Khaul Irontoe |
Khaul moves back into the middle of the room. He is about to charge at the blue kobold when he hears Nedri say it had surrendered. Hrumphing, he turns, readying himself for a jump over the pit, should it be required.
♦ Stride
♦ raise shield
♦ scowl at the last kobold.
Khaul Irontoe |
Khaul moves back into the middle of the room. He is about to charge at the blue kobold when he hears Nedri say it had surrendered. Hrumphing, he turns, readying himself for a jump over the pit, should it be required.
♦ Stride
♦ Stride
♦ raise shield
GM rainzax |
Horn of Tresspass! (Concluding!?)
Kobold Fortitude w/ Frightened (-1) vs Grim Tendrils (DC 17): 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
The courage in Purple's Heart ebbs and flows at the words of Aurelien and the flowing energy of Nedri - it looks to make a tactical retreat, but not before shooting one last strike at...
◆) Reload
◆) Strike vs Blue (!!) Kobold
◆) Stride (Upstairs)
Purple Sling w/ Frightened (-1) w/ Range (-2) vs Blue (AC 16): 1d20 + 5 - 1 - 2 ⇒ (3) + 5 - 1 - 2 = 51d4 ⇒ 3
...his own comrade (!!) before swiftly fleeing up the stairs... the rock veers wide and completely misses it's mark...
Blue simply cowers before the mighty party - and especially before the mighty Emoubu!
While you hang in the pit, you spot a valuable set of handwraps that seem to have been used as makeshift rope to tie the trap's springing mechanism taut!
Arcana, Crafting, Occultism, Nature, or Religion (one check per trained skill) DC 16 to Identify Magic!
You spot a potion or elixir upon the belt of the creature cowering before you!
Arcana, Crafting, Occultism, Nature, or Religion (one check per trained skill) DC 14 to Identify Magic!
...
The lighting is Dim Light!
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision) w/ Panache, Reaction Ready
Blue Kobold (AC 16, 8/8 HP) w/ dropped sling
Emoubu (AC 20 or 22, HP 42/42) w/ striking rapier (Darkvision), Reaction Ready
Khaul (AC 18 or 20, HP 10/23) w/ shield & warhammer (Darkvision), Reaction Ready
Aurelien (AC 17, HP 14/14) w/ pistol crossbow (Lowlight Vision), Reaction Ready
Nedri (AC 15, HP 10/15) w/ staff w/ Light spell (Normal Vision), Reaction Ready
...
The Party is Up!
Khaul Irontoe |
athletics: 1d20 + 6 ⇒ (17) + 6 = 23
Khaul strides forward, jumping the pit!
He pauses at the corner, shield raised, peering around looking for what horror may await him there.
◆) Raise shield
♦♦ ) leap (athletics)
GM rainzax |
Do you have the link or text for Leap?
Khaul Irontoe |
Though re-reading that, it may be that his movement has to stop at the end of the leap. He was only aiming to clear the pit. Some the semantics of 2ed work a little differently than I played 1st.
GM rainzax |
I am counting 4 actions?
Khaul Irontoe |
Aurelien Castroviel'lo |
'Now would be a good time to tell us everything about this tower. How many more are there of you? Is there anyone else? Where are the traps?'
Aurelien speaks with directed aggression at blue.
GM rainzax |
The kobold looks towards Aurelien and...
...please roll to Coerce!
Nedri Thistle |
Ned, being an old man, has little faith in his ability to jump across the pit leading upstairs. There appears to be a second stairwell, but he's fairly certain the kobolds trapped that as well.
"No harm in lookin'," he mutters to himself, and hobbles over to the other side of the room, stopping short of where the pit would be on that side if they were mirrored, and takes a look around, keeping his magical ward up in case of surprises.
Using the Seek action in a cone, directed southward on the map. Basically he's looking to see if there's a similar pit trap on the other staircase.
♦ Cast shield.
♦ Stride 10ft.
♦ Perception (Seek): 1d20 + 4 ⇒ (1) + 4 = 5
Nedri gouges out his own eyes "by accident."
