The creature whined in fear and fled. I laughed as the Fear ran away. And so can you!"
Well, that dog was poorly behaved. At least it provided a benefit for the team.

GM Puckers |
1 person marked this as a favorite. |

Vardarel has a hard time showing off his feats of strength and athleticism, luckily he doesn't dip anyone's morale. Failure. +0
Bella however pulls out a fabulous story about teaching a mean nasty dog a lesson, the goblins cheer and soon start slapping each other across the face. It spreads like dominoes across the campsite. "Bad dog! Ouch!" "Bad dog! Ouch!" "Bad dog! Ouch!" "Bad dog! Ouch!" +1 Morale!
I'll give Fran the rest of the day to post and move us along this evening. I still have lots of sap to boil.

![]() |

Whether it's a good idea is highly questionable, but Fran is struck by inspiration as she thinks about how scared the goblins have been...but also how they seem to enjoy unorthodox forms of entertainment. Taking advantage of the after-dinner lull, she gathers some materials and motions for the goblins to gather around.
"So! You want a good, strong stick or a piece of wood and some snappy bands..."
Crafting (Slingshot): 1d20 + 10 ⇒ (4) + 10 = 14
Crafting (Slingshot; HP Reroll): 1d20 + 10 ⇒ (19) + 10 = 29
"And that's how you make a slingshot!"
______________
At another point, perhaps the next day, something else occurs to Fran - goblins generally seem to be less discerning about what they're willing to eat.
"Um, you know, I'm pretty sure you can eat those big grubby bugs you find under the rocks out here," she remarks. "Good to keep in mind if you're short on food...or just want a snack. They're slimy yet satisfying...or so I've been told."
Nature: 1d20 + 9 ⇒ (11) + 9 = 20

GM Puckers |
1 person marked this as a favorite. |

"So! You want a good, strong stick or a piece of wood and some snappy bands..." "And that's how you make a slingshot!"
Fran teaches the mischievous goblins the art of crafting the trusty slingshot. The little green guys and gals almost lose interest as he lesson plan needed adjustments, but once she connected she connected critically! By morning it was obvious though some sort of warning should have been included: Careful or you'll shoot your eye out! Morale +2!
"Um, you know, I'm pretty sure you can eat those big grubby bugs you find under the rocks out here," she remarks. "Good to keep in mind if you're short on food...or just want a snack. They're slimy yet satisfying...or so I've been told."
The next morning, goblins lurch awake and look ravenous, especially with the eyepatches.. a bunch of fast twitch zombo pirates almost. With some new ID skills the goblins fill their bellies. Full bellies are good for morale. Morale +1!
You guys really cleaned up that skills challenge: 17 morale, +12 overall!
"All right ALL RIGHT! Stop shooting me with those things and get ready to go. We have half a day more til we get to camp, water the camels and be ready." Muckmuck gives the order and before too long the goblins cheer and whistle as they head off to the south, completely forgetting about the incoming inevitable doom.
Speaking of doom, please update the tracker or post here if you wish to change your exploration mode for the travel today.

![]() |

Vardarel starts checking for tracks, hoping to find signs of the ambiushers before the group gets ambushed.
…and I can not figure out a way to have the spreadsheet accept that as an option.
I want to use Survival as my exploration activity, searching for tracks.

![]() |

As the caravan sets out once more, Fran does her best to keep watch for anything along the way that might seem unusual or suspicious...
______________
Fran will keep her exploration activity the same for now~

GM Puckers |

The goblins continue to walk or ride along in a merry mood. Some look quizzically at Vardarel and Fran "What are you looking for? Are you nervous? You said not to be afraid.."

![]() |

"No, not nervous, I just like to, um, look at the scenery when I travel," Fran offers with what she hopes is a casual shrug. "You never know when you might see a neat rock or critter or something..."

![]() |

Nicole turns red of embarassment.
"It is better to be ready." she counteracts. "You goblins should also ready yourselves at all times."

![]() |

Roark hums along, without a care in the world...

