[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

Slides


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Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Lars pretty much always wears his second skin, but he wouldn't have his pistol

"I have some magic that help, but not enough for all of them." Lars adds as he eyes the motes warily.

I'm not sure if there's a roll needed to answer Jaraduk's plan


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Guess? doesn't own any armor, yet. He'll probably not have his rifle but potentially have his pistol and dogslicer on him.

In the world of Starfinder, is it dangerous to shoot some types of weapons on a ship? Laser weapons are, I suppose, harmlessly absorbed by the walls. But would projectile weapons like the autopistols risk causing hull breaches and decompression? This will determine what Guess? is carrying.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

I believe it's written somewhere that Starship weapons deal x100 damage to non-Starship targets, so if you can get your pistol to deal 100d6 damage, then we can start worrying about damaging the bulkheads ;-)

Strek wears heavy armor but he's not a frontliner so he can just grab his rifle if everyone else wants to get a jump on them.


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del would also have her armor on all the time, just in case of decompression or something.

"Well, don't just sit there!" Del remarks. "BD won't be very good at keeping us safe if we let them suck her dry!"

Del hurries to the power core in the engineering room, suspecting the motes will be most attracted to the core.

Stand up and move.


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

I guess regardless of what we learn about their punchability and the preferred strategy for dealing with them...

Not wanting to waste time in case the motes will act fast, Akh sinuously floats his way through the galley and into the cargo hold where two of the motes are currently hard at work sucking the ship's circuits dry. He shouts out to the rest of the crew "Yes, two here. Del, do we smash them?" His claws begin to buzz with dissolving energy.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Ha! 100d6 pistol! Yummy!! Thanks for the info AND the fleeting, yet fun, thought of over-powered-ness!

Upon hearing that the strange lights are actually invasive creatures to be expelled from the ship, Guess?, says, "Say whaaaaat?? In that case, I'm NOT heading to the lavatory alone. Right behind ya, Akh Xi!" Guess? draws his pistol and follows behind Akh Xi into the cargo hold.

If allowed, Guess? will hold onto a fire extinguisher in his off-hand as he's still worried about potential shipboard fires.


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del calls back to Akh, "I don't know! But we've gotta do something!"

She doesn't know anything about their defences or abilities.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Believing that they won't harm him until the guns start blazing, Strek whistles innocently, walks past the two in Engineering, and shoulders his heavy artillery rifle.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Lars follows along with the group, spells on his mind.

Grand Lodge

Slides

There will be a longer post eventually but... nope you can't damage the bulkheads with any normal PC or enemy combat. You can scan for other ships but don't find any (rare in the drift). You can punch them.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Yeah, I suppose it would be too convenient if an electrical phenomena could just be found in the drift to shake them off :)


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

"I guess they like my cooking."


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

"That's definitely a stretch - I've tasted your cooking."


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Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

"Who's cooking?" Del shouts back. "Don't let them get at Chefy! We'll starve!"

Grand Lodge

Slides

After realizing that there are no juicier targets for the motes, and that you’re trapped within the ship with them, the group scrambles to combat the Drift Motes that are threatening your systems. You’re not quite sure what will or won’t hurt the Drift beings, but you’ve got to try! Some of the crew, their smaller weapons always at the ready, run towards the Motes and keep an eye on them. If you have a smaller weapon that would usually be on your character (like a pistol), choose a room with a Mote in it and place your character prior to the fight. The remainder of the crew run to their bunks to grab their guns! If you have a larger weapon, place your character by your bunk. (In either dorm, or the engineering bay for Strek From your position, you’re able to see the hazy purple energy creatures flit from wire to wire, occasionally floating through the starship walls. They seem to ignore your presence, eager to feed. On the team comm, Guess? counts down from 6 and then you attack! Alright, y’all get a surprise round on the Motes, after you have moved into place. Place your character and call out your targets.
It is the Surprise Round. Everyone is up!
Jaraduk SP 7/7 HP 13/13
Akh SP 9/9 HP 11/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 6/6 HP 7/7
Del SP: 5/5 HP: 9/9

Drift Mote 0 Damage
Drift Mote 0 Damage
Drift Mote 0 Damage
Drift Mote 0 Damage
Drift Mote 0 Damage
Drift Mote 0 Damage


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del calls to mind the void of space, winter's chill, and icy lemonade, tugging on space and time to pull a freezing blob of smooth, sugary, chocolate ice cream that splatters all over the aqua drift mote! But before Del can snag a nibble of the tasty treat, it vanishes, leaving behind an angry mildly irritated mote.

