[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

Slides


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Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

Now that we're in rounds, I assume the "rescue the defrex" activities are all standard actions? Also, are the brown-with-grey-spots areas something hazardous?

Life Science; What do I know about diatha: 1d20 + 7 ⇒ (5) + 7 = 12 Not much I guess.

"Are we really rescuing a deadly beast just so it's babies do calmly?" Akh surveys the situation with dissatisfaction. "I can tug the mother free or try convincing it to leave, but not unless it has a way out. Who has an appropriately sized fishing rod in their pack?"

At a minimum, Akh draws his taclash to be prepared if the diatha come in closer, leaping into a spot close to the defrex in the process. (15 ft reach) If his allies prep a rescue device, he tries to push the defrex to safety - with the appropriate degree of friendliness of course. If not, he focuses this round on beating back the diatha.

Life Science to coax: 1d20 + 7 ⇒ (11) + 7 = 18


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

I pretty much assumed that while we're in combat rounds, we won't have time to take those actions to try and get the defrex out. But upon rereading, I see that perhaps those actions are indeed intended to be in rounds. Guess? has rope but I suppose a survival or engineering check is required to form it into a lasso...

So ideally, Guess? should've pulled the rope out and moved to someone who can use it to make a lasso rather than go all PEW PEW from behind Akh, only to have Akh move away... kekeke


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 1/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

From her perch on the cliff, Del calls, "Someone get that defrex out of there!"

She then proceeds to blast at the diathas! Recalling another bloody cooking mishap from her early days in the kitchen, a barrage of knives appear around the green and pink diathas, stabbing them repeatedly. Then the knives vanish, leaving bloody wounds.

Casting puncture veil on green and pink. They take the following damage. No save.
Green: 1d4 ⇒ 4
Pink: 1d4 ⇒ 2
Plus they both gain bleeding 1 for 3 rounds. No save.


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Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

Looks like we're not going to have anyone pulling out a rope before Akh acts, so I'll switch to:

Seeing no chance to free the defrex right now, Akh faces the two diatha to the south and unleashes a burst of lightning from his mouth (15ft cone, 3d6 ⇒ (6, 6, 3) = 15 electric damage, DC13 Reflex for half). He raises his taclash afterward, getting ready to intercept them should they move in.

AoO if needed:
Entropic Taclash (nonlethal) vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22 Damage (B): 1d4 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Slides

Yeah, this map isn't super detailed. The black area around the drowning mother defrex is the boiling mud - very dangerous difficult terrain that is 10 feet deep. The light brown areas with the brown polka dots are the diatha warrens. Those are difficult terrain but not dangerous.

Your eyes flicker between the pained defrex and the newcomers. Though the defrex mother is in an unfortunate situation, she should survive another few minutes. Yepp, those three actions to free the animal are 1 round actions. It's up to you if you want to free her then flee from the fight or if you want to take out the enemies then free her. Guess?'s shot echoes off the canyon walls, the shell slamming into the rippling fat of the diatha closest to him.

Reflex, DC 13: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex, DC 13: 1d20 + 2 ⇒ (6) + 2 = 8

Del and Akh take the pair on the other side of the roiling mud pit. Del's knives swirl through the air, slashing at the slugs. Akh's electricity bounces between the tiny pieces of metal, creating a tornado of shock and pain. The slugs shake in place, then collapse in deflated mounds. But, from behind, the wounded defrex mother lashes out at Akh!

thrashing claws and fangs @ Akh: 1d20 + 13 ⇒ (17) + 13 = 30 One away from a Pin!!!
P & S plus grab: 6d6 ⇒ (5, 6, 4, 3, 2, 4) = 24

Whether as a cry for help or lashing out at the cruel world, the defrex grabs onto Akh with her sharp talons! They lock onto the android's body, refusing to let him move. The closer diatha crawls forward, looking to take advantage of the moment, but Akh is ready. His whip cracks through the air, leaving an deep bruise on the slug's back. but Akh can't move his arm in time to defend himself! Forgot no AoO during a grapple.

bite @ Akh: 1d20 + 6 ⇒ (9) + 6 = 15
S Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Despite Akh's vulnerable state, his thick armor protects him from the slug's small teeth. On the other side of the mud pit, the last diatha slides forward with surprising speed to scratch into Guess?'s armor!

bite @ Guess?: 1d20 + 6 ⇒ (15) + 6 = 21
S Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Round 2, everyone is up!
Jaraduk SP 21/21, HP 27/27, RP 4/4
Akh SP 3/27 HP 25/25 RP 3/3, GRAPPLED
Strek SP 20/20 HP 24/24 RP 3/3
Guess? SP 15/18 HP 17/17 | RP 5/5
Del SP: 15/15, HP: 19/19, RP: 5/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Yellow Diatha 4 Damage
Blue Diatha 0 Damage
Pink Diatha 18 Damage, BLEED 1 (2 more rounds)
Green Diatha 20 Damage, BLEED 1 (2 more rounds)

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

Engineering: 1d20 + 11 ⇒ (19) + 11 = 30

"So with exploding slug launcher as plan B, thats a big no on the better idea? "

Melissa plops a cable out of her maw with a ptooh, starts curling it up into a lasso and wrapping duct tape around it

" Not inventing the padded defrex collar here but this should do... "


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

"Aaaack! Aaaakh!!" cries Guess?, distressed at the position Akh is in. But with no ideas on how to assist at the moment, Guess? offers, "Try maybe playing dead?!?"

