Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies

4713 Calendar

General Purpose Maps:
The Worldwound

Mythic Trials Until Next Tier: 1


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

*looks at attack roll*

*looks at damage roll*

*cries*


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Unfortunately, that would not be flanking with Thesius - to do that, you'd need to be in range of Hosilla's glaive. That said, it would neither provoke an AoO nor change whether or not you hit him, so I'd say you're probably fine.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

As far as I can tell, it isn't an action (or is a free action like with dancing lights?) to control ghost sound once it's cast, and it can 'rise, recede, approach' etc., but you can't change its 'basic character.' At least, that's my reading of the spell.


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That seems correct, yes, though I think after one save, she knows it's an illusion.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

But the tiefling might not! :)


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

If Verene retrieving a potion from her belt is a move action, shouldn't the cultist retrieving a tanglefoot bag from her belt also be a move action? She then shouldn't have had one of a) the move action to direct the spiritual weapon toward Elliot, or b) the standard to throw the tanglefoot bag.


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The spiritual weapon was already attacking Elliot, which is why it kept attacking him:

Spiritual Weapon wrote:
Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round's target.

As it was summoned to attack him, she didn't use her move actions to change the target at all - I do try to make sure I'm consistent in that sort of thing, especially since Merixia has the prehensile tail feature, which lets her take potions and such out of her bags with a swift action, rather than a move.


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I'll give it a couple hours before I bot Thesius.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Oh, I see. I misread the spiritual weapon spell.


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Yeah, one of the players in my Hell's Rebels game used it recently, so I had cause to look into it. (Fortunately, as this is actually a wand the AP gives Hosilla.)


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

The days have been blurring together. I'm going to get an alarm set right now to help remind me to check in.


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Oof. My sympathies. I know the feeling, and it sucks when you lose track of time.


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Man, this feels dirty, but well... it sometimes goes like this, yes.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

So if I’m reading the rules right, true strike can bypass concealment, yes?


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So it seems!


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

I’ll make a post in 30 mins. Busy morning, sorry.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Worldwound GM: If Verene or the others are searching the bodies/area, can you tell me how many rounds they will need to take so I can reduce the entangled rounds for Elyda? Thanks kindly.

Also, can alcohol be used as a makeshift substitute for Universal Solvent to dissolve the goo?


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It'll probably take three rounds, Elyda, but investigation of the loot will take at least three, as well, so you're freed by the time everything's all settled.

I'll scrape together the loot soon.


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Huh. I just discovered that, according to rules as written, unholy water would actually hurt our three planestouched, as it says "good outsiders" not "outsiders with the good subtype," or even "non-native good outsiders." Holy water's the same, except with "evil outsiders" (and undead), so it would affect any tiefling cultists you face.

I don't think this is intended, so I'd put the question to you folks - do we do it so that over half our party would get burned by unholy water, or do we do it as I think was probably intended, and reserve that for non-native good outsiders (all of whom, I am reasonably sure, have the good subtype)?

I find the former thematic and it would tie our planestouched to being somewhat "other" than normal folks, but I can also see that it would seem somewhat counterintuitive - to say nothing of seemingly unintended.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Was Thesius able to tell if she was still alive or would you like another check for that?


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Oh, oops. Yes, she's still alive. I missed that part of the question. She probably won't be for too long, but she is still alive.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

I did not ask there so I figured I would ask here. Thank you.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Sorry, DM! I thought it would be one roll because it’s all the same skill. Next time I’ll make multiple rolls.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Just a courtesy heads-up: I'll be away from the boards all day tomorrow and won't be able to post until my late evening when I'm back home again and at a computer.

I hope everyone has a good weekend. :)


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I won't be affected by the decision about holy and unholy water, obviously, so I won't vote here. I can't believe it would be intentional on the part of the developers that holy water would hurt an evil aasimar or unholy water a good tiefling (for extra ridiculousness, imagine it working on an evil oread or good sylph!), but the RAW is pretty clear, people have been bringing it up for ages, and as far as I know it's never been errata'd. So... ¯\_(ツ)_/¯

Have a good weekend, Elyda!


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

Have a good weekend, Elyda/everyone.

@GM My apologgies, it was a very quick post in between work and I should have spoilered it in case it wasn't high enough and re-checked the player's guide for the commonly known information on him. Seems that differs quite a bit from what I remember.


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I may be mistaken, but I'm fairly sure it isn't known - Irabeth uncovered his most recent treachery, but his role in the fall of Drezen is still unknown, insofar as I'm aware. (He has a different backstory in the AP than in the game, insofar as I can tell.)


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

A lot of things are different between the AP and the game, from what I've heard. (Still haven't played the Owlcat version, I love Guild Wars 2 too much. :P )

As for the holy/unholy water question... I can't decide whether Merixia would be affected by holy water as a tiefling or unholy water as a good cleric. So I vote that the water has no effect on planetouched since they're mostly mortal.


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Likewise, with regards to my own lack of playing Owlcat's version. I just have read some things to get some ideas that I may implement, or outright reject. Notably, my treatment of Hulrun will be significantly less charitable.

Yeah, that's what I was planning to default to - it was mostly so I could figure out what the heck all these cultists in the Worldwound were doing with unholy water. It's not like there's a preponderance of celestials helping the crusaders.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
Merixia wrote:

So I vote that the water has no effect on planetouched since they're mostly mortal.

