Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+14[/dice]
[dice=Fuìn]1d20+14[/dice]
[dice=Kka]1d20+15[/dice]
[dice=Kvit]1d20+10[/dice]
[dice=Lough]1d20+11[/dice]


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N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Kvit's whiskers twitch about as he looks into the alcove. "You're close Glyozara. I think this is actually the remains of a teleportation circle. These grooves should have been full of silver but it looks like someone beat us to it. I wonder where it used to go to..."

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"...from the Nightmare Realm!" definitively "Summoning is merely Teleportation at longer range" Lough backs away from Kvit and takes physical sides with Giyozara to illustrate his point!

Lough has never actually heard of the "Nightmare Realm", but especially with the gnome's backing, has convinced himself that not only does it exist, that these runes lead back to there, and furthermore, that "she" is from there as well... that "voice" in his head...


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb

If Kka's eyes rolled any harder, they would pop out of her head. "Nightmare Realm indeed! Lough needs some serious help in the head department. It's only a matter of time before he tries to kill us in one of his deliriums."

"Okaaay. So let's table the Nightmare Realm for now and get on with searching the rest of this plaace. If Kvit wants to go for a swim in the pond with our frogodile friend, then all the best to him, but I'd rather staay dry for the time being."

Kka then slides down the wall to where Giyozara is standing and does her usual door routine to make sure everything is good to go. "Hey Lough! How's that shoulder holding up? We might be needing again here." She stands aside to let Lough go though first and follows quietly on his heels with shortsword in hand.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
Kka Magwi wrote:
...If Kvit wants to go for a swim in the pond with our frogodile friend, then all the best to him, but I'd rather staay dry for the time being."[/b]

"Oh nonono. I didn't say I was going to go in there. Do you know how long it'd take to clean and dry my fur? No thank you."


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Did Lough take any damage from bashing the door in? Do you need Sam's "tender" ministrations?

Sam follows, with her bow half-drawn. She makes sure that Lough won't be in the line of fire in case she needs to make a snap shot.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

"So many doors." This place is truly quite large isn't it?"


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

"Truly," Sam agrees, "Makes you wonder who built this place. "

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"Ssh!" Lough scolds, his eyes wild, darting, his single clawed finger over his spraying mouth, poised behind the secret door, and ready for anything - the worst thing! - the next thing...


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

"I've got your back, Lough, " Sam says soothingly, "Just make sure to duck if something unfriendly rushes us."

Being somewhat of a medical professional, Sam knows that soothing words can have an effect on somewhat wild-eyed individuals.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb

Kka waits at the door, taping her hooves impatiently. <clop, clop> "Come on Lough. This door isn't going to open on its own. Get your aact together and let's go in. Is everyone ready?"

"If Lough doesn't pull himself together soon and open this door, I'm going in without him. The longer we take to clear this place, the more chance something will find us first." <clop, clop>


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Kvit is partially okay with Kka and Lough's shenanigans with doors as it gives him more time to poke around in the rubble for anything valuable. However, he definitely doesn't want to still be here after dark but it's increasingly looking like they will be.

He nods at Sam as he makes another stroll about the room. Lowering his voice he say, "Good job Doc, he definitely has several screws loose and it's letting all the marbles out." Squeakers snickers from nearby pile of debris. "Hah! Good one boss"

"Yeah, hey, if you two are done playing with the doors let's try opening it."

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"Woops - wrong door" Lough gets into position.


Slides Loot sheet

Lough opens the door. Thankfully, this door doesn't fall apart, explode, or any of the variants you've experienced before.

The collapsed ceiling at the middle of this room has left a ragged hole in the wooden roof. Rotten tapestries, their designs completely obscured by mold, hang in tatters on the walls between arrow slits and ruined side tables. The remains of a fancy dining table lie mostly pulverized by the fallen ceiling.

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"Dank in here"

Lough enters and begins foraging for mushrooms "Maybe in these rotten tapestries?" he sticks his nose out to smell, and touches his finger to the moist texture and back to his tongue...

Lore: Swamp (Trained) +5
Nature (Trained) +3


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb

Kka follows Lough into the room and seeing no immediate threats, gets down to thoroughly searching the rubble for anything of interest.

