GM Leesa #4–18: The Veteran's Vault (CORE)

Game Master Leesa Coombes


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The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

At the door, Ver’Yanion checks for traps and then quietly checks to see if the door is open if there are none.

perception: 1d20 + 6 ⇒ (2) + 6 = 8
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11


Veteran's Vault Map

Finding no traps and the door unlocked Ver'Yanion opens it to see the room contains racks, iron maidens, and other implements of torture. Near the center of the room, a massive table with manacles hanging from each corner bears testament to grisly interrogations, and nearby a pair of wooden tubs stand empty. Against the north wall stand several empty racks and hooks for holding weapons or tools; the items that once hung there are now scattered in disarray across the floor. They are also carvings and paintings of symbols throughout the room.

Scarab Sages

Male Half-Elf Cleric 2 | HP: 19/19 | AC: 15 (10 Tch) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +7 (vs Ench+2) | Init: +0 | Perc: +5, SM: +7, Diplo: +6 | Speed 30ft | Rebuke Death (6/6) | Gentle Rest (6/6) | Channel (1d6) 5/5 | Attuned to the Ancestors (1/1) | Active Conditions: none

"Life and Death. Either is acceptable but this is... wrong. Barbaric."

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion moves in, carefully.
Moved everyone up

If he recalls correctly, the treasure should be in one of the rooms off to the far side.

He starts sneaking around.
stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok moves to the inner side of the table, next to the wooden tubs. With a short grunt and a head movement, he direct Urk to take to the other side of the tubs.

Great axe in hand, he sniffs the air, looking around for anything our of place....

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo moves up, ”If this is a treasure room…” disgust rolling off the words. He takes his javelin and lightly pokes the table in the center of the room, looking under and around it.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Veteran's Vault Map

With a quick look around Lugrok & Ringo realize the scattered torture implements make navigating the room very dangerous and moving slowly is the safest bet.

Does anyone who moved into the room want to change anything?

GM only:

Ver: 1d100 ⇒ 68
Lugrok: 1d100 ⇒ 88
Urk: 1d100 ⇒ 35
Ringo: 1d100 ⇒ 49

If no one changes their action:

As you move into the room, Ringo and Urk let out yelps of pain as they step on one of the rusty, blood-covered items.
Ringo fort: 1d20 + 3 ⇒ (2) + 3 = 5
Urk fort: 1d20 + 5 ⇒ (9) + 5 = 14
As Ringo pokes the table you hear a sound from under it
Party Initiatives
GM: 1d20 + 6 ⇒ (5) + 6 = 11
Gronak: 1d20 + 1 ⇒ (18) + 1 = 19
Lugrok: 1d20 + 1 ⇒ (16) + 1 = 17
Nariso: 1d20 + 0 ⇒ (1) + 0 = 1
Ver’Yanion: 1d20 + 9 ⇒ (13) + 9 = 22
Ringo: 1d20 + 4 ⇒ (20) + 4 = 24
Urk: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

I moved, and moved Urk before getting the all clear. I will suffer the consequences.

"No, wait! Careful wher-.."

His words are cut off as sudden actions happen around him.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Based on my Perception roll, I didn’t see anything. But I would like to reroll the fort save
”Ouch!” Ringo yelps in pain. reroll fort: 1d20 + 2 + 3 ⇒ (8) + 2 + 3 = 13

He looks under the table while favoring the wounded foot…

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"What did you see, Ringo?"


Veteran's Vault Map

Suddenly a giant centipede appears behind Urk and tries to bite him.
centipede: 1d20 + 2 ⇒ (18) + 2 = 201d6 - 1 ⇒ (6) - 1 = 5
Urk Fort: 1d20 + 5 ⇒ (6) + 5 = 11

And a creature falls from the roof landing on the table. It opens like
a hideous octopus, its thin, hook-lined tentacles connected by a fleshy web.

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak
Lugrok

GM
Urk
Nariso

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Hears Urk snort in anger as the multi legged insect dropped down and bite his four legged friend. With a roar, he moved about the structure and swung his great axe at the centipede.

