[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

Slides


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Guess? looks at the datapad and doesn't understand the computer code itself, but seeing the comments about meatloaf buying, butt scratching doctors, Guess? replies, "Looks normal to me... no?"


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Strek nods, UNstretches his arm, and hands the datapad back to the Lashunta, "Good ol' fashion ransomware setup right thur. Someone wants yer data, and they want ya to pay a whole heap a money for it. But we got yer back, on account of us bein' business partners. We gotta pick up some parts in town to tackle it. Shouldn't cost more than 20 creds. If you can part with that, good chance we can fix it for ya. I ain't sayin' a hunnerd percent. But good chance."


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

ain't no thing, I'll pick one up once we get paid.


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

At Jaraduk's surprise, Del heads outside to see the berry shipment.

"Whoa!" Del exclaims. After a moment of assessment she puts her hands on her hips and announces, "Nothing a little effort and some hard work can't handle, Jaraduk. We've got this!" She pats him on the shoulder. "I'll swing the ship around."

Piloting: 1d20 + 10 ⇒ (4) + 10 = 14

Once she's parked as close as possibly, she helps haul crates.

No engineering and no spells to help with this.


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NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Don't forget that the starship also gives +1 Piloting.

Grand Lodge

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Slides

To clarify, you're working with the cargo rig (read: semi-truck cab with an inflatable cargo hold) not the ship.

Strek and Lars get to work on the goblin code, but are unable to decipher the cryptic problem. Thankfully, they have plenty of time! There's no lockout or serious countermeasure, so I think you can just Take 20 on this bad boy. After about a minute of struggling, the pair crack it! As Strek stretttttches to hand the datapad back to Guess, the store owner gets off the phone with a frown. "Bad news, I don't get paid until these arrive safely on Akiton." He looks like he might break out into tears. "I suppose y'all better go fast. Please." He gladly accepts the pad back and forces a smile. "Hold up. Just a minute!" He rushes out of the office and into the store, returning with two crates of yaro berries! "Slid these off the shelves, don't tell Needa." He smiles again, a little more real this time. "Ship rations can get pretty stale on a long Drift run,” he hands one to Strek and Lars gratefully. He then passes the other to Guess?. “And hopefully this will serve as a payment on that insurance plan. Courtesy of Prat’s Produce.” Your expert eyes, trained from either years of trading across the stars - or from reading the Evgeniya-Jaimisson manifest - estimate that you could sell each of these crates for 500 credits at your destination. Those Diplomacy checks combined with the Engineering and Computers checks did the magic!

With your personal crates stowed and Runo having (finally) shifted the ownership paperwork of the berries over to you, the whole crew joins together in the warehouse. It takes 8 hours, tiring many of you, but you'll survive. I mean, you better, since you'll have to drive the rig back to the starport and spend another 8 hours unloading it. (It's about to be a very long day. Too bad EJ doesn't pay overtime.) As you load up, Runo meets you briefly outside the warehouse doors before you depart. “Siski will give you a fair price for this shipment,” he tells them. “She runs Ka Imports in Hivemarket. You tell her I sent you! We go way back.” A longtime salesman, whose retirement is relying on this sale, and his good friend and purchaser. What could possibly go wrong?!

You get back in the cab and head back to the starport. The city is a constant buzz. Spacecraft hum in nearby docking facilities and zoom overhead while merchants and crowds of tourists chatter; the rumbling engine of the cargo rig below merges seamlessly into the urban symphony. As the spaceport comes back into view, up ahead, an old woman pushing a cart across the street yelps in alarm as her cart tips over and rusty tanks of petrol tumble out, scattering in every direction. Traffic stops and drivers in nearby vehicles shout, but the old woman ignores them. Instead, she walks slowly to one of the rolling tanks, picks it up, and carefully cradles it in her arms as she returns to the fallen cart.

Check 1

DC 10 Perception Check:

That's not an old woman! That's a robot! Worse, it's a robot made of junk welded together! I mean, look at it! It's barely functioning!

Check 2

DC 17 Perception Check:

Whoa! Five space goblins have piloted their junkcycles to the back of the hover trailer! While your cab is stopped in the traffic created by the old woman's mess, they have begun unloading crates of Yaro berries from the open back! You're being robbed!

