Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Moonday, 15th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 21° F (-7° C), Mostly Sunny

4713 Calendar

General Purpose Maps:
The Worldwound

Siege Points: 28 (Victory is Assured)


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Actually, with regards to Thesius - the woman hasn't tried to talk other than to call you traitors. It was Klarah who got cut off by Arik. I'll wait a bit for Elyda to get a few words in.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

Ah yes, I was wrong. The words I had him speak still seem to work though. Thesius would attempt to aid if we have the choice to try again. I was not sure that we got that option based on the rules of Diplomacy and retrying.


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Eh, I'd allow it. You do have them in a new (rather disadvantageous) position. But yes, effective DC 30 is... a high bar.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

Then Thesius will attempt to aid another with a take 10 if that is okay. What’s the worse that can happen? Things are looking grim for them as it is.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: Haste, blur, prot. Vs evil, shield, flight, inspire courage +2.

Sure, I'll roll an aid another for Elliot if allowed based on what he said.

Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3

Oops.


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I'd say that taking 10 is not plausible under the circumstances. Demons might be coming soon, and so on.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

Going towards a doctor's appointment, but I'll try to get up a quick roll in the campaign tab for it.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

So instead of taking a 10, I'll get a 10. Elliot and I, a pair of 2s.


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Well, at least they weren't in combat!


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: Haste, blur, prot. Vs evil, shield, flight, inspire courage +2.

At least your 2 was useful, Thesius ;) Almost doubled Verene's chances at success!


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

I'd like to wait for Elyda to weigh in, since this seems like the sort of thing an inquisitor of Iomedae would have an opinion about in one way or another, but her player said this month was going to be super busy. I'll try to have a post up by tomorrow morning my time, anyway.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

I’ll get a post up in an hour or so. Sorry for the hold up.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Just a courtesy heads-up: From tomorrow until Sunday, I will be off the boards and not be checking in/posting in any of my games. Worldwound GM, if required, please bot Elyda accordingly during this time. From Sunday night, I'll be able to post for Elyda, again.

Thanks kindly.

(If these two can't be reasoned with, even a little, and Iomedae is all about righteousness, justice and honour, then Elyda may vote to spare their lives (they were crusaders and I can't see how Iomedae would be happy to have a follower of hers kill them because they're broken from fear. Do we know if they have killed innocent people at this stage?) and show mercy and let them go back to their friends. BUT with a definitive warning that if they continue to prey upon the innocent in the city, then she/party will hunt them down and honourably end their lives. Honestly, I've had a hard time trying to decide which side Elyda would take on killing them at this stage in game.)


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Will do, Elyda. Thanks for letting us know.

You don't know whether they've killed anyone else (innocent), or, indeed, if they're followers of Iomedae. It's true, they could be, but they also might not be. They're certainly not members of her church, though - no holy symbols or anything.

That said, Iomedae is also rather more merciful than Ragathiel (low bar, admittedly), so it makes sense for Elyda to take either position, in my opinion.


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 6/8 | Touch of Good 8/8 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: tears to wine, shield of wings, ironskin, bull's strength, protection from evil, divine favor, haste, shared training, keen edge

I mean, it doesn’t take much to be more merciful than Ragathiel! He is sympathetic to those who truly wish to atone and change their ways, but the unrepentant? Off to the Boneyard with you and may Pharasma have mercy on your soul.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

Nice time for a 20, Elyda!


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: Haste, blur, prot. Vs evil, shield, flight, inspire courage +2.

Wanted to clarify something; the reason the checks failed was because we said earlier that we were assisting Verene, right? Or did it not fail since Elyda would have reached 30 with two assists?

Btw, Elliot's perception is now fairly decent at +8. Noticed his arcanist perception was still used in the perception macro.


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Oops. My mistake there, Elliot.

As for the aids, I got confused, and went with Elyda, but forgot that the effective DC was 30 and added the -5 to my calculations, but I didn't think of the DC being 25. That being said, they're not exactly filled with hope, so... hm...

What exactly are you asking them to do? You already have them helpless, so surrender doesn't seem like the right term. Repent? Run away? Join up with the party until they can get punished by someone else?


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

Thesius' goal was to help lead them back towards assisting with the fight while refraining from further attempts to harm innocents over outlandish ideas.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

Elyda's post seemed to me like an attempt at overall attitude improvement ("see some reason," "reach an understanding"), and so I left Verene's deliberately vague in support of her because of that 20 (basically just, "cooperate with us and we'll protect you." Of course, if we reach a place the ex-crusaders could be safely imprisoned, without them having redeemed themselves in some fashion, she would happily shut them in a box and consider that duty discharged.)

Her specific request would be "come along quietly and don't make trouble." I'll put that in my post letting people know about what Thamyris said. Asking them to get back in the fight at this stage probably would qualify as a dangerous request, which seems like a non-starter. Of course, if they later have a change of heart, and try to contribute, perhaps Ragathiel might look more kindly on them...


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My computer has been having some trouble today. I may not be able to get a post up until Sunday, but I'll try to get things up today if I can.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

Oh no! I hope you can resolve the issue without too much hassle or expense.


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 6/8 | Touch of Good 8/8 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: tears to wine, shield of wings, ironskin, bull's strength, protection from evil, divine favor, haste, shared training, keen edge

Computers never pick a convenient time to crap out on you, do they? At least you should be able to find some good holiday sales if you have to replace it.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: Haste, blur, prot. Vs evil, shield, flight, inspire courage +2.

Good to see you back, GM :)

I've been reading up about Sarenrae a bit in the background. From what I can gather, her followers generally try to offer mercy, but are also expected to strike once faced with 'irredeemable corruption', I.E. swiftly deal with those not interested in second chances. A bit like there is a limit to their mercy. At this point, I think it's reasonably in line with her teachings to consider the fallen crusaders a lost cause and go towards retribution for their crimes.

