
Hannelia Venator |

Ok, this is what level 3 is getting me. Will update sheet soon.
HP: 7 (6 roll + 1 Con)
BAB: +1
Fort: +1
Feat: precise shot
Skills: 9 = +1 to acrobatics, bluff, diplomacy, disable device, escape artist, knowledge (engineering), linguistics (dwarven), perception, sense motive
Spells per day: +1 1st level
Spells known: +2 cantrips (1 is human FCB) - ghost sound, message, and +1 level 1 - ear-piercing scream
Trap sense: +1 to Ref and AC vs traps
Precise shot is a definite win (finally). Looks like I'm going to be spending all my money on a mithral shirt, which is a tidy +2 to AC. Saves still remain a bit of a weak spot. Continuing to max disable device, perception and sense motive, going with face skills this level, and adding escape artist, knowledge (engineering) and linguistics to my repertoire to remove the drawback penalty as much as anything else.
Open to advice/thoughts on anything, particularly spell options. Ear-piercing scream is a nice debuff if it goes off (plus a little damage) and does something different to my other spells. Otherwise tears to wine and expeditious retreat were my main options. Not sure if it's a waste to use my FCB on another cantrip but that does give me pretty much all of the cantrips I want (and I can't get any more) and boosts my versatility. My HP is good so I don't think I'm making myself too fragile by not putting it there. I am conscious that human FCB is so good I'll probably be adding spells more often than not but also in an ideal world I'm staying back and not getting hit.

Emma Blackford |

I always forget to check the discussion part of the board, lol. Usually I keep an eye on the discord and the gameplay part.

Constantine Fioritura |

It's easy to miss! I think that it's mostly helpful to keep us accountable on hit points and maintain a record. And sometimes I have something that I want to live apart from Discord.
Also, Hannelia, I will almost always encourage more spells known, even cantrips! And those are some of my favorite level one bard spells. Tears to Wine is one that just keeps getting better.
Deja Vu[/ur] is another fun one if you can figure out a good use. [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Silent%20Image]Silent Image is another one that rewards creativity. I'd normally recommend Saving Finale, but you get so few rounds each day with your archetype, and it doesn't play so well with lingering performance. Vanish is also starting to come into its own at this level as a nice "oh crap!" button, but hopefully trouble doesn't visit you much on the back line.
I love the bard spell list.

Hannelia Venator |

That was my thought - improves your options and flexibility as a spontaneous caster so much. Given the pretty healthy HD allowance and the balance of the party leaning melee meaning I'll be at the back most of the time an extra hit point is less likely to be so critical anyway.
I wasn't familiar with deja vu but can see how it could be used creatively. (Also resisting the temptation to just write the same sentence again...)
How would saving finale even work in this instance given there's no situation where I would be starting a 'performance' that lasts for more than a single round? If it was ruled that while the effect still lasts while being under lingering performance then it would be worth picking up - chance to reroll a save for someone is definitely worth curtailing luck for a round or two. But seeing as lingering performance specifically says it continues after your performance ends, I certainly wouldn't rule it that way. Which is probably what you're saying about how it doesn't mesh!

GM Kubular |

It's me! I'm a cube!
How would saving finale even work in this instance given there's no situation where I would be starting a 'performance' that lasts for more than a single round? If it was ruled that while the effect still lasts while being under lingering performance then it would be worth picking up - chance to reroll a save for someone is definitely worth curtailing luck for a round or two. But seeing as lingering performance specifically says it continues after your performance ends, I certainly wouldn't rule it that way. Which is probably what you're saying about how it doesn't mesh!
I think your interpretation makes sense, and its what I understand from a rules lawery perspective. I want to allow it though, because I like seeing uncommon spells around. I actually don't think it would break anything. If anything, it makes a more interesting decision for the bard with lingering performance because you now have to sacrifice not only your active performance but up to two free rounds that you would have otherwise gotten.
Verdict: you can use Saving Finale with Lingering Performance unless someone else has an objection.

GM Kubular |

Huzzah! The archeologist passes the luck on to an ally!
Why are you making an appearance? You're not the GM yet...
Uh...
You should leave. Isn't there some other schmuck that needs torturing?
You're right. I'll be back in two levels, though!
Well, from what I can understand, since the archaeologist doesn't target any allies with her performance she can only affect herself with the spell.
Man I always forget that there are OOTS avatars on this forum. Feels like an age ago I used that forum for gaming.

Hannelia Venator |

Thanks. That's a neat way of making it work and balancing it somewhat for this particular set-up - still useful to have the reroll option but self only makes it less powerful than affecting anyone (within range).

Constantine Fioritura |

Okay, I switched a few things around on the Loot Sheet that I was intending to sell but hadn't declared because I was being a silly procrastinator person. I sold the potion of enlarge person, the masterwork chain shirt, the scrolls of alarm and mount, the masterwork sap, and the masterwork thieves' tools, bringing the total per person take from mission 3 to 1263 gp instead of 1192. Then I sold my armored coat to get another 25 gp. And with:
150 starting gp
6 gp left after all my initial purchases
+ 190 gp from mission one
+ 176.6 gp from mission two
- 270 gp from the masterwork transformation on my longsword
+ 1263 gp from mission three
+ 25 gp from the armored coat
- 118.75 gp from the CLW wand
- 1282.5 gp for the +1 breastplate
I am...10 gold, 6 silver, and 5 copper in debt. Can I ask someone to spot me while I go a-paupering? Constantine is happy to open a line of credit with the local bank. He's an adventurer, right? The only way he's not good for it is if he dies.
But if that means I can't buy my armor, I will cry and get over it, and then make another plan. Like getting a suit of chainmail for 50 gp less instead.

Constantine Fioritura |

Careful, there. You don't want to end up in Phlegethon with the usurers.
This guy is definitely going to be there.

GM Kubular |

I don' t have a funny usury quip. But Interest = Good?
Also in other news I'm going to drop a post, but go ahead an buy gear if you haven't already!

Emma Blackford |
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Why is it always some kind of creature? Why can't it ever be a rabbit? Then again, knowing pathfinder, it'd probably be a bloodsucking rabbit...