Slide 1 shows the current map. I haven't populated it yet, but I will tomorrow. The goblins are at the back of the transport, stealing from you. You're around the cab. If you passed this check, you get a surprise round against them.

Sorry for the lack of consistent post timing this week! This was a rough week, work wise. It will get better.


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Previously...

"Thank you Runo! These will do nicely! Consider the YaroCare plan in place! Take it from this goblin, don't you worry!"

----------

Currently...

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Woah! Rolling like Lars now!!

Guess? is too busy examining his teeth in a mirror to notice anything else going on around him.

"Say, anyone ever notice one of my teeth is about a quarter millimeter shorter than it's equivalent on the other side of my mouth? I mean, they're both nice and spiky and exhibit a healthy yellow hue in natural light as all REAL teeth should. But I've got just a slight bit of asymmetry here. Lemme see if I can fix that..."

Until someone draws his attention to something else, he concentrates on using his morphic skin to try and adjust his teeth length... which is apparently kind of tricky....


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

"I reckon that's the side ya drool more on, and it's washin' away tha plaque..."

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

"Boy howdy, they just don't make fake old lady robots like they used to. Look at that rust buck..."

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

And then he glances in the rear view mirror.

"Ah sugar. Look alive! WE GOTS COMPANY!"


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

glad it didn't take long to establish my wonderful out of combat rolling luck. Poor Zulu couldn't pass a life science check if his life depended on it, luckily it didn't

Exhausted from the hard work loading the berries, Lars slumps in the back seat and watches traffic as the group heads to the ship.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

He grunts and chuckles at Strek's comment about the "old lady" robot, about to add his own commentary when he notices the goblins.

"Goblins! In the back! Robbing us!"

He shouts, banging on the back of the cab and bailing out, hoping the shouting notifies their large crew members sitting on the back.


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Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Perception: 1d20 ⇒ 6
Perception: 1d20 ⇒ 12

"What?!" Del shouts back at the others. "Goblins? Where?" Her eyes go wide. "NOT THE BERRIES!!!"

Del leaps to her feet crawls to check on the berries.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Now seeing the robot for what it really is, Guess? says, "Huh. That's actually a pretty good idea..."

And upon hearing that goblins are stealing the cargo, Guess? jumps out and yells aggressively in Goblin:

Yelling in Goblin:
"I AM CHIEF! I command giant android dragon and giant longshanks and fierce minotaur!!"

Guess? then points towards Akh Xi, Del and Jaraduk and whispers, "Try to look badass.." but completely ignores Strek and Lars. Guess? then continues yelling menacingly...

Yelling in Goblin:
"Steal from my tribe then killer dragon, killer giant and killer bull will crush you! But you smart - built beautiful robot lady! I see potential.... Come with me, I have paying job. Plus you not die today!"

Guess?'s intention (OOC):
Probably a long shot but Guess? figures if he can get the goblins to stop stealing the cargo, the party can hire them to help load the cargo onto the ship, speeding up our departure. On the other hand, Guess? is consciously ignoring the fact that a crew of goblin teamsters may not be a good idea. As for what the actual payment will be, Guess? hasn't figured that part out yet... but first things first - stop the robbery.

By the way, Guess? ignored Strek and Lars because Guess? figures those two just don't look physically intimidating. kekeke

Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk squints and frowns as conversation flows to... asymmetrical teeth. He then opens the camera on his datapad to use as a sort of mirror and begins self-consciously checking the symmetry of his horns...

Then the yelling begins. Robbing us?!

Dropping the datapad on top of the cab, Jaraduk hops off the back and in the same swift motion draws his subzero hailcannon. He tries to strike a menacing stance as he towers over the goblins. His aim darts between goblins as he begins to yell threats.

Stop. Right. There. If any of you continues moving I'm going to make self-microwaving frozen goblin sticks out of ALL of you!

Initiative: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Slides

Alrighty! Normally I'll roll Initiative for everybody, but always feel free to roll your own if you sense combat coming. I'll always take yours if you roll it, that's totally fine. Also, I almost always do group initiative for the enemies, because it speeds up PbP combat SO much.

