GM Leesa #4–18: The Veteran's Vault (CORE)

Game Master Leesa Coombes


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Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk looks up at Lugrok, snorting once in reply. A quick bout of snuffling and walking in circles seems to be his chosen idea of "searching", right before he starts rolling in the dirt.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Scent involved, if it helps.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver’Yanion looks around. ”This was where we were supposed to go, right?”
perception: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
"Alright, back down the other path..." Ringo says sadly, shrugging his shoulders, after taking a quick look at the end of the hall. He turns and moves back to the main junction where the group was ambushed."


Veteran's Vault Map

At the end of the tunnel, Lugrok & Urk find a stone wall used to swing outward as a secret door. However, the mechanism for opening it has been intentionally broken and is thoroughly rusted.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

"Hey. Door here."

Lugrok pointed out the area that had seemed out of place to him as Urk sniffed about the doorway, rubbing against it with is tusk.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

”Here, maybe I can get it open. ”

Disable : 1d20 + 11 ⇒ (2) + 11 = 13


Veteran's Vault Map

Ver'Yanion quickly realizes the mechanism has been broken beyond repair and the door is permanently disabled.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

"Think we can force the door open or break it down?"


Veteran's Vault Map

Looking at the no longer secret door, you suspect with enough time and the appropriate tools you probably could break it down. However, it would not be quiet and it would not be quick.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Any other ideas?"

Ver'Yanion checks around for other possible secret doors or ways in.

perception take 20: 20 + 6 = 26

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo looks around the area, looks over the directions, looks around again, Is the floor in this area we are in appear to be paved or not?


Veteran's Vault Map

Floor is dirt/rough stone, definitely a not a man-made passage.
There is a small hole in the formerly secret door that looks like tiny creatures may have been using to get into the room behind. Other than that there is nothing else of interest in this dead-end area.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Ok, I think we need to force the door open. Sounds like the job for a crowbar and a strong back or two."

Though he is pretty sure it won't work, he casts open/close on the door.

Scarab Sages

Male Half-Elf Cleric 2 | HP: 19/19 | AC: 15 (10 Tch) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +7 (vs Ench+2) | Init: +0 | Perc: +5, SM: +7, Diplo: +6 | Speed 30ft | Rebuke Death (6/6) | Gentle Rest (6/6) | Channel (1d6) 5/5 | Attuned to the Ancestors (1/1) | Active Conditions: none

"forcing the door seems necessary. no reason to delay." Nariso waits patiently for the stronger characters to do their work.


Veteran's Vault Map

Open/close does nothing as the door is completely inoperable. This area definitely does not appear to be part of the sewer system, more like something created by erosion that has not been used by anything other than sewer inhabitants for an extremely long time.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

"I don't believe we are where we need to be, from what our instructions indicate... It must be further down the main tunnel."

Ringo says as he moves back to the intersection.


Veteran's Vault Map

No longer sure which direction is north being down in the sewer tunnels,
Ringo heads back to the t-junction to get his bearings. Standing with his back towards the eroded cavern he realizes to the right is a dead-end however to the left the tunnel does carry on past the range of his vision as it is quite dimly-lit down here.

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk watches with his normal aplomb of disinterest as the two leggers do his work for him. After a few moments of wasted time, he watches as they stumble back tot he intersection.

Striding purposefully back to the main line, he takes the path in front of Lugrok, snorting all the while.

Worry not friends! I shall lead our way! What ho! LIGHT!

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

The big ork shrugs slightly and moves back to the main sewer line. He talks a look down both ways to see if anything threatens them immediately, or at least direct them in their way.

"Left seems to be the way. Other one ends.


Veteran's Vault Map

Looking down the sewer tunnel Lugrok sees another junction, but nothing that seems to be of a threatening nature.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Well, let's check it out."

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk plods forward without any urging, his mind set to save his friends, or do some damnage.

Either way, he feels, its going to be a great time!

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

The ork looks back at his friends, pointing forward to the new intersection he sees.

"4 way up ahead. Looks clear."

He grunted at Urk to hold still, just in case something was waiting for them...

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion follows along, silently whining to himself about being in the sewers.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Rings advances along with Lugrok and Urk, javelin and shield ready in case something starts to shoot at them again.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak speaks up, after several minutes of seeming bored or distracted.

"Don't we have some directions? There should be a big room somewhere near here."

He looks around, watching for new ambushes or other indications of where to go.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Intelligence: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

The ork shrugs a moment.

"Someone had them written down. Just making sure we dont have surprises coming this way."

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver'Yanion looks around...

perception: 1d20 + 6 ⇒ (11) + 6 = 17


Veteran's Vault Map

After pulling out the directions and looking around for trouble, you see none, the group proceeds on and comes to a small set of stairs with double doors at the top. As per the directions you expect these doors to be trapped. Other than your footsteps and Urk's sniffing/grunting all is quiet, you suspect that the ooze and the fey were the only creatures inhabiting this area currently.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

As we already know that the doors should be trapped, Ver’Yanion carefully checks for traps.

Take 20 for 27, with trap sense

He will then attempt to disarm what he finds

Disable device: 1d20 + 11 ⇒ (20) + 11 = 31


Veteran's Vault Map

The first few steps of this small set of stairs are slick from algae and moss. They rise to a stone and steel door worked with designs of riders on horseback. Etched into the center of the door is a horse head emblem with a fleck of ruby-red glass for an eye. The edges of the door bear depictions of Shoanti on horseback fighting horned, winged monsters. Though Sascha has not been back to the vault to check on the state of her cache in many years, the trap protecting the chamber was well made and well set, making it as deadly and well hidden as the day it was installed.

