Novice Followers
Followers begin their journey as novices. The following are the base statistics of a novice follower. Followers calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are the ones listed in their statistics. You can take feats from the captain archetype to advance your followers, making them stronger.
A follower’s starting statistics are as follows.
Level: Your follower’s level is equal to yours.
Proficiencies: Your follower is trained in their listed attacks, the armor from their kit, Perception, all saving throws, and the skills listed in their stat block.
Attribute Modifiers: A follower begins with base attribute modifiers listed in their stat block.
Hit Points: Your follower has starting Hit Points from their type, plus a number of Hit Points equal to 6 plus their Constitution modifier for each level you have.
Berserker
Minion
This incautious fighter can become a terrifying harbinger of destruction.
Melee [one-action] falchion (forceful, sweep), Damage 1d10 slashing
Str +3 Dex +0 Con +2 Int +0 Wis +0 Cha +2
Hit Points 8
Kit Armor item bonus +3, Dex cap +2
Skills Athletics, Intimidation, Warfare Lore
Follower Ability When a berserker takes damage, they gain a +1 status bonus to their next damage roll before the end of your next turn.