Lars and Strek catch sight of the five goblins who have just opened up the back of the hover trailer and are grabbing crates of berries! Map on Slide 1 is updated! Pictures on Slide 2 are updated! The pair alerts the rest of the crew but they seize the initiative. Lars and Strek beat the Perception DC so they get a Surprise round. In addition...

Initiative Rolls:

Foes: 1d20 + 2 ⇒ (9) + 2 = 11
Jaraduk: 1d20 + 6 ⇒ (14) + 6 = 20
Guess?: 1d20 + 4 ⇒ (2) + 4 = 6
Akh: 1d20 + 4 ⇒ (20) + 4 = 24
Del: 1d20 + 3 ⇒ (7) + 3 = 10
Lars: 1d20 + 2 ⇒ (16) + 2 = 18
Strek: 1d20 + 2 ⇒ (17) + 2 = 19

As Guess? sticks his head out the cab window and yells at the goblin crew in an intimidating voice, they all freeze like villains in a cartoon. Then the moment is shattered as one of them yells at the top of his lungs. CHEEEEEEF! This fearful call is quickly echoed by the other four goblins. "CHEEEEEEEEEEF!" The first goblin waves the others towards the cab frantically. "Khiav! Nws yog Cheeeef! Lob thiab mus! Lob thiab mus!"

Goblin:

"Run! It's the Cheeeef! Grab and go! Grab and go!"

Two of the goblins (yellow and blue) drop the crates of berries in their hands and grab at their pistols. The other three hold onto their crates for dear life and run back to their junky motorcycles! No actual actions being taken here, as they lost initiative, but I wanted to show their intentions.

You get a good view of the cramped and busy street around you. The goblins appear to be attempting to ferry crates from your trailer to their junkcycles, which can carry a few boxes. Those junkcycles are going to get in everyone's way (and provide cover). In front of you the junkbot decoy "old woman" is surrounded by cans of petrol that have rolled across the street from her "fall". Those cans are the little red boxes on the map. The hover trailer is in your way, though if you can find a way to scale the 15 foot tall walls it would make a sturdy place to stand. As if the situation wasn't difficult enough, you can see onlookers starting to close in with their phone cameras lit up!

Physical Science, DC 10:

Those cans of petrol are likely quite explosive! They look old and fragile and would probably explode at the first touch of an energy attack, and maybe even a kinetic one. They're small so they'll only explode in the close vicinity but they have the potential to really hurt.

Lars and Strek get a Surprise Round. Jaraduk, Akh, Lars, and Strek get to act in Round 1 before the goblins. Everyone in Bold is up!

Jaraduk
Akh
Lars
Strek

Blue Goblin sneektheef 0 damage
Red Goblin sneektheef 0 damage
Orange Goblin sneektheef 0 damage
Green Goblin sneektheef 0 damage
Yellow Goblin sneektheef 0 damage
Purple Junkbot 0 damage

Guess?
Del


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Doh, somehow I missed the trailer length and how far away from them we really are :)

Hopping down off the back Jaraduk starts in a dead sprint towards the goblins, to bring them within his hailcannon's range.

[double move] 70'

Now he stands menacing, aiming his weapon at several goblins...


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

travelling this weekend so I won't be able to post again till tomorrow night and might need help moving my icon with my shaky internet

Lars bails out of the truck, draws his pistol and takes off after Jaraduk.

Phys Sci: 1d20 + 7 ⇒ (12) + 7 = 19.

Yelling as he goes, "Watch out for those petrol cans, they might be explosive"


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Between the surprise round action and Strek's 2 regular actions he Strides twice to get behind cover and draws his heavy weapon.

Physical Science: 1d20 + 6 ⇒ (16) + 6 = 22

"Ayup. Typical goblins.. No offense, Cap'n.. What's the plan? Shoot 'em all? Maybe their heads're worth somethin' to tha police 'round here."


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

"Shoot 'em! Save the cargo! Besides, bounties on goblins are usually dead or alive, preferably dead."


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

"Roger that!"


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Pre-combat:
Akh had been taking casually long leaps through the air for quite some time before the shouts of his recent partners had drawn his attention. He lands next to the cargo-rig and draws himself up to his full towering height and flexes his claws. His scales glitter in the light and he intentionally looms over the goblins.

