[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

Slides


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

True! This roll didn't take into account Guess?'s level up. If the level up counts for this perception roll, then he will have hit 24. GM Ewok, what do you think?

Everyone read if Guess?'s perception roll is actually 24:

  • For the first paragraph above, Guess? will instead say: "Guys, this person is NOT a hobgoblin! But rather someone in a well done disguise if I do say so myself! Perhaps a dwarf? I'm impressed this guy has remained undercover without being detected - and near sniffing dogs no less! Y'know, this disguise taken together with what he's proposing... I'm pretty sure he's a member of the Vohxa Resistance!"
  • Guess? will say everything else as-is posted above
  • If allowed, Guess? will also try to discern what means this person is using to disguise himself (e.g. technological, magical, etc.) because Guess? is obviously interested in disguise techniques
  • Grand Lodge

    Slides

    Great point! This is after you levelled up, that might explain why the DC is so high.

    Guess?, a master of the disguising arts, recognizes the small but telltale signs of a holoskin disguise on this "hobgoblin". After seeing Del and Jaraduk translate, the stranger switches to Common. “Look, I get that you have a job to do. I used to as well." Their face squeezes in pain. "You can see what’s going on here. Vohxa is a peaceful world of miners and their families. The Authority’s come on some trumped up excuse, and they’re not going to stop until we’re all enslaved or dead. We want to fight back, but hunting rifles are no match for hovertrucks. But if one of these trucks ends up going to a resistance hideout instead of an Authority armory, we might have a chance. Now, we could make that happen. What do you say?” As Guess? not-so-subtly asks for payment, the rebel almost deflates. "Well, we were always a poor people. Even before the Giderons kicked us out." He pulls out a piece of paper from a pocket and looks at it for a moment before passing it over to you. "We don't have much. But we'll give it all for a chance to fight back." He hands it over to you. You check the drow contract, this number is half of what the Gideron Authority was going to pay EJ. Seeing your faces, he begins to apologize. “We’re just working people,” he says, “Not a star-spanning corporation or conquering empire.”

    Alrighty, while this is a SUPER-subtle offer from the author to go against your employer... know that there really are two quite viable choices here and you do not need to go with the Chaotic Good option. ha, follow your character's heart.


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Strek lets out a not-so-subtle sigh, and turns to the group.

    "Think we can make this happen without us gettin' killed? or imprisoned. I've been poor my whole life so not gettin' a paycheck is par for the course. But I ain't never been dead before."


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    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    As they walk away Jaraduk seems enthusiastic and is already trying to think of ways to make it happen.

    Say we take out a policy on the goods before they... become misplaced?


    Male Android (xeno-Dragonkin) Vanguard 10 | SP 40/120 HP 74/74 RP 7/10 | EAC 27 KAC 28 | F +12 R +14 W +6 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +15 | Status: --

    "Can we afford to mess up another job? Hmmm..." Akh's hum echoes inside his body "If we do, I expect EJ will have us for supper. Figuratively." He ponders for a moment "I hope. I don't know what kinds of sophont actually runs the company."

    "And that's assuming we can deliver the weapons on the sly and then not get blown out of the sky by all the Authority ships on the way out." He turns a morose gaze toward the not-hobgoblin "We're all going to be dead. And sooner than normal."

    "But I still want to help them. Is there a way we can get paid for the weapons AND let some accidentally get into the hands of these people?"


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    "My opinion, there's no way we can help these people without screwin' ourselves. We all know that if the delivery doesn't arrive in full, EJ will blame us. We all know that if full payment isn't made, EJ will blame us. We all know that if GA or House Zeizerer complains about us, EJ will blame us.

    "If we stick our necks out, we've got a combination of the following that will happen to us: EJ cans us, an entire empire of hobgoblins marks us as enemies, and/or an arms-dealing drow house marks us as enemies. EJ may not want to necessarily murder us but the hobgoblins and the drow wouldn't think twice.

    "I see only two ways forward without us getting royally screwed: One, we get paid like kings. That way, even if we make enemies of EJ, GA and House Zeizerer, it won't matter because we'll be rich pirates hiding out in the Diaspora. Or two, we make good on this delivery, collect payment in full and get outta here. Make no mistake, EJ will still find a way to screw us but at least we won't be royally screwed! Afterall, that's why we gotta find us side jobs - it's to balance out the default screwing EJ slams down on us.

    "So what do we do? Since the resistance can't pay us enough to pursue option one, my simple goblin mind says we follow option two which is we do our job and move on.

    "All this being said, united we stand, divided we fall. So if consensus among us is we play heroes, then so be it. I'll do my best to unscrew as much of the royal screwing we're surely gonna get!"


    Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

    Del looks at Guess? and shakes her head, a little disappointed in the goblin. "There are things more important than money. These people are being killed. Families, kids... Can you honestly leave here knowing you left these people all to die, when we could have made a difference? All so we could, what? Keep our crappy bosses happy and keep our crappy jobs?" She shakes her head again. "I'd never sleep again."

