Race |
Female Human Paladin | Alignment: LG | AC: 20 ; FF 20, T 10 | HP 28/28 | Fort+7 Reflex+3 Will+7 (+1 vs evil outsiders' spells/etc) | Init +0 | Per +0 | Active Buffs: -| Conditions: - |
About Emma Blackford
Emma Blackford originally lived in Piren's Bluff, and studied under the guidance of her mother and various other paladins and soldiers at the fort there to become a fellow paladin of Iomedae. Her life was one of rigidity and tradition, though it wasn't always evident to her when growing up. Still, as she grew older, she began to chafe a bit under the constant training and lessons of her mother, though she still cared a great deal for her mother and what she thought. Ultimately, aside from a brief fling with a pretty bard of Desna who was passing through Piren's Bluff, Emma never had much time for things like romance or having much of a life herself. Her interests and activities tended to be limited to what her lessons entailed.
Upon her mother's death, Emma experienced a crisis of faith and identity - who was she, really? What was her purpose in life? Without the set path before her, what did she even want from life? The prospect of such freedom was both frightening and enticing at the same time. She set out on the road, intent on finding out if she was capable of fulfilling the role she'd been training for - and if it was even something she wanted.
In Saringallow, she joined up with a group of adventurers. Together, they were able to uncover a dark plot that had taken root in the town, saving many of the townsfolk in the process. Through the conflicts, a bond was formed between the group.
Emma tends to be cheerful, if not a bit absentminded at times. She always tries to provide aid and comfort where she can. She still struggles with her confidence, but recent victories and bonding with her new group of adventurers has helped considerably.
Just don't ask Emma to deal with spiders.
She doesn't like spiders.
Emma Blackford
Human Paladin 3
LG Medium Humanoid (Human)
Init +0; Senses Perception +0
Aura Courage (10 ft.)
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Defense
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AC 20, Touch 10, Flat-Footed 20 (+8 armor, +2 shield)
HP 28 (3d10+6)
Fort +6, Ref +3, Will +6; +1 trait bonus vs. evil outsider's spells and effects
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +6 (1d6+3) or
. . dagger +6 (1d4+3/19-20) or
. . mwk cold iron dagger +7 (1d4+3/19-20) or
. . mwk cold iron longsword +8 (1d8+4/19-20)
Ranged javelin +3 (1d6+3) or
. . shortbow +3 (1d6/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect evil
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Statistics
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Str 16, Dex 10, Con 13, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 16
Feats Extra Lay on Hands, Persuasive, Weapon Focus (longsword)
Traits artisan, purity of faith
Skills Acrobatics -6 (-10 to jump), Craft (weapons) +8, Diplomacy +9, Handle Animal +8, Heal +5, Intimidate +4, Knowledge (religion) +6, Sense Motive +5, Survival +0 (+2 to avoid becoming lost)
Languages Common
SQ lay on hands 5/day (1d6), mercy (sickened)
Combat Gear potion of cure light wounds (2), wand of bless weapon (10 charges), acid, alchemist's fire, vermin repellent (9); Other Gear half-plate, heavy wooden shield, club, dagger, javelin (4), mwk cold iron dagger, mwk cold iron longsword, shortbow, cloak of resistance +1, "a history of isger" - +2 on hist/nobility in isger (worth 50 gp), artisan's outfit, backpack, bedroll, blanket, compass, flint and steel, sunrod (7), weaponsmithing tools, weaponsmithing tools, wooden holy symbol of Iomedae, 705 gp, 6 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.