Great Axe: 1d20 + 3 ⇒ (10) + 3 = 131d12 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

”What creature, most foul, is this?” Ringo calls out in alarm. He raises his shield defensively again and attempts to move around the table for better vantage.
NW 1, W 3

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion sighs as no one comes over to help him. "Typical"

He starts by trying to figure out what the creature in front of him is.

kn:arcana: 1d20 + 7 ⇒ (8) + 7 = 15

He then, regardless, casts a spell hoping to put it to sleep. His fingers twiddle, and he says a few arcane words. Then, a vivid cone of clashing colors springs forth from his hand!

color spray, DC14 will save

if fails wrote:

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak quickly moves forward passing Lugrok and provoking an attack from the enemy.

"The bugs grow big down here, but it makes them easier to hit!"

Greatsword: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Confirm Crit: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Know: Dungeoneering: 1d20 + 5 ⇒ (2) + 5 = 7


Veteran's Vault Map

Forgot to roll for the damage Urk took on the surprise round
poison: 1d3 ⇒ 1 Dex damage

While Gronak turns the centipede into a fine pink mist, Ver Yanion recognizes the creature as a darkmantle (ask 1 question) and his spell goes off causing it to slump over on the table.

unconscious, blinded, and stunned: 2d4 ⇒ (2, 1) = 3
blinded, and stunned: 1d4 ⇒ 1
stunned 1 round

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak
Lugrok
GM
Urk -1 dex, fort save
Nariso

There seem to be some sort of subtle sounds coming from within the circled area.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

GM:
Ver'Yanion would want to know what its weakness and/or special defenses are, if any. But you can just give me info that would be interesting to a rogue/wizard.

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk snorts loudly, the bite of the centipede piercing his hide. While the poison seemed to take some effect on him, he turned to face his new found foe! Before he could bring his tusks to bear however, the big two legger swing at it with his single metal horn, slicing it apart.

Urk furrowed his brow for a moment before noticing the subtle sounds nearby, and goes to investigate a bit...

Fort save: 1d20 + 5 ⇒ (18) + 5 = 23

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Scent, in case that helps

Scarab Sages

Male Half-Elf Cleric 2 | HP: 19/19 | AC: 15 (10 Tch) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +7 (vs Ench+2) | Init: +0 | Perc: +5, SM: +7, Diplo: +6 | Speed 30ft | Rebuke Death (6/6) | Gentle Rest (6/6) | Channel (1d6) 5/5 | Attuned to the Ancestors (1/1) | Active Conditions: none

spellcraft on ver yanion: 1d20 + 5 ⇒ (14) + 5 = 19
Nariso steps forward to the octopus, stabbing it with the dagger... whispering a prayer.

dagger, helpless: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22
damage: 1d4 ⇒ 1


Veteran's Vault Map

Ver'Yanion recalls that dark mantles can cast darkness.

Nariso easily recognizes that color spray was cast.

Urk feels like he has fought off the poison and will get no sicker. Looking and sniffing at the air he seems to indicate there is something behind the second barrel

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak
Lugrok

GM
Urk -1 dex
Nariso

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

The elf moves to flank the stunned darkmantle. "Be warned, they can cast darkness!"

He then stabs it with his longsword.

mw longsword, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
With -2 AC due to stunned, and no dex, I hope that works!
slashing + sneak: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok looks at Gronak, nodding an approval and thanks, before looking over at the multi-limbed critter that is currently lying motionless on the table. Seeing all of the others ganging up on it, he left them to their work.

Seeing Urks sudden bouncing while looking toward the second barrel drew his attention. He grunted at Gronak, motioning toward the boar, then moved carefully toward Urks find.

(Movement, then hold action; Trigger: aggressive action from something behind the barrel will respond in an attack)

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Flicking the gore from his sword, Gronak moves quickly to support the half-ork and his boar. He squints in the low light, searching for any movement.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Gronak readies his blade from another strike.

Ready action to attack when an enemy is noticed within reach.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo drops his shield and javelin, quick-drawing his guisarme, while stepping over.