Hazard: Cold Damage: 1d3 ⇒ 1
DC 14 Reflex save negates.


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Guess? yells out at the magenta-hued drift mote, "Either depart willingly or we'll be forced to de-MOTE this ship forcefully!!"
Yep, that's what Guess? says for his stunt and strike bluff check!

Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (8) + 16 - 20 = 4 or below is flat-footed
Tactical Semi-auto Pistol vs KAC: 1d20 + 3 ⇒ (5) + 3 = 8
Damage (P): 1d6 ⇒ 6 and -2 to saves if Stunt and Strike succeeded

Guess? follows up the sick burn with a horribly off-target pistol shot!!!


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

I can't tell what hue of purple that is, maybe Magenta? Strek will initiate Combat Tracking for his Surprise Round, and hopefully the Mote will not see that as a hostile action.

"A'ight GUMBI, let's get her... it?... them? done."


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

"Yes, this ship will be fully demoted. From hauler-class, to demi-hauler-class, and then down to janitation-class." Akh continues Guess?s joke with his typically booming, hollow echo. He reaches out with his weirdly-vibrating claws and swipes at the nearest mote (pink).

Entropic Strike vs EAC: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 Damage (A): 1d3 + 2 ⇒ (3) + 2 = 5
Entropic Strike vs EAC: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 Damage (A): 1d3 + 2 ⇒ (2) + 2 = 4

Where his claws pass, the air lightly ripples and distorts.


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

PSA: Surprise Rounds entail only a single Standard or Move action, plus a Swift action.


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Oh! Yah! That's right! Well, in that case, Guess? makes the horrible pun for no good reason AND THEN takes a standard action to fire a the pistol shot that missed!

"No wait Akh Xi, that's not what I meant... bah! nevermind!"


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Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Seeing that shaking off the motes like simple pets or pests isn't going to work, Jaraduk resigns himself to combat. He runs to his bunk to grab his heavy cannon.

[move] Draw weapon (subzero hailcannon)

I hope they like it cold!

Grand Lodge

Slides

Reflex Save, DC 14: 1d20 + 2 ⇒ (7) + 2 = 9

In the engine room, the mote lifts from the drift conduit, ice cream melting from it's form. It dances in place briefly, apparently angry. Then, it unleashes a cascade of electricity that rushes along the ground and into Del! Pass a DC 11 Reflex save for half damage! On the other side of the room, Strek lines up his shot but the mote hovers just off the wire and lobs a small blob of electricity at Del! Thankfully this one dissipates mid-air.

jolting cascade @ Del, E: 2d8 ⇒ (2, 7) = 9 Pass a DC 11 Reflex save for half damage!

electrical discharge @ Del: 1d20 + 3 ⇒ (5) + 3 = 8
Damage, E: 1d4 ⇒ 1

Jaraduk and Lars prepare themselves for the battle ahead, while in the starboard cargo hold, Akh happily discovers that his claws do indeed penetrate the motes! On the other hand, Guess? finds out that maybe he shouldn't have had that second helping of EJ-meal earlier... Just then the wounded mote spins in place - in a very cute way - then barfs electricity over both the dragon and the goblin! Pass a DC 11 Reflex save for half damage! The second mote hovers closer to the dragon and emits a small purple bolt of electricity which splashes harmlessly against Akh's armor. Both are supernatural attacks, no AoO.

jolting cascade @ Akh & Guess?, E: 2d8 ⇒ (3, 3) = 6 Pass a DC 11 Reflex save for half damage!

electrical discharge @ Akh: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, E: 1d4 ⇒ 3

Round 2, Everyone is up! (1st round was everyone getting into place. Rounds matter for ship damage...)
Jaraduk SP 7/7 HP 13/13
Akh SP 9/9 HP 11/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 6/6 HP 7/7
Del SP: 5/5 HP: 9/9

Aqua Blue Drift Mote 1 Damage
Red Drift Mote 0 Damage
Pink Drift Mote 5 Damage
Orange Drift Mote 0 Damage
Green Drift Mote 0 Damage
Yellow Drift Mote 0 Damage

Mote Points: 14


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Strek boosts the heating coil in his weapon for maximum effect...

Ember Agitator vs EAC: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage (F): 1d8 ⇒ 3
Boost: 1d4 ⇒ 2

...and ends up destroying the macaroni wall art that Guess? had given him when they first met.

