Emoubu
|
His +1 Striking Rapier.
| GM rainzax |
Scorched Cemetery (Round Two)
Emoubu races into the skirmish.
Nedri struggles to see in the light... Concealment for TK Projectile Flat Check DC 5: 1d20 ⇒ 17 ...but his shot lands, exploding the skeleton.
Three more heads go flying - all aimed at our plucky kobold swahbuckler!
◆) Stride
◆◆) Screaming Skull
Orange Screaming Skull Jaw Strike vs Emoubu (AC 20): 1d20 + 6 ⇒ (8) + 6 = 142d4 ⇒ (1, 1) = 2
Orange Screaming Skull Demoralize vs Emoubu (Will 17): 1d20 + 2 ⇒ (12) + 2 = 14
◆) Stride
◆◆) Screaming Skull
White Screaming Skull Jaw Strike vs Emoubu (AC 20): 1d20 + 6 ⇒ (19) + 6 = 252d4 ⇒ (3, 2) = 5
White Screaming Skull Demoralize vs Emoubu (Will 17): 1d20 + 2 ⇒ (1) + 2 = 3
◆) Stride
◆◆) Screaming Skull
Green Screaming Skull Jaw Strike vs Emoubu (AC 20): 1d20 + 6 ⇒ (16) + 6 = 222d4 ⇒ (1, 4) = 5
Green Screaming Skull Demoralize vs Emoubu (Will 17): 1d20 + 2 ⇒ (2) + 2 = 4
Two of the skulls land their nasty, burning bites, clinging to Emoubu, while the third lands in his space, chattering madly at him!
...
The light is Dim as the Tall Trees block the Midday Sun!
Foliage square are Difficult Terrain and give Cover!
Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer (Darkvision) @ Reaction Ready
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision) @ Reaction Ready
Yellow Flame Bones w/ shortbow @ Blinded
Pink Flame Bones w/ shortbow @ Blinded
Nedri (AC 15, HP 15/15) w/ nothing (Normal Vision) @ Reaction Ready
Emoubu (AC 20 or 22, HP 32/42) w/ striking rapier (Darkvision) @ Reaction Ready
Aurelien (AC 17, HP 14/14) w/ dagger (Lowlight Vision) @ Reaction Ready
Orange Flame Bones w/ shortbow
White Flame Bones w/ shortbow
Green Flame Bones w/ shortbow
...
Khaul and Duncan are Up!
Khaul Irontoe
|
Khaul swings at the two heads at his feet, and then raises his shield against the expected backlast from the undead bodies.
strike: 1d20 + 6 ⇒ (13) + 6 = 19
B damage: 1d8 + 3 ⇒ (3) + 3 = 6
strike #2: 1d20 + 6 ⇒ (4) + 6 = 10
B damage: 1d8 + 3 ⇒ (5) + 3 = 8
"Stop the screaming, you'll be dead again, soon enough"
Reaction will be either shield block or glimpse depending on who is first damaged.
Duncan Veritan
|
Duncan seems another frozen blast at the nearby blue skeleton before drawing his sword.
Ray of Frost: 1d20 + 7 ⇒ (6) + 7 = 13
cold: 1d4 + 3 ⇒ (2) + 3 = 5
Probably not even worth drawing steel.
| GM rainzax |
Khaul swings at the two skulls by his feet...
...Which ones?
Duncan shoots another blast of ice...
...Which ones?
Khaul Irontoe
|
Yellow then pink
| GM rainzax |
Scorched Cemetery (Round Two)
Duncan's beam is ineffective! The fire surrounding the skeleton melts the ray before it even reaches it! Resist cold
Khaul crunches the yellow skull - it's body across the way falls in disanimation to the ground a smoldering pile of ashen bones - the second skull dodges his foot, snapping it's jaw as if in laughter or taunt, then suddenly retracts to it's body (!), where, now whole, the pink skeleton unleashes a barrage of arrows at Khaul!
