Longroads Coffeehouse 2.0

Game Master chadius

1-14 Lions of Katapesh
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Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Nicole draws her dagger, steps toward the big guy and slashes it.

"Why can't you just die?!" she shouts at it.

Dagger Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Dagger Damage: 1d4 ⇒ 2 slashing damage

◆ Draw weapon
◆ Step
◆ Strike


1-14 Lions of Katapesh Goblin Morale Points: 17

Fran's Flat Check DC5: 1d20 ⇒ 15
Will DC17: 1d20 + 6 ⇒ (14) + 6 = 20

Bella bites her lip and moves back into the fray, determined to distract the brute maybe just enough for someone to finish it off. Fran tries to curse the brute, but living a life of undeath is all the misfortune it needs, fighting the spell off.

Roark hikes up his tail feathers and rushes in, darting under and around, looking quite flashy as he does so. His sword lashes out, deflecting off hardened flesh, but it catches just enough to slice off the other ham, dropping the brute in a pile of burning, rotted ogre flesh.

Combat Over!

Bella 8/21 Wounded 1
Fran
Roark 5/17
Nicole

After a few moments of silence you can hear the other members of the caravan stirring. The half orc siblings call out "Is it safe? Are they gone?"

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark heads back to the healing potion he dropped, uncorks the bottle and drinks it down.

Healing: 1d8 ⇒ 6

He then heads over to make sure Bella survived as well.

Seeing his friends safe, he responds to the siblings. "They appear to be gone. You can come out now..."

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Yes, the villains are vanquished. We are victorious!" Bella hoots vicariously.

The victory rush wears off and she checks her backside. "I will require some rest." She picks up her hammer. "Thank you all for saving me from an ending most foul."

I should be at 8 HP right now.

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Nicole hands over one of her minor elixirs of life to Bella.

Miss Bella, are you alright? Here take this.” she asks her as she gives the elixir.

”Is everyone alright?” she looks around for the others to see if they need healing or something. ”I think, it's dead. I think we are safe now.” she tells the half-orc siblings.


1-14 Lions of Katapesh Goblin Morale Points: 17

One by one the travelers make their way out of the wagons, some hold daggers, others clubs, all with a look of nervousness as they wade through the fog towards your voices.

"Now that's no campfire I wanna cook over." Comments Eigil as he looks at the smoldering zombie brute's remains. "Sooner we pack up and git the better." That sentiment is shared across all faces as they turn to finish packing at warp speed.

"We'll hook the horses up, you all stay vigilant, just in case." The wagons are prepped with all haste and camp is broken in record speed, despite the still heavy fog.

---

The last leg of the journey to Otari is luckily uneventful, but indeed slow due to the fog. By late afternoon the fog finally starts to lift on the outgoing tide and your journey to Otari comes to an end.

Arak counts out 4 gold pieces for each of you "You've certainly earned these. Thank you for all your help getting us here in one piece. May your roads always be dry and your mugs wet."

FIN

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella smiles as Madame Flames attempts to be polite. "Please, offer this to Mister Thunderbird. He took the initial brunt. A good night's rest is all I require."

She pauses for a moment. Maybe the pain is making her delirious. Maybe she's impressed with Madame Flames and her bombs. Whatever it is, she pulls out a mirror. "My sister, Khari, is from the First World. Scholars refer to such creatures as Fey." She smiles and looks at the mirror, listening to a one-sided conversation. "Yes, Madame Flames is skilled with alchemy. I owe her my life."

She angles the mirror. "Khari says hello. I can see her using reflective surfaces like pools of water or mirrored glass." Madame Flames can see her reflection against the glass but not much else. "Khari thanks you."

That evening, in her tent, Bella keeps her mirror open and writes a story detailing the Pathfinders' journey and their brush with death. She also expresses curiosity about these corn dogs. Not exactly a delicacy, but the salt is quite tasty.

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

”Oh, interesting,” is Nicole's response to Bella's revelation. When she is given a chance to look into Bella's mirror, she cannot understand what she sees but greets hello back. ”Uhm, hello too, Khari. It is nice to, uhm... see you. It is nice to see you.” she says as she waves her hand to the mirror. ”No worries, we are together to help each other.” she adds.


1-14 Lions of Katapesh Goblin Morale Points: 17

Start B07: Cleanup Duty

You take your leave of the caravan, pockets now stocked with an extra 4 gold pieces and packs each stocked with a day's worth of assorted corn dogs, courtesy of one zealous corn farming Dwarf. A thank you gift that keeps on giving, if you happen to come across any interested individuals...

The town of Otari stretches out in front of you, as far as the eye can see... So long as those eyes are old and filled with cataracts. Otari looks like just another fishing village, this one benefiting from close proximity to the great Absalom. Its a surprise it hasn't been gentrified yet, but it IS 75 miles from the city with a borderline road system that seems to be currently dealing with thick fog and wandering undead. (3 less wandering dead mind you).

All different sized fishing piers dot the main low road along the immediate shoreline, many of the smaller vessels now tied securely to the weathered wooden planks. A couple dozen larger vessels all point to the west with the low tide, attached to underwater moorings out in deeper water.

A few small shops are scattered along the opposite side of the dirt street, most dealing with basic living staples, boating gear, or fishing equipment. There is one place that catches your eye: The Rusted Anchor, a half decent looking watering hole that likely serves something that hasn't been cooked over an open fire pit.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

The first difference: The smell. Uncooked fish assail her nose.
The second difference: The sights. Where is the fashion district? The amphitheater? Parlor Row?
The third difference: The touch. Bella keeps her hands in check as she picks up a layer of dirt, fish guts, rotting undead flesh, or all at the same time.

Looking at her mirror, she can't help but chuckle. "Oh yes, the Nuckelavee WOULD go on a rampage here... I feel so lost already. Everything looks the same." She snaps the mirror shut and continues to skip along.