Guess? attempts to tumble 20 ft. away from the yellow slug.
Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26

Guess? then moves up to Melissa and takes the lasso.

Guess? says to the party, "I can try to slip this lasso onto the defrex. But someone is gonna have to pull her out!"

I'm not able to view Melissa's character sheet so I assume Guess? can be the coaxer with a +12 stealth? Next turn, Guess? can move up to the Defrex and try to coax. Then either Akh or Melissa can try to be the free-er, depending on how Akh is doing and if others are able to get down onto the ridge?


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 1/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del casts another spell, stabbing the cyan diatha beside Akh with a barrage of kitchen knives that quickly vanish.

Casting puncture veil on cyan. Single target this time so it takes the following damage. No save.
Piercing Damage: 2d4 ⇒ (3, 4) = 7
Plus it gains bleeding 2 for 3 rounds.

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

"Calling it now, Whoever blows up the slugs and takes mom with them has to pick up after the pups! "


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Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

"That was rude. I think it doesn't realize we're trying to help it." Akh stays calm in the way that only people convinced they're already dead can be. He reaches out with the back of one claw and tries to soothe the defrex mom so that Melissa's lasso will be able to slip around its midsection.

Life Science: 1d20 + 7 ⇒ (15) + 7 = 22 (Pretty good?)

Already grappled, he leans into the grasp and gives the defrex a good cuddle.


Male Nuar Mercenary Soldier (bombard) 9 | SP 72, HP 69, RP 10/10 | EAC 26, KAC 29, CMD 37, Resist fire 9 | F+7 R+8 W+7 | Init +11 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+15 Athletics+19 Culture+10 Engineering+13 Survival+15 | Speed 50ft | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

Well, hey! That one looks far enough away! He points at a slug in the distance, hoping he's judging its distance correctly and fires on it with his grenade launcher.

[move] draw weapon
[standard] attack yellow

merc nil grenade launcher (vs AC5); P damage: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (6) + 3 = 9 DC14


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Strek hops down the slope, pulling his old hammock from his starfinder backpack as he gets into position between Melissa and the Defrex.

"She's gonna need something to pull herself out after you lasso her!"

Engineering (3 ranks): 1d20 + 14 ⇒ (19) + 14 = 33

Strek tosses the hammock between him and the creature to create a sort of rope ladder for her to grip.

Grand Lodge

Slides

Del summons more knives, piercing the diatha's blubber. As it bleeds from tiny wounds, its skin takes on a red hue and the creature begins to shake.

Reflex, DC 14: 1d20 + 2 ⇒ (5) + 2 = 7

The other slug does not manage to dodge Akh's grenade. The blast burns the diatha badly and its skin begins to discolor as well. Meanwhile, the rest of the group works to rescue the sunken defrex, and Akh at the same time! Melissa quickly twists a cable into a lasso, tossing the bundle towards Akh. The android catches the device with a free hand and wraps it around the distracted defrex's midsection. Strek grabs the free end of the cable and in a herculean feat of strength he pulls the defrex out of the mud! Using Strek's high roll, that actually worked out! As the defrex pops free, it lashes out at Strek in pain and confusion. The large beast's sharp talons dig deep into the brakim's armor!

thrashing claws and fangs @ Strek: 1d20 + 13 ⇒ (6) + 13 = 19
P & S without grab: 6d6 ⇒ (4, 3, 3, 4, 1, 2) = 17

Once free, the defrex releases Akh, shakes off the steaming mud, and ambles over to comfort her children.

bite @ Akh: 1d20 + 6 ⇒ (9) + 6 = 15
S Damage: 1d4 + 1 ⇒ (2) + 1 = 3
fire damage: 1d6 ⇒ 5(Reflex DC 9 half)

bite @ Akh: 1d20 + 6 ⇒ (18) + 6 = 24
S Damage: 1d4 + 1 ⇒ (3) + 1 = 4
fire damage: 1d6 ⇒ 4(Reflex DC 9 half)

With the defrex free, Akh stands as the only force between the two vibrating oversized slugs and the rest of the party. Both diathas begin to make a quiet humming noise, staring down the android. Then they charge as one, both crashing into his legs. One's teeth get a hold on Akh's leg, barely piercing his armored shell. The diathas' humming grows in pitch until the slugs explode in a pop of flame, acid, and entrails. Give me two Reflex saves to reduce the damage! When the dust settles, Akh is still standing - though covered in gore and soot.