◆◆◆) Strike x3
Pink Shortbow vs Khaul (AC 20 / shield): 1d20 + 6 ⇒ (7) + 6 = 131d6 ⇒ 6
Pink Shortbow vs Khaul (AC 20 / shield): 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 131d6 ⇒ 2
Pink Shortbow vs Khaul (AC 20 / shield): 1d20 + 6 - 5 - 5 ⇒ (14) + 6 - 5 - 5 = 101d6 ⇒ 1
But all veer wide...
...
The light is Dim as the Tall Trees block the Midday Sun!
Foliage square are Difficult Terrain and give Cover!
Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer (Darkvision) @ Shield Raised, Reaction Ready
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision) @ Reaction Ready
Pink Flame Bones w/ shortbow (-3 arrows)
Nedri (AC 15, HP 15/15) w/ nothing (Normal Vision) @ Reaction Ready
Emoubu (AC 20 or 22, HP 32/42) w/ striking rapier (Darkvision) @ Reaction Ready
Aurelien (AC 17, HP 14/14) w/ dagger (Lowlight Vision) @ Reaction Ready
Orange Flame Bones w/ shortbow
White Flame Bones w/ shortbow
Green Flame Bones w/ shortbow
...
Nedri, Emoubu, and Aurelien are Up!
Aurelien Castroviel'lo
|
Aurelien strides confidently across the battlefield/graveyard, positioning himself behind Emoubu. Raising a hand, he weaves it in the air. Light spirals around it and a beam of translucent, wispy energy flies towards the most distant skeleton (Orange).
◆ Stride (35') ◆◆ Cast Divine Lance (Good damage)
Divine Lance: 1d20 + 7 ⇒ (15) + 7 = 221d4 + 4 ⇒ (2) + 4 = 6
Emoubu
|
Emoubu slashes at one of the two skulls clinging to him. Presuming they are valid target
◆Strike: Rapier: 1d20 + 10 ⇒ (6) + 10 = 16damage: 2d6 ⇒ (6, 2) = 8
Emoubu strikes the skull again, shouting. "No one bites Emoubu! Emoubu bites back! With metal!"
◆Strike: Rapier: 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18damage: 2d6 ⇒ (1, 5) = 6
He then uses his last movement to put up some sort of guard, hoping it would prevent him from further injury.
◆Parry
Emoubu attempts to escape from the skulls biting him.
◆Escape: 1d20 + 9 ⇒ (12) + 9 = 21
◆Escape: 1d20 + 9 ⇒ (3) + 9 = 12
Nedri Thistle
|
Grumbling to himself, Ned surges forward with shocking speed for a frail old man, plucking up another rock from the ground with his mind and flinging it at a skeleton.
♦ Stride 30ft.
♦♦ Telekinetic Projectile vs White: 1d20 + 7 ⇒ (20) + 7 = 27 B Dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Ned cackles with glee as the stone rips through its target.
Beware Old Man With Rock!
| GM rainzax |
Scorched Cemetery (Round Three)
Aurelian's lance disentangles the negative energy that girds the skeleton together and gently snuffs it's flame - it neatly piles onto the ground.
Nedri hurls another rock into the white skeleton through the dim light - Flat check DC 5: 1d20 ⇒ 17 - which explodes in a gout of flame!
Emoubu starts stamping at the final gnashing skull below his feet, and manages to crunch it on his second awkward thrust.
...
The light is Dim as the Tall Trees block the Midday Sun!
Foliage square are Difficult Terrain and give Cover!
Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer (Darkvision) @ Reaction Ready
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision) @ Reaction Ready
Pink Flame Bones w/ shortbow (-3 arrows)
Nedri (AC 15, HP 15/15) w/ nothing (Normal Vision) @ Reaction Ready
Emoubu (AC 20 or 22, HP 32/42) w/ striking rapier (Darkvision) @ Reaction Ready
Aurelien (AC 17, HP 14/14) w/ dagger (Lowlight Vision) @ Reaction Ready
...