The story turned into a poem. Mister Thurnderbird was able to maintain rhythm, Madame Rosemont gave more detail about the undead filth, and Madame Flames was able to truncate and proofread the poem.

It was the perfect ingredient to help Khari's ritual. Halfway there, sister.


1-14 Lions of Katapesh Goblin Morale Points: 17

Bang Bang Bang

A middle aged man hangs a poster on the job board with weary determination. His clothes, while clean and well-kept, seem to be from another era. He turns to see the quartet of adventurers "Looking for work yes?" He asks, his accent thick, pointing to the freshly nailed signage.

Immediate Assistance Needed!
Hello intrepid adventurers. I require a competent crew to
check out an abandoned building, track down a wayward
servant, and clean out some disgusting pests. Please inquire
at the Rusty Anchor.
—Zarzan

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

"U-um...are we?" Fran asks, shooting a curious look to her companions. "I mean, the extra money never hurts...and it sounds like we wouldn't have to leave town for this one."

Radiant Oath

NG Cat Familiar 4 HP: 20/20 | AC: 16 | F: +8, R: +6, W: +9 | Perc: +8 | Stealth: +8 | Speed: 25 ft., Fly 25 ft. | Senses: Low-Light Vision | Active Conditions:

Mister Midnight looks up at Fran with an expectant expression.

"Maow!"

Extra money means extra fish! Let's do it, Fran!

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Do we need the money? I could request my servants to tend to you. Assuming they were here. Hmm.

Bella quietly waits for the others to give their input. Mister Thunderbird is staring intently at the fish, like he needs to catch them.

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark checks his purse.

"Hmm. Some extra coin would be nice..."

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

What pest could that be? Nicole asks herself. He looks at the man who posted the signage. He looks different, is that the new trend here? she says to herself.

”Hello, good sir. Where can we find this Zarzan person? Where is this Rusty Anchor? Is there food in that place? I am hungry actually. And would like to take the task as well. Hehe.”


1-14 Lions of Katapesh Goblin Morale Points: 17

"Well those are both good questions with simple answers." The man states "I am Zarzan, and this place here is the Rusty Anchor. The food is plain but the seafood very fresh, yes?" He points to the entrance and waves you all to enter. "Come, let us sit and talk about what needs to be done." He leads you inside a rustic tavern, walls decorated in nautical themes: various old anchor styles, strange old lures and floats, even a poster with various fish and record lengths.

You all gather around a well worn table to talk. Zarzan speaks in heavily accented Common "Let me share with you my tale, it sounds quite the tall one, but I swear it is truth."

He clears his throat and begins "I was once an apprentice to the great wizard Meave the Enchantress in the Thassilonian realm of Bakrakhan. While on an errand to retrieve rare supplies in the capitol, Xin-Edasseril, Earthfall stranded him outside of time, a fate shared by many other Thassilonians. When I find myself in a new time and place, I traveled far south to see if teacher’s home and study were still standing. Much to my happiness I found Meave’s home on a nearby island the locals here call Gull Island, but putrid oozes infest the place." He turns and spits on the floor in disgust. "Unable to eliminate the creatures I hired a local mage to conjure an ooze mephit to convince them to leave. I sent the mephit to handle the oozes, but the slimy servant is overdue, and now we are here." He holds his palms face up matter of factly.

"I ask of you two things: clean out any remaining oozes, and the ooze mephit as well. As a reward, I offer four gold piece each, to be paid here when done. What say you to this, any questions?"

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

"Oozes? Sounds disgusting. Are we to terminate the mephit? Do you have any tips?"

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Every day these commoners take on a job. When do they have leisure? When do they take a break?

Bella takes her time to look at the drawings of the fish.
Nature: 1d20 + 5 ⇒ (17) + 5 = 22

Some of the catches are quite impressive, if the measurements are accurate. Mother would take her fishing, sometimes, to get some peace and quiet from the day to day responsibilities inside the castle.

"Enchantress Meave was evicted? Are there any keepsakes of hers we should retrieve?" She keeps her gaze fixed on the catches.


1-14 Lions of Katapesh Goblin Morale Points: 17

Bella:

There are indeed some impressive sized catches listed. Most of the species are what you've come to expect from the warm seas of the Inner Sea region, often recreational targets: barracuda, assorted sharks, yellow fin tuna, and trevally. The trevally actually seems to have been recently updated with a name of Kulrin Hulfheen.

Zarzan patiently answers any and all questions asked, eager to get the ooze problem corrected once and for all.

"Vile oozes yes. They resemble a heaping mess of sewage. The smell alone was almost enough to make me give up on ever reclaiming my master’s home." He again dramatically spits on the floor with disgust.

"If the mephit causes trouble or won’t leave, do what you must to get him out of the way. He has his uses, but he is tiresome. I can’t have him interfering while I am investigating the ruins. I do not wish to squander the money I spent to conjure him, so if he is alive and willing, I would have him continue to serve me rather than be slain."

"I suggest you eat before you embark on to this island, for the smell will for sure ruin ones appetite. Other than that I do not know, the mephit was supposed to be most helpful, but obviously has not been so."

In response to Bella he merely shakes his head in the negative "I can't say for sure she was evicted or what happened until I am able to fully explore her home. Please leave her keepsakes as they lay, just remove the pests."


1-14 Lions of Katapesh Goblin Morale Points: 17

GM Stuff:

Nicole Flames's Society (U): 1d20 + 4 ⇒ (1) + 4 = 5
Fran Rosemont's Society (T): 1d20 + 7 ⇒ (5) + 7 = 12

Fran Rosemont's Occultism (T): 1d20 + 7 ⇒ (18) + 7 = 25

Fran Rosemont's Arcana (T): 1d20 + 7 ⇒ (9) + 7 = 16

After a bit of an awkward silence Zarzan nods "Well then I guess you speak for your companions then and accept." He offers up a handshake to each of you while finalizing the details.