COMBAT OVER!

Status
Jaraduk SP 21/21, HP 27/27, RP 4/4
Akh SP 0/27 HP 20/25 RP 3/3
Strek SP 3/20 HP 24/24 RP 3/3
Guess? SP 15/18 HP 17/17 | RP 5/5
Del SP: 15/15, HP: 19/19, RP: 5/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Yellow Diatha 14 Damage
Blue Diatha 14 Damage, BLEED 1 (2 more rounds)
Pink Diatha 19 Damage, BLEED 1 (1 more rounds)
Green Diatha 21 Damage, BLEED 1 (1 more rounds)

You search the area and find amid the diatha mounds a decomposing corpse. Garbed in the heavy clothes of someone who works outside, the person's pockets are full of the husks of diatha larvae. His corpse has a tactical railgun and 25 longarm rounds of amplified diatha ammunition. With a little bit of time, you are able to calm down the rescued defrex and her pups and add them to your herd. Anybody want to take a 10 minute rest before you finish the drive?

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

"If delivery doesn't work out you can always get a job as a chew toy"


Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

Activating mitigate against the attack that hit. Reduces damage by 4.

Akh blocks the tiny diatha at the last moment, but then has to hop and twist to try to avoid the fiery, acidic bursts.

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24

He comes through the puffs a little singed and a little more covered in gore. He peers up at the mama defrex and comments "Yes, I think my future as a chew toy is quite inevitable. A shame that defrex don't at least pay well for the service." He leaps back up and then over to the place his enercycle is idling before lying down next to the vehicle and stretching to try to pop the metal plates along his back back into position.

10 min rest for me!


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Definitely 10 for me


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

Guess? says to Akh referring to the gore and soot, "Nice! That's a good look for you! Stick with this style and there's a few ladies in my tribe who'd definitely want to get your number!"

Guess? will press on without a rest.

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

Has no idea why you slackers are lying down on the job. But will take out her mechadragon buffing kit, install the flapper wheel and dragon wax and proceed to try to de gunk Akh.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

Seeing Melissa desecrate Akh's appearance, Guess? remarks, "Well buddy, you can kiss that sweet, sweet goblin lovin' goodbye!"


Male Nuar Mercenary Soldier (bombard) 9 | SP 72, HP 69, RP 10/10 | EAC 26, KAC 29, CMD 37, Resist fire 9 | F+7 R+8 W+7 | Init +11 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+15 Athletics+19 Culture+10 Engineering+13 Survival+15 | Speed 50ft | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

Well, that was exciting... Jaraduk remarks from under his ten-gallon hat.

I reckon if we have too many episodes like that our herd is going to be a little excited or irritable. We ought to get the drive going again.

He remounts his defrex and takes a position at the head of the herd.

Grand Lodge

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Slides

Status
Jaraduk SP 21/21, HP 27/27, RP 4/4
Akh SP 27/27 HP 24/25 RP 2/3
Strek SP 20/20 HP 24/24 RP 2/3
Guess? SP 15/18 HP 17/17 | RP 5/5
Del SP: 15/15, HP: 19/19, RP: 5/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Most of the group drive slow circles around the herd while Akh and Strek take a brief rest to catch their breath. After ten minutes, you get back on your way. About thirty more minutes of hard riding brings the barely-controlled stampede up and out of Kahrudi Gulch into Ghilki Ravine, a slender, 20-foot-deep passage through the southernmost portion of Kahrudi Canyon. The plateau cliffs on either side are 20 feet high; climbing up either side requires a DC 15 Athletics check.

Perception Rolls:

Jaraduk: 1d20 + 0 ⇒ (20) + 0 = 20
Guess?: 1d20 + 8 ⇒ (8) + 8 = 16
Akh: 1d20 + 6 ⇒ (14) + 6 = 20
Del: 1d20 + 0 ⇒ (18) + 0 = 18
Strek: 1d20 + 7 ⇒ (10) + 7 = 17
Melissa: 1d20 + 4 ⇒ (2) + 4 = 6

Midway through the ravine, a loud BOOM echoes through the canyon as the area surrounding Jaraduk explodes in a bright burst of light.