Emoubu |
"Emoubu says you should tell us all. Emoubu can protect you from tall elf." Emoubu does the Kobold equivalent of a shrug. "You tell us the right stuff and maybe Emoubu introduce you to Emoubu's Hookclaw Digger's tribe."
Emoubu raises a finger. "BUT, Emoubu wants to know what is in potion vial."
Duncan Veritan |
Nature: 1d20 + 4 ⇒ (8) + 4 = 12
Nature, hero point: 1d20 + 4 ⇒ (19) + 4 = 23
Duncan notices the odd cloth in the trap, but can't quite tell what it is. After a shift and a swing as he prepares to climb up his view shifts enough to recognize the magical wrap. Taking a chance he tosses his sword over the lip of the pit and starts to extricate the fabric.
GM rainzax |
Horn of Tresspass! (Concluding)
Transitioning from Encounter Mode to Exploration Mode
The escaping kobold is just a little too fast for Khaul Irontoe - he decides to let it run away rather than follow it without the help of his party.
(GM not splitting party)
Duncan swings around in the pit while Aurelian threatens the captured kobold into speaking: It remains defiant in it's compliance "We got here first. Devil in the roof let's us stay. Nasty surprises await you upstairs!" it seems to be imagining your demise through unknown mechanisms, strangely confident even in defeat.
Other PCs (besides Aurelian) may attempt to Coerce it further
Both stairwells head upwards, perhaps twisting one around the other before finally converging upon the floor above this level.
It may answer your question if you succeed at a roll to Coerce it!
You are totally 100% positive there is NO trap directly in front of you!
...
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision)
Captured Blue Kobold (AC 16, 8/8 HP) w/ dropped sling
Emoubu (AC 20 or 22, HP 42/42) w/ striking rapier (Darkvision)
Khaul (AC 18 or 20, HP 10/23) w/ shield & warhammer (Darkvision)
Aurelien (AC 17, HP 14/14) w/ pistol crossbow (Lowlight Vision)
Nedri (AC 15, HP 10/15) w/ staff w/ Light spell (Normal Vision)
...
The Party is Up!
Khaul Irontoe |
"I'll just be keeping me guard up over here." mutters Khaul.
"Though if that bottle be a healing brew, I'd be glad to be downing it. " admits the champion as he keeps his eyes on the stairs and the footprints of the fled kobold.
"I suspect there be traps aplenty up here, and perhaps our new friend might be best placed to head upstairs first. Introduce us to that there devil and avoid the traps in the process."
Khaul Irontoe |
D'oh. No. I totally forgot about LoH. For some reason I thought it was a level 2 feat. Many thanks.
Khaul almost strikes himself in the head with his own hammer.
"Torag be good at fixing the living as well as the inanimate" he mutters to himself, tipping his helmet to the helpful elf.
Muttering he call out loudly. "Lord of th' Forge, Refoge ME!"
As he does so a subliminal glow flows from his gauntleted hands, spreading under his armour, seeking out the champions flaws and fixing them.
+6hp, and down my focus point.
Duncan Veritan |
Cloth free Duncan heaves himself out of the pit.
As fun as that wasn't at least I found something worthwhile.
He holds up the steps of fabric.
Who wants to punch better?
Nedri Thistle |
"I en't the punchin' type," Ned says with a dismissive wave of his hand. "This stairwell be clear, near as I can tell. Let's join Khaul upstairs. I'm curious to see if'n there's a literal devil up thar waitin' on us."
He heads up the eastern stairwell to join Khaul from the other side.
I'm cool waiting 10 minutes so you can get your Focus Point back. You might need it soon!
Emoubu |
Intimidation: 1d20 + 10 ⇒ (12) + 10 = 22
I don't know if Dragon Presence will have an impact here but, In addition, when you attempt to Demoralize a foe of your level or lower, you gain a +1 circumstance bonus to the Intimidation check.
GM rainzax |
Do you have the link or text for Dragon Presence?
Emoubu |
Here you go.
Duncan Veritan |
When no one volunteers for the hand wraps Duncan wraps them around his hands, focusing on the runes and binding them to his core. Sliding his sword back into his cane Duncan looks up.
So, what did he say about a devil?
