Urk the Boar |
Urk looks up at Lugrok, snorting once in reply. A quick bout of snuffling and walking in circles seems to be his chosen idea of "searching", right before he starts rolling in the dirt.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Scent involved, if it helps.
Ver'Yanion Talthenar |
Ver’Yanion looks around. ”This was where we were supposed to go, right?”
perception: 1d20 + 6 ⇒ (1) + 6 = 7
Ringo George |
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
"Alright, back down the other path..." Ringo says sadly, shrugging his shoulders, after taking a quick look at the end of the hall. He turns and moves back to the main junction where the group was ambushed."
GM Leesa |
At the end of the tunnel, Lugrok & Urk find a stone wall used to swing outward as a secret door. However, the mechanism for opening it has been intentionally broken and is thoroughly rusted.
Lugrok |
"Hey. Door here."
Lugrok pointed out the area that had seemed out of place to him as Urk sniffed about the doorway, rubbing against it with is tusk.
Ver'Yanion Talthenar |
”Here, maybe I can get it open. ”
Disable : 1d20 + 11 ⇒ (2) + 11 = 13
GM Leesa |
Ver'Yanion quickly realizes the mechanism has been broken beyond repair and the door is permanently disabled.
GM Leesa |
Looking at the no longer secret door, you suspect with enough time and the appropriate tools you probably could break it down. However, it would not be quiet and it would not be quick.
Ver'Yanion Talthenar |
"Any other ideas?"
Ver'Yanion checks around for other possible secret doors or ways in.
perception take 20: 20 + 6 = 26
Ringo George |
Ringo looks around the area, looks over the directions, looks around again, Is the floor in this area we are in appear to be paved or not?
GM Leesa |
Floor is dirt/rough stone, definitely a not a man-made passage.
There is a small hole in the formerly secret door that looks like tiny creatures may have been using to get into the room behind. Other than that there is nothing else of interest in this dead-end area.
Ver'Yanion Talthenar |
"Ok, I think we need to force the door open. Sounds like the job for a crowbar and a strong back or two."
Though he is pretty sure it won't work, he casts open/close on the door.
Nariso |
"forcing the door seems necessary. no reason to delay." Nariso waits patiently for the stronger characters to do their work.
GM Leesa |
Open/close does nothing as the door is completely inoperable. This area definitely does not appear to be part of the sewer system, more like something created by erosion that has not been used by anything other than sewer inhabitants for an extremely long time.
Ringo George |
"I don't believe we are where we need to be, from what our instructions indicate... It must be further down the main tunnel."
Ringo says as he moves back to the intersection.
GM Leesa |
No longer sure which direction is north being down in the sewer tunnels,
Ringo heads back to the t-junction to get his bearings. Standing with his back towards the eroded cavern he realizes to the right is a dead-end however to the left the tunnel does carry on past the range of his vision as it is quite dimly-lit down here.
Urk the Boar |
Urk watches with his normal aplomb of disinterest as the two leggers do his work for him. After a few moments of wasted time, he watches as they stumble back tot he intersection.
Striding purposefully back to the main line, he takes the path in front of Lugrok, snorting all the while.
Worry not friends! I shall lead our way! What ho! LIGHT!
Lugrok |
The big ork shrugs slightly and moves back to the main sewer line. He talks a look down both ways to see if anything threatens them immediately, or at least direct them in their way.
"Left seems to be the way. Other one ends.
GM Leesa |
Looking down the sewer tunnel Lugrok sees another junction, but nothing that seems to be of a threatening nature.
Urk the Boar |
Urk plods forward without any urging, his mind set to save his friends, or do some damnage.
Either way, he feels, its going to be a great time!
Lugrok |
The ork looks back at his friends, pointing forward to the new intersection he sees.
"4 way up ahead. Looks clear."
He grunted at Urk to hold still, just in case something was waiting for them...
Ver'Yanion Talthenar |
Ver'Yanion follows along, silently whining to himself about being in the sewers.
Ringo George |
Rings advances along with Lugrok and Urk, javelin and shield ready in case something starts to shoot at them again.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Gronak |
Gronak speaks up, after several minutes of seeming bored or distracted.
"Don't we have some directions? There should be a big room somewhere near here."
He looks around, watching for new ambushes or other indications of where to go.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Intelligence: 1d20 + 1 ⇒ (20) + 1 = 21
Lugrok |
The ork shrugs a moment.
"Someone had them written down. Just making sure we dont have surprises coming this way."
Ver'Yanion Talthenar |
Ver'Yanion looks around...
perception: 1d20 + 6 ⇒ (11) + 6 = 17
GM Leesa |
After pulling out the directions and looking around for trouble, you see none, the group proceeds on and comes to a small set of stairs with double doors at the top. As per the directions you expect these doors to be trapped. Other than your footsteps and Urk's sniffing/grunting all is quiet, you suspect that the ooze and the fey were the only creatures inhabiting this area currently.