Should a judgment call of mine ever upset someone in the future or be deemed a fallable offense, please let me know. In general, Elliot 2.0 attempts to follow a pattern of offer redemption > retract it if not taken. How far he'll go on the prior depends on circumstances and whether it's plausible to attempt in those, I think.


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It's true. I mean, there may be extenuating circumstances for their behavior, but at the moment you don't really have the time... and there's no real guarantee they won't try doing something like this again. It's a difficult decision.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

Thanks for catching that, GM. I got too used to all these Knowledge: Religion checks for demonic deities/cults, I guess!


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 6/8 | Touch of Good 8/8 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: tears to wine, shield of wings, ironskin, bull's strength, protection from evil, divine favor, haste, shared training, keen edge

GM, will the breastplate fit Merixia as is, or does she have to get it resized first? I’ve had different GMs rule different ways on that before.


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It's not comfortable, but it would fit without penalty, so long as she doesn't wear it for weeks on end. That said, she probably can't put it on at the moment - it takes like half a minute with help, or something?


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

I'm good to get this party started, just wanting to let other people weigh in and change the plan if they wish. Like if Merixia wants to wait on swapping out her armor so there's no chance the quasit could attack while she has it off, or if others want to try to go inside a building (even a semi-broken one) and see if we can lure the quasit inside/into closer quarters.


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I'll either get a post up later tonight or tomorrow morning my time.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: Haste, blur, prot. Vs evil, shield, flight, inspire courage +2.

My apologies? I've never seen or heard someone call out or rule that low for concealment was good rather than a miss. Still, that's fine, and i'll add it explicitely for future concealment rolls.


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No worries. I just haven't seen a hard and fast rule either way, so I always try to specify.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

Yay Elliot! :) I think that's the first critical Verene has confirmed this game.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

GM, you hid the whole rest of the post behind the Verene spoiler. I assume it's fine for others to look at as soon as Verene tells them that the quasit fell unconscious, which I am about to do. :)


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Dammit, I was distracted. I figured I might've screwed up somehow, though I didn't realize how big it was. Yeah, it's fine.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

No worries, GM. I should mention now that I may not be able to post on Christmas Eve or Christmas Day, but I will catch up as soon as I am able.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Apologies for my lack of posts. Crazy busy and with it being Christmas Eve in my parts - I won’t be around to post until the 27th December at the earliest. Please bot Elyda where necessary, Worldwound GM.

Merry Christmas/Happy Holidays to all! May this holiday season be happy and safe. :)


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 6/8 | Touch of Good 8/8 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: tears to wine, shield of wings, ironskin, bull's strength, protection from evil, divine favor, haste, shared training, keen edge

Merry Christmas, Elyda! Don't worry about it, most people are crazy busy this time of year.


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Yeah, no worries. I know I'm abnormally unbusy at this time of year, so I expect a lot of slowdown in most of my games. Have a good time, all, with all your celebrations!


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Elliot does have the scale, unless you want him to not have it.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

Sorry for the delay, been trying to figure out how Thesius could react. Does the roof edge look like something that Thesius grab a hold of by jumping up to it? If it looks like something he could not get a hold of, he would not attempt it.


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Sure. It's not necessarily stable, but he could grab it.

Knowledge (engineering): 1d20 + 8 ⇒ (10) + 8 = 18

It probably could take his weight.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

Would you like any other rolls at this point in time? I figured he would need a climb check next round to finish ascending to the roof.


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Nah, he's fine with that roll. I'll try to get a response up soon.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 40/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 3/4 | Current buffs: n/a

I've come to the realization that Thesius is under a medium load so he I have moved him back based on his currently hindered speed. Looking things over. I'll likely have him lose some things once they find a base of operations.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 21 T 15 FF 18 (all +2 v. evil) | Prescience 8/8 | Mythic Power 5/7 | CMD 14 | Fort +5 Ref +8 Will +8 (+2 vs. insanity/confusion) | Init +13 (and Forewarned) | Perc +14 (+15 Thamyris) | Conditions: haste 7r, shield 9r, expeditious retreat 7m, protection from evil 7m, heightened awareness 40m, tears to wine 40m, mage armor 7h, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: merge with familiar 7h

Aw, that was a good roll for the jump, too, Thesius.

So the thought is: Merixia moves and readies an action, then Elliot uses the scale on her as his standard from across the square and lifts her as his move, then her readied action goes off when she's in range? Clever, Elliot!

Hope everyone is enjoying the holiday season! :)


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: Haste, blur, prot. Vs evil, shield, flight, inspire courage +2.

Yeah, reading Levitate I think that is how it works. If Elliot casts it, he moves the target creature up and down during his turn as a move action. So readying an attack to be in range seems to work with being moved up with someone else. Thanks for the compliment :)

Also, Merry Christmas from me as well!


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 6/8 | Touch of Good 8/8 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: tears to wine, shield of wings, ironskin, bull's strength, protection from evil, divine favor, haste, shared training, keen edge

Hope everyone had a Merry Christmas!

Elliot's plan would have worked perfectly if Merixia's crossbow was loaded. Alas, loading a crossbow is a move action unless you have Rapid Reload.


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Yeah, carrying around a loaded crossbow is a poor choice, generally speaking.

I'm going to try to figure out what exactly the plan and sequence of events is, now that everyone's posted. That said, I'm not thinking very coherently at the moment, so any thoughts/clarifications would be helpful.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: Haste, blur, prot. Vs evil, shield, flight, inspire courage +2.

Edited this post as my suggested course of action can't make Meri attack this turn; the building is too far away. I somehow missed there being a map. I'll still cast levitate on her to get her up there soonish.

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