"I have a man with a small boat that will take you out to Gull Island and wait while you... work. Do not ask more of him, he is a fisherman, not an adventurer like yourselves. He goes by the name Snickers and will meet at the 2nd pier at sunrise." He nods to take his leave.

---

The grumblings from Nicole's stomach soon calls over the inn's waitstaff, bringing you whatever you may want. As you eat and process the task ahead of you, some of you know a thing or two that could be relevant.

Nicole:

You've heard these islands are haunted by strange ghosts. Those who dare set foot on them are cursed to dwell in darkness.

Fran:

Fran has spent more time than one might find healthy reading up on oozes. Some call it a healthy zest for knowledge, while others just find it a bit weird.. She knows the following:

Most oozes are mindless creatures driven only by hunger. They can survive lengthy periods on minimal food. Oozes have no discernible anatomy and lack vital spots to attack.

Many oozes have acidic attacks that can degrade flesh and even stronger materials. The putrid oozes Zarzan describes are most likely sewer oozes, which commonly plague the tunnels beneath cities and spray filth to hinder their prey.

Ooze mephits are a type of elemental creature. Weaker than their elemental kin, they usually serve the whims of more powerful beings. They can fly and their bodies are made of slime, but they have no special power over oozes, or any other creature, for that matter.


1-14 Lions of Katapesh Goblin Morale Points: 17

Feel free to retcon anything you need for supplies before heading out the next morning. You each have 1 crisp, starched hero point at your disposal.

For those of you that aren't morning people, dawn comes early. For the people of a fishing village, dawn is practically lunchtime. Which, come to think of it, makes a lot of sense why the Rusty Anchor was basically empty past 7. Early to bed, early to rise.

Many of the small boats tied to the docks yesterday afternoon now float out on the moorings, replacing the larger vessels. A stringy looking fellow smoking a rolled up cigarette sits on a barrel with an old rod in hand, looking down into the still morning water. A 16 foot wooden dingy is tied up nearby.

"You all coming from Zarzan? Name's Snickers." He grins and chuckles a bit before breaking into a hacking smoker's cough. "Climb on in, fishin' stinks anyhow." He doesn't exactly wait for you to answer before stowing his rod and readying the warped wooden oars. "Pull that bow line off eh? Sooner we get goin' the smoother the ride!"

One more post coming.


1-14 Lions of Katapesh Goblin Morale Points: 17

GM Stuff:

Nicole Flames's Nature (T): 1d20 + 4 ⇒ (15) + 4 = 19
Fran Rosemont's Nature (T): 1d20 + 4 ⇒ (5) + 4 = 9
Roark Thunderbird's Nature (U): 1d20 + 1 ⇒ (9) + 1 = 10
Bella Sidare's Nature (T): 1d20 + 3 ⇒ (10) + 3 = 13

The seas between Gull Island and Otari are calm and pleasant this morning. The sun rises slowly over the water to the East, groups of birds fly about in all directions, eyes peeled for their morning meals. Some chase after distant fishing boats, while others circle higher on the look out for pods of bait fish breaking the surface of the water. Snickers works the oars with the practiced ease of someone that grew up on the water. His wiry frame stronger than you'd expect. He too watches the birds, looking for signs of good fishing. "So how long you thinkin' you'll be out here? I ain't spendin' the night, that weren't part of the deal.." He chuckles a bit for no apparent reason, lighting up yet another cigarette.

After about an hour's time Snickers rows the boat aground on a small patch of sand between a number of large rocks along the shore of a small island. Gull Island is one of many similar islands in the waters nearby, some of which boast dilapidated ruins. A building of wood and plaster stands at the peak of the hill-shaped island. Despite its supposed age, it looks to have withstood the passage of time. "Here we are, don't ferget yet packs. I'll keep close to the island so you can see me, just give a shout or send up some sorta magical flare or smoke or whatever you folks do. Til then I'm gonna hunt me up some slipjack, or sea bass." He flicks the burnt remnants of the cig into the water and rows away.

Nicole:

You notice that while there are many gulls flying around these islands, none seem to perch on this one in particular. Perhaps it is indeed cursed!

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella passes the time talking to the fishers about their catches and the tales they spin. Their dialect is broken and crass, but Bella knows to always respect the host.

Also the fish was quite tasty despite the lack of herbs. If only they would learn some manners at the table. And where are the other 3 forks? Is she supposed to use this single fork for the entire meal? Khari reminds her local customs are local.

The bed is quite uncomfortable and Bella spends the morning pulling hay out of her hair and dress.

Snickers' breath reminds her of the messy parlors she would pretend to enjoy. Half of the patrons are focusing on who to keep down, while the other half haven't though of anything past marriage. They'd try to bind her to the boring life and she would rebound with a witty tale, or slap the first suitor who came her way. That was fun.

The quite trip is also fun. Mother Chrissy stayed quiet on the fishing trips while Bella bounced between identifying fish and crying for her sister. Now it was Bella's turn to keep quiet and enjoy the scenery. Let Snicker's coughs provide music.

"Thank you got the transport, Mister Snickers." Bella scans the island. "With luck we shall return by the evening. May you get an impressive catch today."

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

"I think what I heard is true that this place is haunted and cursed. As you can see, there are on gulls flying around seems to perch in this place. This place is indeed haunted by ghosts. I don't think we should go to this place." she tells the others, anxious of the place they are into now. "This place is cursed! We should not go." Nicole warns the others of the impending doom that awaits them.

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

"U-um...I don't know about being cursed, but since we're dealing with oozes, I can tell you what I know," Fran offers. "So, most oozes are mindless creatures driven only by hunger but they can survive a long time on just a little bit of sustenance."

"Like you'd expected from the name, oozes don't really have a discernable shape...so there's no obvious vital spots to attack. And a lot of them are acidic, which lets them dissolve flesh and other material. It sounds like these might be sewer oozes, from what Zarzan said. They usually lurk in, well, city sewers and tunnels, and they spray filth to slow down their prey."