I agree with Merixia.

And, with that, I'm off. I'll be back on the boards tonight, my time.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Enjoy your weekend Elyda.

Short post for me tonight. Had work and then a work party, so tuckered out.


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In game terms, Radiance can be used by any LG divine caster dedicated to Iomedae as though they were a paladin. That said, its abilities as a holy avenger are currently sealed, and it will only work as something significantly less potent. I like the idea of Radiance, and wanted to keep it, so I'm disregarding the paladin requirement.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Anything other information Verene should know from those Knowledge rolls about Staunton Vhane or the cultist safehouse locations, GM?


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Oh, shoot, I knew I forgot something. Uh, off the top of my head, she'd know about the Tower of Estrod - at least all of it that's up in the "Kenabres Map Key." I'll have to look through the AP tomorrow morning to see if she would know anything else about them.

Staunton Vhane:
Staunton Vhane was discovered as a demon cultist a few months before Armasse, by a paladin of Iomedae named Irabeth. Until that point, he'd been a reasonably successful leader of the dwarven mercenary company known as the Hammers of Heaven - assumed to have mostly been devoted to Torag. When he was last seen, it is said that he was fleeing on a fiendish dire wasp's back, but that's mostly unsubstantiated, at least so far as she can tell.

I may have more on the morrow for you with regards to Vhane, but I'm not sure.


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F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

If Elyda survives to later levels, she will multiclass into paladin. Both of Elyda's parents were paladins of Iomedae (when they lived), so wielding/protecting Radiance is an honour for the inquisitor.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Thanks GM, will keep that info in mind and bring it up when the subjects come up again. The note about the Tower of Estrod being somewhere she might have made a study of languages is super useful, actually.


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Yep. It was a scholar's haven - at least up until two years ago. Even afterwards, assuming that all the "renters" weren't just Templars (which is a reasonably large assumption).

On another note, I haven't quite decided what the status of your PCs' families is. At least, those of you who are native to Kenabres - Merixia and Elyda's families are both quite probably fine, though Lastwall's reasonably dangerous, too.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Elyda's parents are both dead (died from a demon attack when she was 14 years old). The clerics and paladins of the Church of Saint Iomedae in Vigil raised and trained her. In Vigil, a young cavalier turned knight, Tulio Arrius, was seen as an older brother (although not through blood) and she has a bond with a scholar named Goncalo also in Vigil, Lastwall. No family apart from "professional" ties with the inquisitors of Kenabres.


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M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

I'll leave it up to you to decide the fate of Elliot's foster family in Kenabres, Worldwound. I sent a return PM on Elliot's retraining which touches on them briefly, too.

If something had happened to any of them, it'd probably somewhat predictably push Elliot towards trying to save them and/or taking revenge which might be at odds with his faith in Sarenrae. But there's probably much more creative ways to use them. Who knows what demon cultists can do to people?


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Eat them.

Anyways, I forgot that about Elyda, so thanks for reminding me. Nonetheless, her closer friends are as safe as anyone in Vigil can be - which, at this timeframe, is... reasonably. (Just give it another seven years).


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Aw come on, let us rescue Elliot's folks and be Big Damn Heroes!

Worldwound GM wrote:
Anyways, I forgot that about Elyda, so thanks for reminding me. Nonetheless, her closer friends are as safe as anyone in Vigil can be - which, at this timeframe, is... reasonably. (Just give it another seven years).

*eyes Cenotaph warily*


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Might do. Heck, they might not even be in the cultists' hands... there're other factions scattered about Kenabres at the moment, albeit not many.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

No worries, GM. And, thanks. :)

On a different note, Elyda doesn't have appraise. Will someone attempt the appraise checks on the Book of Baphometi Prayers and the various gems?


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

If it becomes important, Verene's mother is Alma Tanaquil and her father is Merrit (no last name), a carpenter; both are in their early sixties. Alma is a gifted healer, and has reached a remarkably old age for a cleric during the Crusade, but one consequence of that is that her eyesight and hearing are starting to fail. In order to not distract from the main story, I was vaguely thinking that the Church summoned or reassigned her to Nerosyan, some months ago, removing her from the front lines.

However, Verene does have some people in Kenabres she would be worried about: her landlady Sibylla Lennis, a retired crusader who owns a long-term boarding house in New Kenabres; various friends and acquaintances like her parents' neighbors and magic colleagues she's bumped into at the library at the Tower of Estrod when she needs to refer to something there; and Prosper of Hannaloth, an eccentric young nobleman, world traveler, antiquities collector, and jack-of-all-trades whom she met because he wanted an ancient Tien text translated and who taught her the basics of wizardry, despite being no expert in the field himself.


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Dice roller, why do you do this to me? D:


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Merixia, former slave who probably had to watch human sacrifice to Asmodeus as a kid: "It's a nice dagger, people! Just use it to stab a few bad guys and it's all good. :D"


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I mean, every weapon's got a use. You could probably stab a cultist or two with it!


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

I'm happy that Merixia claimed it. It is a masterwork weapon after all. Stabbing some cultists with it is a sound plan. :D


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

Lol @ Merixia.

Yeah, for the record Elliot not taking it is probably a bad idea, but well... if weapons had a karma score of sorts, this one would probably be chaotic evil. I'm having a hard time imagining a weapon put to more despicable use than this :')


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Just you wait...

I mean, what? Nothing to see here, citizens, move along.

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