"Dodgy lil' suckers."


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13

Akh swoops out of the way of the electric cascade, getting only slightly zapped in the process. "We're doing good! We're doing good, right?" He calls out to the others elsewhere on the small ship. After a moment to aim, he claws at the motes in his reach. (Pink first, then orange if pink goes down somehow)

Entropic Strike vs EAC: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 Damage (A): 1d3 + 2 ⇒ (3) + 2 = 5
Entropic Strike vs EAC: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6 Damage (A): 1d3 + 2 ⇒ (1) + 2 = 3

"Ah... no. They're too fast and they're going to drain our ship of all its power, leaving us floating adrift." He intones gloomily.


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk grips his cannon ritually, and crosses the hall to the other crew quarters room. He ducks his head just a bit to carefully spy the motes between the frames of the sleeping bunks, like he's trying to sneak up on fireflies in the summer on... no planet he's ever visited.

Remembering why he's there he hefts the cannon again and slowly points it towards the one to the left...

[move] 25'
[standard] attack green
subzero hailcannon, C/P damage: 1d20 + 3 ⇒ (6) + 3 = 91d8 ⇒ 3

The other one jerks into his view at just the wrong time, throwing off his aim.

BLAST! HOLD STILL! the crew hears an angry space-minotaur bellow from their quarters.


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Would someone mind, terribly, putting my icon in the engine room with Strek? I don't have my computer at the moment and copy/pasting is just not working for me right now with my phone

Fearing loss of their ships power, Lars follows Strek into the engine room and faces off against a flowing mote.

"Let's see how you like malware" Lars growls as he reaches again, mentally, into the stream of universal code and pulls together a series of virii that would hopefully be very bad for this thing.

moved for the surprise, so I get a full action, yes?

Full Round Magic Missile: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12


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NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

With our terrible attack rolls, I'm glad someone's doing damage!


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Haha! I was thinking the same thing!! And speaking of which...

Guess? yells out, "Y'know what I'm gunna do, Purple? Rain on your parade!!"

Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (11) + 16 - 20 = 7 or below is flat-footed
Tactical Semi-auto Pistol vs KAC: 1d20 + 3 ⇒ (5) + 3 = 8
Damage (P): 1d6 ⇒ 2 and -2 to saves if Stunt and Strike succeeded

Guess? follows the rest of his crew's lead in viciously avoiding any accuracy with his weapon attacks!!


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

"Ouch!" Del shrieks as she's electrocuted. "Gah! That hurt!"

Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Whoa, I am not where I should be. Moving myself back to the engine room where I was last turn. Someone must've moved me by accident.

Unable to maneuver much in the doorway, Del tries to punch the aqua mote with her battle glove.

Attack: 1d20 ⇒ 17
Bludgeoning Damage: 1d4 - 1 ⇒ (2) - 1 = 1


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Reflex DC11: 1d20 + 6 ⇒ (8) + 6 = 14

I just realized I forgot to roll Guess?'s reflex save. Looks like Guess? takes 3 points of damage!

Grand Lodge

Slides

What a round of dice rolls! Yikes. In good news, I remembered that there is art for this fight! See Slide 2 for a lovely tableau.

Strek, Jaraduk, and Guess? all paint new scoring scars on the ship’s interior walls. Good thing EJ doesn’t perform wellness checks on their ship until you leave the company or they upgrade the ship. (Like that would ever happen!) Akh has similar problems in the cargo hold, swiping at the air as the motes dodge and weave in random patterns. Are they dodging? Or are they just oblivious to the danger? Back in the engine room, Del takes the brunt of the electrical attack, her armor flashing warning signs as her skin burns from the shock. The tall Sarcesian stands her ground, however, the battle glove colliding with the mote and evaporating some energy whisps. Between her and Strek, Lars’ spell sends a technological tsunami at the other Drift Mote. The purple being makes a soft pop sound and disappears.