"Oh! And ooze mephits aren't really oozes, but they're a type of elemental being. They're weaker than most elementals though, so they're usually servants for more powerful beings. They can fly and their bodies are made of slime but they don't, um, have any special power over actual oozes or anything."

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

”That would explain why gulls fly around this place but do not perch, else they will be attacked.” Nicole ponders. ”But we should be vigilant. We don’t know what lies in this place aside from oozes. Maybe the curse part is still true.” Nicole adds, now worrying she might be grabbed or something into darkness. She stays beside Roark. No, she moves toward and stays beside Fran, she seems reliable about the ooze things.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Dissolve flesh, you say?" Bella pulls out a dagger. "Best they dissolve this than my skin. If there are any curses, I'll rebuke them."


1-14 Lions of Katapesh Goblin Morale Points: 17

Nicole's keen bird watching eyes puts the group on high alert, something(s) on this island don't seem very friendly. A quick walk up the hill sets the group in front of a large complex of buildings, complete with a wide open front door (cue ominous music of doom) and several open air spaces within the complex can be noticed due to the lack of a full coverage roof.

A lone table faces the entryway in this windowless chamber. The floors are slick with moisture, and a putrid smell hangs in the damp air. A trail of filth leads to an open door opposite the building’s entrance.

Please set your exploration mode activities now, draw out anything you wish to have in hand and begin 'cleaning up'!

Map!

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Dagger in one hand, alchemist's fire flask in the other, Bella enters first. She wishes she had a third hand to hold a handkerchief up to her nose. Reminds her of her sister's fur right before taking a bath- she tracks too much mud for mother's taste.

"The trail of filth- is that what the oozes produce?"

Bella is looking for trouble. Er, whatever uses Perception as her main skill.

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Nicole draws her shortbow and loads it with an arrow. She begins to Search the place for something unusual, feeling that she is right about the place being cursed or something, well aside from the oozes.

Exploration Mode: Search, Perception +4

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

"U-um, since this place used to belong to a wizard, there could be other hazards here than just oozes," Fran cautions as she draws her sling and begins to scan around for any signs of magic.
______________

Fran will Detect Magic~

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Seemingly oblivious, Roark suddenly snaps back to himself, at the sound of the word "filth". Shuddering, he pulls out his dagger and begins searching the area.

Exploration: Search, Perception +6


1-14 Lions of Katapesh Goblin Morale Points: 17

GM Stuff:

Nicole Flames's Perception (T): 1d20 + 6 ⇒ (16) + 6 = 22
Fran Rosemont's Perception (T): 1d20 + 4 ⇒ (2) + 4 = 6
Roark Thunderbird's Perception (T): 1d20 + 6 ⇒ (18) + 6 = 24
Bella Sidare's Perception (E): 1d20 + 5 ⇒ (17) + 5 = 22

Before anyone can even step foot inside the building, everyone but Fran notices the faint outline of a trap door in the floor, just inside the entrance.

While Fran does not notice the trap door, she does get a slight lingering magic reading from the building itself. Considering the age and relatively good condition of the structure, it was likely reinforced with magic to prevent decay.

You've got a 10x10 trap door in front of you. Disable? Avoidance? What's the next step?

Map

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark pulls out his Thieves tools and tries to impress Fran... err... disable the trap.

Thievery: 1d20 + 6 ⇒ (5) + 6 = 11

"Hmm... that's not how it was supposed to work out..."

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Hold." Bella raises a hand- she tucks her flask first and then raises her hand. "Someone has trapped the entry way. Excuse me."

She kneels down by the door and draws a packet of tools by her belt. Dented forks, twisted hair combs, some broken picks, and a few fine wires. She looks to the trap's mechanism and begins fiddling with it.

Thievery +6 to Disable Device. Apparently it's not secret in 2e?
Thievery: 1d20 + 6 ⇒ (4) + 6 = 10 Kind of wish it were. Assuming it didn't blow up in my face, I'll keep rolling.

Thievery: 1d20 + 6 ⇒ (18) + 6 = 24 That probably did it. If we need more rolls...
Thievery: 1d20 + 6 ⇒ (4) + 6 = 10
Thievery: 1d20 + 6 ⇒ (8) + 6 = 14
Thievery: 1d20 + 6 ⇒ (3) + 6 = 9 Oof


1-14 Lions of Katapesh Goblin Morale Points: 17

GM Stuff:

Stealth: 1d20 + 4 ⇒ (4) + 4 = 8

Roark and Bella quickly get to work on the trap door, drawing out a wide range of tools indicative of their own personal training styles. Roark's tool kit is a bit more run of the mill, while Bella has incorporated numerous items she's improvised over the years.

Lucky for the two of them the trap door isn't a complex mechanism. With a little bit of effort and time they cram things into the cracks and hinges to keep it from swinging open, Bella gently steps on it to test it out, followed by Roark. Success!

Before you can fully celebrate though a slowly creeping mass of refuse slides around the corner into view.

Combat post incoming.


1-14 Lions of Katapesh Goblin Morale Points: 17

Initiative:

Nicole Flames's Perception (T): 1d20 + 6 ⇒ (4) + 6 = 10
Fran Rosemont's Perception (T): 1d20 + 4 ⇒ (11) + 4 = 15
Roark Thunderbird's Perception (T): 1d20 + 6 ⇒ (20) + 6 = 26
Bella Sidare's Perception (E): 1d20 + 5 ⇒ (12) + 5 = 17

Round 1... Bold is up!

Roark
Bella
Fran
Nicole
---
Green

Map!

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

"U-um, good job with that trap," Fran smiles at Bella and Roark. "It's a good thing everyone else was watching out for-"

Fran's eyes go wide as what looks like a pile of slimy garbage and refuse comes sliding around the corner.

"Ah! Trouble!"

Fran moves up a few paces to stand behind Roark and Bella.