    She looks around, then sighs. "I know it's dangerous. But let's at least hear him out. If he has a plan that won't get us killed, I say we make it happen."

    She looks to the hobgoblin in disguise and speaks in fluent dwarven.

    Dwarven:

    "What do you have in mind?"


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    "I agree this isn't just about money," replies Guess? matter of factly. "This is about keeping ourselves alive by not making ourselves a target or if we make ourselves a target, then ensuring we have the means to survive."

    Guess? examines the looks on everyone's faces and says, "But alrighty then! We disagreed but a decision has been made, so we commit!"

    Guess? turns to the fake hobgoblin and says, "Whatever plan you're brewin..." Guess? partially lifts up his shirt to reveal his own holoskin device. "I can pull off similar tricks as you. This might enhance your idea, amirite?"

    Jaraduk Cometrunner wrote:

    Say we take out a policy on the goods before they... become misplaced?

    "Ha! While I love the idea of some good old fashioned insurance fraud, I don't see any way of taking out a policy in time... But that gives me an idea. Let's see what our hobgoblin resistance fighter says first." says Guess? thoughtfully with a big grin.

    Grand Lodge

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    Slides

    The not-hobgoblin smiles enormously at your willingness to help. "Wow, this means so much! Thank you! So this is the plan." He squats a little and lays out both palms. "You're gonna drive those trucks up the mountain, all cool-like. Then, lose the hobbo-guards and take the Mount Winterpeak turnoff." His eyes widen and he looks at you real serious. "Make sure you lose the hobbos by then. When you see an old cabin off the side of the road, that’s it.” He lets out a heavy sigh. "Don't worry about your ship. I’ve nicked vessels far more secure than yours. I’ll get on board while you’re making the delivery and bring it to you. Then you just sneak right out under the GA defenses!” He slaps both hands together. [b]"Easy peasy. My name is Vog, by the way." He winks at Guess?'s holoskin. "That's some nice gear you got there. Hides my mining roots, if you know what I mean." The not-hobgoblin smiles tightly. "We'll get you that money, trust me. The movement leaders stand by their word. Hopefully your bosses don't take the loss too hard." When you accept Vog’s offer, he slips off to contact his superiors.

    Alright... sounds like everybody is on board to divert the money to the rebels, for half the payment. Sound good?

    Quickly after Vog the not-goblin leaves, a squad of actual-hobgoblin soldiers arrive. One grumbles out, "Boss said the hounds ate your last workers. Here to help you load up." With the assistance of the soldiers, you get the 50 tons of donut-killing weaponry into the two heavy hovertrucks in no time. Soon after, Quartermaster Siib returns with a group of six hobgoblin soldiers in tow. “A member of my squad can drive the second truck,” she tells the squad, “but you’ll be in the lead with a couple of my troopers to give you directions. If there’s any trouble along the way, they’ll know what to do.” Most of the troopers board the second hovertruck, and two join the front truck; Private Glaka - a surly female hobgoblin trooper - and Private Shenk - a silent male hobgoblin trooper. Their beautiful pictures are on Slide 2! Hobgoblins are a pretty bunch. The Quartermaster points with a curled finger. "One of you in the back truck, the rest of you in the front." Lars slowly raises his hand. "I want it on the record that I hate this plan. But I'll take the back truck. The universal code will carry me through." Without another word, the quiet man jumps into the cab of the rear truck and the rest of you get into the front one. One of the hobgoblin soldiers, Glaka, gets into the cab. "Alright, offworlders, let's get going. I'll show you where the Authority armory is, it's easy enough. I expect trouble from the resistance, there's been rumors lately." The hobgoblin cocks her rather large laser rifle. "But don't worry, Glaka is here to protect you." She points to the gate leading out of the camp and says, “Follow the road. We’ll tell you when to turn off.” The other soldier, Shenk, positions himself on the trailer, among the cargo containers.

    Boom! As long as folks are good with the Resistance, time to plan! You have time with just your group to plan how you want to handle it. The truck layout is on Slide 1, you can plan who is in the Cab and who is in the Truck!


    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    Jaraduk expresses that perhaps he and Del should ride up front in the cab. The nuar to overpower the hobgoblin driver at the right time, and Del to continue steering the truck towards their resistance destination.


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    "Huh. That plan gives us no alibi at all whatsoever. Everyone will know that we sided with the resistance. The GA will have us marked as enemies of the state and I don't relish the idea of being an enemy to an entire galactic empire... Well, unless they collapse and become a defunct state. But I digress...

    "Here's what I propose to cover our tracks and try to make it look like we weren't willing accomplices...

    "We'll straight up murder the two hobgoblins in the truck with us. Preferably with some way of making it look like it was done by the resistance when the bodies are later autopsy'd. Maybe with some weapons commonly used by the resistance?