He slowly lowers his head down and booms "Oh. Yes. They're stealing some berries. That is a problem."
----
In combat:
Akh lifts off from his spot near the cargo-hauler, arcing through the air with a sudden swiftness. Spending 1 EP to get +10 fly speed. He draws his taclash as he goes, swinging it around in menacing fashion just before landing. "Gently place the berries on the ground, then assume the party escort position." Belatedly he adds "Or else."

Since Akh double moved, he regains 1 EP. Keep in mind that he threatens 15ft. If something goblinish provokes, here's an AoO.

AoO Entropic Taclash vs EAC: 1d20 + 5 ⇒ (13) + 5 = 18 Damage (B): 1d3 + 2 ⇒ (2) + 2 = 4


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr
Strek Armstrom wrote:
"Roger that!"

"Besides, I gave 'em fair warning..."

Grand Lodge

Slides

Two of the goblins pull their guns, one of which shouting shakily at Akh as the other runs into view. "These are our berries! We saw them first! Dibs!" The pair squeeze off a shot with their pistols - Akh's taclash coming down on the closest goblin as he exposes his guard. The taclash shakes the small goblin's whole body but he remains standing.

tactical semi-auto pistol @ Akh: 1d20 + 3 ⇒ (6) + 3 = 9
P @ KAC: 1d6 ⇒ 3

tactical semi-auto pistol @ Akh: 1d20 + 3 ⇒ (17) + 3 = 20
P @ KAC: 1d6 ⇒ 4

During the commotion the other three goblins run back to their junkcycles and each deposit a crate of yaro berries in the basket in the back! They turn in place, look at the open back of the truck with greed in their eyes. The farthest one shouts and points at the cargo, "Ntau! Ntau!"

Goblin:

"More! More!"

Del and Guess? are a little slower getting out of the cab so both see the robot disguised as an old woman slowly stretch up to it's full height and turn towards them! The robot shuffles slowly around the side of the cab, sidestepping loose petrol cans as it goes. It pulls up next to the open driver-side door and you get a closer look. It mumbles something in a vaguely humanoid voice, but you can't pick up any words. Hooded clothing is draped over it's metal frame and a cheap wig serves to give it a passing appearance of a humanoid. (Though Guess? hasn't seen a wig that bad in years.) The droid doesn't appear to be doing anything at the moment, but there is not doubt it is up to something. Meanwhile, the bystanders edge closer to the action - either to get a better look, an improved clarity on their datapad recording, or to see if they could take advantage of the situation in some way.

Everyone in Bold is up!
Jaraduk SP 7/7 HP 13/13
Akh SP 5/9 HP 11/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 6/6 HP 7/7
Del SP: 5/5 HP: 9/9

Blue Goblin sneektheef 4 damage
Red Goblin sneektheef 0 damage
Orange Goblin sneektheef 0 damage
Green Goblin sneektheef 0 damage
Yellow Goblin sneektheef 0 damage
Purple Junkbot 0 damage


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

If I read Akh's post correctly, he's hovering some height off of the ground, meaning Jaraduk has a shot...

Jaraduk watches the draconic figure fly overhead, but returns his gaze to level ground and refocuses.

I told you to stop movin'!

[standard] attack BLUE
subzero hailcannon attack BLUE, C/P damage: 1d20 + 3 ⇒ (1) + 3 = 41d8 ⇒ 7 aaaawesome start :P

I said STOP MOVIN'! The frustrate nuar grunts out, carefully approaching to close the distance.

[move] 10' (now underneath Akh)

You're not leaving here with any of the berries and otherwise you can choose whether you live!


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Strek emerges from cover and runs to the safety of the next vehicle, leveling his heavy weapon in the direction of the goblin with the green helmet.

And then a pedestrian gets in the way.

"I reckon that's a BAD place to be standing right now.."


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr
Jaraduk Cometrunner wrote:
If I read Akh's post correctly, he's hovering some height off of the ground, meaning Jaraduk has a shot...

I believe Akh's fly ability at this level requires him to end his turn on the ground and only at a higher level will he be able to end his turns in the air.

Guess? says over comms, "Focus on red, yellow and orange... they're stealing the berries while blue and green are distracting us!