"I think it's one of those sewer oozes I was talking about," she cautions as she attempts to nudge fate in her tengu companion's favor. Then, she loads a stone into her sling.
______________

Stride, Nudge Fate on Roark, Interact to load her sling (which I noted her as having drawn but not loaded in my last post)~

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Well done, Mister Thunder-bird." Bella slips her tools away. "My sister and I were not above mischief at the castle. It comes in handy sometimes."

Bella wrinkles her nose. "Ah, I see. The ooze."

She draws her flask of lesser >Alchemist's Fire< and hurls it at the refuse.

Alchemist Fire flask: 1d20 + 6 ⇒ (14) + 6 = 20
Fire Damage: 1d8 ⇒ 1 Also does 1 persistent fire damage
Splash Damage: 1 = 1 This should deal damage even if I miss.

"I'd rather not get my hands dirty. Does it matter if I slice or bludgeon it?" She prepares to dodge to the side if it gets close.

◆ Draw a flask of alchemical fire
◆ Strike
>Dueling Parry< to add +2 AC until my next turn

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Nicole moves inside just to find the green filthy creature. She quickly draws one lesser alchemist fire and throw it into the green thing.

Lesser Alchemist Fire Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Lesser Alchemist Fire Damage: 1d8 ⇒ 5 plus 1 persistent fire damage plus 1 fire splash damage

She then fires a bolt with her shortbow into it.

Shortbow Attack, MAP: 1d20 + 1 ⇒ (2) + 1 = 3
Shortbow Damage: 1d6 ⇒ 3 piercing damage

◆ Stride
◆ Quick Bomber
◆ Strike with Shortbow

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark dances for the ... thing.

Dancing Bird: 1d20 + 7 ⇒ (16) + 7 = 23

He rushes up to it and, closing his eyes tightly, stabs his beak into it.

Beak, Confident Finisher: 1d20 + 6 ⇒ (17) + 6 = 23
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
Precision: 2d6 ⇒ (2, 5) = 7

I have a feeling it's going to be immune to precision damage...


1-14 Lions of Katapesh Goblin Morale Points: 17

Fran signals the attack on the slow moving pile of garbage, helping Roark with his luck for the immediate future. Bella tests out some bottled fire on it, while it wasn't VERY effective, it does indeed burn. Maybe it was just a weak solution. Nicole does the same, and indeed it does burn. Roark dances for it, but its hard to tell if it really even notices, but he knows he looks good so that's all that matters. He moves up and sinks his beak in, like a bowl full of quivering slop at the bottom of your bait bucket. Its obviously very easy to land a blow but there's nothing vital to focus on. No crits, no precision damage but it does burn with fire.

Sensing more prey nearby it slides a bit closer before slinging out a wave of filth at anything nearby! Wads of rot and mold fly all over, covering your body, hair, and burning your flesh! Everyone but Nicole Then it reaches back with a slimy protrusion trying to slobber knock Roark.

SCHMACK! + Acid: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 1 + 1d4 ⇒ (2) + 1 + (3) = 6

DC17 Reflex Save vs Acid Damage: 1d4 ⇒ 4 and -10 speed

Wave of Filth:

Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

Flat vs Fire: 1d20 ⇒ 5

Round 2... Bold is up!

Roark -4? -10 speed DC17 Reflex
Bella -4? -10 speed DC17 Reflex
Fran -4? -10 speed DC17 Reflex
Nicole
---
Green -13 Burning 1

Map!

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

"Squawk! That hurts!"

Roark dances once more for the slime.

Performance: 1d20 + 7 ⇒ (4) + 7 = 11

Roark rubs his arms together, as if generating a static charge. With a flourish, he appears to flick a spark onto the ooze.

Electric Arc: 1d4 + 3 ⇒ (4) + 3 = 7
DC 16 Reflex for half


◆ Dance
◆◆ Electric Arc

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11

Bella isn't sure what was more repulsive: Roark's sewage-covered beak or her ruined armor.

She kicks off some of the trash and moves to surround the living refuse and draws a dagger. "Let us be done with it."

Dagger vs Flanked: 1d20 + 6 ⇒ (20) + 6 = 26
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5 If it is not immune to crits that should double the damage.

◆ Stride 15 feet
◆ Draw weapon
◆ Strike

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

Reflex (DC 17): 1d20 + 3 ⇒ (4) + 3 = 7 Nah, let's reroll that.
Hero Point - Reflex (DC 17): 1d20 + 3 ⇒ (1) + 3 = 4 Seriously?

Not only does the goo get all over Fran, burning in the process, but the force of it is enough to knock her off her feet as well.

"Ohhh this is so grosssss..." she groans as she staggers to her feet and moves into the building, continuing to concentrate on maintaining the magics laid on Roark.
______________

Stand, Stride, Concentrate to maintain Nudge Fate~

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Nicole throws another lesser alchemist fire, creates another one, and throws it as well to the ooze. It seems she wants it burn into a crisp.

Lesser Alchemist Fire Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Lesser Alchemist Fire Damage: 1d8 ⇒ 4 plus 1 persistent fire damage plus 1 fire splash damage

Lesser Alchemist Fire Attack, MAP: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4
Lesser Alchemist Fire Damage: 1d8 ⇒ 6 plus 1 persistent fire damage plus 1 fire splash damage

◆ Quick Bomber
◆ Quick Alchemy
◆ Strike


1-14 Lions of Katapesh Goblin Morale Points: 17

Reflex vs Arc: 1d20 + 1 ⇒ (15) + 1 = 16

Seems Roark's luck isn't that great. His electric arc manages to mostly hit some old boot soles the ooze ate long ago, half of the energy dissapates.

Bella though sticks her dagger clean through the blob, coming out the other side. She pulls the weapon out with a Slurp Immune to crits and precision.

Fran tries to keep her composure, pulling herself back up off the ground and maintaining her magic.

Nicole goes full auto mode, spraying flasks of fire all around the ooze but only splashing it slightly.

