(#1-11) "Flames of Rebellion" (Inactive)

Game Master rainzax

Synopsis:

Following the trail of one of the first Pathfinders, the PCs travel to the town of Sauerton where an old ally helps them find important clues. These clues lead the PCs into a dangerous wilderness to an old tower whose history goes back even farther than the Pathfinder Society itself. As the PCs navigate numerous threats with opposing interests, will they find the hidden keys to unlock the secrets of the Open Road Pact, or just another trail obscured by the passage of centuries?


CP @ 12 (Low)
Maps / Slides > LINK
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions


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Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Aurelien eats a massive breakfast with a glass of wine.

'Thanks for the breakfast, Ven. You're doing well for a man much older than me.'

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Bad Dream:
Ned survives by using the body of Aurelien, spreading blood and gore and appearing dead until morning light comes and he can sneak away. As befits this nightmare, the spirit of the betrayed dead follow him, whispering incessantly.

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu has a base move of 30. Otherwise I think everything is right for now.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

The party continues to makes their preparations to leave...

...

Party Exploration (Party Speed 20):

Aurelien w/ nothing @ Investigate (Lowlight Vision, Speed 35)
Duncan w/ nothing @ Search (Lowlight Vision, Speed 25)
Emoubu w/ nothing @ Avoid Notice (Darkvision, Speed 30)
Khaul w/ nothing @ Defend (Darkvision, Speed 20)
Nedri w/ nothing @ Search (Normal Vision, Speed 30)

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Aurelien has speed 35. He's an elf with Nimble Elf

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Ned wakes from the dream absolutely livid. How dare the elf die first! "En't fair," he grumbles irritably. "Been waitin' over a year t'die an' some stupid dream steals it away from me. En't fair." It takes him a few more moments of lucidity to parse the dream events from the real world.

He waves off Ven's wine a bit more waspishly than he intended, still in a sour mood from the dream. He digs into one pocket of his filthy gray robes and pulls out a fat, dirty rat by the tail, plopping the little brown lump of rodent in front of him. The rat stares up at him with pitch-black eyes, and Ned stares back. The staring goes on for a bizarrely long time--almost an hour, in fact. Finally, the rat bobs its head, as if nodding, and Ned plucks it up and shoves it back in his pocket.

"Awright," he drawls as he sucks down Sanka from a thermos "let's git'r on tha road, ayuh." He takes his stick, eyes it irritably for a moment, then starts heading vaguely eastward. Once someone with a proper sense of direction takes over, however, he happily lets them lead the way.

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul eyes up Ned... warily. When the rat comes out of his pocket, the first thought was Oh Torag, please tell me he isn't going to eat that in front of us.

Happily Torag did intervene and the rat survived another day. Or at least didn't get consumed in front of the dwarf.

Praise be to Torag

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

Such a feast! You're certainly a livelier host than the mayor. We'll definitely have to come back if we survive.


Tino (LG Tian-Shu Paladin)
Tino's Toughest:
Tino (human paladin), Takatorra (tengu swordmaster), Yabin the Just (nagaji sorcerer), Ji-Yook (kitsune ninja)

"Thankee - now Git!"

After breakfast, seeing the party dawdle, he goes over to kick 3d5 ⇒ (5, 5, 4) = 14 Nedri two times and Khaul once, physically (if meekly) removing you from his property!

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Heh, Ven can move to evict overstayers, but not for his own bottle!" smiles Khaul. "I think the man has some elf in him."

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

'I'm going to hope that was a joke, Khaul.

Seeing Ned looking self assured, Aurelien will fall in to a trekking line behind him.

Looking at the rest of the group 'I don't suppose any of you know any songs with a good beat to keep us moving well?'

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Me papa always be telling me that the best music is percussion." notes Khaul.

"The sound of a hammer ringing on the anvil. Or solid boots marching. " he offers a shrug. "To be honest, though he be a good soul, me pa was not much of a dwarf for song."


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

The party continues to makes their preparations to leave...

...

Party Exploration (Party Speed 20):

Aurelien w/ nothing @ Investigate (Lowlight Vision, Speed 35)
Duncan w/ nothing @ Search (Lowlight Vision, Speed 25)
Emoubu w/ nothing @ Avoid Notice (Darkvision, Speed 30)
Khaul w/ nothing @ Defend (Darkvision, Speed 20)
Nedri w/ nothing @ Search (Normal Vision, Speed 30)

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

Saw this one in a play.