"Del, we may need to keep an eye on that lady bot... I betcha it'll explode - that's what I'd make it do!"

Guess? moves closer to the goblins, then yells (in Goblin) at orange, "OH WOW!! Giant, five-story yaro berry behind you!!!"

Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (16) + 16 - 20 = 12 or below is flat-footed
Diasporan Rifle vs EAC, -2 range increment: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
Damage (F): 1d8 ⇒ 8 and -2 to saves if Stunt and Strike succeeded

Guess?'s stunt and strike bluffs are probably going to be mostly verbal... ;-)


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Yep, I have to land every turn. However, you can always delay until after I move.
Also, 4 dmg = +1 EP

Akh lifts off and lands right in the midst of all the goblins. He swings the taclash around in a huge arc before slashing the blue goblin.

Entropic Taclash (nonlethal): 1d20 + 5 ⇒ (20) + 5 = 25 Damage (B): 1d3 + 2 ⇒ (3) + 2 = 5
Bonus crit dmg: 1d3 + 2 ⇒ (1) + 2 = 3

"I heard in the old days dragons sometimes ate goblins whole! Did you know that? I guess goblins were much fluffier and sweeter before the Gap."
---
If needed:
AoO Entropic Taclash (nonlethal): 1d20 + 5 ⇒ (19) + 5 = 24 Damage (B): 1d3 + 2 ⇒ (1) + 2 = 3


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Sorry, clarifying question here: Is the robot right alongside the door? (closer than shown on the map) or as placed on the map? Varying actions depending on the robots placement are below.

If the robot is as placed:
Del's eyes widen as the junkbot does... something ominous! "Hey! No! Cut that out! I mean it!"

She focuses for a moment, losing herself in thoughts of fresh barbecue... "Let's fire it up!" Suddenly, an open bonfire, complete with a pig roasting on a spit appears around the junk robot!

Casting Hazard: Fire Damage: 1d3 ⇒ 1 DC 14 Reflex negates the damage.

But just as the delicious smells hit Del, the bonfire and tasty dinner vanish, leaving a hopefully charred robot.

Del steps down onto the ground. as placed on the map.

------

If the robot is adjacent to the vehicle.
Del's eyes widen as the junkbot does... something ominous! "Hey! No! Cut that out! I mean it!"

Del reaches over and punches the robot with her battleglove. "Sorry! No free rides! Company policy!"

Attack: 1d20 ⇒ 14
Bludgeoning Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Then she steps down onto the ground beside the robot.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
Guess? wrote:
"we may need to keep an eye on that lady bot... I betcha it'll explode - that's what I'd make it do!"

Seeing everyone swarm the goblins in the back, Strek realizes he has a clear shot on the robot.

"A'ight. Del an' I can handle it."

Grand Lodge

Slides

Akh descends like a dragon of old, taclash wrapping around the nearest goblin - who drops to the floor like a rock. Jaraduk moves in behind him, but his aim is thrown by the chaos of the situation. On the other side of the truck, a bystander throws Strek a nasty look. "Ex-CUSE me! I'm a blogger, I have the RIGHT to TAPE! Ugh!" The lashunta doesn't waver from their position, stubbornly continuing to record the engagement. To his left, Guess? fires off a witty remark and a bullet! While the distraction lands, the bullet ricochets off the intervening motorcycle.

Reflex, DC 14: 1d20 + 1 ⇒ (17) + 1 = 18 Reflex DC 10 for half damage!

Behind the group, the robot is briefly surrounded by fire. Unfortunately, the robot appears undamaged when the fire disappears! Maybe it was just a trick of the light... Then the "old woman" turns and you see a petrol tank built into the robot's chest! Her jaw unhinges and a wave of flaming gas pours out onto Del and the cab of the truck!

Breath Weapon: 2d8 ⇒ (4, 7) = 11

At the back of the truck things are less dangerous but definitely more chaotic. One goblin just starts screaming, staring upwards at Akh. His hands are not so frozen however, grabbing a crate of yaro berries from one junkcycle and placing it on the other. A second goblin yells out, in Common this time, "BAD DRAGON! NO EAT LEFTFOOT! LEFTFOOT NOT TASTY!" The goblin runs back towards the hover truck, earning a stiff lashing from Akh. A third goblin follows behind, each grabbing another crate of berries from the trailer. The last goblin, the one with the pistol, scampers behind a motorcycle looking for cover. His shot goes wild, pinging off the truck.

tactical semi-auto pistol @ Akh: 1d20 + 3 ⇒ (12) + 3 = 15
P @ KAC: 1d6 + 1d4 ⇒ (5) + (2) = 7

The bystanders continue to creep in, forehead antennae and datapads bobbing attentively.