Flash Grenade, Mk I: 1d4 ⇒ 3

The nuar's eyes are Blinded by the sudden flash. Jaraduk must pass a DC 11 Reflex Save or be Blinded for 3 rounds! Just after, the sound of gunfire patter-patters and several slugs dig into the nuar's armor! Your eyes move back along the tracer fire, seeing a familiar undead nuar mercenary lying prone on top of the plateau in front of you. At the same time, you see his pet skellid hound swagger out of the bush towards Jaraduk. Kreech Nakkan calls out. "Jackman and friends, good to see you again! Too bad you won't live to brag about it!"

tactical rail cannon @ Jaraduk: 1d20 + 14 ⇒ (11) + 14 = 25
Damage, P: 1d10 + 6 ⇒ (7) + 6 = 13

Alright! The map is updated, on Slide 1. NPC photos on Slide 2. You are on the ground floor, on your bike/defrexes. It is a Move action to dismount. Your defrexes aren't combat trained, so you can't fight while on them. Your enercycles have a 2d4 Collision attack, but give you a -1 to all other attacks. Kreech is on top of the plateau, 20 feet up. The light brown rectangle is your herd! They have been moving with you from left to right. If a character is caught in the herd, you take 5d6 damage, Reflex DC 14 for half. (A character who fails this check by 5 or more gains the prone condition). Characters can move in and through the herd, but the spaces it occupies are difficult terrain. Be careful with your area damage, you could kill members of your 100-head herd!

Initiative Rolls:

Foes: 1d20 + 6 ⇒ (13) + 6 = 19
Jaraduk: 1d20 + 6 ⇒ (9) + 6 = 15
Guess?: 1d20 + 6 ⇒ (17) + 6 = 23
Akh: 1d20 + 5 ⇒ (20) + 5 = 25
Del: 1d20 + 3 ⇒ (2) + 3 = 5
Strek: 1d20 + 3 ⇒ (19) + 3 = 22
Melissa: 1d20 + 4 ⇒ (3) + 4 = 7

Stampede: 1d2 ⇒ 2

The herd of stampeding defrexes pause in place. The fear and confusion from the explosion and gunfire ripples through the crowd. The defrexes turn in place, preparing to run down Del and Strek! The stampede is about to move west, and they don't care if Del or Strek are in the way! unfortunately... Del isn't fast enough.

Round 1! Those in bold are up!
Akh SP 27/27 HP 24/25 RP 2/3
Strek SP 20/20 HP 24/24 RP 2/3
Guess? SP 15/18 HP 17/17 | RP 5/5

Jaraduk SP 8/21, HP 27/27, RP 4/4
Del SP: 15/15, HP: 19/19, RP: 5/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Kreech Nakkan 0 Damage, PRONE
Ghoul the Skellid Hound 0 Damage


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

A few questions:
Is there a need to take survival or other checks to keep the herd calm?
How difficult is it to climb up the 20 feet? I'm guessing it is the DC15 type of wall and some possible circumstance bonus/penalties?
From Guess?'s current spot, does he have line of sight on Kreech or does the cliff walls block Guess? from taking any shot at Kreech?
Is it possible to dismount and draw a weapon as a single move action? Or will that be two separate actions?

Yelling back at Kreech, "Dude! This is BULL-s+~@!! Pun intended!! Once your undead rump steak is dead dead, you'd BETTER have some alcohol on you! After all those drinks I got you, I want payback!!!"

Guess? says to Akh, "Can you fly up there and kick his ass?"

I'll have Guess? take his actions after clarifying the questions above. I'm so mad at Kreech right now!!! Well done, GM Ewok!! ;-P


Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

Akh doesn't dismount safely from his enercycle. Instead, he launches like a golden missile at Kreech, drawing his taclash as he goes. "It's kind of funny. You were a lot more scary in that bar bathing in a tub of raw meat. Now you just kind of look like you were left too long in the sun." He lands atop the cliff, towering over the prone gunman.

Double moving, plus I have to spend 1 EP to get the extra boost of speed needed to get up there.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

Oh and one more question. Is it possible to ride the defrex up the wall?

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen
Guess? wrote:
Oh and one more question. Is it possible to ride the defrex up the wall?

If anyone could...

OH. You mean literally?

:)


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

"Wait, why's he shootin' at us?"

Since he has both hands free, Strek dismounts from his savage steed and attempts to climb the cliff wall.

Athletics (1 rank), +4 for being stretchy: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20


Male Nuar Mercenary Soldier (bombard) 9 | SP 72, HP 69, RP 10/10 | EAC 26, KAC 29, CMD 37, Resist fire 9 | F+7 R+8 W+7 | Init +11 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+15 Athletics+19 Culture+10 Engineering+13 Survival+15 | Speed 50ft | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

Reflex, DC11: 1d20 + 3 ⇒ (10) + 3 = 13

Jaraduk grunts and shakes his head violently to ward off the flash effect. Blinking his eyes back open, he focuses on Kreech and grins.

Well then, you're talking my language. He brandishes his grenade launcher.

Grand Lodge

Slides

Great questions! It is a DC 15 wall, no modifiers. If somebody got to the top and spent a standard action to tie a rope and throw it down that would change the DC to a 10. Unfortunately, defrexes are not cool Star Wars mounts that can climb walls so you need to dismount first. I'll say Guess? doesn't have line of sight, but Melissa, Jaraduk, and Del would. And... sure, I you can dismount and draw a weapon at the same time. Seems fair.

