Full Name |
Ringo George |
Race |
|HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |
Classes/Levels |
|Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond: |
Gender |
Male CN Human Ranger 1 |
Size |
M |
Age |
16 |
Special Abilities |
Fav En: (Human +2), Track +1, Wild Empathy +1 |
Alignment |
CN |
Deity |
Gorum |
Languages |
Common, Orc |
Occupation |
Soldier |
Strength |
16 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
14 |
Charisma |
10 |
About Ringo George
Ringo George
Male human ranger 1
CN Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron gauntlet +4 (1d3+3) or
. . greatsword +4 (2d6+4/19-20) or
. . guisarme +4 (2d4+4/×3) or
. . silver gauntlet +4 (1d3+3)
Ranged cold iron javelin +3 (1d6+3) or
. . javelin +3 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 16, Dex 14, Con 12, Int 13, Wis 14, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Quick Draw
Traits reactionary, suspicious
Skills Acrobatics -5 (-9 to jump), Heal +6, Knowledge (local) +2, Knowledge (nature) +5, Perception +6, Profession (soldier) +6, Sense Motive +7, Stealth -1, Survival +6
Languages Common, Orc
SQ track +1, wild empathy +1
Combat Gear wand of cure light wounds, acid (2); Other Gear chainmail, heavy wooden shield, cold iron gauntlet, cold iron javelin, greatsword, guisarme, javelin (2), silver gauntlet, backpack, bedroll, flint and steel, silk rope (50 ft.), soap, sunrod, trail rations, waterskin, whetstone, 355 gp, 3 sp, 7 cp
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Special Abilities
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Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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