    "Then I use my gear to change my appearance to be a dwarf and start firing out the back of our truck at the other truck while Del drives like a bat outta hell. That way, to the other truck, it looks like we've been hijacked by the resistance.

    "Once we get away and meet the resistance, we hand over the truck, dump the hobgoblin bodies at that rendezvous spot, and the resistance gotta beat us up real bad so we look like we fought the resistance scum with all our might but we were subdued unwillingly in the end. Next, we hop on the ship, wait a while for the resistance to clear the area and leave a fake trail that will cover their tracks.

    "We pretend to wake up from unconsciousness and report to the GA that we were attacked and woke up in our ship with their two dead hobgoblins on site. We tell them our location. They come, corroborate our story and we get off this planet without any blame. Whaddaya think?

    "I know, I know, someone isn't going to like the idea of murdering the two hobgoblins but these people are at war and we've effectively chosen a side. So think of them more as legal casualties of war rather than murder."

    Guess? pauses to let the crew digest the idea. He then continues discussing another point...

    "As for the half payment, we say it appears the resistance didn't want to make enemies of the Pact Worlds so they stole half our shipment in the one truck we drove and they left payment to cover that half. I'll then try to argue with the hobgoblins to pay us the other half because they still have one truck's worth of arms. I'll also imply that this is all their fault since they wanted the weapons moved.

    "If we can get half payment from the GA and half payment from resistance, then we're square with the drow and EJ. But if the GA doesn't pay up and we have only the half payment from the resistance, then I vote we pay the drow because although EJ may fire us, if the drow don't get payment for their weaponry, they probably WILL assassinate us the first chance they get...

    "Whaddaya all think?"

    Guess? looks to the rest of the crew, eagerly waiting for additional ideas or thoughts.

    Not sure if I did a good enough job explaining the plan via dialogue. Happy to clarify my meaning OOC-ly if needed! Things are certainly going to get interesting...


    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    Jaraduk scratches his head. I suppose after that point I could talk in Dwarven a lot on the comms to cause confusion amongst the hobgoblins?

    He shrugs, unsure it will help.

    Wait! Let them beat us up?! Hrm... maybe when we take down the hobgoblins we'll get enough scratches.

    He listens to the rest of the plan, a little dubious on the last part.

    Only stole half of the shipment. Hrm, awfully arbitrary. I wouldn't believe it.


    Male Android (xeno-Dragonkin) Vanguard 10 | SP 40/120 HP 74/74 RP 7/10 | EAC 27 KAC 28 | F +12 R +14 W +6 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +15 | Status: --

    I know the whole point here is to give us hard decisions in unfair situations, but it sure feels like there should be some better options here!

    Earlier:
    "If I had to pick between getting blown up by hobgoblins or being fired and then left destitute by EJ, the second seems a little more pleasant. Maybe they wouldn't even bother with bribing someone to declare us criminals at large in the Pact Worlds. Since we're such small operators..." Akh peers down at the smaller members of the party.

    --------
    Nowadays:
    Akh listens closely as Guess explains his adjustments to the plan. "Those hobgoblins are jerks, so I'm happy to give them a few new, life-threatening bruises. And the part about faking a resistance attack on the truck will certainly fail, but it is very much worth trying."

    He nods at Jaraduk's questions and adds "Even if the hobgoblins find us beaten and battered by the 'resistance', we can't rule out them just finishing us off in retaliation for losing the cargo. Or worse, demand that we go recover it from the rebels." His jaw starts creaking "Too many ways for things to go wrong."

    "But we also can't abandon these oppressed people..." Akh is silent for a while.

    (I don't have any better ideas. Akh will be riding in the truck)

    Grand Lodge

    Slides

    Before leaving the camp you demand a bathroom break, where the group meets up to discuss tactics. The heavy hover truck's bed is open-air, meaning most of what goes on there will be seen by the second following truck. You can hide behind the crates for cover so acting through stealth and disguises will be possible but not guaranteed. The cab of the truck is enclosed, so any action in there will be hidden from the second truck. The trucks (stats on Slide 1, atop the map) come with a planetary comm unit so you'll be able to spread misinformation through it. Though, the second truck will be able to call for reinforcements as well.

    Culture, DC 14:

    The Vohxa Resistance, and the "donuts" at the camp, are entirely made up of dwarves, humans, and shirren. With the diversity of your crew, it is unlikely you'll be able to pass for a Resistance member without some disguise work. From the rumors around camp you can tell that their weaponry is fairly simple, relying primarily on slashing metal weapons and shell-firing hunting rifles, with the occasional laser rifle among their number.

    As for money, you think Guess?'s plan might actually work. As long as the second truck makes it safely, with Lars there to help encourage that, the Gideron Authority will hopefully pay half. Akh does bring up some valid concerns though...

    Alright, does anyone want to do any more strategizing before heading out? I placed everyone on the map but feel free to adjust. The biggest potential problem with the fake-the-resistance plan is that the second goblin is going to be in fairly clear view of the second truck. But... maybe you can think of a way to handle him discreetly?