Strek manages to clamber up the wall with no problem, his stetchy hands making quick work of the challenge. As Akh flies up to the sniper's perch like an avenging angel, Kreech's decaying muscle around his eyes moves in surprise. "Nothing personal, bub. Just business." The undead nuar eyes his precarious situation, then decides to fully commit. Standing up triggers an AoO, doesn't it... He turns over onto his back, firing the rail cannon up at Akh's imposing form. Much to his dismay, the rail cannon jams! The only thing coming out of the muzzle is a puff of smoke.

tactical rail cannon @ Akh: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11
Damage, P: 1d10 + 6 ⇒ (1) + 6 = 7

tactical rail cannon @ Akh: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Damage, P: 1d10 + 6 ⇒ (7) + 6 = 13

On the canyon floor, the bone dog snarls and attacks Jaraduk's leg! It snaps twice, it's teeth digging into the nuar's flesh. As the blood-covered teeth pull away you notice that they glow slightly with radioactive power!

bite @ Jaraduk: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
P plus radioactive fangs: 2d6 + 3 ⇒ (3, 4) + 3 = 10 If this hits, pass a DC 14 Fortitude save or contract radiation poisoning! (Armor doesn't affect this effect.)

bite @ Jaraduk: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
P plus radioactive fangs: 2d6 + 3 ⇒ (6, 6) + 3 = 15 If this hits, pass a DC 14 Fortitude save or contract radiation poisoning! (Armor doesn't affect this effect.)

Behind the pair, the defrexes are running scared! They push their way forty feet to the west, running over Del! Thankfully she avoids the creature's claws, but the crush of bodies is still quite painful! Reminder, the herd is Difficult Terrain.

Stampede!: 5d6 ⇒ (2, 6, 5, 4, 1) = 18 Reflex DC 14 for half! (A character who fails this check by 5 or more gains the prone condition).

Round 2! Those in bold are up!
Akh SP 27/27 HP 24/25 RP 2/3
Strek SP 20/20 HP 24/24 RP 2/3
Guess? x2 SP 15/18 HP 17/17 | RP 5/5
Jaraduk SP 0/21, HP 25/27, RP 4/4
Del SP: 6/15, HP: 19/19, RP: 5/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Kreech Nakkan 0 Damage, PRONE
Ghoul the Skellid Hound 0 Damage


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

Got it! Thanks for the answers GM Ewok! Last question, any way to calm down the defrexes with skill checks - and possibly prevent us from losing some of them? Or are they just wild and loose for this encounter?

-----

Guess? yells a response back to Strek, "Welp, someone with deep pockets wants us dead. This guy is currently working on retainer for a sole employer. Who? Your guess is as good as mine..."

-----

Round 1 actions:
Guess? dismounts and draws his rifle (as a move action).

Then fires at the hound! (as a standard action).
Diasporan Rifle vs EAC: 1d20 + 7 ⇒ (2) + 7 = 9
Damage (F): 1d8 + 3 ⇒ (8) + 3 = 11

But the shot is thrown way off having just dismounted the defrex.

-----

Round 2 stunt and strike full action:
Guess? moves in a bit closer, lines up another shot and yells, "You can't PAW-sibly win this fight!!"
Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (17) + 14 + 4 - 20 = 15 or below is flat-footed

Diasporan Rifle vs EAC: 1d20 + 7 ⇒ (20) + 7 = 27
Damage (F), critical: 1d8 + 3 + 1d8 + 3 ⇒ (6) + 3 + (5) + 3 = 17 flat-footed to all and -2 to saves if Stunt and Strike succeeded

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

Melissa pops off the defrex unslinging her rifle, spins the saranrae symbol to laser dakka instead of milk and cookies and takes a shot at the little doggo

Attack : 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 EAC
damage : 1d8 ⇒ 3 sonic

"Bad doggo! You are bones, you have enough."

Grand Lodge

Slides
Guess? wrote:

Got it! Thanks for the answers GM Ewok! Last question, any way to calm down the defrexes with skill checks - and possibly prevent us from losing some of them? Or are they just wild and loose for this encounter?

They're just wild and loose. They're moving slower than normal, only 40 feet a round, and stuck in this skinny ravine so you'll be able to catch up and corral them easily enough after you deal with Kreech.


Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

Standing up doesn't provoke, but ranged attacks certainly do!

Akh's taclash blurs through the air as it goes for Kresh's head.
AoO Entropic Taclash vs EAC: 1d20 + 8 ⇒ (19) + 8 = 27 Damage (A): 1d4 + 5 ⇒ (4) + 5 = 9
"Doesn't seem like very good business to me. Why not turn over a new leaf and take up transporting cuddly sheep? Would be a lot safer."