Everyone in Bold is up!
Jaraduk SP 7/7 HP 13/13
Akh SP 5/9 HP 11/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 6/6 HP 7/7
Del SP: 5/5 HP: 9/9

Blue Goblin sneektheef 12 damage, Unconscious, Stable

Red Goblin sneektheef 0 damage
Orange Goblin sneektheef 0 damage
Green Goblin sneektheef 3 damage
Yellow Goblin sneektheef 0 damage
Purple Junkbot 0 damage


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Strek watches the old lady spew forth a gout of flame, looks at his flame rifle, watches the old lady be untouched by Del's fiery hazard, looks again at his flame rifle, and then reconsiders his targets.

"Nah. Goin' for the goblins. This ol' agitator ain't gonna get any hotter than that petrol."

He would like to at least identify the robot, though. Maybe a weakness?

Engineering: 1d20 + 12 ⇒ (2) + 12 = 14

He then emerges from cover again, heads further back, and aims over the motorcycles at the goblin with the yellow helmet.

Exactly within range, but it probably has cover.

Ember Agitator vs EAC: 1d20 + 2 ⇒ (20) + 2 = 22
Damage (Fire): 1d8 ⇒ 7

EDIT: Nice way to start his first shot of the Campaign!

Damage (Fire): 1d8 ⇒ 4 (plus Burn 1d4)

Grand Lodge

Slides

Strek recognizes the creature as a goblin junkbot! This appears to be a particularly powerful one, as most junkbots are less powerful than their creators. Junkbots are creations with a very limited lifespan - put together with hot glue, tape, and love - and tend to ruin the components they are made out of. One common weakness of junkbots is that they are very unstable. Damaging it's weak point, the petrol tank, (Critical Hit) would likely result in a catastrophic and explosive failure. Which puts us in an awkward position, given your next roll... I'll let you swap targets, if you want. You shouldn't be punished for an artifact of the PbP system. Of course, it is still a gamble since you're using Fire damage. :)


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Oh wow. Tough call. How about you roll percentile for me. 01-50, same target, 51-100, the old... Wait a minute, what would happen to Del?


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Following Jarduk and seeing a general melee start and bullets fly, Lars reaches into his mind, activating his magic and feeling the machine code of reality. Working quickly he pulls code from the aether and forms a deadly virus, throwing the malicious magic code at one of the goblins threatening Akh.

Cast Magic Missile at Red as a full action

Damage: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12

2/3 1st level spells

Grand Lodge

Slides
Strek Armstrom wrote:
... Wait a minute, what would happen to Del?
GM Ewok wrote:
... would likely result in a catastrophic and explosive failure. ...

:)

If you don't change your mind, I'll roll the percentile die.

---Quick update
On the north side of the truck a trio of malignant code fly past Jaraduk's head to hit the goblin in the chest! The goblin drops to the floor, body spasming. 3 rounds left till death.


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Akh spins slowly from side to side as he surveys the situation around the back of the truck. He spots the goblin picking up a fresh crate and sends his taclash flying through the air towards it. However, rather than slice the goblin, he wraps his taclash around the crate and pulls it out of the goblin's grasp and into his own free hand.

Hope this is a valid use of disarm since the crates are currently held in its hands. This is vs orange or green.
Disarm sneekthief of his totally unearned prize: 1d20 + 11 ⇒ (13) + 11 = 24

He also readies himself to deliver a particularly potent blow. (Spending 1 EP for +1d4 damage on my next attack before start of next turn)
----

If any gobbie provokes an AoO:
AoO Entropic Taclash (nonlethal): 1d20 + 5 ⇒ (12) + 5 = 17 Damage (B): 1d3 + 2 + 1d4 ⇒ (3) + 2 + (1) = 6


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Seeing the robot belch fire, Guess? asks, "Are you okay there Del?"
Does Del get a reflex check versus the bot's breath weapon? And does the breath weapon make the truck catch fire?