He swings at the creature on the table:
PA Guisarme: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 142d4 + 4 + 3 ⇒ (3, 4) + 4 + 3 = 14


Veteran's Vault Map

With Ringo's swing, the darkmantle seems to become more unconscious.

The sounds from behind the barrel stop...

Gronak Will Save: 1d20 + 1 ⇒ (3) + 1 = 4
Ver'Yanion Will Save: 1d20 + 2 ⇒ (6) + 2 = 8
Lugrok Will Save: 1d20 + 5 ⇒ (3) + 5 = 8

And Gronak, Ver'Yanion & Lugrok all start snoring. And Urk noticed the scent he had picked up weaken.

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak
Lugrok
GM
Urk -1 dex
Nariso

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk continues to sniff around as he suddenly hears a number of loud 'thumps' on the floor behind him. Turning, he sees his orc friend laying on the ground, snoring like a lumber mill. Again.

Now is not the time to sleep, dear friends! We must adorn this room with blood!

Urk then headbutts his orc companion quite hard, squealing like a banshee as he does so.

Scarab Sages

Male Half-Elf Cleric 2 | HP: 19/19 | AC: 15 (10 Tch) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +7 (vs Ench+2) | Init: +0 | Perc: +5, SM: +7, Diplo: +6 | Speed 30ft | Rebuke Death (6/6) | Gentle Rest (6/6) | Channel (1d6) 5/5 | Attuned to the Ancestors (1/1) | Active Conditions: none

Nariso looks around at the sudden drop of his companions... before stepping up to Ver'Yanion and attempting to wake him up by shaking him and poking/prodding him with his dagger. "Hopefully just a simple sleep spell. Though Pharasma will take them into her arms if she wills."


Veteran's Vault Map

At Urk's squeal & headbutt Lugrok starts awake, as does Ver'Yanion to Narios' shaking and prodding. They both glance around to find themselves on the ground amongst the scattered torture implements but fortunately, none seem to have pierced their skin or armor. Gronak snores softly nearby.

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak - sleeping
Lugrok

GM
Urk -1 dex
Nariso

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok looks about, his eyes wearing a questioning look as he stares at his four legged friend. The knot on his head will go away in time, as usual, but something made him fall down and, like his other big friend, made him fall asleep.

He is not happy.

He stands up, grunting to Urk to point out where he was searching last, and took a search for himself.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo looks around the room for the source of whatever made his company take a nap.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25(+2 human?)

if target spotted:
Ringo moves to a clear line of sight, quick drawing another javelin and throwing it at the target. thrown javelin: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (5) + 3 = 8 He then resumes his two hand grip on the guisarme.

otherwise:
Ringo moves diagonally adjacent to Gronak and attempts to wake him. Get up silly, now isn’t the time for a nap!

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion stands up and picks up his longsword.

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak opens his eyes and stands, confused as to how he keeps ending up unconscious without even getting into a proper brawl.

He glares, scanning the area for what may be assaulting him.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19


Veteran's Vault Map

Repost of the post that disappeared
Ringo hears something coming from the corner of the room but can't pinpoint exactly where from, so he steps over and gives Gronak a swift kick in the ribs to wake him up.

Now awake, Gronak also notices sounds coming from that corner.

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak - sleeping
Lugrok
GM
Urk -1 dex
Nariso

The sounds from the corner stop,
Lugrok Will: 1d20 + 5 ⇒ (20) + 5 = 25
Urk Will: 1d20 + 1 ⇒ (1) + 1 = 2

Lugrok lets out a small yawn and Urk flops on his side and starts snoring like thunder.

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk snores, wonderful dreams of pork chops and saucy ribs.

Not his of course, someone elses.

Scarab Sages

Male Half-Elf Cleric 2 | HP: 19/19 | AC: 15 (10 Tch) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +7 (vs Ench+2) | Init: +0 | Perc: +5, SM: +7, Diplo: +6 | Speed 30ft | Rebuke Death (6/6) | Gentle Rest (6/6) | Channel (1d6) 5/5 | Attuned to the Ancestors (1/1) | Active Conditions: none

Nariso looks around as his allies start waking up.

delays


Veteran's Vault Map

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak
Lugrok

GM
Urk -1 dex & sleeping
Nariso - delay

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok decides enough is a enough, and tosses out a randomly placed Flare to see if it catches anything.