Nedri Thistle |
Ned shrugs as he walks. " 'parently, there's a devil up'n 'ere waitin' fer us. Le's go say howdy."
After a ten minute rest for Khaul of course!
Khaul Irontoe |
Khaul retreats a little down the steps, keeping a wary eye out from traps.
"Well, if we are going to have a breather, ask yer new lizard friend how many others are up there, and if they'd like consider not attacking us if we didn't attack them. We're on a recovery mission, not an elimination one."
GM rainzax |
"Emoubu says you should tell us all. Emoubu can protect you from tall elf." Emoubu does the Kobold equivalent of a shrug. "You tell us the right stuff and maybe Emoubu introduce you to Emoubu's Hookclaw Digger's tribe."
The potion requires a Tradition or Crafting check to Identify!
After talking what looks deferentially to his captor, the Blue Kobold hands Emoubu the potion, then seems to take a pleading body language while continuing to talk
...
The Party is Up!
Khaul Irontoe |
Khaul keeps his eyes on the stairs. Steely dwarven eyes gaze up from behind his shield. "What's e gabblin on about now? How many more of them are there?"
Nedri Thistle |
"Not much," Ned says as he hobbles up the right-hand stairwell. " 'e jes admitted ta murder an' wants ta know what we're gonna do with 'im."
Moved on the map. Let's hope that nat 1 doesn't get Ned killed! :S
GM rainzax |
Diggen's Rest (Part Three)
Aurelian loiters while Khaul looks out the first staircase and Nedri the second, all covering Emoubu and Duncan while they continue to talk to the captured Blue Kobold.
A few moments pass.
...
Duncan (AC 19, HP 30/30) w/ cane @ Search (Lowlight Vision)
Emoubu (AC 20 or 22, HP 42/42) w/ striking rapier @ Avoid Notice (Darkvision)
Khaul (AC 18 or 20, HP 10/23) w/ shield & warhammer @ Defend (Darkvision)
Aurelien (AC 17, HP 14/14) w/ pistol crossbow @ Investigate (Lowlight Vision)
Nedri (AC 15, HP 10/15) w/ staff w/ Light spell @ Search (Normal Vision)
...
The Party is Up!
Khaul Irontoe |
GM rainzax |
Duncan (AC 19, HP 30/30) w/ cane @ Search (Lowlight Vision)
Emoubu (AC 20 or 22, HP 42/42) w/ striking rapier @ Avoid Notice (Darkvision)
Khaul (AC 18 or 20, HP 16/23, 0/1 FP) w/ shield & warhammer @ Defend (Darkvision)
Aurelien (AC 17, HP 14/14) w/ pistol crossbow @ Investigate (Lowlight Vision)
Nedri (AC 15, HP 10/15) w/ staff w/ Light spell @ Search (Normal Vision)
Khaul Irontoe |
Khaul nods. "Be just be leaving them more time to lay traps, unless ye be wanting to take a break?" says the Hammer of Torag. Well, in his mind anyway.
GM rainzax |
Diggen's Rest (Part Four)
"Αν με δέσεις, θα με σκοτώσουν!"
Seeing the party draw out ropes to bind him, Blue Kobold jumps into the Pit Trap to his own death!
...anyone next to him my Grab an Edge to save him!
Duncan Veritan |
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
Duncan dives and snags the falling kobold.
Could someone ask him why he just tried to die?
GM rainzax |
Diggen's Rest (Part Five)
Failing even at trying to end his own life, the Blue Kobold grows despondent as the party ties him up (away from both Pit Traps!) and quickly ascends the stairs above, not sparing any time for even a short break!
Players, please roll Initiative in accordance with your Exploration Mode tactic!
You may roll Arcana for Initiative!
...
4d20 ⇒ (10, 11, 8, 18) = 47
...
Duncan (AC 19, HP 30/30) w/ cane @ Search (Lowlight Vision)
Emoubu (AC 20 or 22, HP 42/42) w/ striking rapier @ Avoid Notice (Darkvision)
Khaul (AC 18 or 20, HP 16/23, 0/1 FP) w/ shield & warhammer @ Defend (Darkvision)
Aurelien (AC 17, HP 14/14) w/ pistol crossbow @ Investigate (Lowlight Vision)
Nedri (AC 15, HP 10/15) w/ staff w/ Light spell @ Search (Normal Vision)
...