Activity: Search - SECRET - Perception +7 with Trap Finder


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Giyozara looks around and frowns, then takes out her biogrophy of the Roseguard and flips through it.

"Kvit, does this make any sense to you? The book just says this was a lighthouse but look. Moat, drawbridge, massive dining hall, arrow slits?. This wasn't a lightouse, this was a keep-maybe even a full-blown castle that just happened to have a lighthouse in it. Am I wrong?"


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Kvit frowns, thinking. "While it doesn't make a lot of sense, historically the re-use of large abandoned stone buildings is very common. Why build a whole light house when you can just put a big light at the top of an old castle's turret?"

He starts to rummage through the room with Squeaker alongside him. He mutters to himself a bit as he goes. "Still just a bunch of nothing...Oh look, more moldy bits of something"

"Hey lough, there's some more mushrooms over here. Sam, do you think any of this stuff is medicinal?"

Activity: Search, along with Squeakers who is also searching.


Slides Loot sheet

Lough and Kka walk through the rubble, looking for mushrooms. Immediately, six spectral kobolds rise up from the rubble and start screaming and yowling. You can't make out exact words, as all six of them yell at one another, half in panic, half in confusion.

Will save Lough: 1d20 + 3 ⇒ (15) + 3 = 18
Will save Kka: 1d20 + 7 ⇒ (18) + 7 = 25
Success for both! You're only Frightened 1.

Initiative!
Cherry Berry: 1d20 + 7 ⇒ (14) + 7 = 21
Giyozara: 1d20 + 3 ⇒ (4) + 3 = 7
Kka: 1d20 + 7 ⇒ (12) + 7 = 19
Kvit: 1d20 + 4 ⇒ (18) + 4 = 22
Lough: 1d20 + 5 ⇒ (13) + 5 = 18
Sam: 1d20 + 6 ⇒ (15) + 6 = 21
Kobolds: 1d20 + 11 ⇒ (7) + 11 = 18

Kvit
Cherry Berry
Sam
Kka

Kobolds
Lough
Giyozara

Kvit, Cherry Berry, Sam, and Kka may act!

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"Zoiks!"

Lough's mind races so fast: Who are these ghosts? What do they want? Why are they here? What were they doing? Are they going to kill us!? A small network of veins pulse along his temple as his body redirects all the blood to his overactive brain, robbing the rest of him of timely reflexes to respond with his outer extremities.

Freezing in panic!

↺) Shield Block (Hardness 5, HP 20/20)


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

"Look out! Spirits! I- I- uh- I don't even know if my magic can affect them! Squeakers, do you know anything!?" He runs into the corner. "I hope this works!" And hurls a glob of acid at the mass of spirits.

"Lough! Snap out of it! They're just ghosts, just uh, swing at them"

◆ Stride into the room and press myself up into the corner
◆◆ Acid Splash the center one, marked it with a red star

Acid Splash: 1d20 + 7 ⇒ (18) + 7 = 25 potential acid damage: 1d6 + 0 ⇒ (2) + 0 = 2 Plus 1 splash acid damage within 5ft. Critical success target takes 1 persistent acid damage.


Slides Loot sheet

Kvit's aim is true and splashes one of the ghosts, but it doesn't seem to bother them at all. They're still yapping at each other, the din in the room unbearably loud. The room is a vortex of chaos, with kobolds flying throughout the chamber and chasing each other, flying through everyone without even noticing your presence.
There might be more going on than a simple fistfight...


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

"Oh, this might be something I can handle."

◆Stride to my current position.
◆◆Divine Lance: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d4 + 4 ⇒ (4) + 4 = 8 Good Damage


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb

Kka is startled by the appearance of the ghostly kobolds and shrinks back from them nervously as she braces for their attacks. But the attacks never come; the spirits don't seem to register the group's presence; not even after Kvit's serious provocation with his acid attack. Kka begins to think that perhaps they were not dealing with actual creatures, undead or otherwise, but by some spectral re-enactment of people who had died tragic deaths here and not been properly put to rest.

In one of my other games, we were almost TPKed by a horde of refugee dwarves escaping an erupting volcano. Turned out they were a haunt that required a Religion roll to disable; didn't stop them from nailing us with all sorts of serious mental damage though, so watch out.

"Uh, guys? If this is whaat I think it is, then I don't think attaacking it with weapons is going to do much for us."