Who? Roark1, Bella2: 3d2 ⇒ (1, 1, 1) = 3

This ooze has a fondness for gulls.. Roark sure seems like a gull!

SCHMACK! + Acid: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 1 + 1d4 ⇒ (6) + 1 + (2) = 9
SCHMACK! + Acid: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 81d6 + 1 + 1d4 ⇒ (1) + 1 + (4) = 6
SCHMACK! + Acid: 1d20 + 9 - 10 ⇒ (10) + 9 - 10 = 91d6 + 1 + 1d4 ⇒ (3) + 1 + (1) = 5

It smacks him around a bit, the smack burning like acid. And, all that flailing seems to have put out the fire.

Flat vs Fire: 1d20 ⇒ 18

Round 3... Bold is up!

Roark -13, -10 speed
Bella -4, -10 speed
Fran -4, -10 speed
Nicole
---
Green -24

Map!

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark plunges his beak into the ooze.

Beak: 1d20 + 6 ⇒ (18) + 6 = 24
Piercing Damage: 1d6 + 1 ⇒ (3) + 1 = 4

He then beats a hasty retreat.


◆ Strike
◆◆ Stride

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Enough, you pile of living offal!" Bella holds her ground and swings twice.

Dagger: 1d20 + 6 ⇒ (7) + 6 = 13
Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Dagger: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3

◆ Strike
◆ Strike
◆ Dancing Parry (AC is +2, now 20)

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he/him

This is the thread for a GM rotation for Pathfinder 2.0 .

We will start with 0 xp characters and play scenarios, bounties, quests and anything else that is PFS legal.


Thanks for setting up the thread chadius!

I'll start with one of the more fun topics.. what sort of characters are people thinking about playing?

My current thoughts are a ranger with an animal companion that may retrain into an inventor with a construct companion once Guns and Gears is PFS legal.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

There was a Ruby Fists Tournament AP. I made a level 11 Swashbuckler with Summoner Dedication and thought up a story for her. Then we thought about a GM rotation, so I withdrew her from the application.

So I'm playing her here.

Level 11 version is here for now and serves as a guide while I rebuild her.

Also, I should mention Pathbuilder 2e is an absolute gem. A one time purchase app (free version is pretty good unless you want pets or custom rules) that handles a lot for me.


he/him

GM Tiger is running plenty of Bounties (those are repeatable IIRC) and had messaged me on a few other repeatables they have prepared:

- 03-01
- 02-11 (Pathfinder Trials)
- 99-02 (United in Purpose)

For my repeatables, I have
- 1-01 Absalom Initiation
- 1-06 Lost on the Spirit Road
- 1-10 Tarnbreaker's Trail (the snow race, not 1-05. Sorry if I got the name wrong)

I also have a few quests. Here's the repeatable ones:
- Pathfinder Society Quest #4: Port Peril Pub Crawl
- Pathfinder Society Quest #9: Wayfinder Origins (level 3-6)

Here's my PFS Tracker records You can use this to see which PFS2 games I've played.


Venture-Agent, Play-by-Post

Howdy! I'm running United in Purpose for a different GM Round Robin group that I'm in so I've got that prepped. I've also got the bounties I prepped for Gameday:

#3 Shadows & Scarecrows
#8 The Tireless Path
#12 Somewhere Below

As for characters...maybe a witch or a summoner! Or possibly an inventor if G&G gets sanctioned soon.


I don't have anything bought or prepped so I'm happy to fill in around what other people already are ready to run.

Chadius, did you invite GM Tiger to the thread yet?

Radiant Oath

◆◇↺ | Spell Templates

Hi all. I also have B16 prepared.


1-23 (Thread|Slides)

All Pathfinder Society agents have access to the Gunslinger and Inventor classes and archetypes.

If you want to play with guns or robots, now's the time.

Radiant Oath

◆◇↺ | Spell Templates

I have the following Repeatable Bounties/Quests prepared:

B09 - Fishing in Anthusis
B10 - Hillcross Roundup
B15 - Treasure Off The Coast
B16 - Boom Town Betrayal
Q04 - Port Peril Pub Crawl

For full length scenarios:

03-01 - Year Of Shattered Sanctuaries

In progress:

02-11 - Pathfinder Trials
99-02 - United in Purpose (I'm running this for another GM Rotation)

Looking to prepare:

B08 - The Tireless Path

Looking to bring a tengu swashbuckler, though I might create a gunslinger now that G&G is sanctioned...

Oh and for a shameless recruitment plug, I'm actually recruiting for 2 tables of B16. The links are in the recruitment thread in the Cottonseed Lodge...

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Dotting in. Playing a skill monkey Mastermind Rogue, probably.


1-23 (Thread|Slides)

Woo! Everyone is here!

Now we just need to get this party started. Uh... do we run 1-01 to make an official initiation and get our wayfinders?


I'd be fine with that.

I need to get my character set up though. I think we're going to all need to keep medicine at hand.

Maybe I'll focus my inventor on constructing a 'heal bot'. I think there are some options for that.. sorta?

Envoy's Alliance

1 person marked this as a favorite.
Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Stitch is 95% ready to go, along with his trusty construct companion and mount Meat Wagon.

I'm planning on him taking the Medic dedication at level 2 to help with some in combat healing, as well as it seems a bit better than my level 2 healing option from my construct.

Sticking to my trend of rough and slightly inappropriate characters with this one. Why wouldn't a back alley surgeon want to join the Pathfinders? Probably the solid benefit plan.


1 person marked this as a favorite.
HP: 46/46 | AC: 20 | F: +11, R: +12, W: +10 | Perc (E): +10 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Construct Immunities | Active Conditions: Overdrive +3

Squeals Tires


1-23 (Thread|Slides)

Sounds like 2 players have picked their PCs. I just bought a couple of scenarios during the 25% off sale.

