Chief Kroghut

Lugrok's page

178 posts. Organized Play character for dcjester.


Full Name

Lugrok Naturefury

Race

| HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60'

Classes/Levels

| Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Gender

Male N Half-orc Druid 2

Size

M

Age

19

Special Abilities

Woodland Stride

Alignment

N

Deity

The Green

Languages

Common, Orc, Druidic

Occupation

Boneworker

Strength 14
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 16
Charisma 12

About Lugrok

Lugrok
Male half-orc druid 2
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 19 (2d8+6)
Fort +5, Ref +1, Will +6
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee club +3 (1d6+2) or
. . mwk greataxe +4 (1d12+3/×3)
Ranged sling +2 (1d4+2)
Druid Spells Prepared (CL 2nd; concentration +5)
. . 1st—cure light wounds, magic fang, produce flame
. . 0 (at will)—create water, detect magic, flare (DC 13), light
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Statistics
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Str 14, Dex 13, Con 14, Int 10, Wis 16, Cha 12
Base Atk +1; CMB +3; CMD 14
Feats Improved Unarmed Strike
Traits beastspeaker, dirty fighter
Skills Climb +6, Craft (boneworking) +4, Handle Animal +5, Heal +7, Intimidate +3, Knowledge (nature) +6, Perception +7, Spellcraft +4, Survival +9; Racial Modifiers +2 Intimidate
Languages Common, Druidic, Orc
SQ nature bond (boar named Urk), nature sense, orc blood, wild empathy +3, woodland stride
Combat Gear potion of cure light wounds (2), acid, alchemist's fire; Other Gear mwk leather armor, club, dagger, mwk greataxe, sling, sling bullets (10), backpack, belt pouch, boneworking tools, holly and mistletoe, silk rope (50 ft.), spell component pouch, whetstone, 854 gp, 13 sp, 8 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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