A Pathfinder Society Scenario designed for levels 1–5.
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
Written by Savannah Broadway.
Private CORE game by invite only.
For your next assignment, you find yourselves summoned to a ramshackle tenement outside of Korvosa. Looking around you notice Wrofyx is not present but there is a new face in your midst.
Light rain is falling as Venture-Captain Sir Canayven Heidmarch begins his briefing.
“For this mission, you will have to venture into the sewers beneath Korvosa. Sascha Antif-Arah, requires access to a particular vault. The society is going to help her.” he announces, gesturing to a haggard human woman who is past her prime but whose posture expresses confidence and experience.
Sascha eyes each Pathfinder in turn then nods to herself with some satisfaction and steps forward gracefully.
“Some years ago my friends and I had made quite a name for ourselves around Korvosa, and our adventures earned us a considerable amount of gold. We stashed most of it in one of the Vaults after evicting the cult that had already claimed it.”
Sascha pauses for a moment, smiles, and shakes her head as if recalling particularly amusing details of the raid.
“Anyway, I retired from the business after that, started up a shop, and lived peacefully until I got into trouble with the Hellknights. I can’t show my face in Korvosa because I don’t fancy spending my retirement in shackles, but I’m willing to cede my share of the loot in that Vault to you. It’s no dragon’s hoard, but it should be more than worth your time. The only thing I want from there is an old locket—nothing magical or worth fencing, but it means a lot to me. Once I have it, I’m getting out of this place and off to somewhere the Order of the Nail has no sway. The entrance shouldn’t be too hard to find, assuming you know what to look for,” she remarks as she fishes several folded papers from her haversack.
“There’s an old service entrance into the sewers about a quarter-mile north of my old shop in Midland; I wrote down directions that should lead you to the vault. There’s a big room inside, and I stashed my share under the flagstones in one of the small chambers nearby.”
She extracts a few more items from her bag and holds them out. “I hope you don’t need these, but you never know. I certainly won’t be using them in my retirement. Good luck to you, Pathfinders.”
She will let you know the items are:
three +1 aberration bane arrows, two antitoxins, a vial of antiplague, and an alkali flask.
A middle aged man with pointed ears and a dark robe quietly sits in the room, listening to the briefing, his Holy Symbol with a spiraling comet on full display. Sharp eyes take note of each person present, their various equipment and postures.
Lugrok and Urk share a piece of raw meat, chunks of it being gently tossed one way or the other, as they listen to the old human speak. With a light grunt, he speaks.
"So we gonna be crawlin' in muck and crap for some coin?" He looks over to Urk, who continues eating his lunch with all the enthusiasm he can muster. Lugrok nods at the boar, then looks back. "Urk says long as he don't have to smell the place, he's fine with this."
"Was there somethin' we should be lookin' out for down there? Never been in the sewers in a city before, not knowin' what to expect." He rips another piece of meat off with his teeth, chewing and listening.
|Urk the Boar|
Oh man, this is some good food! Why can't we be fed like this all the time?
Urk chews happily at his little piece of meat as some other two legger talks. He knows it means they are going someplace else. He just hopes it isn't like the last time; too many two leggers with stuffy clothing, the smell of the building was so clean. But the food was great!
Sascha looks at Lugrok and chuckles slightly, "I suppose that is one way to describe it. As for things to look out for, Korvosa’s sewers have lots of blackboil alligators, so I wouldn’t go for a swim unless you really have to. My group ran into some other strange creatures years ago, but our scholar usually identified them for us; I don’t remember what they were.”
dungeoneering: 1d20 + 7 ⇒ (15) + 7 = 22
”We willl need to be careful down there. Probably plenty of rats and other vermin, as well as oozes. And expect lots of garbage and other filth. Are we sure we need to do this?”
Ver’Yanion takes the aberration bane arrows, unless someone else wants them.
"Sewers? Really?" Ringo says with a hint of disgust. "Filthy rats, carry diseases, or so I hear. My training didn't include anything about oozes, mainly forest/outdoorsy stuff. What do we need to make sure to have to deal with them?"
The big ork looks over at Ringo, still chewing on the meat which slightly hangs off his tusk.
