Gnome

Majara Pricknettle's page

437 posts. Alias of dien (RPG Superstar 2015 Top 16).


Race

Gnome Alchemist 5 | HP 40/43 | AC 20 (18)/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based)

Classes/Levels

** Mutagen mods: +2 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

About Majara Pricknettle

Standing only waist-high to most humans, this wiry gnome has bright blue hair that is usually pulled back from her sharp-featured, purple-eyed face. Her pointed ears have multiple piercings. She is dressed in a snug-fitting, dark brown tunic that seems to have little pockets sewn into every inch of it. A bandolier of small bottles is slung across her chest. Various unusual odors-- some pleasant, some not-- constantly trail in her wake.

In person, Majara tends to talk in a swift staccato and smiles rarely unless she's regarding someone as a potential customer. She often mutters to herself, and can be utterly absorbed in her work (or a tangential interest to her work) to the point of not noticing her name called or someone standing right before her.

Majara
Female gnome alchemist 5
N Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +11 (+9 to sight-based checks)
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Defense
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AC 20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 size)
hp 43 (5d8+15)
Fort +7, Ref +8, Will +5; +2 vs. illusions, +4 bonus vs. poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee cold iron dagger +4 (1d3/19-20)
Ranged +1 light crossbow +8 (1d6+1/19-20) or
. . bomb +8 (3d6+4 fire)
Special Attacks bomb 9/day (3d6+4 fire, DC 16), hatred
Spell-Like Abilities (CL 5th; concentration +6)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Alchemist Extracts Prepared (CL 5th; concentration +9)
. . 2nd—barkskin, resist energy, see invisibility
. . 1st—ant haul[APG] (DC 15), cure light wounds, expeditious retreat (Emma's), shield (Roger's), shield
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Statistics
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Str 10, Dex 16, Con 14, Int 18, Wis 16, Cha 12
Base Atk +3; CMB +2; CMD 16
Feats Brew Potion, Extra Discovery[APG], Point-Blank Shot, Precise Shot, Throw Anything
Traits accelerated drinker, darklands delver, monster scholar, scholar of the great beyond
Skills Acrobatics +2 (-2 to jump), Appraise +8, Craft (alchemy) +14 (+19 to create alchemical items), Disable Device +10, Fly +7, Heal +7, Knowledge (arcana) +12, Knowledge (dungeoneering) +13, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +12, Knowledge (planes) +13, Knowledge (religion) +6, Perception +11 (+9 to sight-based checks), Profession (cook) +9, Sense Motive +1, Sleight of Hand +5, Spellcraft +10, Stealth +7, Survival +7, Use Magic Device +6; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Sylvan
SQ alchemy (alchemy crafting +5), discoveries (healing bomb, infusion, precise bombs [4 squares]), gnome magic, mutagen (+4/-2, +2 natural armor, 50 minutes), oblivious, poison use, swift alchemy
Combat Gear elixir of tumbling, hand of glory, mutagen[APG], potion of cure light wounds (4), potion of darkvision, potion of endure elements, potion of enlarge person (3), potion of reduce person, potion of spider climb, potion of touch of the sea, potion of touch of the sea, potion of touch of the sea, potion of touch of the sea, potion of touch of the sea, potion of touch of the sea, universal solvent, wand of cure light wounds, antiplague[APG], antitoxin (2), blue whinnis (2), bottled lightning[UE] (2), defoliant[UE], holy water, smoke pellet[APG], soothe syrup[APG], tanglefoot bag, thunderstone, vermin repellent[UE], weapon blanch (silver)[APG]; Other Gear chain shirt, light crossbow, cold iron dagger, caltrop bead, cracked pale ruby trillian ioun stone, hex nail, alchemist starting formula book, alchemy crafting kit[APG], bandolier[UE], bedroll, blanket[APG], book ("From the Rivers to the Mountain") [+2 on geo or survival in isger] (worth 50 gp, 1 lb), box of fishing tackle (2 lb), canteen[UE], chalk, charcoal, earplugs[APG], fishing pole, simple (1 lb), honey (per jar)[UE], impossible papyrus, magnet[APG], masterwork backpack[APG], masterwork thieves' tools, masterwork tool, obsession log[ARG], scavenger beetle colony[ACG], signal whistle, sunrod, teapot[UE], tick antennae, tick chitin, twine (50')[APG], waterproof bag[UE], wolf's severed paw, wrist sheath, spring loaded, pony (combat trained), alchemist's lab, saddlebags, 700 gp

Note: Majara uses Ant Haul each day as an initial buff, which currently lasts for ten hours. With Ant Haul in play, she does not need Blue to carry anything except the full-and-very-heavy alchemist's lab, which usually stays at home; it only comes with if the party is on the road going somewhere out of town
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Special Abilities
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Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+4 (9/day, DC 16) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Healing Bomb Use cure extract as bomb, healing target of bomb (as extract) and those in splash. (min. heal)
Infusion Create an extract can be used by anyone but takes up a slot until used.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Oblivious -2 to sight-based Perception checks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Full formulae in book: aldori alacrity, ant haul, aram zey's focus, barkskin, bombers eye, comprehend languages, crafter's fortune, cure light wounds, cure moderate wounds, darkvision, disguise self, enlarge person, expeditious retreat, false life, identify, investigative mind, lesser restoration, monkey fish, reduce person, resist energy, touch of the sea, shield, see invisibility, spider climb