GM Puckers |

Perception: 1d20 - 1 ⇒ (4) - 1 = 3
The goblins nod along in complete agreement, buying your 'reasons' completely. "Oh yes, goblins are always ready for anything. Nothing gets past these eyes, especially fine rocks and tasty critters!"
"Or tracks!" Another pipes in before the first goblin shoots him in the butt with a sling shot rock, which immediately dissolves things into a brawl, slowing the wagon train to a grinding halt.
"HEY! What happened?" Hollers back Muckmuck, leaning out off the wagon.
For a moment the air goes quiet and a low growl rumbles on the wind...
Another post incoming!

GM Puckers |

★ --- ★ --- ★ --- ★
Dire, Avoid Notice: 1d20 + 8 ⇒ (20) + 8 = 28
Dire, Avoid Notice: 1d20 + 8 ⇒ (18) + 8 = 26
Regular, Avoid Notice: 1d20 + 7 ⇒ (8) + 7 = 15
Regular, Avoid Notice: 1d20 + 7 ⇒ (16) + 7 = 23
Regular, Avoid Notice: 1d20 + 7 ⇒ (16) + 7 = 23
Vardarel, Survival: 1d20 + 7 ⇒ (12) + 7 = 19
Fran Rosemont, Investigate: 1d20 + 10 ⇒ (13) + 10 = 23
Bella Sidare, Search: 1d20 + 8 ⇒ (11) + 8 = 19
Roark Thunderbird, Avoid Notice: 1d20 + 9 ⇒ (7) + 9 = 16
Nicole, Investigate: 1d20 + 12 ⇒ (9) + 12 = 21
Khiari Sidare, Search: 1d20 + 8 ⇒ (2) + 8 = 10
Behind some rocks to the east you hear a low growl, while Vardarel also picks up some dog shaped tracks cutting across the path in that direction. Almost on cue, bursting out from behind said rocks are two of the largest sized canines you've ever seen running straight for the wagons! Everyone also sees another smaller furry tail wagging behind the same rock formation.
The lead canine, a stunning looking fellow with mottled red fur quickly covers the ground between the rocks and Muckmuck's lead wagon, ignoring Bella completely. It reaches over and bites down into the fabric tarp, igniting it in ever growing flames!
Jaws: 1d20 + 12 ⇒ (16) + 12 = 281d10 + 5 + 1 ⇒ (3) + 5 + 1 = 9
The second canine, this one with a bit of a mossy green growth on its flanks, races up next to Fran, its eyes also set on a wagon. Dripping hot saliva flows out its mouth, igniting as it hits the sand.
The goblins stand frozen in fear for a moment, too slow to react just yet.
★ --- ★ --- ★ --- ★
SURPRISE ROUND! Bold is up!
Red
Green
---
Fran
---
Nicole
Bella w/ Khiari
Vardarel
Roark
---
Blue
DC16 Reflex to attempt to extinguish Flames, must be adjacent to wagon.
Wagon 1: 31/40; On fire, 1st Round.
Wagon 2:
Wagon 3:
Wagon 4:
★ --- ★ --- ★ --- ★

GM Puckers |

Fran pauses a moment as things are moving fast around her. Delay to keep things moving.
★ --- ★ --- ★ --- ★
Two more smaller canines race out from behind the rocks, unseen earlier, making a beeline towards the wagon train. A pink one follows up the large red canine, biting at Who, Bottom to Top 1-3: 1d3 ⇒ 2 Roark.
Jaws: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Miss
The second canine, this one with a bit of purple to it, races up next to green and bites the wagon, setting it to aflame.
Jaws: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
The goblins start to realize what's going on and run and hide, while some are still confused, or staring at the growing flames. Gobbos are just background noise RP. "We're under attack, run for your lives... ooo fire.. ack DOOOGGSS!"
★ --- ★ --- ★ --- ★
SURPRISE ROUND! Bold is up!
Red
Green
---
Fran
---
Pink
Purple
---
Nicole
Bella w/ Khiari
Vardarel
Roark
---
Blue
DC16 Reflex to attempt to extinguish Flames, must be adjacent to wagon.
Wagon 1: 31/40; On fire, 1st Round.
Wagon 2: 34/40; On fire, 1st Round.
Wagon 3:
Wagon 4:
★ --- ★ --- ★ --- ★