Over many years of conversations with Wrin, Kka had picked up a fair bit of religious training from the tiefling elf, including some instruction on how to put simple wayward spirits to rest. "I hope this stuff Wrin taught me works, otherwise we're seriously screwed here."

"Hold up a moment! I'm going to try a simple banishment ritual to see if it does the job, otherwise we maay want to maake a run for it." Turning to the wailing kobolds, she fixes them with her red eyes, and raising her hands high, says, "By the power of Pharasma, I order you restless spirits to leave this plaace. The Mother of Souls awaits you in the Boneyard to give you your finaal judgement and put you to rest. Begone. BEGONE!"

Religion & Frightened 1: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22


Slides Loot sheet

Cherry Berry forms a lance of holy energy and chucks it at one of the kobolds. Like Kvit, her aim is true, but it simply passes through the kobolds and shatters against the opposite wall.

Kka recognises these as indeed not actual creatures, but as psychic imprints of the last moments of their lives. Used your Religion as a Recall Knowledge. Her prayer has the desired effect: the ghostly kobolds hear the words, breathe a sigh of relief (did the room got a bit colder all of a sudden?), and sink back into the rocks.

Combat over!

Now that you know what to look for, you indeed see several bones sticking out of the rubble.

Kka:
You know that haunts are rarely banished permanently by a quick prayer. You probably need to do something with their bones to put them to rest.
By the way, the Religion check was 21, so well done! :P

This was indeed a Haunt, which is why I was stingy with information. I wanted to see how you'd solve this. Well done!


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Sam steps to the door, bow half drawn in hand. She drops into her archer stance and fires two arrows at the spectral kobold in front of her.

Ranged Attack; Dagger/Dart/Longbow: 1d20 + 6 ⇒ (17) + 6 = 23
Ranged Attack; Dagger/Dart/Longbow: 1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10
Ranged Damage; Arrow: 1d8 ⇒ 4


◆ Step up to the doorway
◆ Monastic Archer stance
◆ Flurry


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Can I delete the last post then? since it never happened? Or can I have the 2 arrows back? :)

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

And just like that, it's over.

Wait: No it's not! Lough ducks under Sam's sailing arrows "Hey they're gone you can stop!" he says, hitting the deck. Standing a moment later, he heads over to examine the bones.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb
GM Kwinten wrote:
This was indeed a Haunt, which is why I was stingy with information. I wanted to see how you'd solve this. Well done!

The ineffectiveness of our strikes; them not seeming to register our presence; and especially your There might be more going on than a simple fistfight..., all suggested (to Kka :) that something was off. But if I hadn't just run into an almost identical haunt in another adventure, it would probably have taken her a few more rounds before she tried the Religion angle.

Kka is somewhat surprised that her begones did the trick. "Holy Pharasma! I can't believe that worked. That Wrin really knows her stuff." Doing her best to hide her surprise, she stands and brushes the dust off her clothes nonchalantly, as if this was something she did every day. "That should taake caare of them for a little while, but to properly put their souls to rest we'll need to find their remains." She points to the bones she sees sticking out of the rubble. "That's probaably some of them there. These types of spirits tend to stick close to where they died." Then, turning pensive, she adds, "I wonder whaat a bunch of kobolds were doing up here anyway? Up to no good I bet. Looks like they met a sticky end though."

Dodging some untimely arrows ("Whoa! Steady there Saam."), the rogue then gets down to the nasty business of extracting as many of the bones as she can from the rubble and then trying to figure out which of them might belong to kobolds. Good thing she'd spent a fair bit of time reading the anatomy books in the Dawnflower Library, or she wouldn't be able to tell her tibias from her ulnas.

Action: Recall Knowledge (Medicine +5) - SECRET


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

This was my first PF experience with a Haunt No idea how they were handled. I thought they were more like a trap that got sprung, going into combat order threw me off too.

Kvit watches the spirits settle back into the ground at Kka's words looking confused and a little embarrassed. "That's uh. That's it? Maybe dealing with this sorceress's ghost won't be a problem then."

He sets about looking through the room and sees Kka collecting the bones. "Is that necessary for something? Seems like they've already left."