In the portside quarters, Jaraduk grinds his molars in frustration as the mote he fired on seems to melt into the environmental control unit above one of the beds, disappearing through the wall. Back in the Drift Engine room, the mote floats around the corner of the engine to shoot a small blast of lightning that flies over Lars' shoulder. Triggering an AoO from Del!

electrical discharge @ Strek: 1d20 + 3 ⇒ (4) + 3 = 7
Damage, E: 1d4 ⇒ 4

In the starboard cargo hold, things aren't going so well. The motes slowly float through the air, very focused on Akh. A small jolt of electricity zaps into the android, blowing a small, but key, capacitor. The second Drift being turns a bright white for a moment before releasing a wave of energy! Guess? thanks his lucky stars as the electrical storm peters out just before reaching him.

jolting cascade @ Akh, E: 2d8 ⇒ (8, 4) = 12 Pass a DC 11 Reflex save for half damage!

electrical discharge @ Akh: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, E: 1d4 ⇒ 2
Crit Damage, E: 1d4 ⇒ 1

A creak comes from the engine room, echoing throughout the loud ship. Strek and Lars diagnose the problem right away. A key power conduit's voltage has dropped below optimum, leading to uneven power levels within the Drift Engine. It's not a problem, if the duo can fix it before it gets worse...

Mote Point Damage: 16d2 - 16 ⇒ (2, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2) - 16 = 9

Critical Threshold: 1d100 ⇒ 72

Round 3, Everyone is up! Ship HP: 31/40, Engines Glitching
Jaraduk SP 7/7 HP 13/13
Akh SP 3/9 HP 11/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 3/6 HP 7/7
Del SP: 0/5 HP: 5/9

Aqua Blue Drift Mote 2 Damage
Red Drift Mote 12 Damage

Pink Drift Mote 5 Damage
Orange Drift Mote 0 Damage
Green Drift Mote 0 Damage
Yellow Drift Mote 0 Damage


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Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

"Oh, that must be the creaking of this rust bucket coming apart at the seams." Akh doggedly dodges and swings, hoping to extinguish the nearby mote before everything can fall apart around him. "I wonder if I'll fail before the ship does."

Entropic Strike vs EAC: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7 Damage (A): 1d3 + 2 ⇒ (3) + 2 = 5
Entropic Strike vs EAC: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 Damage (A): 1d3 + 2 ⇒ (1) + 2 = 3


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Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Oh no... they can move through walls? What a load...

He carefully moves forward towards the lavatory, pointing forward with his canon in the direction he intends to move. He just peeks around the corner through the door, at a mote that floats in front of the mirror.

[move] 20'
[standard] attack yellow
subzero hailcannon, C/P damage: 1d20 + 3 ⇒ (12) + 3 = 151d8 ⇒ 2
small improvement?


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Guess? yells out at the pink mote, "Please allow me to help loco-MOTE you off this ship!!"

Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (19) + 16 - 20 = 15 or below is flat-footed
Tactical Semi-auto Pistol vs KAC: 1d20 + 3 ⇒ (18) + 3 = 21
Damage (P): 1d6 ⇒ 4 and -2 to saves if Stunt and Strike succeeded

"Oh Akh, we'll be fine! Remember that time we hauled a dozen crates of rust monster larvae and one of the canisters broke? Then those larvae ate through all the sewage pipes, leaving us with no working toilets for a month and we had to use an airlock instead? That was MUCH worse than these lil purple guys!"


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

"I got this, Lars. You keep up yer blastin'."

GM, feel free to move me wherever I need to be to pull this off:

Engineering: 1d20 + 12 ⇒ (10) + 12 = 22
DC –5 to Repair, Hold it Together, Patch, & Quick Fix


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Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Lars groans as he hears Guess? remind them all of that terrible, awful, no good month, "I could have gone without a reminder of that!" he yells across the ship even as he whirls on the final mote he sees in the engine room, nodding to Strek as the engineer races to save their glitching engine.

Because broken engines are bad in space.

As he dials his focus on the mote he again pulls malicious code from the ether, forming it into another barrage of darts and loosing them on the enemy.

In my mind he sees the world like Neo in The Matrix when he's working magic. Just not as good at Kung Fu, or shooting. Or saying "Whoa".

full round magic missile

magic missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11

I really expected to be using Incompetence mote with our front line bruisers around, haven't had a good opportunity yet


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

OhMyGuess? I *just* watched the trailer for the new Matrix movie coming out on Christmas ^_^


Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del reaches out a gloved fist to pummel the drift mote shooting lightning blasts at Lars.

AoO Attack: 1d20 ⇒ 15
Bludgeoning Damage: 1d4 - 1 ⇒ (3) - 1 = 2

"I swear the air lock still stinks!" Del yells back over her shoulder. Seeing Lars and Strek have the engine room (nearly) under control, she hurries over to lend Jaraduk a hand. In the cargo hold, she spots a drift mote and quickly calls to mind more delicious ice cream, splattering the delightful treat all over the green drift mote and the berry crates in a surge of (all-too brief) magical power. Casting hazard.