There she was just a-walking down the street. Singing doo wah diddy diddy dum diddy do...


Tino (LG Tian-Shu Paladin)
Tino's Toughest:
Tino (human paladin), Takatorra (tengu swordmaster), Yabin the Just (nagaji sorcerer), Ji-Yook (kitsune ninja)

...passed out on his rocking chair on the porch, the sound of Ven Strickmund snoring can be heard quite a distance from his house...

HOOOOGHGHGHGHGHNNNNK.... PBHSHSHSHSHSHSHS..... HOOOOOOOGHGHGHGHGHNNNNK..... PBGHHSHSHSHSHSHSHS...... HOOOOOOOOOOOOOOGHGHGHGHGHNNNNK...... PHBGHHSHSHSHSHSHSHS.......

...flies zipping inside of his mouth with equal periodicity of it's loud inhaling...

...drool puddling into a small pool on the wood plank...

...

...the occasional kick of a foot spasm throwing his otherwise regular synchronicity a-wonk...

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Apparently Ned is the outdoorsiest of the group, so he begrudgingly takes the lead, grumbling under his breath about "whippersnappers" and "back in my day, err'buddy knew wilderness survival" and several muffled "harrumphs" for good measure.

Not sure if we actually need a Survival check here? The only Survival usage that seems to come close to map-reading is Sense Direction. Or do you want just a generic Survival? I'll roll it just in case.

Survival: 1d20 + 4 ⇒ (2) + 4 = 6

Welp. Y'all put the crazy old man at the front, this is what happens. XD


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

100 Miles (Part Two)

By the map, it should have taken three or four days to reach this point.

Following Nedri Thistle, it takes 1d2 + 1d3 + 3 ⇒ (1) + (2) + 3 = 6 six instead!

A slow, meandering trek though the plains for about 50 miles - including the crossing of a river - and by the dawn of the sixth day, the trail leads straight into a wood, where by around midday, the party comes across an open clearing. Though the ground is covered with thick moss and tall grass, here and there the ancient hilt of a sword or rusted crown of a decayed helm remains unconquered by the vegetation...

Nedri and Aurelien (Dream):

The past six days your nightmares have progressed.

Tonight, the battle was wreathed in fire and smoke. The smell of burnt things lingered in the air; wood, fabrics and flesh. It was already an hour old. I staggered from a wound to the thigh, not severe enough to stop me. Through the gloom, I saw a man, moving slowly - with a head wreathed in flames! He was not immediately aggressive, so I thought him a friend. Caked in grime like everyone else, he was. It was noisy, yet muffled and I asked for water. He drew a shortbow and shot me!. I didn't see the arrow until too late. As I lost consciousness, I saw him clearly. Ned. Why, Ned?...

This is the clearing where it happened!

...

Exploration:

Aurelien w/ nothing @ Investigate (Lowlight Vision)
Duncan w/ nothing @ Search (Lowlight Vision)
Emoubu w/ nothing @ Avoid Notice (Darkvision)
Khaul w/ nothing @ Defend (Darkvision)
Nedri w/ nothing @ Search (Normal Vision)

...

Everyone please roll Initiative!
Also, place your Token(s) on the Marching Order slide.
If you have been traveling with drawn items, indicate them now.
Nedri and Aurelien, at your option, you may instead roll a Tradition skill for Initiative!

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Apologies for adding the images via my phone.

All of the potential initiative rolls are the same number, +4!

No drawn items.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul eyes up the river warily. "How many times did you say we needed to cross this Ned?" he asks suspiciously. Taking out the last of his dry socks, he scowls at the woods.

"Been battle and death a plenty here. Be on your guard."

per: 1d20 + 5 ⇒ (20) + 5 = 25

Shield on arm but hammer not out.

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

'This is the place of our nightmares. We may learn something here.

Aurelien looks around, imagining the dream overlayed on the scene.

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

Cane in hand, but the sword isn't drawn.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Perhaps next time we should bring someone a little more woodsy along.

...and what happened in your nightmares? Just in case it's relevant.

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

'It changes but the battle was wreathed in fire and smoke. I saw a man, moving slowly - with a head wreathed in flames! He was not immediately aggressive, so I thought him a friend. He drew a shortbow and shot me!. I didn't see the arrow until too late. It was a betrayal.'