    Male Android (xeno-Dragonkin) Vanguard 10 | SP 40/120 HP 74/74 RP 7/10 | EAC 27 KAC 28 | F +12 R +14 W +6 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +15 | Status: --

    Culture: 1d20 + 5 ⇒ (1) + 5 = 6

    Akh ponders the unfavorable open-air arrangement on the back of the trucks. "Maybe there can be some reason for the hobgoblin in the back to go down among the crates so that he can't be seen from the truck in the back? Hmmm... I will be obvious no matter what though." He pauses "Maybe we can convince the hobgoblins to place tarps and tents over the crates, in order to obscure the contents of the back from any rebels that might be watching. That'll give some cover at least to any fighting in the back?"


    Male Android (xeno-Dragonkin) Vanguard 10 | SP 40/120 HP 74/74 RP 7/10 | EAC 27 KAC 28 | F +12 R +14 W +6 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +15 | Status: --

    Unfortunately, Akh is no good at convincing hobgoblins. Overall, I think Guess' plan to stage a rebel attack could still work, but I was thinking about what else might be a problem - the actual getaway once we're done with beating the two hobgoblins on our truck. Is there a reason to believe we can escape them?

    Can we tell how well armed the hobgobs are in comparison to us? And how skilled they are at driving?

    Grand Lodge

    Slides

    You check out the competition, watching the Gideron Authority soldiers get into the trucks. The taclashes on their hips have seen frequent use against the local prisoners but the hobgoblins seem more familiar with their standard issue laser rifles. Judging by the scrapes along the sides of the hovertrucks and enercopters parked at the militarized camp you guess most of the hobgoblins are not as good at driving as Del.

    Playing for time, someone asks the grumpy hobgoblin - Glaka - about the road ahead. It seems you will travel along a long path through the mountains that is a one-way road for long stretches at a time as it winds beside steep cliffs. From the sounds of it there are tunnels and a few turnoffs where you may be able to lose the tailing truck - it is unlikely you will be able to outrun them.


    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    Culture, DC14: 1d20 + 3 ⇒ (3) + 3 = 6

    What is the weather like on this planet? If we can convince them there will be, say, a windstorm, tarps or other cover doesn't sound so unreasonable.

    Jaraduk checks the local weather on his datapad...


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    Culture: 1d20 + 6 ⇒ (2) + 6 = 8

    Guess? looks over the truck and says, "Hmmm.... open bed truck. Well that throws a wrench into the plan. I was hoping the truck behind wouldn't be able to see us when we start overpowering Glaka and Shenk. Maybe there are some windy bends along the path where Del can speed up and we can remain out of sight long enough to take these two out without the second truck having line of sight on us."

    Any chance we can locate something like this on the mountain road beforehand? Maps perhaps? Or ask the hobgoblins if there are any particularly bendy parts of the road and approximately how far into the drive before we hit that area?

    "Then with us out of sight and these two down, we yell out for help on the radios making them think like we got ambushed. If they catch sight of us, I'll shoot at them disguised as a dwarf. I can also lend my holoskin to somone in the back of the truck - either Akh or Shrek to look also appear like a dwarf. Perhaps Akh since he's too big to hide. Akh and I, disguised as dwarves can shoot at the second truck while Shrek lies on the ground, pretending to be knocked unconscious or dead.

    "In summary...

    "First step, Del speeds up and gets us out of the second truck's line of sight for a few minutes.

    "Second step, while we're out of line of sight, Del signals us to all simultaneously neutralize Glaka and Shenk. Hopefully before they can radio in what's going on. We'll synchronize our attacks to start when Del gives us the all clear signal by saying over comms, 'Hey, I'm famished. Did anyone save some donuts??'

    "Third step, we call on the radio for help, claiming an ambush. Jaraduk yells stuff in dwarven to help sell that we've been overrun by the resistance.

    "Fourth step, if the second truck gets line of sight on us again, Akh and I will be disguised as dwarves and shoot at the second truck. This is to try and sell that the resistance has taken over. My holoskin will make Akh look like the size of a normal dwarf and will last over 3 hours on a single battery. I've got other means to disguise myself as a dwarf but I'll be an unusually small-looking dwarf and it'll last only two minutes - so I can't maintain the disguise for long. But they probably won't have line of sight on us for long because next...

    "Fifth step, Del really floors it, loses the second truck for good and gets us to the resistance rendezvous.

    "Sixth step and beyond, we pick up from what I mentioned before - dump the hobgob bodies, make it look like resistance killed them if possible. Resistance beats us up and 'dumps' us in our own ship, leaving us 'unconscious,' then drives off with the weapons. We later pretend to wake up from unconsciousness and radio in what happened - saying we were ambushed. Resistance murdered Glaka and Shenk but left us 'non-combatants' alive despite our best efforts. Once the GA is convinced we're innocent, we haggle with them over payment despite the loss of one truck.