Khaul and Duncan are Up!
Duncan Veritan
|
Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
Duncan takes a run at the skeleton and tries to dive past it, but the thin, shifting bones throw off his judgement. He bounces off an extended leg and hurriedly spins around behind the undead. His sword stabs out, trying to do enough damage to disperse the energy in the final skeleton.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d6 + 2 ⇒ (3) + 2 = 5
(◆), stride
(◆), stride
(◆), strike
Khaul Irontoe
|
Khaul strides forward. Shield up in one hand, his warhammer swings easily from the other.
As he approaches the skeleton with ominous pink flames around it he pauses, lines it up, and swings mightily.
strike: 1d20 + 6 ⇒ (15) + 6 = 21 Plus flanking
B damage: 1d8 + 3 ⇒ (4) + 3 = 7
(◆), stride
(◆), raise shield
(◆), strike
| GM rainzax |
What action did you use to "Acrobatics"?
| GM rainzax |
Do you have a link to this action? Or the full text?
Aurelien Castroviel'lo
|
Move
Source Core Rulebook pg. 240 2.0
You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.
Success You move through the enemy’s space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don’t have enough Speed to move all the way through its space, you get the same effect as a failure.
Failure Your movement ends, and you trigger reactions as if you had moved out of the square you started in.
| GM rainzax |
Haunted Woods (Part One)
Smashing it's head in, the last skeleton clumps onto the ground.
Amid the meager possessions - 5x shortbows, 47x arrows - this particular skeleton has an archaic wayfinder and a leather satchel.
2 Treasure Bundles
...
Brass-bound book, with a title not written in Common...
What languages do you read?
This haunted wood would need to be consecrated to prevent more rising of the dead.
It would be unwise to spend the night here.
...
Who is taking what items?
The Party is Up!
Aurelien Castroviel'lo
|
Aurelien will go over to Ned. He reads Common, Elven and Sylvan. 'That looks interesting.' he says whilst leaning over for a look.
Religion: 1d20 + 4 ⇒ (18) + 4 = 22
'It's not safe to stay here. This wood needs consecrating to stop the dead rising again and I do not possess that ritual. We should take their weapons if we can. That will make them less dangerous if they come back. One of us should also carry that Wayfinder.
| GM rainzax |
This appears to be a Journal written in Osiriani.
...But despite my frequent letters to the imperial governor, I fear my request will go unheard. Diggen Thrune and his ilk are considered heroes in the capital thanks to their efforts in “protecting the empire’s borders and quelling rebellion,” while I’m seen as little more than a foreign agitator, despite my accomplishments and discoveries, several of which have benefitted the empire. These tactics the imperial forces are using will have detrimental effects. Many of these so-called rebels were simply farmers and landowners asking for fair representation, or at least some pretense of imperial protection in return for the tithes and taxes they pay. This heavy-handed tyranny goes too far by several measures, and if the empire does not lighten its touch and work to fulllits responsibilities to its people, it may not last long enough to suffer the long-term effects of foolish choices like leaving the rebels unburied and unshriven or provoking the elven communities who call the nearby forests home...
...Perhaps I can convince Durvin to get involved; he’ll see the sense in my warnings, and they’ve been publishing his last adventure in a string of serials across the empire. I’d ask Selmius, but I’m afraid the old fool has more dignity than sense when it comes to dealing with politicians. Gregaro would surely understand my worries, but with his heritage and the prejudices running rampant across the empire these days, I fear his word would carry even less weight than my own. There must be something...
Anyone abridged may attempt a Trained Recall Knowledge skill check using Society (DC 15) or Pathfinder Society Lore (DC 12) to ask a question about this passage...
| GM rainzax |
Link? Full text?
Aurelien Castroviel'lo
|
Range 30 feet; Targets 1 object
You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.