Guess? presses forwards towards the goblin thieves, yelling, "Last warning! I'll use my secret CHEEF powers to make feet grow from your head!"
Guess? will target yellow but if yellow is down, then target green.
Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (17) + 16 - 20 = 13 or below is flat-footed
Diasporan Rifle vs EAC, range increment: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Damage (F): 1d8 ⇒ 6 and -2 to saves if Stunt and Strike succeeded


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Strek would detonate the robot if a sn entitled blogger got too close, but he won't jeopardize his crew.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Grumbling at his first shot, Jaraduk steps up to shoot around the corner.

That dragon blocks out the whole sun! AND my shot. What a load of bull...

[move] Step NE
[standard] attack YELLOW
subzero hailcannon attack YELLOW, C/P damage: 1d20 + 3 ⇒ (10) + 3 = 131d8 ⇒ 8 Wow my d20 needs a warm-up


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Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Reflex Save (if I get one?): 1d20 + 5 ⇒ (6) + 5 = 11 I put myself down for taking full damage for now. If she did pass a save for half, she's instead at 0/5 SP and 9/9 HP.

Del shrieks in pain as she suffers severe burns, patting out the flames before they set fire to her clothes. "It's got a flamethrower mouth!!" Del exclaims, considering her options. She dives to the side, hoping to get away from the creature without it clobbering her.

Acrobatics to Tumble away so I don't provoke (square 1): 1d20 + 7 ⇒ (20) + 7 = 27
Acrobatics to Tumble away (square 2): 1d20 + 7 ⇒ (13) + 7 = 20

"Guess, what?" she asks the robot as she comes up in a roll. "I can do that too!" She takes a deep breath, recalls that time she nearly blew up her racer trying to cook a stir fry atop the engine, and unleashes a roaring flame on the robot.

Overheat (Fire Damage): 2d8 ⇒ (5, 5) = 10 DC 15 Reflex save for half damage.

Probably should've used another move action to flee, but Del's nothing if not reckless.

Grand Lodge

Slides

Whoops, I posted the DC next to the robot's reflex save, not their attack.

Del does her best to dodge the majority of the flames, but the remainder of the firestorm singes her outer layer. The truck behind her appears to have blackened paint but structurally sound.

---

Strek dodges a bystander and sends a fiery blast at the rearmost goblin. With a shriek that is quickly cut off, the goblin drops to the floor. On the other side of the truck, Lars' magic brings down a second goblin. Akh, now virtually surrounded by goblins and bikes, cracks his whip and sends a box of yaro berries tumbling from a goblin's hands. The goblin sucks on the wounded hand, glaring daggers at the android! Guess? distracts the same goblin, but his quick shot impacts the trailer bed instead of the thief. Jaraduk changes targets and lets off a tight shot around the bed of the truck. His blast hits the goblin in the side, the force propelling the goblin to the ground - where he stays.

Reflex, DC 15: 1d20 + 1 ⇒ (4) + 1 = 5

At the front of the truck Del continues her fiery duel with the machine. Her fiery blast burns away the robot's wig, leaving a horrifying melted plastic face. The robot, who hadn't attempted to dodge at all, slowly looks over at Del. It's body shakes, but stays standing! The robot's arms reach up, pull off the melting façade to reveal a pair of plastic tubes and an igniter! A splash of petrol ejects from the robot's "mouths", turning into flame in mid-air! The fire pours over Del's thin frame, threatening to overcome her!

Breath Weapon: 2d8 ⇒ (5, 8) = 13 Reflex DC 10 for half damage!

At the back of the truck, the lone goblin looks around frantically. He throws up his hands in the air and screams "I SHOULDA STAYED ON STATION!" He then runs full speed towards the semi-loaded bike at the rear, abandoning his fallen crate. Unfortunately for him, Akh was ready. The taclash wraps around the small goblin, knocking him unconscious. The bystander by Strek turns in place to record the fight between the robot and Del, whispering, "Uh... is that supposed to happen?"