    "This is the best idea I've got. I wonder how many steps in we'll get before it all goes belly up..." Guess? chuckles.


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    "But if anyone has other ideas around how to handle Glaka and Shenk, let's hear it. I can't think of any other alternatives at the moment."


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    Be sure to shout out "Toragu Akbar" in Dwarven to really drive home the fanatical terrorist connection.

    Strek will have his heavy weapon readied to shoot at the rebels hobgoblins.

    Grand Lodge

    Slides

    The hobgoblins sigh at your thoroughness, but they show you maps of the route. It does look like there are a few windy stretches, but you doubt you could stay out of sight for more than 30 seconds. Maybe a minute, if Del's driving holds up. Essentially, you'll have 5 rounds to take out the hobgoblins. For each round, Del can pass a Piloting check to earn you another round - to a max of 10 rounds.

    Unfortunately for Jaraduk, it is all clear skies on Vohxa today. It seems the one flaw in the plan is outrunning the second truck. Strek looks over the controls and is pretty confident that the rebels are right. The way to escape the second truck is to take the turnoff at speed, so the following cab doesn't have time to follow you. With the road being so thin and the truck's turning radius being so large, anyone who missed the turn would be an hour behind by the time they got back onto the right track. I might not have made that clear enough earlier, sorry!

    Any other questions or ideas?

    Eventually, you get on the road. Del and Jaraduk squeeze into the front of the car with Glaka, their vision of the truck bed nearly entirely blocked by the cab. Guess?, Akh and Strek hop onto the bed, finding purchase within the loosely packed crates. Private Shenk is already back there, quietly staring at you with beady eyes. Alrighty, you can start the ambush when/how you'd like! Del needs to attempt a DC 19 Piloting check each round to add another round to the combat timer before the following car sees you. Otherwise she can drive with just a Standard action each round and a DC 14 Piloting check to stay on the road and not bump into anything.


    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    Jaraduk squats nervously in the cab, awaiting Del's signal. He thumbs the shaft of his doshko when the hobgoblin isn't looking...


    Male Android (xeno-Dragonkin) Vanguard 10 | SP 40/120 HP 74/74 RP 7/10 | EAC 27 KAC 28 | F +12 R +14 W +6 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +15 | Status: --

    Akh peers dubiously at the holoskin "Will this really make me look small enough?" He shrugs, creaking as he does "Otherwise this seems as good of a plan as we'll get. It'll fail, obviously, but we've got to give it a try."

    Akh waits patiently for the signal as he sits in the back of the truck.


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    If it's not apparently hostile, Strek will activate his combat tracking as his surprise action.

    "A'ight GUMBI, let's get this job done."


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    Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

    "Hey, I'm famished. Did anyone save some donuts??" Del remarks, setting their plan into motion. She grips the steering wheel tight and smiles, despite her circumstances. It was rare she faced a challenge while behind the wheel. She suspected today would be that day.

    Piloting: 1d20 + 11 ⇒ (20) + 11 = 31

    Sorry for brevity this morning. On my way out the door.

    Grand Lodge

    Slides

    You've been on the road for about an hour now, and the stretch of narrow turns is coming up. Del hits the gas and your truck surges ahead! You quickly lose sight of the following truck and the countdown starts with Del's code phrase. Both hobgoblins look up in surprise at the change in velocity, their startled eyes catching your raised weapons!

    Surprise Round! Everyone can take a Standard or Move action. Del, I'll use that Piloting check for your Round 1 Move action. So you can take a Standard in the Surprise if you want.

    Initiative Rolls:

    Foes: 1d20 + 4 ⇒ (13) + 4 = 17
    Jaraduk: 1d20 + 6 ⇒ (8) + 6 = 14
    Guess?: 1d20 + 4 ⇒ (20) + 4 = 24
    Akh: 1d20 + 4 ⇒ (11) + 4 = 15
    Del: 1d20 + 3 ⇒ (9) + 3 = 12
    Strek: 1d20 + 2 ⇒ (11) + 2 = 13

    Guess? is the only one who was fully prepared for the action and he outdraws the hobgoblin soldiers! Guess? can take a Round 1 action and a Surprise Round. Everyone else just do your Surprise Round.

    Surprise & Round 1, everyone is up!
    Jaraduk SP 14/14, HP 20/20, RP 4/4
    Akh SP 18/18 HP 18/18 RP 3/3
    Strek SP 14/14 HP 18/18 RP 3/3
    Guess? SP 12/12 HP 12/12 RP 4/4
    Del SP 10/10 HP 14/14 RP 5/5

    Glaka (Pink) 0 Damage
    Shenk (Blue) 0 Damage


    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    Jaraduk gets a look of glee as he grabs for his doshko and grips it for battle.

    Dwarven:
    Seize the means of delivery!