Despite Sascha's skills, Ver'Yanion makes quick work of the trap.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

The elf rogue takes a moment to test if the door is unlocked.
If it is, he backs off.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok watches his elf compatriot fiddle with the door for a few moments. When the audible click-chunk is heard, he prepares himself, hefting the great axe in case something decides to make its way toward them. With a quick grunt, he orders Urk to be ready.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

”Nicely done, it’s like you’ve been doing that for ages!” Ringo heartily complimenting Ver’Yanion.
He also readies himself in case trouble comes through the door.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

'Did Ringo just call me old?' thinks Ver'Yanion.


Veteran's Vault Map

Nothing attacks when the door is swung open. Stepping forward Lugrok & Ringo see an area of cut stone block construction with arched ceilings that reach a height of ten feet. Sturdy wooden doors line the walls, but years of neglect & mildew have eaten away at the facades. There appears to be another room or hall off to the left.

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

The ork turns to look at Ver'Yanion, arching an eyebrow, then nudging his head toward the hallway.

"Anything said about this, you recall?"

Grand Lodge

M | HP: 19/19 | AC: 18 (12 Tch, 17 Fl) | CMB: +1 (+3 for bull rush), CMD: 13 (14 vs bull rush, 17 vs trip) | F: +5, R: +4, W: +2 | Init: +1 | Perc: +6, lowlight vision, scent | Speed 40 ft | Power Attack -1/+2 | Spells: None | Active conditions: None.

Urk starts sniffing about, the new tile floor gathering his interest for as long as stone ever would for a boar. Hearing his friend talk, he follows the stare of Lugrok at the pointy ear two-legger, mouth slightly agape with tongue lolled out, as if waiting on the elf to do.. something?

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"The stash is hidden under a flagstone. Somewhere in a side room."

The briefing post

Ver'Yanion makes sure the three aberration bane arrows are easily accessible, and moves in to search, quietly.

stealth: 1d20 + 7 ⇒ (13) + 7 = 20
perception: 1d20 + 9 ⇒ (19) + 9 = 28

GM, please move in as far as necessary. He's looking for the main room, at this point. Of course, he'll stop if he finds a trap!

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo looks around the room for anything suspicious, anything moving aside from his comrades.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
He begins to move in to offer Ver’Yanion some cover.


Veteran's Vault Map

Ver'Yanion & Ringo see small cramped cells, some containing old blankets through the small windows in the wooden doors.

If anyone tries the cell doors:
4 are locked

Moving forward you find there is indeed a hallway off to the left and it is lined with more wooden doors just like those in this room. A few steps and another set of double doors are at the end of the hall.

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

Ver’Yanion tries the doors, and finds them locked.

”Ok, just for safety sake, I am going to open these doors, so we can see what’s in them. ”

He will take his time on the locks, as it appears there is currently no threat.

Take 20 for a 31 on each door. If this fails on the first, he will not continue

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok nods at Ver, hefting his axe in ready should something more dangerous than a trap attack the elven man. A snort brings Urk to the other side, as space allows, also on the watch for actual enemies.


Veteran's Vault Map

The elf unlocks 3 of the doors with ease, the 4th gives him a bit of trouble but it does finally open. Based on what you find it seems these rooms have served as burial niches, sleeping quarters, prison cells, or storage depending on the need at the time. Nothing special is in any of those with locked doors, the group suspects that Sascha locked a few as red herrings for would-be thieves.

Scarab Sages

Male Half-Elf Cleric 2 | HP: 19/19 | AC: 15 (10 Tch) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +7 (vs Ench+2) | Init: +0 | Perc: +5, SM: +7, Diplo: +6 | Speed 30ft | Rebuke Death (6/6) | Gentle Rest (6/6) | Channel (1d6) 5/5 | Attuned to the Ancestors (1/1) | Active Conditions: none

Nariso whispers a quick prayer over the burial niches. "Not much resistance to our intrusion. We should move on."

Grand Lodge

| Male N Human (Kellid) Fighter 1/Wizard 1 | HP: 22/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4(+5 vs. cold weather), R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft | None | Spells: Endure Elements | Active conditions: None.

Gronak allows the rogue to complete his work without interruption, keeping his weapon at the ready and eyes open for any movement. He sets himself up near the opening to the side room, lighting a torch if needed.

"Seems almost too easy..."

The Exchange

Male CN Elf Rogue/Transmuter 2 | HP: 15/15 | AC: 17 (17 tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +5 W: +2, +4 vs Enchantments | Init: +9 | Perc: +6 (lowlight), SM: +4 | Speed 30 | n/a |Reroll 1/1 Coin 1/1 | Active conditions: Mage Armor

"Agreed. Let's move forward carefully, though."

Ver'yanion moves forward, searching for traps. He'll move slowly towards the door, checking every 10' for traps

perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male N Half-orc Druid 2 | HP: 19/19 | AC: 13 (11 Tch, 12 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +6 | Init: +1 | Perc: +7, darkvision 60' | Speed 30 ft | nature bond (boar named Urk), nature sense, orc blood, wild empathy +3 | Spells: 0 4, 1st 3/3 | Active conditions: None.

Lugrok and Urk continue to move behind Ver, holding the line in case any sudden non trap like surprises show up and threaten the party.

Grand Lodge

Male CN Human Ranger 1 |HP: 12/12| AC:24 (16T, 18FF) | CMB: +4, CMD: 20 | F: +3(+5 v Cold Weather), R: +4, W: +2 | Init: +4 | Perc: +6(+2 vs Human), SM: +7(+2 vs Human) |Speed: (20)/30 | Reroll(+2) 1/1 | Active Cond:

Ringo keeps pace with the group, looking around in case he needs to spring into action.

perception: 1d20 + 6 ⇒ (20) + 6 = 26


Veteran's Vault Map

Ver'Yanion arrives uneventfully at the door. Nothing has attacked and he senses no traps in the area.

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