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I swear I posted Pip's save first before the dog's comment. Paizo time traveled on me.

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Is anyone in this group planning to attend PaizoCon in person?

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I'd love to some year, but this year trying to make it to the States would be difficult.

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sadly, not this year. And not for COVID. gotta stay home and watch the little guy.

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@GM ZD,
I don’t think you understood my comment in gameplay.
Lime’s third strike here was a natural 20, bringing a miss to a hit. None of the strikes before that were a crit fail, so he took out my two remaining mirror images and then hit me.
20 damage -2 ID =18 more damage, total of 36 damage to Salliss.

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In your GM tracker you should note that the spirit is slowed and Bardyth hasted. We want every advantage we can get! Also, if none of us are near the trolls, can we just start skipping them in initiative?

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Also, the necrotic resistance should apply for Ionic in my book... just like enemies can have resistance 5 to slashing, and can also, say, have an additional resistance to nonmagical. And i thibk the two stack on a slashing nonmagical attack, as they are two different TYPES of resistance
But that is just my view. That resistance and weakness rules apply the same for pcs and npcs.

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@GM just asking to make sure. Ionic used Hopper's dogslicer which has a wounding rune (inflicts persistent bleed damage 1d6) as well as Wyvern Poison I expect that since the creature is incorporeal that they are immune to bleed and poison, is that correct?

PFS 2 GM ZD |
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Points of view will differ on this one. I recall a big argument, not sure if it was on the boards or on a discord channel I am on, about this.
But, I do rule the same way on PCs and NPCs, so it is fair.
@Hoppper, correct.

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Rereading Inspire Defence, I think Ionic should be down two more hit points as the resistance only applies to 'physical damage' and these attacks appear to be pure negative damage and making the argument of them stacking or not moot.

PFS 2 GM ZD |
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ah...the even finer details..Good catch Ionic.

PFS 2 GM ZD |

As our time together comes to an end. I will say it has been a pleasure to run this arc for you all.
I feel it is an honor to run this for some very familiar names on the PBP boards.
Thank you.
Now with the sappy stuff out of the way, I will ask for one more round of downtime checks.

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Crafting, earn income, hh boon, master, DC24: 1d20 + 19 ⇒ (17) + 19 = 36
Crit success so 4gpx8 = 32 gp
============================
@Gm thanks for running that arc I really enjoyed how you did it, and it was a pleasure to play this. I really like that this last scenario had big maps, which allows for cavaliers to actually use some of that land speed, unfortunately it went not-appreciated by the team :P
Let's kill that troll god!
Does only good damage stop the regeneration? That is rough, Hopper has now a way to do good damage, so that would have to fall on others.

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DO we even have any way to inflict good damage? I know Unicorn had one, do we know of spells or items that can do it? Besides Holy Water, which is not an alchemical item (I can't make it) :(
Did we get a hint that good damage could be important? I don't recall that, and if that hand has some crazy regen, we might be in trouble!

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Holy is a level 11 property rune. That is the only way I know of to do good damage with a weapon.
Divine Lance can do good damage. We don’t have any divine casters.
Divine Wrath and Holy Cascade are 4th level divine spell.
Searing Light would be great. It is a 3rd level primal or divine spell.
Litany Against Wrath is a 3rd level focus spell.
We need holy water. I have exactly one vial of that.
Evidently they expected everyone to have holy water or a divine caster.

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That rift is closing, right? I think we just have to hold out until it closes.

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Did the Bloodseeker Beak activation work? You didn’t list d4 persistent bleed on the status line, which is why I am wondering.

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Ionic also has a holy water! He never leaves home without it. (He wishes) it is in his blood.

PFS 2 GM ZD |

That was a lot less deadly than my run. He stuck around for 3 rounds when I played it.
But you all did so well with weakening the ritual, that it only lasted 1 round.
If you haven't done your earn income roll yet, do so now.
I'll be sending out chronicles tonight.

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Huh, wasn't expecting that to go so quickly!
Pahmet Lore, Storied Talent, Task Level 7 DC 23: 1d20 + 14 ⇒ (12) + 14 = 26
Success, 20 gp earned

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Lore (Legal) M: 1d20 + 18 ⇒ (4) + 18 = 22
Pip still picks up some clients here but with everyone packing, the volume drops a little.
Success 16 Gold

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It was a good battle and a great set-piece. I can also imagine that hand battle going a lot worse if it stuck around more. So great work everyone
Field Commision, Underworld at level-1 instead of -2. So DC 23
8 days of Underworld Lore: 1d20 + 10 ⇒ (4) + 10 = 14 bleh... Well, not a Crit fail
Field Commissioned 4 days of Underworld Lore: 1d20 + 10 ⇒ (15) + 10 = 25 and a pass
combined total 11.2gp
Bardyth manages to find some 'lost' items, and ensures they are found by the proper local authorities... But fewer than he hoped.

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Salliss got to see first hand how Pathfinders fight demons!
Lore Demon: 1d20 + 14 ⇒ (14) + 14 = 28 Success, 12 gp.
Probably got paid in holy water. :)

PFS 2 GM ZD |
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Chronicles have been sent and scenario reported.

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My chronicle looks good, and the game is reported under my PC. So the encounter with the hand was to withstand whatever the duration there was? We could have run in circles during that time?

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I think it would have been scarier if it lasted more rounds. I am glad that whatever we did shortened the time it could finger us.

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I think we have to keep in mind that we disabled all the runes very quickly. I don’t know what that did other than take away one of the spirit’s reactions, but I would be very surprised if it didn’t figure into how long you have to fight the hand.

PFS 2 GM ZD |

The runes took away the special reaction, the one action mental attack, its fly speed, 2 ac, and it's 20ft reach.
The hand could last up to five rounds.

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I feel like the stuff before the ritual was what was important here. The various skill checks we did with the junior Pathfinders.
I also got a copy of my Chronicle GM and it looks good.

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Thanks GM! I suppose it is time to close up shop?

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My chronicle looks good, and the game is reported under my PC. So the encounter with the hand was to withstand whatever the duration there was? We could have run in circles during that time?
Considering it seemed able to strike at a good range. I am going to guess the hand had some stupid level of reach. (possibly the entire map.. .God troll after-all). Since it specifically called out Bardyth cutting off a finger, and then the hail flailing like it did. I suspect that there was more mechanics than JUST waiting it out. We just happened to do the earlier portions so well that "wait out the clock" was an easy option.