Aurelien closes his eyes slightly as he recollects the details.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

GM Screen:

6d20 ⇒ (20, 1, 4, 12, 2, 15) = 54

...

Exploration:

Aurelien w/ nothing @ Investigate (Lowlight Vision) @ 10
Duncan w/ cane @ Search (Lowlight Vision) @ 17
Emoubu w/ nothing @ Avoid Notice (Darkvision) @ ??
Khaul w/ shield @ Defend (Darkvision) @ 25
Nedri w/ nothing @ Search (Normal Vision) @ ??

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Ned scratches his tangled mass of gray and black hair, staring from one riverbank to the other. "Coulda sworn we needed a left turn back there," he mutters.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Pfft. Figures.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

...a rustling in the bushes...

...a stirring of the ground beneath your feet...

...a faint rattle...

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

At the suspicious rustling, Khaul shakes loose his warhammer.

"This place be giving me the creeps."

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

'Echoes of death, lingering betrayal, what really happened here?' Aurelien says, whispering.

He strains as if trying to hear something far away in distance or time, eyes still half closed.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

...there is a momentary silence - eery silence - before once again the a mild but whistling wind fills the empty space...

...the faint smell of blood...

...and metal...

...

Exploration:

Aurelien w/ nothing @ Investigate (Lowlight Vision) @ 10
Duncan w/ cane @ Search (Lowlight Vision) @ 17
Emoubu w/ nothing @ Avoid Notice (Darkvision) @ ??
Khaul w/ shield & warhammer @ Defend (Darkvision) @ 25
Nedri w/ nothing @ Search (Normal Vision) @ ??

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Come on... Lets get this over and done with." mutters Khaul.

"Come on out sprits. We ain't here to hurt you, but we ain't gona be running away either. So stop ya putting the scares on us and be telling us what you be wanting. Or if ye be wanting naught, then depart and let us move through in peace. This be requested in the name of Torag, ya hear?"

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Aurelien will draw his dagger as tensions rise.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Exploration:

Aurelien w/ dagger @ Investigate (Lowlight Vision) @ 10
Duncan w/ cane @ Search (Lowlight Vision) @ 17
Emoubu w/ nothing @ Avoid Notice (Darkvision) @ ??
Khaul w/ shield & warhammer @ Defend (Darkvision) @ 25
Nedri w/ nothing @ Search (Normal Vision) @ ??

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Nedri has 30 feet of movement by the way; he has the Fleet general feat.

Ned scowls at the bushes and sighs. "Almost feels familiar," he grumbles as he readies his magic. A thin tendril of dark thought creeps at the very back of his conscious mind, like movement caught in the peripheral of one's vision. He knows what it is; he's felt it a few times before, and the results are rarely pleasant for anyone involved. Still, when the fight is on, any tool at his disposal, as his pappy would have said.

He lets the strand dangle loose at the back of his brain, ready to yank it forth and fire it like a bullet from a sling at the mind of his enemies.

He's not readying an action, necessarily, just getting in the right mindset to be hexing people.

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

Sure looks like you're getting a touch paranoid. Doesn't look like there's anyone around.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Still waiting on Nedri and Emoubu!

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Nedri looks around perception: 1d20 + 4 ⇒ (9) + 4 = 13
Emoubu tries to avoid other people looking at himstealth: 1d2 + 9 ⇒ (2) + 9 = 11

I'm likely not going to generally remember to bot others, too many other things going on. Happy to do the rolls if you give a gentle reminder and I have time though.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Scorched Cemetery (Round One)

The silence breaks... and across the clearing, several skeletal beings crawl out of the ground, still wearing vestiges and rags of what might have once been clothes, reaching one hand out to pull themselves from the parted earth, and brandishing shortbows in their other hands.

They "see" Khaul and immediately start chattering their teeth... but the cunning dwarf's reactions are quick! - and he gets the jump on them... just as their skulls burst into spontaneous flame!

...

Aurelien:

You believe these creature to be undead.

Religion to Recall Knowledge - and you gain a +1 circumstance bonus on round one to do so.

Furthermore, you believe the clothing could possibly be identified - one of them seems "fresher" than the rest.

Society to Recall Knowledge - and you gain a +1 circumstance bonus on round one to do so.

...

GM Screen:

Khaul
Blue
Duncan
Yellow, Pink
Nedri, Emoubu, Aurelien
Orange, White, Green

...