If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.
Testing out my magic and seeing if it is anything out of the ordinary.
Nedri Thistle
|
Ned's eyebrows slowly rise further and further up his forehead as he reads the passage from the book. "Well ain't that sumthin'," he mutters. He tries to parse when this passage might have been written, and by whom. It seems to take place after the bedviling of Cheliax, from the context, but...
"But why's it written in Osiriani?" he mutters, brow furrowed.
I don't remember how you do secret checks, so I figured I'd just use the spoiler method. If you want to roll it for me instead, that works too. Modifier is +7.
1d20 + 7 ⇒ (14) + 7 = 21
| GM rainzax |
Besides the properties linked above, there remains remnants of a faint aura of abjuration magic...
...you feel as though this Wayfinder is connected to your dreams somehow...
...even as the prospect of it making contact with you over a hundred miles away seems inexplicable!
Why Osiriani?
Most likely you reckon because the expanding empire of Cheliax at the time both fought and assimilated people of Osirian decent, whether in appropriating land and language, or in exporting it's own culture over a people slowly colonized.
There may be hundreds of other journals such as this - water-logged, torn, lost to time - in as many languages as there are adjacent people to the former Chelaxian empire!
Aurelien Castroviel'lo
|
'Would you mind if I carried this Wayfinder? It feels linked to what I have been experiencing. I can't quite explain it yet. he says, followed by a barely audible whisper 'No, you don't know either. Any of you.'
Duncan Veritan
|
I have a little skill. I'll see what I can do for him.
Duncan walks over to Emoubu and pulls out some bandages.
Medicine: 1d20 + 4 ⇒ (8) + 4 = 12
He makes some progress, but in the end isn't experienced enough to deal with the differences in kobold anatomy.
Duncan sighs,
Looks like it's up to you, Aurelien.
Nedri Thistle
|
Ned holds out the book for the others to look at. "Gonna look like gobbledy-gook if'n ya don' unnerstand Osiriani, but I'll give ya the rundown." He gives a brief summary of the passage he read in the copper-bound book.
"The author has a bee in their bonnet over some Thrune agents gettin' involved with the folks on the borders of some country or other, schmoozin' the imperial governor and killin' folks in the outskirts jes' fer wantin' proper representation. The author talks about needin' help ta make the gov'ner see the light, but they ain't too optimistic they're gonna get it. Even mentions Durvin Gest! Must be a right old journal if'n he was still alive when it was wrote. How long ago was he again? I forget."
Also feel free to read the second-to-last "Nedri" spoiler, it should have the journal entry in a nested spoiler. Ned will read it aloud for anyone who can't read Osiriani.
"Cheliax was gettin' inta all kindsa business it had no right bein' in. Even crept in on Osirian territories clear on another continent! Buggers jes' don' know when summat ain't theirs fer takin'." He turns and spits irritably.
| GM rainzax |
Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer (Darkvision) @ Defend
Duncan (AC 19, HP 30/30) w/ cane (Lowlight Vision) @ Search
Nedri (AC 15, HP 15/15) w/ nothing (Normal Vision) @ Search
Emoubu (AC 20 or 22, HP 32/42) w/ striking rapier (Darkvision) @ Avoid Notice
Aurelien (AC 17, HP 14/14) w/ dagger (Lowlight Vision) @ Investigate
Nedri Thistle
|
Ned has his staff out, as he uses it to walk.
With the light waning, Ned casts light on the gnarled, bulbous head of his walking staff, muttering about eye strain and goblins, with absolutely zero obvious points of connection between those two things.
| GM rainzax |
Having destroyed the skeletons, the party decides what to do next...
Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer @ Defend (Darkvision)
Duncan (AC 19, HP 30/30) w/ cane @ Search (Lowlight Vision)
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell @ Search (Normal Vision)
Emoubu (AC 20 or 22, HP 32/42) w/ striking rapier @ Avoid Notice (Darkvision)
Aurelien (AC 17, HP 14/14) w/ pistol crossbow @ Investigate (Lowlight Vision)
Khaul Irontoe
|
"We've got a job to do." mutters the champion.