He follows up by reaching over and trying to snatch the rail cannon directly out of Kreech's arms. "Careful with that."

Disarm attempt: 1d20 + 14 ⇒ (2) + 14 = 16


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

"Is 'business' worth losing your last hound?"

Strek moves along the cliff edge, drawing his heavy weapon as he does so, and unleashes an overcharged burst of microwaves at the undead canine below.

Ember Agitator vs EAC: 1d20 + 5 ⇒ (11) + 5 = 16
Damage (F): 1d8 + 3 ⇒ (7) + 3 = 10
Overcharge: 1d6 ⇒ 3


Male Nuar Mercenary Soldier (bombard) 9 | SP 72, HP 69, RP 10/10 | EAC 26, KAC 29, CMD 37, Resist fire 9 | F+7 R+8 W+7 | Init +11 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+15 Athletics+19 Culture+10 Engineering+13 Survival+15 | Speed 50ft | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

Ow, ow, OOWWWWW! Leash your dog Kreech!

Jaraduk snarls as he deals with its bites.

KAC is 20, so it should just be the first bite that hits.

Bite 1, Fortitude, DC14: 1d20 + 3 ⇒ (6) + 3 = 9

The first one leaves something behind and he doesn't like it. He violently recoils and avoids its second try.

That's not going to be good for business...

He draws his doshko as he hops off of his defrex and slams it down on the nearby undead dog as he lands.

Let's get this over with so I can trade grenades with your daddy.

[move] dismount and draw weapon
[standard] attack doggo
tactical doshko attack, P damage: 1d20 + 6 ⇒ (17) + 6 = 231d12 + 6 ⇒ (6) + 6 = 12

BTW, is this round2 and continuation of round1 or did Jaraduk miss his round 1 (wasn't bolded to act at the time).


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none
Akh Xi wrote:
"Why not turn over a new leaf and take up transporting cuddly sheep? Would be a lot safer."

"Akh, when we're back on the ship, remind me to help you practice on your delivery!"

Strek Armstrom wrote:
"Is 'business' worth losing your last hound?"

"I suspect buying undead hounds are probably a dime a dozen..."


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 1/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Reflex: 1d20 + 6 ⇒ (5) + 6 = 11 Ouch! Taking 18, so she'll use 1 RP to use prevent wounds, reducing the HP damage by 1d4 ⇒ 1. She's down to 0 SP and 17/19 HP.

Del shrieks in pain and tries to drive forward out of the way of the herd, not quite managing to get out of the way of the herd. She casts her arms out and draws a barrage of chef's knives out of another reality and plunges them into the undead dog monster.

Piercing Damage: 1d4 ⇒ 2
Plus bleeding 1 for 3 rounds

Grand Lodge

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Slides
Jaraduk Cometrunner wrote:
BTW, is this round2 and continuation of round1 or did Jaraduk miss his round 1 (wasn't bolded to act at the time).

Ah, the joys of PBP combat. Technically that was the end of Round 1 for those who rolled lower than Kreech on initiative and the beginning of Round 2 for those who roller higher (and for Kreech/Ghoul).

Akh Xi wrote:
Standing up doesn't provoke, but ranged attacks certainly do!

lol, my bad. Here I was thinking Kreech was choosing the smarter of two AoO's. I guess he's just that overconfident.

Akh punishes Kreech for the risky shots, the taclash cutting into his tight flesh. From below in the ravine, Guess? fires a sniper bolt that heads straight through the side of the undead nuar's head! Skull fragments fly everywhere. A lethal blow to an ordinary nuar only irritates the mercenary, who turns to stare down the goblin with his blank dead eyes. "That's gonna take my whole check to patch, Jackman!" He then yanks the cannon out of Akh's reach and stands up. "Alright, tin man, let's party." Ignoring the threatening whip, he fires his cannon at close range. "Maybe I'll take your cuddly sheep after I kill ya. You didn't wipe your nav computer, I hope." The white hairs on Kreech's chin shake as he laughs in the glow of Akh's whip.

tactical rail cannon @ Akh: 1d20 + 14 ⇒ (11) + 14 = 25
Damage, P: 1d10 + 6 ⇒ (6) + 6 = 12

On the canyon floor, the rest of the team fight off the mercenary's loyal companion. From above, the mercenary's voice echoes into the canyon. "Business was worth it for the last dozen hounds, it will be worth it for the next!" Jaraduk's HUD starts flashing as the dog's teeth puncture his armor. DANGEROUS RADIATION PENETRATING SUIT. EVACUATE AREA. SEEK MEDICAL ATTENTION IMMEDIATELY. The nuar doesn't have time for warnings, sending his doshko into the hound's exposed tibia. The group piles on, sending energy waves and piercing extradimensional blades its way. Huh... the skeleton dog isn't immune to bleed damage! I guess its more skeletal than skeleton. The undead hound sways in place, then scrunches down onto its haunches to leap up at Jaraduk's face! But even as it snarls, the dog's milky eyes roll back into its skull and it collapses to the canyon floor, bleeding out. Kreech screams in grief, his pained vocal cords straining. "GHOULLLLLLLLLLLLLLL!"

