Monkeygod |
I'm like 85% done with Mithuth, but we've been in the middle of not only a heat wave, but also crazy storms. The heat's been pretty draining, so I haven't really had the energy or motivation to finish my PC these last 4 or 5 days or so.
Tomorrow the temp should be getting back to more reasonable numbers, so I should be able to finish by about Mon.
Toptomcat |
Can there be a population of nu mou in Sarlona, or Xen'Drik, or somewhere planar? I love the lop-eared little guys.
Or maybe as a one-off creation of some mad Cannith arcanist tampering with the building blocks of life, or a relic of the giants/dragons/rakshasa dug up and unleashed during the Last War...the wandering, amnesiac, mostly depowered bio-weapon who, unbeknownst to them, was the cause of the Mourning? Eberron meets FF meets Guilty Gear.
Storm Dragon |
Can there be a population of nu mou in Sarlona, or Xen'Drik, or somewhere planar? I love the lop-eared little guys.
Or maybe as a one-off creation of some mad Cannith arcanist tampering with the building blocks of life, or a relic of the giants/dragons/rakshasa dug up and unleashed during the Last War...the wandering, amnesiac, mostly depowered bio-weapon who, unbeknownst to them, was the cause of the Mourning? Eberron meets FF meets Guilty Gear.
My character is a Nu Mou; I made them from Breland, because I've always seen them as vaguely French. Except nice.
Illiane Vishruvel |
Well, if the answer to all my questions that I put in here is "yes, you can do that", then yes, I am ready.
I am using Hume as Human, I'm pretty sure that's ok.
Reckless Luck is normally a trait from the Pathfinder NG halfing goddess Chaldira of Battle, luck, mischief, I substituted Olladra, Neutral Good goddess of Good Fortune, Feast, and Plenty, figuring that "Luck" and "NG" weren't bad unifying themes.
Right now I'm just a normally built, no Gestalt, no Gestalt Archetype character, and honestly... I feel pretty good with that, even after looking at some of the posted fully built up gestalt characters. My defenses and single attacks seem to be keeping pace just fine. Conceptually, all I need to fulfill my vision is Dragoon(Valkyrie) applied normally. So, I'm thinking I keep my gestalt/free archetypes in the back pocket, to fill any gaps after you pick a team. If you have a team you like but we need a healer I can nab White Mage or something like that, and so on. I posted my interest and my full build one day apart, so as you can see, I can build the other half of the gestalt VERY fast once we know what the party needs.
Sebecloki |
Can there be a population of nu mou in Sarlona, or Xen'Drik, or somewhere planar? I love the lop-eared little guys.
Or maybe as a one-off creation of some mad Cannith arcanist tampering with the building blocks of life, or a relic of the giants/dragons/rakshasa dug up and unleashed during the Last War...the wandering, amnesiac, mostly depowered bio-weapon who, unbeknownst to them, was the cause of the Mourning? Eberron meets FF meets Guilty Gear.
fine
Illiane Vishruvel |
Illiane Vishruvel wrote:The first two are fine -- you can't just make up your own build rules that you'd prefer to use, we all need to use the same rules.Well, if the answer to all my questions that I put in here is "yes, you can do that", then yes, I am ready.
** spoiler omitted **
Roger, in that case, I'm changing up and almost done. Just selecting a few feats.
I wanted to ask about
"Radiant Charge
Prerequisites: Lay on hands class feature.
Benefit: When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal to 1d6 per use of lay on hands expended + your Charisma bonus. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances."
Normally this is "Pathfinder Holy" which can't be countered, but it feels more appropriate to me if we just treat it as regular Final Fantasy Holy type damage. Is that alright?
Cuàn |
Later than anticipated, in large part because I actually made a switch in character as I just couldn't get my head around the changeling in a satisfying manner.
So instead I present Sawbones, a Warforged Engineer | Medic. As it stands I'm just spending his money and am done beyond that.
He is a small size Warforged using the race from the Eberron conversion.
While not supposed to actually work as a healer the Jorasco healers did train him do deal with all but the most severe cases so he could help them handle the ever increasing flow of wounded soldiers, be they flesh or construct.
Eventually he was also sent onto battlefields after the fighting had died down to both look for survivors and to scavenge parts from dead warforged to use in the repairs of other warforged. It was during such a run that he stumbled upon a broken down prototype of an elementally infused siege weapon from which he salvaged it's khyber shard containing a bound earth elemental.
Having both a relatively high degree of freedom and a lot of free time at night while their group was travelling, Swabones started to employ his ever increasing knowledge of warforged anatomy to upgrade himself in hopes of becoming better at his work. While he started fairly simple, upgrading his night vision, he soon got the plan of integrating his salvaged elemental core into his own body. While his first attempt nearly met with catastrophic failure he eventually managed to succeed and almost immediately noticed an increase in power.
By the time the war ended Sawbones was less a servant and more another colleague to his fellow healers, being the only constant in the squad's roster. While he initially kept his elemental integration secret from everybody, it in time became a shared secret within the group as it was impossible to constantly hide the crystalline growths protruding from his frame.
A free warforged after the treaty of Thronehold, Sawbones nevertheless travelled with his comrades to their new assignment, landing him in the House Jorasco enclave in Newthrone. Yet this concept of true freedom kept gnawing at the back of his mind and while doing his work he is just looking for a good enough reason to leave the enclave and find his own path.
Sebecloki |
Is everyone done?
I just wanted to reassure everyone I'm here even though I've been slow recently -- I have a very busy week finishing up an accelerated chemistry class and finishing some pre-registration paperwork for nursing school, so I'm not going to get back into online gaming in earnest until late next week.
Sebecloki |
Ok, I'm ready to get started. I contacted Monkey on Discord, but haven't heard back. He may be busy with irl issues, but he's been on this board for a long time, so I assume he'll circle back around when he's available.
Let me make some prefatory comments to orient you to the first scenario -- we're still going to be starting in Q'barra, but I've decided that our initial location is going to be a city-state I've homebrewed to fit a conversion of an old dungeon magazine adventure I'm going to use as the first scenario. Expect the first scenario to be urban adventuring and some subterranean sewer spleunking.
This city-state is known as Daal-Aryn, and is ruled by hierocratic adherents of Dol Arrah, the Sovereign Host deity of the Sun and Justice. Hierocrats are sectarians that treat one of the deities of the Sovereign Host as principle above others. This particular sect, known as the Lanterns of the Everlasting Aurora, venerates Dol Arrah as the principle source of life and civilization -- a strongly henotheistic, if not monotheistic faith.
Sebecloki |
Just to clarify how we're going to do combat -- I'm going to post, mostly fairly elaborate, maps of everything so you'll know the layout etc. of every significant location.
Honestly, I've run out of energy to deal with moving lots of little tokens around a map, waiting for people to move theirs or having to post them and ask where everyone wants their tokens, and trying to deal with loss of resolution issues in moving images between formats and locations.
I'm going to give you maps but we're just going to just use it for basic location and movement and not worry about a lot of strategic details -- so it will be a mix of theater of the mind and a battle map. Placement will mostly be if it's essentially possible we'll just go with that and not worry about stuff too much.
I'll basically give you a map of the room and say the enemies are on the other side, or something similar "You're on the left side, they're on the right side". If it's reasonable to assume flanking, you'll flank, and just use common sense instead of a lot of wargamming measurements. I hope no one finds that disappointing, I just don't have time or energy to deal with the fiddly bits.