"I can try to talk to the rats. Maybe they wont attack if we just leave them alone. The oozes though, well.." the ork shrugs, "...we may just have to deal with them the hard way. Speaking of.. what is the hard way?"
What roll would you like for knowledge of oozes?
Lugrok has zero idea of how to deal with slimes. Something about sneezing, maybe?
Ver'Yanion does not look surprised by the dismissal. "So, let us be going. To the shop in Midlands."
The ork hefts his axe, grunting slightly in Urks general direction.
"So, elf friend, how best to kill these slimes and such? You seem to have a plan..."
|Urk the Boar|
Hears the grunt of his friend, he snaps his head up and shakes his little boar bum happily. Standing up, he keeps his food in his mouth, still chewing as he falls next to the druid.
I'm going on an adventure!
Nariso stands as the briefing ends. "May Pharasma guide our path. Let us fetch supplies and complete this task swiftly."
Scratches his chin, then nods with a light shrug.
"Alright. Stay away from them."
The ork walks with the group, light smile on his lips as he whistles a tuneless song.
I would like to pick up a good sized pouch of salt, and 2 alkali flasks.
Lugrok looks downward on the ladder, his brow furrowing. He then looks over at Urk.
"Looks like we are gonna have to lower you down on a rope."
Pulling the rope from his bag, he began to wrap it about Urk.
Know-Dun: 1d20 + 5 ⇒ (4) + 5 = 9
Know-Eng: 1d20 + 5 ⇒ (1) + 5 = 6
The large Kellid man, quiet during their initial exchange, lights a torch and drops it down the hole. He steps forward to assist Lugrok.
”Should I go in first, or do you need help lowering Urk?”
Lugrok nods to the big man, then to the hole.
"I know Urk can handle himself, but he would be bait at the end of a line if he was alone down there. If you would least go down while I lower him, you can cut him free if you have any trouble immediately. Sound good?"
Alkali flask is not core, it was from APG.
Var'Yanion takes one sniff of the sewer, looks up as if to ask, Do we have to?', and then heads down. Once at the bottom, he will pull out a sunrod and light it.
Ringo purchases a wayfinder and a wooden greatclub
"These doors should be trapped?" Ringo questions as he looks over the directions. He follows Ver'Yanion, carefully.
The adventure provided one, assumed they are available in that case. If not, no biggie, just wont purchase them.
Works his way down after lowering the boar, his darkvision taking in the sights from each direction about them. He hefts his greataxe, waiting to follow his erstwhile companions into danger.
Gronak climbs down, lighting a new torch of the one he tossed in has been extinguished. He pulls his sword, scanning the sewers as his allies descend.
Sascha gave you an alkali flask
Looking around from the bottom of the ladder there are tunnels that stretch to the north, east and south like roads in an underground city. Curtains of fungus and mould hang from the ceilings roughly ten feet above the tunnels’ walkways, which run along either side of the sewage channels. Occasional dim patches of light can be seen filtering down from the streets above. The sewers are oddly free of garbage, waste, and the other by-products of Korvosan life although the sickening smell of decay hangs in the air.
After looking around you notice movement from a tunnel to the north. As it approaches you see it is an odd-looking creature with a large central body that is mostly mouth, three stumpy legs and three tentacles—two with barbs, and one with numerous eyes. As soon as it sees you it roars and whips its toothed tentacles across the walls and ceiling before addressing you in common.
"Give something good to Togg. I am Togg. Give Togg good food with good taste."
Ringo stares in disbelief at what has approached the party.
"Uh, like, what are you and exactly do you think is good?"
What the heck is this?
dungeoneering: 1d20 + 7 ⇒ (5) + 7 = 12
"Togg, I have a snack here for you, but it isn't very good. We can get you more. Give us a little time, I'll bet we can find a whole bunch of mystical mystery meat for you!"
He pulls out a couple of rations, and tries to toss them to a reasonably dry location.
Blinks at the creature in front of them. He puts a hand down to hold Urk back from charging in rashly, looking to see if he can figure out what this is.
Unsure at all, he puts his hand into one of his pouches, pulling out a piece of well chewed but aged meat, and tosses it to the mouthy creature.