Kvit and Squeakers exploration activity: search = +4


Slides Loot sheet

How Haunts work in this edition is that they have a trigger (disturbing the rubble), an appearance effect (frightening you), and an ongoing effect they'll do in initiative. So they're something of a combat and a trap at once. Most haunts are location-bound, so they won't follow you out of the room, but they'll re-appear when their trigger is met again.

After taking some time, Kka assembles most of six small skeletons back together. They've died too long ago to determine their cause of death, but the collapsed ceiling was certainly at a later date.

Kvit and Sqeakers search the room. They find 3 gp, 20 sp, a box with components for a caltrop snare, a Wolf Fang, and a vial of thick black liquid with "YUM" written on it.

Crafting DC 16:

Sam: Yeah, you can keep the arrows. But let's say you did shoot them for flavour. :)

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

Crafting (Trained): 1d20 + 5 ⇒ (8) + 5 = 13

Looking left, then right, then left, Lough grabs the Caltrop Snare from Kvit, and smiles.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Giyozara rummages through his Roseguard book and gets a quizzical expression on his face.

”None of this is in the tale of the Roseguard. And what would cause a bunch of Kobolds to form a haunt? Doesn’t something like. . . Super bad and unfair have to end a life to create a haunt? I dunno, I’m not an expert or anything, but it seems to me this, combined with the whole this-is-a-castle thing, is really making me think something else is up here.”


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Crafting (T): 1d20 + 7 ⇒ (12) + 7 = 19

Kvit takes a closer look at the vial. "Those mitflits think they're so funny. This is obviously not "Yum". Looks like venom of some kind, possibly black adder if I had to guess by the color and the viscosity."

thanks for the explanation of haunts, make sense. If we were pressed for time we could just avoid this room in the future basically once we took care of it the first time.

Kvit looks at Giyozara with a raised eyebrow. "maybe you're reading too much into this? If this place was inhabited by an evil sorceress then there are tons of ways those things could have died. Or maybe it was the so-called heroes from before. Slaughtering them and leaving them to rot "


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb

Kka looks down with no small satisfaction at the carefully assembled skeletons of several small humanoids. "Looks like there were six of them, which maatches the number of kobold specters that we saaw. From the look of the bones, I'd say they've been here a loong time." She puts her hands on her hips and falls silent. "Uh. Now what do we do?" Kka racks her bird brain to try and remember what Wrin said to do with the physical remains to permanently pacify the associated souls.

Action: Recall Knowledge (Religion +5) - SECRET

While her brain is being racked, Kka sees Lough snag the caltrops snare from Kvit. "Hey Lough, you might as well taake the Wolf Fang talisman as well while you're aat it. It'll work best for you." "Just don't 'accidently' trip one of us when you activate it."

She also gives the vial a glance, but doesn't recognize it. "Not sure I like the look of that vial though. Anyone know whaat it is? Thaat label looks sus."

I've updated the loot page with the new items. I'm splitting everything on its own line with an indication of who is holding it.

Ninja'd by Kvit

When Kvit recognizes the contents of the vial, Kka's eyes light up and she sidles up to the wizard. "Black adder venom you say? That's good stuff. Are you likely to use it?" She looks at the ratfolk expectantly.


Slides Loot sheet

Kka:
Since the spirits are tied to the bones, removing them from the traumatic area (this room) would calm them down. Alternatively, you could burn the bones so there's nothing left of them, freeing the spirits from their tether.

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

Imagining an ancient amphibian "What if it was the... evil frog in the pond!?" he shudders as he speaks!


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Kvit looks at the hopeful tengu and hands the vial over. "Most likely not. I'd rather not get close enough to something to use it. And you're right about this talisman. Lough! catch!" As he tosses it to the distracted fighter...


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb

Making happy cooing noises, Kka takes the vial from Kvit and tucks it into a pocket where she can get to it quickly.

The racking of her brain finally produces results. "Oh! I remember now," she exclaims, then realizing she said it out loud, continues in a normal voice, "Um... I mean. Burning the bones down to ash will free the kobold spirits from this room and aallow them to head to the Boneyard. Anyone have a quicky fire spell availaable?"

Sigh! A quick look through the spells of our magic users shows nary a Produce Flame cantrip.