Encounter Tracker (Round One):

The light is Dim as the Tall Trees block the Midday Sun!
Foliage square are Difficult Terrain and give Cover!

Khaul w/ shield & warhammer @ Defend (Darkvision)

???

Duncan w/ cane @ Search (Lowlight Vision)
Nedri w/ nothing @ Search (Normal Vision)
Emoubu w/ nothing @ Avoid Notice (Darkvision)
Aurelien w/ dagger @ Investigate (Lowlight Vision)

???

Blue Flame Bones w/ shortbow
Yellow Flame Bones w/ shortbow
Pink Flame Bones w/ shortbow
Orange Flame Bones w/ shortbow
White Flame Bones w/ shortbow
Green Flame Bones w/ shortbow

...

Map is Updated!

Khaul is Up!

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul strides forward, putting himself clearly between the undead and the rest of his group. He tries to identify any weaknesses that the creatures might have.

"Right, lets have it then!" he growls at them as he raises his shield.

◆ Stride
◆ identify creature religion: 1d20 + 5 ⇒ (4) + 5 = 9
◆ Raise shield.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Scorched Cemetery (Round One, Continuing)

And have it Khaul does!

A first skeleton rushes forward, unhinges it's flaming skull from it's boney neck, and hurls it at the dwarf, it's teeth gnashing as it tumbles through the air!

◆) Stride
◆◆) Screaming Skull

Blue Screaming Skull Jaw Strike vs Khaul (AC 20 / shield): 1d20 + 6 ⇒ (6) + 6 = 122d4 ⇒ (2, 2) = 4
Blue Screaming Skull Demoralize vs Khaul (Will 17): 1d20 + 2 ⇒ (5) + 2 = 7

The skull veers slightly short, landing before Khaul's feet, chattering it's teeth up at him menacingly, which fails to daunt his spirit.

...

Khaul:

Please post your Reaction (link and/or text), and in what circumstances you will use it this turn.

...

GM Screen:

Khaul
Blue
Duncan
Yellow, Pink
Nedri, Emoubu, Aurelien
Orange, White, Green

...

Encounter Tracker (Round One):

The light is Dim as the Tall Trees block the Midday Sun!
Foliage square are Difficult Terrain and give Cover!

Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer (Darkvision) @ Raised Shield, Reaction Ready
Blue Flame Bones (AC ??) w/ shortbow, Blinded
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision) @ Reaction Ready

???

Nedri (AC 15, HP 15/15) w/ nothing @ Search (Normal Vision)
Emoubu w/ nothing (AC 20 or 22, HP 42/42) @ Avoid Notice (Darkvision)
Aurelien (AC 17, HP 14/14) w/ dagger @ Investigate (Lowlight Vision)

???

Yellow Flame Bones w/ shortbow
Pink Flame Bones w/ shortbow
Orange Flame Bones w/ shortbow
White Flame Bones w/ shortbow
Green Flame Bones w/ shortbow

...

Duncan is Up!

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

reaction:
Standard use of reaction is to use either glimpse or shield block the first time anyone is injured, whether me or an ally. If me, then shield block, if an ally then glimpse of redemption.

Shield block reduces my damage by 5.
Glimpse gives options of either ally not being damaged, or ally reduces damage by three and enemy is enfeebled(2)

If things get dire for someone (me or other) I might change this, but that is my normal go-to.

The champion offers an insulting kick to the skull. "More of you? I've seen ye before and ye be no more scary now than the first time."

Horizon Hunters

| Speed: 25 ft| Exploration: Search |Conditions: None | Hero Points: 1/3 | | HP 0/30| AC 19 | F: +5, R: +9, W: +6 | Perception: +6 | Stealth: +7 CG Human (Half-elf) Swashbuckler (Fencer) 2

Duncan limps up beside Khaul.

On fire? Maybe we can put them out.

Ray of Frost: 1d20 + 7 ⇒ (3) + 7 = 10
cold: 1d4 + 3 ⇒ (3) + 3 = 6

(◆) Stride

(◆◆) Cast


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Scorched Cemetery (Round One, Concluding)

Duncan's frosty ray veers wide, as two more skeletons enter the fray, repeating the actions of the first: two more boney smoldering chomping heads go flying for Khaul!