"Togg? What Togg like?"
Lugrok looks at the direction Togg is pointing, then shakes his head.
"Ale? Beer? Wine? Anyone?" Lugrok looks to the rest of the group, both hands now on the haft of his greataxe...
|Urk the Boar|
While he doesnt understand the words being said, it is obvious to Urk that something is not right. The big mouth thing, while seeming to have three legs, is not any friendlier than most two-legs. When its.. arm? Leg? Second eye?... points in his direction, and he sees his ork friend tense up and shake his head, Urk definitely knew something was night right at all.
I dont know what that thing is, but I bet I could eat it.
Urk was hungry. He forgot to eat at the meeting. At least, he thinks he forgot. Urk isnt having a good day being lowered into a sewer then having some massive mouthy three legger pointing at him.
His hackles raised on his back, light grunts echoing in the sewer, and he stood his ground.
Bring it, weird chicken!
Ringo can be seen counting his fingers in thought.
The number of times Urk could have been used as a distraction...
"Interesting...I could go back to the surface and return with a tasty beverage. Give me a few minutes?"
"We can leave some of us here, to chat with you, which Ringo and I go fetch food." replies Ver'Yanion.
diplomacy: 1d20 + 0 ⇒ (5) + 0 = 5
diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12
Ringo pulls a few coins from his pocket, jingling them loud enough for Togg to hear.
"These coins will be traded for your treat."
|Urk the Boar|
Intimidate: 1d20 - 3 ⇒ (6) - 3 = 3
Urk growls, but it might be his stomach grumbling.
"I can see this is going well. Togg - Pharasma shines upon you as we are here looking for shiny treasure. With shiny treasure comes a feast to be had. A feast I say - one more tasty that this pig would be and far less deadly to earn. Doesn't that sound nice?"
Pharasma... send me a sign if you wish this creature's time to be over.
diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
”Yes, feast is tasty food. We bring lots for Togg. What does Togg like best?”
Lugrok and Urk both keep their caution up, waiting to see what happens. While they arent exactly lowering their guard, they are not moving closer to the beast named Togg.
"Alright, let's head up and find something, and hopefully be back quick."
Ringo begins to head back to the surface.
The big ork peers at Togg, then unhefts his greataxe, setting it at a resting position. A quick bark to Urk sets the boar into a similar stance.
"We will wait here with Togg. Does Togg like stories?"
|Urk the Boar|
Hears his friend give the order to stand down, and although Urk is ready to rip a weird chicken a new hole (as if the one where its mouth is wasnt big enough), he does so.
With a shake of his body, he rests into a comfortable position on the ground. A quick sniff of the area tells him this place is.. well, ripe.
I bet weird chicken there didnt know we would surprise it in its toilet, of all places! I guess now it realizes it is better to talk than let us eat it! HA! Take that, weird chicken talking thing!
Ver'Yanion goes up the ladder, with whomever is coming with. He will make his way to the market, and see what he can get his hands in the way of food for as little cash as he can make happen.
While the creature said ' good food, new food', he is not too concerned about the quality of the food that he is searching for. He looks for the cheapest of meats and other things, figuring as long as the look palatable to a creature such as that, it would be good enough.
He spends 1gp buying as much as possible.
Gronak tosses Ver’Yanion a few coins to contribute to the purchase, but stays to watch the beast.
”What sort of creature is a ‘Togg’? I have not seen one of your kind before. How long have you lived in this sewer?”
Togg looks at Gronak, "Togg is...Togg? Other above things call Togg otyugh, is Togg otyugh?
Fast forward.....Ringo & Ver’Yanion spend 2 gold and bring back some assorted food: trail rations, yogurt, cheese, haggis, coffee, street meat and cheap wine.
"This good food, tasty food. Togg like. You bring good food, come Togg show shiny.
With that Togg moves slightly into an opening in the sewer wall that she was standing beside. When (if) you follow her you find a natural cave that used to be sealed off but the bricks have long since been removed. It appears this is where Togg stores things she considers interesting. Unfortunately what otyughs consider interesting is not the same as what you do. There are shiny things but they are just broken bits of glass and old buttons.