![]() |

Roark dances for Purple, moving his tail feathers and waving his new scarf to hypnotize the creature.
Performance, Virtuosic Performer(E), Scarf: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Panache if he succeeds
"Bad dog!" Roark yells, remembering Bella's story, before striking at it with his beak.
Beak: 1d20 + 10 ⇒ (17) + 10 = 27 for Piercing Damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8
+2 Precision if he has panache
Feeling the flames, Roark tries to throw sand at the flames.
Reflex: 1d20 + 11 ⇒ (9) + 11 = 20
◆ Dance
◆ Beak
◆ Put out the fire!

![]() |

"Two flames! Two dancers! Two tries! On the double!" Bella and Khiari hustle into action.
I'm assuming it takes 1 action to extinguish the flames.
Bella's Reflex: 1d20 + 11 ⇒ (14) + 11 = 25
Khiari will Stride up to the flame and extinguish it if it takes 1 action.
Khiari's Reflex: 1d20 + 11 ⇒ (6) + 11 = 17
I got Ninja'd by Roark. I'll wait for the GM to resolve which flames are still active.

![]() |

Looks like both fires should be out now.
Vardarel moves forward and then loops back to flank the pink pup with Roark.
He then fires an arrow of spiritual power at the pink pup from point blank range.
Divine Lance: 1d20 + 10 ⇒ (10) + 10 = 20 range 30’
Holy Spirit damage: 3d4 ⇒ (1, 4, 2) = 7 crit: double damage
Stride, Cast a Spell

GM Puckers |

Re: Extinguishing the flames: Scenario states it takes an interact action to attempt to put out the flames with an appropriate tool for the job: blanket, water, sand, etc and you must be adjacent to the wagon. As such I'll say that if you already have such an item in hand its one action. If not then you'll need a free hand and an action to grab up the appropriate item before attempting the DC16 Reflex. I'd allow a water spell to use the range of the spell to work. Sorry I should have been more clear initially and will update for retcons.

GM Puckers |

Roark waggles his tail end at the canine, distracting it long enough to drive his razor sharp beak down into its ear. It falls over dead and Roark learns what canine brain tastes like. One action remaining, see post above.
Bella, Khiari and Vardarel have a chance to rethink their options now that pink is down. Also see post above.
★ --- ★ --- ★ --- ★
SURPRISE ROUND! Bold is up!
Red
Green
---
Fran
---
Purple
---
Nicole
Bella w/ Khiari
Vardarel
Roark: 1 action left
---
Blue
Extinguishing the flames: Scenario states it takes an interact action to attempt to put out the flames with an appropriate tool for the job: blanket, water, sand, etc and you must be adjacent to the wagon. As such I'll say that if you already have such an item in hand its one action. If not then you'll need a free hand and an action to grab up the appropriate item before attempting the DC16 Reflex. I'd allow a water spell to use the range of the spell to work.
Wagon 1: 31/40; On fire, 1st Round.
Wagon 2: 34/40; On fire, 1st Round.
Wagon 3:
Wagon 4:
★ --- ★ --- ★ --- ★

Khiari Sidare, eidolon |
1 person marked this as a favorite. |

Bella quickly scoops up some sand and dashes it against the flaming wagon. Reusing my 25 Reflex Save roll from above.
Khiari shrugs and tries to headbutt the big green furred dog before it causes more damage.
Reusing my roll of 6
Headbutt: 6 + 9 = 15
Damage: 2d8 + 2 ⇒ (5, 2) + 2 = 9

![]() |

Vardarel swaps his bow for a blanket so he can attempt to put out the fires. He then moves to where he can help put out the fire and attempts to do so. He doesn’t manage to put it out.
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
Swap, Stride, Interact to put out fire