◆) Stride
◆◆) Screaming Skull

Yellow Screaming Skull Jaw Strike vs Khaul (AC 20 / shield): 1d20 + 6 ⇒ (7) + 6 = 132d4 ⇒ (1, 3) = 4
Yellow Screaming Skull Demoralize vs Khaul and Duncan (Will 17 and 16): 1d20 + 2 ⇒ (4) + 2 = 6

◆) Stride
◆◆) Screaming Skull

Pink Screaming Skull Jaw Strike vs Khaul (AC 20 / shield): 1d20 + 6 ⇒ (15) + 6 = 212d4 ⇒ (2, 3) = 5
Pink Screaming Skull Demoralize vs Khaul and Duncan (Will 17 and 16): 1d20 + 2 ⇒ (11) + 2 = 13

↺) Khaul Shield Block (hardness 5)

Two skulls flying, one nearly strikes the dwarf, but is battered away by his shield at the last minute! Three disembodied skulls now chitter their teeth just below the champion's feet...

...

Duncan:

Which of the six targets had you taken aim at?
Don't forget to indicate that in your posts moving forward.

Khaul:

What is the range of your Glimpse of Redemption?

...

Encounter Tracker (Round One):

The light is Dim as the Tall Trees block the Midday Sun!
Foliage square are Difficult Terrain and give Cover!

Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer (Darkvision) @ Raised Shield, Reaction Spent
Blue Flame Bones (AC ??) w/ shortbow @ Blinded
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision) @ Reaction Ready
Yellow Flame Bones w/ shortbow @ Blinded
Pink Flame Bones w/ shortbow @ Blinded

Nedri (AC 15, HP 15/15) w/ nothing (Normal Vision) @ Reaction Ready
Emoubu (AC 20 or 22, HP 42/42) w/ nothing (Darkvision) @ Reaction Ready
Aurelien (AC 17, HP 14/14) w/ dagger (Lowlight Vision) @ Reaction Ready

Orange Flame Bones w/ shortbow
White Flame Bones w/ shortbow
Green Flame Bones w/ shortbow

...

Nedri, Emoubu, and Aurelian are Up!

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Aurelien looks at the creatures intently.

Recall Knowledge twice, Religion and Society, both at +5 (as they are secret, I haven't rolled them). He then casts Shield.

He then intones a spell.

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

GM:
Both my ally and enemy must be within 15' of me to use glimpse of redemption.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

GM Screen:

2d20 ⇒ (11, 6) = 17

...

Aurelian:

The "fresher" skeleton looks to be from a different era - go ahead a roll a 1d6 to randomly determine which it is:

1) Blue
2) Green
3) Orange
4) Pink
5) White
6) Yellow

Wearing clothing and armor closer to modern styles, though still nearly a century out of date, as well as carrying an archaic wayfinder and a leather satchel all but destroyed by time...

...Furthermore, you recall One of the following facts (choose and open One spoiler below):

Physical Resistance

Spoiler:

piercing 5, slashing 5

Energy Resistance

Spoiler:

cold 5, electricity 5

How did Aurelian come to know this?

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

Skeleton: 1d6 ⇒ 4

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

'The farthest in the first group is newer! Has a wayfinder! Possibly a Pathfinder! Don't be decided by their looks, they are undead, we can't use ice or lightning!'

Aurelien remembers the pictures and texts from the Grand Lodge in Absalom. He remembers the ancestors howling about becoming undead being an abomination.

'We will become like them if we fall! This place is wrong...' he says, voice hissing through the dim light

Grand Archive

| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'

*deceived not decided. Autocorrect fail

Vigilant Seal

Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None

Undead. Of course it had to be undead. One of the few creatures immune to his new friends' dread-inducing powers. He's significantly less useful against anything without a proper mind, but he needs to contribute somehow.

Ned grumbles as he moves up, hefting a rock with his mind and hurtling it at the nearest burning skeleton, pointing his staff as an aiming device.

Stride 30ft.
♦♦ Telekinetic Projectile vs Blue: 1d20 + 7 ⇒ (14) + 7 = 21 B Dmg: 1d5 + 4 ⇒ (4) + 4 = 8

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu moves forward and draws his weapon with a flourish.

"Emoubu cannot scare undeadies, but can maybe dance around them once Emoubu has a chance."

♦Stride (30feet)
♦Stride (10~15 feet)
♦Draw weapon


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Nedri strides up and telekinetically knocks the skeleton clean out - it explodes as the fire bursts forth causing bones to fly in every direction!

Emoubu strides forward and draws...

...one of his weapons (which?)

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