    [move] draw weapon

    He then looks at the nearby hobgoblin, almost apologetically, and says Oh, I don't only speak dwarven; that just seemed appropriate...uh, have at you!!


    Male Android (xeno-Dragonkin) Vanguard 10 | SP 40/120 HP 74/74 RP 7/10 | EAC 27 KAC 28 | F +12 R +14 W +6 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +15 | Status: --

    "Oh, that sounded very dwarfish, didn't it, Shenk. It must be rebels trying to attack the caravan. Maybe steal the weapons." Akh murmurs with concern. "Stay here and we'll investigate. If it really is rebels, we're probably all dead when they blow up explosives and send the whole truck tumbling into the abyss. Maybe I can stop them though." He draws his taclash.


    M Large Canine Level 3 druid

    dot


    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr
    Del Reisora wrote:
    "Hey, I'm famished. Did anyone save some donuts??"

    "Y'know, one of these days, saving donuts are gonna be the death of us..." chuckles Guess?

    He then draws his rifle (as his suprise round move action)...

    ...and (for his round one full action) yells, "OHMIGOSH!! SHENK!!! We're being ambushed, duck!!!"

    And then while pretending to shoot at some imaginary enemy behind Shenk, Guess? actually shoots AT Shenk!

    Stunt and Strike (Bluff) vs CR: 1d20 + 17 - 20 ⇒ (10) + 17 - 20 = 7 or below is flat-footed
    Diasporan Rifle vs EAC: 1d20 + 4 ⇒ (16) + 4 = 20
    Damage (F): 1d8 ⇒ 8 and -2 to saves if Stunt and Strike succeeded

    Silver Crusade

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    Female, CG Ysoki, Soldier1 Envoy 9| SP HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    Squeek

    Grand Lodge

    1 person marked this as a favorite.
    Slides

    Not gonna lie, I keep cracking myself at this character intro...

    Guess?'s rifle shell goes right into the chestplate of the goblin trooper, who curses in goblin and yells out in Common. "Oye! Watch your fire, pequeno!" The hobgoblin pulls out a rifle, head looking around for the ambush. Not seeing one, he yells "I otta teach you a lesson about Hob superiority!" Then, in a very undisciplined act, he fires a laser right at Guess?! It skims right over the boxes between them and hits the goblin in the shoulder.

    azimuth laser rifle @ Guess?: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
    Damage @ EAC: 1d8 + 1 ⇒ (7) + 1 = 8

    In the cab, the soldier's face shows betrayal. "Rebels! How dare you!" She pulls the taclash from her hip but is unable to properly bring it to bear against Jaraduk.

    Taclash @ Jaraduk: 1d20 + 5 ⇒ (2) + 5 = 7
    Damage @ KAC: 1d4 + 3 ⇒ (4) + 3 = 7

    Back on the trailer, a small ysoki woman's head pops up between the crates - the location she had the unfortunate luck to choose as a napping spot! Welcome, Melissa :) The hobgoblin looks at the intruder with alarm, turning to Akh. "The rebel! Stop her!"

    Round 2, everyone is up!
    Jaraduk SP 14/14, HP 20/20, RP 4/4
    Akh SP 18/18 HP 18/18 RP 3/3
    Strek SP 14/14 HP 18/18 RP 3/3
    Guess? SP 4/12 HP 12/12 RP 4/4
    Del SP 10/10 HP 14/14 RP 5/5 Del gets a Surprise Round also.
    Melissa SP 13/13 HP 15/15 RP 4/4

    Glaka (Pink) 0 Damage
    Shenk (Blue) 0 Damage

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 9| SP HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    the ysoki's head pops up, shaking eyeboogers outt of her eyes and sprinkles off of her whiskers as she blearily looks around " rebels?!? Where? OH! Right" She rolls to her feet, hoists the unholy amalgamation of megaphone and shotgun revolver onto her shoulder and tugs a pull chain with her tail. "For the voxhas...uhm..us." blasting caps detonate along the length and direct the ensuing cacaphony towards the other hobgoblin

    Get em! +1

    Hits EAC: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
    Sonic Damage: 1d8 ⇒ 5 non lethal

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 9| SP HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    The ysoki chitters in dwarven. Which should not be possible

    "Wow. Ihr Jungs habt alles in die Eeeee Jaaay-Angestellten-Sache gesteckt.“ She pronunces EJ like eeee jaaayt instead of edge, the way a real emplotyee would. Her coveralls have been cobbled together from so many cast offs it's hard to tell it's suppose to be or ever was EJ gear. One armor slot s definitely zip ties that are still open.