Ver'Yanion Talthenar |
As we already know that the doors should be trapped, Ver’Yanion carefully checks for traps.
Take 20 for 27, with trap sense
He will then attempt to disarm what he finds
Disable device: 1d20 + 11 ⇒ (20) + 11 = 31
GM Leesa |
The first few steps of this small set of stairs are slick from algae and moss. They rise to a stone and steel door worked with designs of riders on horseback. Etched into the center of the door is a horse head emblem with a fleck of ruby-red glass for an eye. The edges of the door bear depictions of Shoanti on horseback fighting horned, winged monsters. Though Sascha has not been back to the vault to check on the state of her cache in many years, the trap protecting the chamber was well made and well set, making it as deadly and well hidden as the day it was installed.
Despite Sascha's skills, Ver'Yanion makes quick work of the trap.
Ver'Yanion Talthenar |
The elf rogue takes a moment to test if the door is unlocked.
If it is, he backs off.
Lugrok |
Lugrok watches his elf compatriot fiddle with the door for a few moments. When the audible click-chunk is heard, he prepares himself, hefting the great axe in case something decides to make its way toward them. With a quick grunt, he orders Urk to be ready.
Ringo George |
”Nicely done, it’s like you’ve been doing that for ages!” Ringo heartily complimenting Ver’Yanion.
He also readies himself in case trouble comes through the door.
GM Leesa |
Nothing attacks when the door is swung open. Stepping forward Lugrok & Ringo see an area of cut stone block construction with arched ceilings that reach a height of ten feet. Sturdy wooden doors line the walls, but years of neglect & mildew have eaten away at the facades. There appears to be another room or hall off to the left.
Lugrok |
The ork turns to look at Ver'Yanion, arching an eyebrow, then nudging his head toward the hallway.
"Anything said about this, you recall?"
Urk the Boar |
Urk starts sniffing about, the new tile floor gathering his interest for as long as stone ever would for a boar. Hearing his friend talk, he follows the stare of Lugrok at the pointy ear two-legger, mouth slightly agape with tongue lolled out, as if waiting on the elf to do.. something?
Ver'Yanion Talthenar |
"The stash is hidden under a flagstone. Somewhere in a side room."
Ver'Yanion makes sure the three aberration bane arrows are easily accessible, and moves in to search, quietly.
stealth: 1d20 + 7 ⇒ (13) + 7 = 20
perception: 1d20 + 9 ⇒ (19) + 9 = 28
GM, please move in as far as necessary. He's looking for the main room, at this point. Of course, he'll stop if he finds a trap!
Ringo George |
Ringo looks around the room for anything suspicious, anything moving aside from his comrades.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
He begins to move in to offer Ver’Yanion some cover.
GM Leesa |
Ver'Yanion & Ringo see small cramped cells, some containing old blankets through the small windows in the wooden doors.
Moving forward you find there is indeed a hallway off to the left and it is lined with more wooden doors just like those in this room. A few steps and another set of double doors are at the end of the hall.
Ver'Yanion Talthenar |
Ver’Yanion tries the doors, and finds them locked.
”Ok, just for safety sake, I am going to open these doors, so we can see what’s in them. ”
He will take his time on the locks, as it appears there is currently no threat.
Take 20 for a 31 on each door. If this fails on the first, he will not continue
Lugrok |
Lugrok nods at Ver, hefting his axe in ready should something more dangerous than a trap attack the elven man. A snort brings Urk to the other side, as space allows, also on the watch for actual enemies.
GM Leesa |
The elf unlocks 3 of the doors with ease, the 4th gives him a bit of trouble but it does finally open. Based on what you find it seems these rooms have served as burial niches, sleeping quarters, prison cells, or storage depending on the need at the time. Nothing special is in any of those with locked doors, the group suspects that Sascha locked a few as red herrings for would-be thieves.
Nariso |
Nariso whispers a quick prayer over the burial niches. "Not much resistance to our intrusion. We should move on."
Gronak |
Gronak allows the rogue to complete his work without interruption, keeping his weapon at the ready and eyes open for any movement. He sets himself up near the opening to the side room, lighting a torch if needed.
"Seems almost too easy..."
Ver'Yanion Talthenar |
"Agreed. Let's move forward carefully, though."
Ver'yanion moves forward, searching for traps. He'll move slowly towards the door, checking every 10' for traps
perception: 1d20 + 6 ⇒ (16) + 6 = 22
Lugrok |
Lugrok and Urk continue to move behind Ver, holding the line in case any sudden non trap like surprises show up and threaten the party.
Ringo George |
Ringo keeps pace with the group, looking around in case he needs to spring into action.
perception: 1d20 + 6 ⇒ (20) + 6 = 26
GM Leesa |
Ver'Yanion arrives uneventfully at the door. Nothing has attacked and he senses no traps in the area.