DC13 Fort, if it even works.

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

While always willing to be violent, Gronak is rarely angry. Now Gronak is getting angry. He jumps back to his feet, moving quickly and decisively toward the sound in the corner, sword at hand.

”You hide so well, you could have left this place. Instead, you choose to face us. We’ll, face us!”

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion just sighs at the martials getting so worked up.

And then it dawns on me, elves are immune to magical sleep... sigh

He listens very carefully, trying to pinpoint the source of any sounds other than the party.

perception: 1d20 + 6 ⇒ (12) + 6 = 18

if he hears something withing 15':

He casts color spray at the unseen opponent. DC14 Will

if he doesn't notice anything, he readies to strike an enemy with reach:

MW longsword: 1d20 + 3 ⇒ (7) + 3 = 10 slashing: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

”Hmm, maybe this will help? A little splash might help reveal our opponent!” Ringo draws an acid flask from his belt pouch while moving closer to the corner. I can’t seem to move my token, 4 spaces down/south please
He then throws it at the space adjacent south/below Gronak.

thrown acid flask at target square: 1d20 + 3 ⇒ (11) + 3 = 141 = 1

”Sorry about the burn, Gronak!”


Veteran's Vault Map

Lugrok casts a spell and there is a flash of light from an area near the corner, from within that flash you hear a small yelp. Ver'Yanion realizes he is too far away to hit that area with his spell but is sure the yelp came from the exact spot the light was in. A second yelp comes from the same square as the acid splashes into it.

Ringo and Gronak notice a tiny creature as a bolt of energy shoots from it and hits Lugrok.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
It then scurries over toward the door.
I think given that it is tiny it can get past Gronak to the south without triggering an AOO, but if I'm wrong, swing away

Combat Tracker-Bold may act
Ringo
Ver’Yanion
Gronak
Lugrok
GM
Urk -1 dex & sleeping
Nariso - was on delay

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

More snoring is heard, the various other creatures in the sewers wondering when a dragon moved in...

Sleeps

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok is spattered by the arcane swirls of magical energy, a little pop appearing along his skin as it strikes true. With a growl, he lets loose a kick to Urks rear before digging a dagger out from his belt.

Waking up Urk (Standard Action) and pulling a dagger to throw (Move action).

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo watches the critter scurry across the room and moves in tandem, swinging his guisarme once in position.

PA Guisarme: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 212d4 + 4 + 3 ⇒ (3, 3) + 4 + 3 = 13

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

"Let's end this now!" Gronak shouts as he charges the small beast.

Greatsword: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion quietly moves into a flank with Gronak, in case the big fighter hadn't dropped the fey. He then slashes at it with his longsword.

MW longsword, flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
slashing, precision: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6


Veteran's Vault Map

The tiny fey creature slips away going through a tiny hole in what you suspect may be the broken secret door you discovered earlier.

Withdrawl action, no AOO

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

If it looks like the fey will outpace chasing it down:
”Drat, it’s getting away.” Ringo says disappointedly.

He looks around at the room and it’s present occupants, ”What say we see what’s hiding in here?”

Take 20 Perception = 26


Veteran's Vault Map

Searching the room you find a hole under the table that you're all too big to fit in.

Following Sascha's directions, you find her stash under flagstones in an unlocked cell. It contains a masterwork breastplate, a set of masterwork butterfly swords, a pearl-studded silver brooch in the shape of a dove, two spelunking kits, two scrolls of mage armor, a scroll of grease, a ring of protection (+1 once it has been identified), a fine emerald, and a pouch of platinum pieces. You also find a tarnished, plain silver locket whose interior bears only the inscription “Ever Yours—EK.”.

You then head out of the sewers (after a quick visit with Togg) and again meet with Canayven and Sascha, the former Pathfinder anxiously inquires about her locket. When you give it back to her, she gives her heartfelt thanks to the Pathfinders and the society and pledges her friendship to both.

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