Everyone in Bold is up!
Jaraduk SP 7/7 HP 13/13
Akh SP 5/9 HP 11/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 6/6 HP 7/7
Del SP: 0/5 HP: 9/9

Blue Goblin sneektheef 12 damage, Unconscious, Stable
Yellow Goblin sneektheef 11 damage, Dying (3)
Red Goblin sneektheef 12 damage, Dying (3)
Orange Goblin sneektheef 8 damage, Dying (3)
Green Goblin sneektheef 9 damage, Unconscious, Stable

Purple Junkbot 10 damage


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr
GM Ewok wrote:
The bystander by Strek turns in place to record the fight between the robot and Del, whispering, "Uh... is that supposed to happen?"

"Guess so!" yells Guess?

Guess? then moves towards the bot and yells, "Your breath is so bad, it's got Del all fired up!"
Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (12) + 16 - 20 = 8 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 3 ⇒ (2) + 3 = 5
Damage (F): 1d8 ⇒ 8 and -2 to saves if Stunt and Strike succeeded


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Akh is anything but medically knowledgeable, but the goblins scattered around behind the truck look like they won't be getting up soon. Or maybe they're napping. It's sometimes difficult to tell. He sets down the crate he retrieved and draws his pistol. He sights the junkbot and tries for a shot to take it out before it does Del in.

Tactical SemiAuto vs KAC; 3x range inc: 1d20 + 5 - 6 ⇒ (19) + 5 - 6 = 18 Damage (P): 1d6 ⇒ 6

"Goblin thieves are all quieted down. Berries both safe and still juicy."


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Uh, that was funny Guess? but I think Del is really hurt! The nuar seems genuinely concerned as he moves back towards the front of the struct.

[double move] 70'


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
The bystander by Strek wrote:
"Uh... is that supposed to happen?"

"Do I look like I'm from this crazy rock?"

I... Don't know what Strek should do. He probably can't hurt that robot... Is there anything he can do in the back to start taking care of those berries?


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Perhaps run action towards Del and prepare to administer first aid in case she fails the reflex save and goes unconscious?

"Agreed, Jaraduk! Just trying to distract that bot and find an opening - but it seems the sights on my rifle are misaligned!

"Strek, do you have med training? Del's looking pretty hurt!"


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Seeing and hearing the goblins are down but the junkbot is still attacking, Lars runs down and around the end of the truck, hoping to assist as best he can when he gets there.

double move, I'll need to move my icon later today


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17 Del's at 3/9 HP.

Del manages to twist out of the way of most of the flames again, leaving her heavily burned but still standing. Seeing her crew arrive on the scene she grins and staggers back a bit.

"Held her off for you," she mutters as she pulls out a healing potion from her pocket.

Move and pull out a potion.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

"I ain't medic trained. I can regrow my limbs."

But he does have a fire extinguisher. Can someone double move Strek towards the action? I'm driving for a bit.


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Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Moved you Strek.

Grand Lodge

Slides

As Guess?'s shot ricochets off the pavement, Akh squeezes off a lucky shot with his pistol! The bullet goes through the hip of the robot, throwing it off balance. The rest of the team rushes to the scene as Del backs off.

The robot woman shifts her attention, shuffling slowly towards the grouping of Guess?, Strek, and a bystander! A wheezing sound comes from the dual pipes where her mouth should be and she manages to get within arms reach of Guess? and the frightened onlooker!

Everyone in Bold is up!
Jaraduk SP 7/7 HP 13/13
Akh SP 5/9 HP 11/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 6/6 HP 7/7
Del SP: 0/5 HP: 3/9

Blue Goblin sneektheef 12 damage, Unconscious, Stable
Yellow Goblin sneektheef 11 damage, Dying (2)
Red Goblin sneektheef 12 damage, Dying (2)
Orange Goblin sneektheef 8 damage, Dying (2)
Green Goblin sneektheef 9 damage, Unconscious, Stable

Purple Junkbot 16 damage


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Guess? opens his mouth as though about to breath fire upon the bot, then yells, "PSYCHE!!!" Guess? backs off a bit (which will provoke) and fires a shot at the bot!

Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (20) + 16 - 20 = 16 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 3 ⇒ (15) + 3 = 18
Damage (F): 1d8 ⇒ 1 and -2 to saves if Stunt and Strike succeeded

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