| Sebecloki |
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Hello fellow Pathfinders,
So, it's been decided to do a Eberron Campaign with FFd20 rules. I love these rules, and know almost nothing about Final Fantasy as a franchise, so we're using a D&D world I do know something about that is broadly compatible w/ the fluff assumptions of the FFd20 rules.
Here's the link to the main rules site you're going to want to look at Final Fantasy d20.
However, there have been other adaptations of Final Fantasy to PF1e which may also be of interest, though you need to make sure the power level is in line w/ the first link I posted; for example, most of the FFd20 classes have CONSIDERABLY more class features overall than PF1e classes. The bard, for example, has 75 class features over 20 levels.
You may also want to look at this: Eberron Pathfinder, though, again, you need to be sure the power level is in line w/ the FFd20 rule set. You'd have to put some serious conversion effort to upgrade a class, though I'm willing to consider it.
For fluff, this is an Eberron wiki:The Eberron Wiki.
Okay, for build rules, here's my proposal (I'll post a final version of the campaign page for reference once we've hashed out any discussion, since you can't edit posts on this site):
Stats: You can roll a dozen (12) sets using the Dice Pool method (I'm not a fan of point buy, I like actually rolling stats).
Races: Anything in the FFd20 site that works for Eberron. The races are basically all RP15, so if you want to use anything else, you'll have to make sure it's in line with that.
Classes: I'd like to stick with FFd20 classes, but I'll consider other stuff if you'll put the effort into converting it. However, as I stated above, that will likely be a lot of work. Let's start at 5th level.
I'll deal with other requests on a case by case basis, but it'd be great if we can stick mostly with the FFd20 ruleset -- it has a bestiary that's balanced against the class and character building assumptions, and there's really no point in bothering to use this ruleset if no one's actually going to use it and wants to make a spheres character instead.
Other Notes: I'm using all of the Optional Systems, which includes a version of feat tax rules and hero points (which is like the action points Eberron had in 3.5).
Final notes: for Eberron fluff, I'm keeping the large continent size from early 3.5 -- i.e., North America sized. The population figures are ridiculously low, so I'm increasing all that by at least 10x, if not more, I need to look at some proposals for fixing it. The FFd20 rule set is a higher power level than base PF1e, and that will be reflected in the mechanics too -- the Lord of Blades will probably be higher level than the equivalent 3.5 build, for example.
I'm thinking of starting in Korth, the capital of Karranth. I'll have some hex maps and city maps to throw up over the next week or so. I'm open to suggestions on places/themes interested parties are really eager to experience.
The only thing we really need to decide is about gestalt or sub-jobs. Someone in the previous recruitment mentioned a sub-job system, but I'm not seeing a link googling that, anyone have that?
| Cuàn |
Can't find the link, but as far as I remember the sub-job system was something along the lines of gestalt, but you only get class features and class skills, not BAB, skill points or saves. That was the gist of it, details would need the link.