"No? How inconvenient. Oh well, if you want a job done right..." She finds a dry corner of tapestry and piles the bones on it. She then pulls out her Flint and Steel (first time ever. Yay!) and after a few strikes, the tapestry catches fire. Pretty soon there is nothing but a pile of ash where the bones used to be. "There! That should do it." She looks up at the smoke exiting through the open ceiling and waves. "Bye bye now, you unhaappy dead kobolds."

She puts away the Flint and Steel and takes her shortsword in hand. "Where to next? How about we go though that door there?" She heads over to the door in the south wall and goes through her usual door checking routine.

We haven't been in the next room but its contents are visible on the map. Is that in error or did we look into the room somehow.


Slides Loot sheet
Kka Magwi wrote:
We haven't been in the next room but its contents are visible on the map. Is that in error or did we look into the room somehow.

No, as it's open from the side, I made it visible on the map, since you could technically look at it from the side. In retrospect, maybe that wasn't the best way to handle it.

As the smoke clears, you feel a pressure falling off your shoulders you hadn't even noticed before, as if the haunt in this room was weighing you down. The room feels more comfortable now, somehow.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

"That was a very kind thing to do Kka." Cherry says. "I guess I got over-eager. I will have to do better."

Cherry looks around the room. "Hmm, this might be a safe place to set-up camp if we need to in the future. And given the size of the structure, we might need to. Let's make sure to close the doors as we leave to reduce the chance of something else moving in."


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 42/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 2 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status: Climb 15', +1 to Climb

At Cherry's suggestion that they might use the kobold room to camp at the complex, Kka gives an involuntary shiver. The thought of staying overnight at the Gauntlight does not appeal to her, but if they're forced to do so, then this room was as defensible a location as they're likely to find. "Good idea Cherry, but I really hope it doesn't come to thaat."

Assuming the door has been sanitized...

Kka looks satisfied and steps aside from the door. "Looks clean to me. Ok Lough, same drill as before. You first and I follow."


Slides Loot sheet

This complex is only 30 minutes away from Otari. Unless you're in really bad shape (or really deep down), getting back to town should be easy. But yeah, maybe having an emergency sleeping place would be nice.

Lough opens the next door. Again, Lough has to apply some force to open the door that has swollen stuck in its frame, but the door opens without any problems.

A collapsed wooden staircase in the northeastern corner ofthis room winds up to a moss‑shrouded hole. The expanse of the Fogfen is visible through a total collapse in a stone wall to the west. A dead frog the size of a horse lies sprawled in this collapse, its back legs bitten off at the hips.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

Nature +7, what hunts a front that size? And more importantly, why didn't it finish eating it? Perception +7

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"No thank you. I do not want to sleep here. Under any circumstances" his tone is almost petulant, but below that, a thick layer of fear.

Lough nods to Kka and proceeds to open the door, shield at the ready. Seeing the creature, he startles "I've seen this beast before! He followed me!"

It is unclear whether or not even our paranoid hero believes himself, or is mixing his terrible memories together. In either case, he avoids the amphibian.


Slides Loot sheet

Secret:
Secret: 2d20 ⇒ (6, 12) = 18

Cherry Berry:
It's difficult to say from this distance. Perhaps up close you can examine the wounds to find any teeth or claw marks, which helps narrow things down. Perhaps it was full, and left the rest for later? Maybe it was interrupted by something else? Things might make more sense once you've examined this room thoroughly.
You do see slight movement below the skin, as if something's still inside the frog, trying to break free.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

"Draw your weapons." Cherry says to the party. "Something in that corpse is moving."


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Kvit doesn't want anything to do with whatever bit a giant frog in half and stays back behind the rest of the group. At Cherry's warning he takes a stance to start casting unsure of what might appear.

In a lowered voice "What do you think it is? More mitflits?"

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"I am immune to mitflit magic!" Lough proudly declares.

He readies his shield to defend himself against the swamp's denizens what crawled through that opening...


Slides Loot sheet

When you take a better look at the dead frog, you can see something straining against the skin of the creature. It looks like something (or multiple somethings) is trapped inside, pushing and contorting the frog in unnatural shapes as it wriggles about.

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

"Poor wretch is trapped!"

In a move of surprising compassion, Lough moves towards the fearsome beast, eager to liberate whatever is caught inside of it with his sharp claws, empathizing with it's plight.

He cuts the frog open at the belly!

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