    "Yhr Voxis V=IR?, The Local, Coldfront? Du scheinst Kaltfront-Typen zu sein, sie kriegen die besten Sachen"

    Dwarven:

    "Wow. You guys went all out on the Eeeee Jaaay employee thing. " Not pronuncing it edget like a real employee would. Her coveralls are scrounged together from so many different years and models of EJ gear that it's hard to tell that it's supposed to be EJ gear. maybe. You guys Voxis V=IR?, The Local, Cold front? You seem like cold front guys they get the best stuff


    3 people marked this as a favorite.
    Male Android (xeno-Dragonkin) Vanguard 10 | SP 40/120 HP 74/74 RP 7/10 | EAC 27 KAC 28 | F +12 R +14 W +6 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +15 | Status: --

    "Oh, that's an excellent-" Akh stops himself before he blows what he thinks is Guess' premium ysoki disguise. "Oh... oh no, the rebels are right here! How did they sneak up on us so easily. How did we miss them while we were loading the weapons. Its really a mystery." Akh gradually grows more unconvincing as he continues laying it on a bit too thick. Eventually he just swings his taclash at the closest hobgoblin.

    Entropic Taclash (nonlethal) vs EAC: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Damage (B): 1d3 + 2 ⇒ (2) + 2 = 4

    "Well, this is going poorly."


    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    Oh geez, I totally missed that the first go was surprise *and* round 1

    Jaraduk pushes through the nearby hobgoblins look of surprise and begins savagely beating it from behind.

    You got a solid hold on the steering, Del? This is going to get rough...

    Round 1
    [standard] attack tactical doshko attack: 1d20 + 5 ⇒ (1) + 5 = 6

    It seems to yelp and dodge his first swing, but the second...

    Round 2
    [standard] attack tactical doshko attack, P damage: 1d20 + 5 ⇒ (13) + 5 = 181d12 + 3 ⇒ (8) + 3 = 11


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    Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

    "Wait wut.. a rebel? A REBEL!! Shenk, over there! Shoot the ysoki rebel scum, not me!!!"

    Guess? shoots Shenk.

    Stunt and Strike (Bluff) vs CR: 1d20 + 17 - 20 ⇒ (15) + 17 - 20 = 12 or below is flat-footed
    Diasporan Rifle vs EAC: 1d20 + 4 ⇒ (12) + 4 = 16
    Damage (F): 1d8 ⇒ 3 and -2 to saves if Stunt and Strike succeeded

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 9| SP HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    "What.. no! Shoot that E.. management scum! Which of us do you think is higher up huh? Look at those brand new clothes! He's the supervisor shoot him! Sides I got the stunner weapon he's going to maim you for..oh wow. Really? Lethal weapons? Coldfront is NOT kidding around.. "


    Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

    Clarifying the driving rules mentioned above. Del makes a single piloting check as a Standard action; if it's over 19 she also adds another round to the combat timer. If it's 14-18 she doesn't bump into anything. And if its under 14 she sucks. Or are those two different Piloting checks each round if she wants to increase our combat timer?


    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

    "Ysoki and Rebels and Dwarves, oh my," says Strek in a completely unsurprised tone, before pressing the tiny red BOOST button on the side of his weapon's barrel, overcharging the battery, and using his combat tracking and the Envoy's guidance to take aim at the hobgoblin.

    Ember Agitator vs EAC: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
    Damage (F): 1d8 ⇒ 2
    Overcharge: 1d6 ⇒ 3
    Boost: 1d4 ⇒ 1

    Grand Lodge

    Slides
    Del Reisora wrote:

    Clarifying the driving rules mentioned above. Del makes a single piloting check as a Standard action; if it's over 19 she also adds another round to the combat timer. If it's 14-18 she doesn't bump into anything. And if its under 14 she sucks. Or are those two different Piloting checks each round if she wants to increase our combat timer?

    Yepp, you've got it with one exception. It's a Move action, and just the one check with three possible results: Super pass, pass, fail.

    Grand Lodge

    Slides

    So if my math is right, Del now has 4 Standard actions to use and 2 Piloting checks to make.

    The mysterious ysoki in the cobbled together Evgeniya-Jaimisson corporation uniform hits the goblin with a sonic blast, wounding him further. Akh tries to follow-up after what he thinks is his ally's attack but the crates between the hobgoblin and himself get in the way! Guess? then pops up, thoroughly confusing the android, and hits the hobgoblin with another rifle shot! With Stunt and Strike the enemy is only flatfooted to the operative's attacks, right? The hobgoblin swivels back and forth, grimacing. "I'm starting to think you're all rebels!" Strek confirms this with a brutally powerful dose of microwaves to the Gideron soldier's temple. The hobgoblin drops to the floor, dying.

    Up in the cab, Jaraduk shows absolutely no mercy for the enemy soldier, crashing into her back with the doshko. The hobgoblin turns in her chair but is still unable to move her lash properly in the tight quarters.

    Taclash @ Jaraduk: 1d20 + 5 ⇒ (2) + 5 = 7
    Damage @ KAC: 1d4 + 3 ⇒ (4) + 3 = 7

    Alright, the rear goblin is dispatched, leaving Del and Jaraduk to deal with the front one in the cab. But, since we're all action heroes here, let's give you some other opportunities to help your teammates. Two people could go to the eastern (front) of the truck bed, lean out, and fire into the cab at the enemy. Since that's technically not following the rules, pass a DC 12 Athletics or Acrobatics save to hold on or add a -4 to your attack roll. Or, folks could Climb/jump on top of the cab and fire in through the windows I suppose. Or something else creative?