- Pathfinder Society Scenario #2-18: The Fanciful March of Urwal
- Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers
- Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination
- Pathfinder Society Scenario #2-24: Breaking the Storm: Parting Clouds
- Pathfinder Society Intro #3-00: Year of Shattered Sanctuaries
- Pathfinder Society Scenario #3-02: The East Hill Haunting

I can get started on 1-01 once everyone checks in.

Radiant Oath

◆◇↺ | Spell Templates

I have added 02-11 (Pathfinder Trials) to those I have prepared. So what's our lineup? I just need to statblock my new Swash but I'm ready to go...

So is Stitch related to Scratch? Tell Scratch that Clarence says hi.

And I'd love to play 03-01 again.


1-23 (Thread|Slides)

Chadius: Swashbuckler (eventually with Summoner Dedication)
Tiger: Swashbuckler
Massee: Inventor
Red: Mastermind Rogue
Ladile: ???

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Dotting in. My first Tengu... Unlike Quickblade, this is a real bird :)

Horizon Hunters

Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

My rogue here should be all done by end of weekend, I'll be ready to start after that. I need to adjust his feats a little.


GM Tiger wrote:

I have added 02-11 (Pathfinder Trials) to those I have prepared. So what's our lineup? I just need to statblock my new Swash but I'm ready to go...

So is Stitch related to Scratch? Tell Scratch that Clarence says hi.

And I'd love to play 03-01 again.

Ya I think I've solved some of my issues with figuring out names for characters... make many of them related! Stitch is the younger, less morally concerned brother of Scratch.


Finn Gumshoe wrote:
My rogue here should be all done by end of weekend, I'll be ready to start after that. I need to adjust his feats a little.

Ya Stitch and Meat Wagon are 95% complete as well, just waiting on the books I ordered to arrive so I can flesh out the little details like regional languages and stuff like that.

I'm sure I'll do a bit of tweaking after a few games once we get an idea of roles and what works and what doesn't.

But for now I'd stuff Stitch n MW into the 'healery' role.

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

Alrighty, think I've finally got Fran here ready to go!

Radiant Oath

NG Cat Familiar 4 HP: 20/20 | AC: 16 | F: +8, R: +6, W: +9 | Perc: +8 | Stealth: +8 | Speed: 25 ft., Fly 25 ft. | Senses: Low-Light Vision | Active Conditions:

"Meow!"

And don't forget me, Mister Midnight!

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Oh Fran, Gnimish says hi. He mentioned that he adventured with Bugtussle... :)


1 person marked this as a favorite.
Mister Midnight wrote:

"Meow!"

And don't forget me, Mister Midnight!

A cat NG? I dunno, that's a bit of a stretch!


1-23 (Thread|Slides)

Sweet. Looks like the gang is all here.

I added slides for 1-01 and put your icons on >Slide 2<. Make sure you can edit and move your icons around. We should copy these icons onto a common resources document at some point.

Anyway, I'll get 1-01 started in the Gameplay tab.

Horizon Hunters

Finn Gumshoe | Male CG Human Rogue (Mastermind) 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perception +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Ok, pretty much done with my adjustments and ready to roll! 1d20 ⇒ 18

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Chadius, want to try using a Macros document? Might be easier/quicker than asking for mods...

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:
Roark Thunderbird wrote:
Chadius, want to try using a Macros document? Might be easier/quicker than asking for mods...

Ya getting one of those set up would be great! Then explain to me how to use it once its done :)

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Character Macros

The doc is read only as it is. Making a copy will make it editable.

Basically, you enter your skill scores, then select the training level. It's got logic in the spreadsheet so that if you choose Scout as your Exploration Activity, it will add 1 to your Initiative. If you choose "Avoid Notice" it will use Stealth for Initiative. The skills listed are those that we would roll secret checks on -- so you won't see Athletics or Performance. Have a look and play with it.


1-23 (Thread|Slides)

Roark, how did you get that document? Looks like you asked GM Doug H for a copy?

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Actually, I modified it some time ago to accommodate Discord dice rolls. The latest version is actually enlarged to accommodate eidolons. Doug is aware of the mods I've made. He's the one who added the logic that makes sure the +1 for Scouting is only added once.

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

I'll properly introduce Roark tomorrow -- it's actually a nod to Jason Keeley's character (of the same name) in the Band of Bravos stream.


1-23 (Thread|Slides)

Please open the macro sheet >HERE< to fill out your character's stats.

Doug H said his macros sheet was open for everyone to copy. You can go >Here< to get the original copy.

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

Macro sheet updated!

Roark Thunderbird wrote:
Oh Fran, Gnimish says hi. He mentioned that he adventured with Bugtussle... :)

Hah! Bugtussle says hello too :D

Radiant Oath

1 person marked this as a favorite.
SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Just to comply with the Organized Play Foundation Community Standards on damage by friendly fire, Roark has no objection unless he is dying, unconscious or in danger of either (or can be immediately healed to avoid either condition).

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Stitch also has no issue with getting hit with some friendly fire if it makes sense and isn't going to kill him out right.

On that same subject, Stitch likes to use Risky Surgery for his treat wounds function when it makes sense. Once he's level 2 he'll have battle medicine and medic dedication for the chance at bigger heals once he starts going for those DC20 + checks at expert and higher.

Just looking for input on if you're typically going to be up for the d8 damage before getting treatment. At the moment he's +5 medicine vs DC15, or +7 with risky surgery vs DC15. Next level it'll jump up considerably to +8/+10 expert and often going after that DC20 for the hp bonus from the medic dedication.

Medic Dedication

Radiant Oath

SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Assurance in Medicine will be great at Lvl 3, especially with Risky Surgery because at the base DC you're pretty much guaranteed 4d8 healing.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Assurance negates any non proficiency bonuses to your roll so really kind of waste all the bonuses from wisdom and risky surgery. Certain situations where you don't want to chance a bad roll I'd see the use, but I'll stick to Stitch's chaotic nature and take the risk! Expanded healer's tools also come online at level 3, so another +1 item bonus.