The Party is Up!
Khaul Irontoe |
Khaul stomps up the steps, his face all but hidden behind his shield...
perception: 1d20 + 5 ⇒ (10) + 5 = 15
"I dunnie trust these little dragons, and whoever their boss may be.." he mutters.
Aurelien Castroviel'lo |
"If a devil really lives in the upper section of the tower, beware of magical pitfalls."
Arcana: 1d20 + 4 ⇒ (1) + 4 = 5
Clearly spending his time looking inwards and giving 'helpful' advice as opposed to actually paying attention!
Emoubu |
"Yes. Kobolds good at pit traps. Blue Kobold fear rejection from tribe. If still present when leaving, Marshall Emoubu might try to recruit again."
Emoubu will cointine with avoid notice, unless it becomes obvious that the party is not doing well at trap spotting.
Stealth Initiative: 1d20 + 9 ⇒ (13) + 9 = 22
Duncan Veritan |
So I noticed.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Duncan pulls his sword free and uses the cane shell to prod the ground ahead of him, checking more carefully for pits.
Nedri Thistle |
"Ayuh. 'e said sumthin' 'bout they'll kill 'im if'n he surrenders. So the obvious choice is to die. Dumbest logic I ever heard, an' I heard some doozies in my years."
He follows the others upstairs.
Staying in Search for exploration activity.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
GM rainzax |
Revenge in the Room of Runes (Round One)
Leaving Blue Kobold behind, the party makes haste up the stairwell, making sure to steer clear of Pit Traps (especially Duncan!), and turning a corner, enter a hallway with colored runes, to which Aurelien quickly assures his party are totally harmless - simple paint is all. But he was wrong! Not thinking much of it, the party prepares to make entrance into the hallway - when two things happen: First, Khaul, in stepping on a "harmless" rune, incidentally triggers some sort of conjuring; and second, this hallway seems to be where the escaped Purple Kobold has prepared to make his stand!
(↺) Summoning Rune: 1d2 ⇒ 21d20 + 6 ⇒ (14) + 6 = 20
A strange winged "bug" with a sharp pointed beak begins to materialize right by the dwarf - and what sounds like several kobolds wait around the corner - but Emoubu is the first to act!
...
The Light is Dim!
Summoning Rune? (Arcana to Recall)
Spined Bug? (Nature to Recall)
Emoubu (AC 20 or 22, HP 42/42) w/ striking rapier @ Avoid Notice (Darkvision) @ 22
Duncan (AC 19, HP 30/30) w/ sword & cane @ Search (Lowlight Vision) @ 21 w/ Reaction Ready
Nedri (AC 15, HP 10/15) w/ staff w/ Light spell @ Search (Normal Vision) @ 20 w/ Reaction Ready
Khaul (AC 18 or 20, HP 16/23, 0/1 FP) w/ shield & warhammer @ Defend (Darkvision) @ 15 w/ Reaction Ready
Aurelien (AC 17, HP 14/14) w/ pistol crossbow @ Investigate (Lowlight Vision) @ 5- w/ Reaction Ready
Spined Bug @ 20
Kobolds (#?) @ ???
...
Map is Updated!
Emoubu is Up!
Emoubu |
Emoubu looks over at the spined bug and the magical runes.
Deciding he doesn't really want to deal with that, Emoubu glares at the creature while pulling out his hand crossbow and loading it.
◆Demoralize: 1d20 + 10 ⇒ (11) + 10 = 21
◆Interact to draw hand crossbow
◆Interact to reload hand crossbow
Intimidating Glare lets me make the attempt despite the lack of language. Dragon's Presence might give me a +1.
GM rainzax |
Emoubu glares at the creature (◆), draws his loaded hand crossbow into his other hand (◆), and ???...
Spined Bug is Frightened! Emoubu is Panache!
...Emoubu (with ◆) is Up!
Emoubu |
◆Strike: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d6 ⇒ 5