    Round 3/6, everyone is up!
    Jaraduk SP 14/14, HP 20/20, RP 4/4
    Akh SP 18/18 HP 18/18 RP 3/3
    Strek SP 14/14 HP 18/18 RP 3/3
    Guess? SP 4/12 HP 12/12 RP 4/4
    Del x3 SP 10/10 HP 14/14 RP 5/3
    Melissa SP 13/13 HP 15/15 RP 4/4

    Glaka (Pink) 11 Damage
    Shenk (Blue) 22 Damage, DYING 1

    Silver Crusade

    Female, CG Ysoki, Soldier1 Envoy 9| SP HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

    "Well if THAT doesn't convince them EJ corp is out to get them nothing will. Ok. I can do this. Check the scene. The scene is NOT safe... "

    She hops over what's left of the crate and starts ripping the goblins clothes apart and snipping them into bandages with her teeth

    "This is SO not sterile but I think any bacteria just got cooked anywa.. Oh. Oh grandmothers duodenum that stinks. Burning hobgoblin. It smells like someone set foot fungus on fire..."

    Medicine check: 1d20 + 6 ⇒ (11) + 6 = 17

    Grand Lodge

    Slides

    Through quick action, the ysoki stowaway stabilizes the hobgoblin. If not further endangered, Shenk will recover. Though, he won't be needing his gear anytime soon. It appears the standard Gideron Authority set up is lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, and stickybomb grenades I (2).


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    NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills
    GM Ewok wrote:
    Or something else creative?

    Strek spends the next 6 seconds STRETCHING his legs for 5 feet of additional height.

    Seeing the ysoki stabilize the hobgoblin, Strek adds, "So.. are they gonna be hostages?"


    2 people marked this as a favorite.
    Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

    Del punches the hobgoblin beside her in the face a few times, hoping to take down the soldier so she could properly focus on driving!

    Attack vs. KAC (battleglove): 1d20 + 1 ⇒ (8) + 1 = 9
    Bludgeoning Damage: 1d4 - 1 ⇒ (3) - 1 = 2

    Attack vs. KAC (battleglove): 1d20 + 1 ⇒ (5) + 1 = 6
    Bludgeoning Damage: 1d4 - 1 ⇒ (4) - 1 = 3

    Attack vs. KAC (battleglove): 1d20 + 1 ⇒ (3) + 1 = 4
    Bludgeoning Damage: 1d4 - 1 ⇒ (1) - 1 = 0

    Attack vs. KAC (battleglove): 1d20 + 1 ⇒ (7) + 1 = 8
    Bludgeoning Damage: 1d4 - 1 ⇒ (1) - 1 = 0

    Piloting 1: 1d20 + 11 ⇒ (13) + 11 = 24
    Piloting 2: 1d20 + 11 ⇒ (6) + 11 = 17

    "Cooking hobgoblins?! What? Who the heck is talking back there? Akh, if you're eating a hobgoblin, spit them out! They're not food!"

    Oh, gosh those are some bad rolls. Haha.


    Male Nuar Mercenary Soldier (bombard) 10 | SP 90, HP 76, RP 11/11 | EAC 27, KAC 30, CMD 38, DR 5/-, Resist fire 10 | SR 14 | F+9 R+9 W+9 | Init +12 | Perc+2 Social+0 Sense Motive+2 | Acrobatics+17 Athletics+20 Culture+11 Engineering+14 Survival+17 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

    No Del! You've got to smash them directly, like this! Don't worry about Akh for now. He can eat this one later!

    [standard] attack tactical doshko attack: 1d20 + 5 ⇒ (11) + 5 = 161d12 + 3 ⇒ (9) + 3 = 12

    Silver Crusade

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    Female, CG Ysoki, Soldier1 Envoy 9| SP HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:
    Strek Armstrom wrote:
    GM Ewok wrote:
    Or something else creative?

    Strek spends the next 6 seconds STRETCHING his legs for 5 feet of additional height.

    Seeing the ysoki stabilize the hobgoblin, Strek adds, "So.. are they gonna be hostages?"

    "What? No! Well. Yes. Maybe. What makes you think I have a plan for this?!?!? You guys are the ones that had time to plan this obviously "

    As del starts whaling on the driver the ysoki winces with every jostle of the truck "do.you.have.to.hit.every.pot.hole. i. was.sleeping in. that crate. for. six. hours. before. you. loaded. it...OH Right Hi I'm Melissa out of Level 62 nice to meet you! I mean there isn't a level 62 of course we were going to go with a lower number but we'r ike one of 4 mines that go that deep and why tell hobgoblins where you live right? "

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