Cold Damage: 1d3 ⇒ 3
DC 14 Reflex negates.

Grand Lodge

Slides

Strek runs over to the Drift Engine, working to hold the hunk-a-junk together despite the low power feed. On the other side of the Core, Del's punch catches the mote unawares. It turns in place, white dots - almost like eyes - manifesting to stare down the sarcesian. But just then, a trio of otherworldly energies pierce the drift being! Another pop and the intruder disappears.

Reflex, DC 14: 1d20 + 2 ⇒ (17) + 2 = 19

Del runs into the storage bay but the thought of the stinky airlock throws off her ice cream barrage! The drift mote continues to feed on the outlet charging your hover cart, oblivious to the danger. In the other bay, Akh and Guess? both land blows on the wounded mote, blinking it out of existence.

electrical discharge @ Akh: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, E: 1d4 ⇒ 2

The other mote spins in a circle, releasing a jolt of electricity that shocks Akh's weakened armor system. Then, without even a goodbye, the mote floats into the mounted monitor and through the wall!

jolting cascade @ Jaraduk, E: 2d8 ⇒ (4, 6) = 10 Pass a DC 11 Reflex save for half damage!

In the port bathroom, Jaraduk's bullet collides with the mote. For such an ethereal creature, they do seem to absorb bullets about as well as you could ask for. Angry, the mote separates from the room's light and emits a huge wave of electricity at Jaraduk!Pass a DC 11 Reflex save for half damage!

Mote Point Damage: 1d2 - 1 ⇒ (1) - 1 = 0

Round 4, Everyone is up! Ship HP: 31/40, Engines Glitching
Jaraduk SP 7/7 HP 13/13
Akh SP 0/9 HP 6/11
Lars SP 5/5 HP 9/9
Strek SP 7/7 HP 12/12
Guess? SP 3/6 HP 7/7
Del SP: 0/5 HP: 5/9

Aqua Blue Drift Mote 15 Damage
Red Drift Mote 12 Damage
Pink Drift Mote 12 Damage

Orange Drift Mote 0 Damage
Green Drift Mote 0 Damage
Yellow Drift Mote 2 Damage


NG Male Brakim Mechanic (5) | EAC 22, KAC 24 | SP 40, HP 36, RP 5 | Fort +6, Ref +8, Will +3 (+4 vs Contact & Injury Diseases & Poisons; +8 vs Radiation; Immune to Low & Medium Radiation) | Perc +13 (Add +4 to Search) | Darkvision | Initiative +4 | Speed 30 feet | See Profile for Skills

Engines are still Glitching?

If they are, Strek continues to Patch them.

"These things deal more havoc than a direct hit from a space whale!"

Engineering: 1d20 + 12 ⇒ (8) + 12 = 20
DC –5 to Repair, Hold it Together, Patch, & Quick Fix


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Noting that Strek seemed to have the engines under his watch, Lars pushes out of the engine room towards further sounds of battle, finding Del in the cargo bay.

double move


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Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 9 | SP 60/60 HP 52/52 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +13 | Perc: +18(+24 to notice traps), SM: +18 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Guess? pursues orange by moving into the galley and takes cover behind a counter, then yells out, "Get off this ship! This ain't a MOTE-tel!" as he takes a shot at orange.

Stunt and Strike (Bluff) vs CR: 1d20 + 16 - 20 ⇒ (5) + 16 - 20 = 1 or below is flat-footed
Tactical Semi-auto Pistol vs KAC: 1d20 + 3 ⇒ (5) + 3 = 8
Damage (P): 1d6 ⇒ 3 and -2 to saves if Stunt and Strike succeeded

However, random thoughts of space whales distracts Guess?, resulting in a miss! "Speaking of space whales, how about that time we smashed into a random bowl of petunias during a planetary landing approach? That was pretty weird..."


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Female Sarcesian Witchwarper 9 | SP: 45/45, HP: 49/49, RP: 5/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 6 | F:+4 R:+10 W:+5 | Init +4 | Perc +0, Diplomacy +14, Social +4, Sense Motive +0 | Acrobatics +16, Culture +13, Life Science +5, Mysticism +16, Physical Science +5, Piloting +20, Profession (chef) +20 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 4/4, 2nd: 1/5, 1st: 6/6 | InfWrld: 3rd: 4/4, 2nd: 5/5, 1st: 6/6 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

"I still say those petunias weren't me!" Del replies as she attempts to pull another bowl of ice cream into the room. Unfortunately, Del gets distracted by thoughts of flower petals and rather than smothering the drift mote in more delicious ice cream, she batters it with an ice sculpture shaped suspiciously like the aforementioned bowl of petunias.