The defrexes continue to crush their way through the ravine, back the way you came.

Round 3! Those in bold are up!
Akh SP 15/27 HP 24/25 RP 2/3
Strek SP 20/20 HP 24/24 RP 2/3
Guess? SP 15/18 HP 17/17 | RP 5/5
Jaraduk SP 0/21, HP 25/27, RP 4/4, Latent Radiation Sickness
Del SP: 0/15, HP: 17/19, RP: 4/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Kreech Nakkan 26 Damage
Ghoul the Skellid Hound 31 Damage, BLEED 1

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

" Nav computer....we have an etch a sketch glued to a magnet that SOMETIMES doesn't shake itself completely empty on one of Dels landings... " She shouts GET EM!!! into her shotgun shell enhanced megaphone and fires

Hits EAC: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

damage: 1d8 ⇒ 8

...do as i say not as i do


Male Nuar Mercenary Soldier (bombard) 9 | SP 72, HP 69, RP 10/10 | EAC 26, KAC 29, CMD 37, Resist fire 9 | F+7 R+8 W+7 | Init +11 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+15 Athletics+19 Culture+10 Engineering+13 Survival+15 | Speed 50ft | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None
GM Ewok wrote:
Ah, the joys of PBP combat. Technically that was the end of Round 1 for those who rolled lower than Kreech on initiative and the beginning of Round 2 for those who roller higher (and for Kreech/Ghoul).

This is what I figured. Thanks for confirming!

Jaraduk sighs when his HUD lights up with warnings, right at the same time he thrusts the doshko blade down into the doomed dog.

That's also not going to be good for business.

Stowing his doshko, he draws his grenade launcher while jogging to the nearest outcropping of canyon wall to brace himself against.

[move] stow weapon: doshko
[move] 10' and draw merc nil grenade launcher

Silver Crusade

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Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

"Oh relax, you're acting like we can't cure cancer. What is this the dark ages? "


Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

Akh's body rings like a gong as a rail cannon shell deflects off him and dents a plate. He strikes back as the merc leaves himself open.

AoO Entropic Taclash: 1d20 + 8 ⇒ (3) + 8 = 11 Damage (A): 1d4 + 5 ⇒ (4) + 5 = 9

But seems to still be reeling. He lunges forward again in an attempt to pull the weapon away from the undead fellow. "I am starting to think that maybe you're not interested in jobs that don't involve killing things. You would get along great with some of the Xun assassins I know!"

Disarm attempt: 1d20 + 14 ⇒ (14) + 14 = 28 Maybe?


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

"You should just kick him off the cliff, Akh!"

Guess? moves to get a clear sight on Kreech while remaining in cover, then attacks!

"Whomever your employer is, they steered you in the wrong direction coming after us!"
Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (20) + 14 + 4 - 20 = 18 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 7 ⇒ (2) + 7 = 9
Damage (F): 1d8 + 3 ⇒ (8) + 3 = 11 flat-footed to all and -2 to saves if Stunt and Strike succeeded


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 1/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del focuses all her remaining magic on the nasty, undead near on the ridge, puncturing it with all the knives pulled from other realities that she can muster. Distantly, the hopes the other Del's she "borrowed" the knives from take the time to wash them thoroughly before continuing with their meals...

Piercing Damage: 2d4 ⇒ (2, 3) = 5
Plus bleeding 2 for 3 rounds.

Grand Lodge

Slides

Melissa's yell carries over the sounds of fleeing defrexes, but her bullets just crash into the ravine wall. Up top, Akh distracts with his whip in one hand and snatches the mercenary's cannon with the other! "Oye! That's my gear!" He makes a half-hearted attempt to grab the cannon back before flexing the now-empty hand. "I wanted to be a Xun once. Didn't have the temperament. Too quiet, that lot." Below, Jaraduk moves into place and Guess? adds another bullet to the dirt wall. At the same time, a flurry of knives punch into Kreech's skin before disappearing back into their alternate dimension.

mk 3 enervating hand @ Akh: 1d20 + 11 ⇒ (13) + 11 = 24
Damage, C: 8d4 ⇒ (4, 2, 4, 3, 4, 4, 3, 1) = 25

The mercenary steps forward, open hand reaching toward Akh. The nuar pushes forward, crashing his hand against the android's chest. "I'm here because I'm good at turning wrong directions..." As he does so, heat flows from Akh's circuits and into Kreech's arm! "...into right ones."