"If these dead rose from being unburied, maybe we should be a burying them?" he suggests.
Looking around for a convenient hole, he enlarges it and starts to drag the skeletons bones towards them.
"Any of you go one of them extra dimensional sacks to put all these bows in?" he asks once the bodies are taken care of.
"I cannie consecrate the graves, but I'll say a prayer for them to Torag. May he forge them anew and put back into the great Spiral."
Finally, he examines his companions.
"Yer still be hurting Emoubu. Shouldn't stayed behind me shield. Lets see what I can do. Bandages go left, then right..."
Medicine, if you want, bonus is only +5 though.
Duncan Veritan
|
No such luck. If we each take a bow out shouldn't be too bad.
Duncan did what he can to help Khaul with the makeshift grave, loosening earth with his grappling hook and carrying remains.
Aurelien Castroviel'lo
|
'How far away from the Keep are we? If we need to rest, I will attune to this and it will be easier to aid Emoubu. The past weighs heavily on the future here.
| GM rainzax |
The party continues to discuss their plan...
Emoubu
|
"Emoubu can carry some stuff. Emoubu would bury people, but aren't there many people to burry?"
Emoubu would not object to any kind of healing. Those bites hurt.
"Normally Emoubu good with people, but Emoubu does not know this language. Emoubu does not want to get in other people's way, so if any can read it, they should try."
Nedri Thistle
|
"Bow? I en't takin' no bow. En't got the slightest idear how ta shoot 'em. Prolly snap m'self in the eye with it. Let's not worry 'bout the bodies. Dead's dead. Stick 'em in a hole if ya gotta but I'm gonna scope the place, see what there is ta see."
Sticking with Search Exploration, in other words. How far are we from our destination?
Duncan Veritan
|
Just the bones left, a quick grave for all of them will have to do. We should get moving once Emoubu has been tended to.
Khaul Irontoe
|
With a sigh The champion of Torag sets about trying to fix up Emobu.
"LEts see, you rebreak the arm..." he says, taking out his hammer.
medicine: 1d20 + 5 ⇒ (17) + 5 = 22
| GM rainzax |
Khaul heals Emoubu for...
...how many hit points / time?
Khaul Irontoe
|
Khaul spends ten minutes Assuming there is nothing special here, during which time Emnoubu feels hp: 2d8 ⇒ (3, 8) = 11 better.
| GM rainzax |
100 Miles (Part Three)
With Emoubu patched up after a short rest, but unable to consecrate the forest graveyard, the party continue heading east...
To represent Overland Travel, we will need one person to roll Sense Direction (Survival) vs DC 10
...
Khaul (AC 18 or 20, HP 23/23) w/ shield & warhammer @ Defend (Darkvision)
Duncan (AC 19, HP 30/30) w/ cane @ Search (Lowlight Vision)
Nedri (AC 15, HP 15/15) w/ staff w/ Light spell @ Search (Normal Vision)
Emoubu (AC 20 or 22, HP 42/42) w/ striking rapier @ Avoid Notice (Darkvision)
Aurelien (AC 17, HP 14/14) w/ pistol crossbow @ Investigate (Lowlight Vision)
...
Who is taking what items?
The Party is Up!
Emoubu
|
Emoubu starts taking several of the bows, but after a second or two of trying to walk around carrying them, Emoubu is forced to drop most of them.
With a grimace "Marshall Emoubu is a mighty, but Marshal Emoubu is also carrying many, many things. It is good for a Pathfinder to ask for help, so Emoubu must ask fellow Pathfinders for help carrying things."
Emoubu will take one of the shortbows and half of the arrows.
He is presuming someone else is carrying the satchel, journal and wayfinder.