Abomination Vaults (Inactive)

Game Master Januaryfrost1971


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Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

That works. We can start meeting outside of Wrin's before we head off on the carts.


Everyone still wanting in on this campaign dot up in the new recruitment thread called Abomination Vaults new beginning. There won’t be a journey to Absalom so the story will change a bit. I will repost the prologue in the new gamethread.


If I don’t hear back from the other 2 players tomorrow I’ll do a replacement and start this thing over


Male N Tengu Bard(Maestro) 1 | HP 12/12 AC 17 | F +4 R +5 W +6 | Perc. +6 (lowlight)

Sorry - without having the gameplay, I had to remember to come find this page. It will be easier to keep up now that I could dot in.


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Akka we are starting over. Go look for the new Recruitment here to let the GM know you are still interested.


Male N Tengu Bard(Maestro) 1 | HP 12/12 AC 17 | F +4 R +5 W +6 | Perc. +6 (lowlight)

Seriously?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Yes.

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