Casting hazard at green.
Cold Damage: 1d3 ⇒ 1
DC 14 Reflex negates.


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Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

"Are you sure Strek? I think a space whale thrashing about inside the ship would deal far more havoc than a few electric shocks." Akh muses this as he floats back through the doorway and around to meet the fleeing orange mote. He draws his taclash as he goes. (spending 1 EP for +10 movement) He lashes the tac out 15ft to catch the mote.

Entropic Taclash (nonlethal) vs EAC: 1d20 + 5 ⇒ (5) + 5 = 10 Damage (B): 1d3 + 2 ⇒ (3) + 2 = 5
Please sir, may I have some good rolls?


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

reflex DC11: 1d20 + 2 ⇒ (17) + 2 = 19

Whooaa! That was shocky. Rude! He can barely get the words out with a slight burning sensation on his lips.

He takes aim at it again, and after firing into the bathroom steps back away so that he doesn't get shocked again.

[standard] attack yellow
subzero hailcannon, C/P damage: 1d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 3
[move] 15' S

He feels his face with his off-hand trying to confirm the feeling returning to his face.

Grand Lodge

Slides
Strek Armstrom wrote:
Engines are still Glitching?

Sorry, you Patched the Engines last round. So they'll be good for an hour, then the Glitch will restart. You can take two rounds.

Reflex, DC 14: 1d20 + 2 ⇒ (3) + 2 = 5

In the port cargo hold, Lars arrives just in time to see Del's ice sculpture hit the drift mote, though it seemed pretty translucent by the time it collided. The drift mote seems unconcerned by the danger, instead continuing to drain the ship's power.

Mote Point Damage: 1d2 - 1 ⇒ (1) - 1 = 0

In the kitchen, Guess? verbal barb is much more dangerous than his pistol shot - which goes wild. Thankfully for the little goblin, Akh strides into the space and manages to clip the mote with his lash. The mote turns in place, buzzing with pain. It emits another electrical bolt, which is harmlessly absorbed by the android's armor.

electrical discharge @ Akh: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, E: 1d4 ⇒ 1

In the bathroom, Jaraduk hits the mote with a cannon blast. The mote follows the nuar into the bunk room, it's chasing electrical bolt zapping a metal bedpost.

electrical discharge @ Jaraduk: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, E: 1d4 ⇒ 3

Round 5, Everyone is up! Ship HP: 31/40, Engines Glitching
Jaraduk SP 2/7 HP 13/13
Akh SP 0/9 HP 6/11
Lars SP 5/5 HP 9/9
Strek x2 SP 7/7 HP 12/12
Guess? SP 3/6 HP 7/7
Del SP: 0/5 HP: 5/9

Aqua Blue Drift Mote 15 Damage
Red Drift Mote 12 Damage
Pink Drift Mote 12 Damage

Orange Drift Mote 5 Damage
Green Drift Mote 1 Damage
Yellow Drift Mote 5 Damage


Human Technomancer 1| INIT + 2, Senses Perception +4 | EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9| | Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |
Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Seeing another mote near Del, Lars dogs deep into his mental reserves pulling another viral blast out of the universal code and sending it on.

"Don't ... have much... juice left." he huffs after the spell launches.

full round magic missile. 0/3 spells left

Magic Missile, full round: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


Male Android (xeno-Dragonkin) Vanguard 11 | SP 132/132 HP 81/81 RP 10/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Akh steps closer and then swings a claw in at the mote nearest to him. "Stay right where you are."

Entropic Strike vs EAC: 1d20 + 5 ⇒ (18) + 5 = 23 Damage (A): 1d3 + 2 ⇒ (3) + 2 = 5


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

The nuar frowns to himself as the mote he's engaged begins to track him a little more specifically.

Uh, okay, now they're starting to follow us!

He takes aim again hoping to destroy this one, before backing out of the quarters.

[standard] attack yellow
subzero hailcannon, C/P damage: 1d20 + 3 ⇒ (12) + 3 = 151d8 ⇒ 1
[move] 15' S

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