Ratfolk Sage

Guiscard du Montierre's page

38 posts. Alias of Storm Dragon.


Classes/Levels

HP: 50/57| MP: 51/56|AC: 14 (19) FF: 11 (15) Touch: 15 CMD: 22| Init: +6|Fort +3, Ref +6, Will +7|Hero Points: 1/3|Arcane Reservoir: 4/5| Perception +11|

About Guiscard du Montierre

Male TN Nu Mou Blue Mage (Savant)//Black Mage (Thaumaturge)

Blue Mage Class Abilities:

Learned Sorcery/Creature Magic: Can learn ANY spell from ANY list, or Blue Magic spells from creatures by making a Spellcraft check DC 15+2 per spell level. All spells from all lists use Int for DC. Learn Blue Mage spells automatically if struck, and can use relevant Knowledge check in place of Spellcraft if I wish.

Blue Mageries:
1.) Obscure Spell Mastery (+1 Blue Mage spell DCs and difficulty of Spellcraft)
5.) Obscure Spell Mastery (+1 Blue Mage spell DCs and difficulty of Spellcraft)

Savant Mageries (can be drawn from Black and White Magery):
1.) Black Magery: Increased Damage (+1 die to all damaging spells, bypasses normal limits. Limit one per cast; multi-hit spells don't double dip).
5.) Black Magery: Increased Damage

Scan: Swift action make Knowledge check to see if monster has learnable spell.
Magic Scan: Swift action opponent makes a Will save (DC 17) or I learn what spells it knows.

Analysis:

Azure Talents:
2.) Mage Accuracy 8/day
4.) Field of Study: Torpefy (Analysis may give a penalty to Saving Throws based on Knowledge check; Will negates).

Savant Talents:
2.) Ritual Lore (Practiced Ritualist as Bonus Feat and can use Spellcraft for it)
4.) Mage Training (Chain Spell)

Armored Mage: Can cast Blue Mage spells in Light Armor or with a Light Shield with no penalty.

Analysis: 8/day read an enemy with Knowledge check to provide debuffs based on check result.

Easy learning: Take 10 on all Spellcraft checks.

Metamagic Enhancement: Reduce cost of metamagic by 1 MP as a Move action.

Azure Physical Training:
4.) Gain a d3 primary Slam natural attack.

Clear Mind: Regain MP at 1/hour if resting (but not sleeping or unconscious).

Azure Learning: +1 to all Knowledge checks.

Black Mage Class Abilities:

Black Magery:
1.) Increased Damage
5.) Increased Damage

Mage Talents:

2.) Knowledge is Power (add Int to CMB, CMD, and Str to break or lift objects)
4.) Mage Training (Maximize Spell)

Intuitive Thaumaturgy: +3 Cantrips. Choose a spell up to 1 level below highest slot to cast for no MP 5/day. (currently: Thunder II)

Elemental Shield: 8/day Immediate action give all allies in 30 feet Elemental Resistance 4 to one element.

Blood Rite: Standard gain Con to attack/damage. Lose HP = to level each turn, can't be healed by other characters. Deactivate as Move or when unconscious.

Shadowsear: 10/day deal 2d6, heal the same to an enemy within 30 ft. Works on undead.

Dark Affliction: target of affliction spells take penalty = to spell level on saving throws against same affliction for 1 round.

Arcane Reservoir: Boost DC or CL of spell by 1, variable times per day.

Sacrifice: 3/day take 2d6 damage to heal ally within 60 ft. for 2d8.

Focused Spells: Swift action 1/day increase CL by 4 for a cast.

Focused Caster: Advantage on all Concentration checks.

Elemental Seal: Deal 1.5x damage and halve enemy elemental resistance 1/day as a Swift.

Metamagic Enhancement, Clear Mind: Same as Blue Mage.

Scholar Exploits:
4.) Potent Magic: Arcane reservoir increases DC or CL by 2 instead.

Convert: Trade 5 HP for 1 MP as a Swift.

Spells Known:

Black Mage:
Cantrips: Detect Magic, Read Magic, Dark Orb, Magical Hygiene, Magical Cleaning, Gather Coin, Mending, Torchlight

1st level: Thunder, Static, Dark, Stone, Entomb, Ruin, Flame Breath, Blizzard, Fire, Water

2nd level: Thunder II, Shock II, Flaming Sphere, Wind Barrier

3rd level: Thundara, Sleepga

Learned Sorcery: (total allowed known: 15 minus Cantrips):
Cantrips: Ten Needles, Elemental Orb, Holy Orb, Create Water, Amanuensis

1st level: Heal, Hideous Laughter

2nd level: Cleansing, Shriek

3rd level: Asura's Boon, Wind Back the Key

Creature Magic:

1st level: Dancehall Daze, Magic Hammer, Sickening Breath

2nd level: Healing Ruby

3rd level: Ecliptic Howl

Feats:

1.) Combat Casting
Bonus: Precise Shot (spells only).
2.) Empower Spell
3.) Widen Spell
Mage Talent: Chain Spell
4.) Extra MP (to take Clearer Mind later)
5.) Spell Penetration

Traits:

Magic: Focused Mind (+2 Concentration checks)
Combat: reactionary (+2 Initiative)
Regional: Forbidden Knowledge (use History or Religion instead of Planes)
Social: Seeker (+1 Perception and class skill)
Campaign: Seeking Adventure: Get a free Wayfinder.
Faith: Defy Madness (+1 to saving throws vs confusion, insanity, madness, and Wisdom damage and drain)

Skills (12 ranks/level:

Kn. Arcana, Dungeoneering, Local, Religion, Nature, Engineering, History, Nobility, Geography, Technology +13 (5 ranks), Spellcraft +13 (5 ranks), Survival +10 (5 ranks), Linguistics (5 ranks), Perception +11 (5 ranks)

Gear:

Headband of Vast Intelligence +2 (4k)
Cloak of Resistance +1 (2k)
Wand of Mage Armor (750)
Lesser Reach Metamagic Rod (3k)

750 gp remains