Round 3/4! Everyone is up!
Akh SP 0/27 HP 14/25 RP 2/3
Strek x2 SP 20/20 HP 24/24 RP 2/3
Guess? SP 15/18 HP 17/17 | RP 5/5
Jaraduk SP 0/21, HP 25/27, RP 4/4, Latent Radiation Sickness
Del SP: 0/15, HP: 17/19, RP: 4/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Kreech Nakkan 21 Damage, Bleed 2 (2 more rounds)
Ghoul the Skellid Hound 33 Damage

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 6 | SP /43 HP 29/45| RP 5/9 | EAC 15 KAC 15 | Fort +4; Ref +11; Will +7 | Init: +5 | Perc: +7, SM: +4+1d6 Blindsense Scent 30 | Speed 30ft | Active conditions: Ramen

I said...GET EM!

attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
damage: 1d8 ⇒ 7

"What the heck is a Xun? "


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 54/54 HP 47/47 | RP 10/10 | EAC 27 KAC 28 | Fort +4; Ref +13; Will +8 | Init: +13 | Perc: +16, SM: +16 | Speed 55ft, Swim 20ft | Active conditions: none

Guess? again repositions to get as clear a shot as possible on Kreech, then attacks!

"If you don't surrender now, you're gunna regret it in a minotaur two!"
Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (18) + 14 + 4 - 20 = 16 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 7 ⇒ (15) + 7 = 22
Damage (F): 1d8 + 3 ⇒ (3) + 3 = 6 flat-footed to all and -2 to saves if Stunt and Strike succeeded


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 1/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

As Kreech plunges his hand into Akh's chest, Del reaches out and sifts through alternate realities, desperately trying to find one where the nuar didn't hit quite so hard. She grasps one, and imposes it over her friend, shoving Kreech's attack slightly off target.

Using Prevent wounds as a reaction when Breech hurts Akh. Reducing the damage Akh takes from that attack by:
Damaged Reduced by: 1d4 ⇒ 2

Unable to reach the combatants with her magic, she drives forward.


Male Android (xeno-Dragonkin) Vanguard 9 | SP 99/99 HP 67/67 RP 8/8 | EAC 27 KAC 28 | F +10 R +12 W +5 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/4 | Init +6 | Perc +13 | Status: --

Struck by a deathly chill, Akh briefly ponders whether disarming Kreech more literally is within his capabilities. He endures the icy surge running through him through his own grit and Del's help, but doesn't come through unscathed. (Spending 1 EP to mitigate, reducing damage by 6)

Hoping the merc doesn't have any more tricks in the other arm, Akh retaliates with full force then steps back to get a little distance, landing on a bush in the process.

Entropic Taclash vs. EAC, w/ get em: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Damage (A): 1d4 + 5 ⇒ (4) + 5 = 9


Male Nuar Mercenary Soldier (bombard) 9 | SP 72, HP 69, RP 10/10 | EAC 26, KAC 29, CMD 37, Resist fire 9 | F+7 R+8 W+7 | Init +11 | Perc+1 Social+0 Sense Motive+1 | Acrobatics+15 Athletics+19 Culture+10 Engineering+13 Survival+15 | Speed 50ft | grenade launcher: frag grenade ii (1) | aurora storm doshko: 10/20 | Salvage Grenade: web grenade i | Active Conditions: None

Jaraduk takes aims to the side of Kreech opposite Akh.

Here, try something basic while I think about which of the "specials" to queue up.

10' to the East so that the radius just catches Kreech.

merc nil grenade launcher vs. AC5, P damage (DC 14): 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Slides

From below, Melissa and Guess? send a hail of small arms fire up at the mercenary that pings off his armor. Jaraduk's grenade flies in a high arc to explode behind the other less-alive nuar. Del and Akh's supernatural efforts bring some heat back into his chest. But what really brings warmth to the android's heart is his taclash crossing Kreech's face - causing his muscles to go slack! With a loud thud, Kreech Nakkan collapses, unconscious and dying, on the dirt floor.

COMBAT OVER!

Woohoo! Nice work cleaning those two up. We have a few things going on at once here... The defrexes are running away, you have Kreech's body to loot, and some of you may want a good 10 minute rest! What does everyone want to do first? The defrexes are only about 200 feet away at this point, so just one person could make sure none escape.

Status!
Akh SP 0/27 HP 22/25 RP 2/3
Strek SP 20/20 HP 24/24 RP 2/3
Guess? SP 15/18 HP 17/17 | RP 5/5
Jaraduk SP 0/21, HP 25/27, RP 4/4, Latent Radiation Sickness
Del SP: 0/15, HP: 17/19, RP: 4/5
Melissa SP 19/19 HP 21/21 | RP 4/4

Kreech Nakkan 54 Damage, Bleed 2 (1 more rounds)
Ghoul the Skellid Hound 33 Damage

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