So with the assurance medicine check at level 3 under those circumstances would be: 10 + 4 + 3, so DC17 vs DC15. Risky surgery would make the success a crit success so: 4d8 - 1d8.

Going with just a regular risky surgery check and no assurance at level 3 you're looking at: d20 + 4 + 3 + 2 + 2 + 1. So a 8+ roll vs DC20 ends up with: 4d8 + 15 - 1d8.

Going with just a regular risky surgery check and no assurance at level 3 you're looking at: d20 + 4 + 3 + 2 + 2 + 1. So a 3+ roll vs DC15 ends up with: 4d8 - 1d8.

So basically it comes down to assurance being a 10% savior from a fail vs DC15 at level 3. I plan to get that talisman that guards against crit failures on medicine checks asap for those natural 1's.

---

Scaling it up to level 5 (including +2 wisdom at level 5) we're looking at the following:

So with the assurance medicine check at level 5 under those circumstances would be: 10 + 4 + 5, so DC19 vs DC15. Risky surgery would make the success a crit success so: 4d8 - 1d8.

Going with just a regular risky surgery check and no assurance at level 5 you're looking at: d20 + 4 + 5 + 3 + 2 + 1. So a 5+ roll vs DC20 ends up with: 4d8 + 15 - 1d8.

Going with just a regular risky surgery check and no assurance at level 5 you're looking at: d20 + 4 + 5 + 3 + 2 + 1. So a 1+ roll vs DC15 ends up with: 4d8 - 1d8.

So then it comes down to assurance being a 5% savior from a crit fail vs DC15 at level 5.

---

Scaling it up to level 7 (including master rank and the +2 wisdom at level 5) we're looking at the following:

So with the assurance medicine check at level 7 under those circumstances would be: 10 + 6 + 7, so DC23 vs DC20. Risky surgery would make the success a crit success so: 4d8 + 15 - 1d8.

Going with just a regular risky surgery check and no assurance at level 7 you're looking at: d20 + 6 + 7 + 3 + 2 + 1. So a 11+ roll vs DC30 ends up with: 4d8 + 40 - 1d8. *High failure chance and crit fail on 1 or 2.

Going with just a regular risky surgery check and no assurance at level 7 you're looking at: d20 + 6 + 7 + 3 + 2 + 1. So a 1+ roll vs DC20 ends up with: 4d8 + 15 - 1d8.

Long story short: When you've invested in the skill and have a good bonus, avoid assurance for me personally on this one. Playing an 8 wisdom goblin Chirgeon is another story!

*My 2c

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 1/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:
Roark wrote:
Roark follows Fran, apparently fascinated at how this seemingly shy individual is much more than she seems.

Funny you say that, I'm actually thinking of reworking Fran a little bit once this scenario concludes. Someone as shy/anxious as I've been playing her prooooobably shouldn't be trained in Diplomacy, for starters :)

Radiant Oath

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SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

@GM and Stitch -- just to be clear. I'm not offended by the exchange between Stitch and Roark. The reference to infamy was in jest -- I was more thinking of the initial interaction between Buzz Lightyear and Woody in the first Toy Story movie... the scene where Buzz says something to the effect of "If we were on my home planet, I'd tolerate it. (pauses) But we're not on my home planet, are we..." Next scene shows an external shot where Buzz tackles Woody and they're rolling on the ground. :)

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

I haven't watched Toy Story really, but glad I didn't offend Roark. Stitch is a bit rough around the edges, as are most of my Dwarves. I even (so far at least, it may change before level 2) bumped his CHA to 10!

Radiant Oath

1 person marked this as a favorite.
SQUAWK! | 2396852-2005 | CG Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 4 | Acrobat Dedication | ◆◇↺ | HP 50/50 | AC 21 (23 w/ buckler) | F/R/W: 9/11/9 | Perc +9, Low Light | 30 feet | Class DC 19 | Resistances: Negative 1 | Performance(E)/Acrobatics(E): +11, Stealth/Diplomacy/Deception/Thievery: +9, Athletics: +7, Lore (Music, PFS): +6 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

This is the scene I'm referring to.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

After a closer look to Stitch's ability scores I realized I couldn't have the spread that I had based on the restrictions of his background/class/ancestry/etc.

When corrected his Dex goes from 14 to 12, Con from 12 to 14, Wis 14 to 16, Cha 10 to 8.

I wonder if he'll ever hit anything with his nice fatal clan pistol.. odds aren't great.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

It hasn't come up yet, but it will at some point. What exactly would be the DC for 'a standard or difficult DC for your level'?

Examples:

Overdrive

The difficult DC based on level is referred to in fixing a broken innovation and modifying it. This is the link to the table they refer to, but what is the level you use as a basis? 0? 1? What is 'difficult'?

Table

Thoughts?

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

The overall >Difficulty Page< has a section on the bottom to cover difficulty: >here<.

I would say difficult is usually a +2. Due to the overall lesser bonuses of 2e, even a +2 bonus is huge at lower levels.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Ok, so I assume that's the same table as earn income isn't it? What do you use as the target's level? 0 or 1? Isn't earn income a lvl 0 task for a level 1?

I just want to be sure we have it sorted out before it comes up and we're trying to figure it out on the fly.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Earn Income uses the same difficulty table, IIRC.

AoN has a >Earn Income Calculator< that I use because I never remember all of the income rules.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Oh that's neat, didn't know about that calculator.

So the DC for Stitch's Overdrive at level 1 would be 14 or 15?

His rebuild innovation (difficult DC) would be +2 that value then?


1-23 (Thread|Slides)

You're level 1, so the standard DC for Overdrive is 15.

The >Innovator< text online says you need to hit a high DC. Ugh. Nice and vague, so it enters the wonderful world of "Ask your GM"!

If you ask me, I would say it's a +2 DC.

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