Beyond that, how do you feel about the Freelancer class? It's basically a build your own class kit and does, as a result, have a high chance of becoming overpowered.
| Locmore |
I quite like the idea of subjobs as gestalt but it doesn't change the chassis.
Reading over the rules, it seems to imply a world that's a lot more technologically advanced than eberron normally is.
The equipment page has a whole range of consumer electronics available, as well as cars and motorcycles listed under the vehicles section, on top of machine guns and such.
Are we restricting this, and if we're not, how does this impact the setting? is this modern!Eberron?
24d6 ⇒ (2, 2, 2, 3, 6, 2, 1, 1, 6, 3, 4, 1, 4, 3, 1, 5, 1, 3, 6, 5, 2, 2, 4, 6) = 75
24d6 ⇒ (5, 5, 6, 4, 2, 3, 6, 2, 5, 6, 5, 1, 1, 5, 5, 6, 6, 4, 4, 3, 1, 5, 4, 5) = 99
24d6 ⇒ (5, 1, 2, 4, 6, 1, 3, 5, 3, 5, 2, 6, 4, 6, 2, 5, 6, 6, 2, 4, 5, 1, 4, 3) = 91
24d6 ⇒ (2, 1, 6, 4, 6, 3, 5, 1, 4, 6, 6, 4, 1, 3, 3, 3, 1, 2, 3, 5, 5, 4, 1, 3) = 82
24d6 ⇒ (2, 1, 5, 2, 4, 1, 4, 1, 5, 1, 1, 6, 5, 4, 3, 2, 4, 6, 6, 5, 5, 5, 5, 6) = 89
24d6 ⇒ (2, 4, 5, 2, 5, 1, 4, 5, 1, 6, 6, 5, 4, 5, 2, 6, 4, 3, 3, 2, 6, 2, 5, 2) = 90
24d6 ⇒ (3, 4, 2, 3, 1, 5, 4, 2, 4, 2, 1, 4, 4, 3, 2, 5, 4, 6, 4, 4, 2, 3, 1, 4) = 77
24d6 ⇒ (4, 4, 3, 5, 4, 3, 3, 1, 2, 2, 4, 5, 2, 2, 4, 2, 1, 4, 5, 6, 1, 5, 2, 2) = 76
24d6 ⇒ (6, 2, 5, 4, 5, 2, 6, 6, 3, 1, 4, 6, 1, 5, 5, 6, 2, 1, 3, 4, 5, 6, 4, 1) = 93
24d6 ⇒ (3, 1, 5, 2, 4, 5, 6, 5, 1, 3, 3, 1, 6, 2, 4, 1, 5, 3, 4, 4, 5, 4, 3, 2) = 82
24d6 ⇒ (6, 5, 5, 6, 4, 2, 5, 5, 2, 1, 1, 6, 6, 2, 3, 6, 6, 6, 2, 1, 5, 4, 6, 4) = 99
psionichamster
|
24d6[/dice: 24d6 ⇒ (3, 3, 5, 1, 2, 6, 5, 4, 5, 4, 3, 2, 3, 2, 4, 2, 5, 4, 5, 1, 4, 4, 1, 5) = 83
24d6 ⇒ (1, 3, 3, 5, 4, 1, 5, 3, 1, 1, 2, 1, 4, 5, 3, 1, 5, 4, 5, 3, 2, 5, 4, 5) = 76
24d6 ⇒ (6, 5, 5, 3, 5, 2, 4, 3, 4, 4, 1, 1, 2, 3, 2, 5, 2, 3, 1, 3, 5, 3, 3, 1) = 76
24d6 ⇒ (4, 1, 4, 2, 4, 4, 1, 1, 2, 2, 1, 6, 1, 2, 6, 2, 6, 5, 3, 1, 6, 1, 6, 5) = 76
24d6 ⇒ (2, 3, 1, 2, 6, 4, 3, 4, 6, 2, 5, 2, 4, 1, 1, 2, 6, 2, 4, 2, 2, 5, 5, 2) = 76
24d6 ⇒ (4, 4, 6, 2, 4, 5, 1, 1, 5, 1, 5, 3, 4, 2, 2, 2, 1, 3, 5, 6, 1, 4, 4, 2) = 77
24d6 ⇒ (6, 1, 6, 2, 5, 4, 2, 4, 6, 4, 4, 5, 4, 5, 1, 5, 3, 1, 2, 5, 3, 2, 2, 5) = 87
24d6 ⇒ (1, 4, 5, 1, 6, 2, 6, 5, 4, 4, 6, 3, 3, 6, 3, 4, 3, 4, 2, 1, 2, 2, 1, 2) = 80
24d6 ⇒ (1, 3, 3, 5, 2, 3, 3, 6, 2, 6, 5, 3, 3, 5, 5, 2, 6, 2, 3, 4, 4, 2, 5, 5) = 88
24d6 ⇒ (6, 2, 5, 5, 3, 5, 5, 6, 5, 4, 4, 2, 5, 5, 6, 3, 4, 6, 2, 1, 3, 4, 2, 4) = 97
[Dice[24d6[/dice]
Chosen Set
6,6,6 = 18
6, 5, 5 = 16
5, 5, 5 = 15
5, 5, 4 = 14
4, 4, 4 = 12
3, 3, 4 = 10
Totally thinking a Tarutaru Black, and with those stats he's gonna be a beast
| SmooshieBanana |
24d6 ⇒ (2, 4, 1, 1, 5, 2, 3, 4, 3, 3, 6, 2, 2, 2, 5, 3, 5, 6, 1, 5, 3, 6, 1, 3) = 78
24d6 ⇒ (1, 2, 2, 6, 1, 1, 4, 6, 6, 2, 5, 5, 2, 5, 2, 2, 1, 3, 2, 2, 2, 4, 6, 5) = 77
24d6 ⇒ (6, 6, 3, 3, 3, 5, 4, 5, 3, 4, 3, 1, 3, 1, 4, 1, 1, 5, 5, 1, 5, 4, 3, 2) = 81
24d6 ⇒ (1, 3, 5, 3, 4, 3, 3, 6, 2, 6, 6, 3, 5, 4, 1, 5, 4, 1, 2, 2, 3, 3, 5, 6) = 86
24d6 ⇒ (4, 5, 5, 5, 3, 4, 6, 2, 5, 3, 6, 3, 3, 1, 6, 5, 1, 2, 3, 4, 3, 4, 5, 5) = 93
24d6 ⇒ (2, 3, 5, 3, 3, 5, 1, 5, 1, 5, 1, 1, 3, 6, 5, 4, 4, 5, 6, 3, 2, 4, 2, 5) = 84
24d6 ⇒ (3, 3, 2, 4, 2, 1, 4, 3, 6, 3, 2, 6, 4, 3, 1, 6, 5, 3, 2, 1, 6, 2, 1, 6) = 79
24d6 ⇒ (2, 3, 5, 1, 6, 2, 2, 1, 4, 4, 1, 1, 4, 3, 6, 2, 6, 1, 4, 4, 2, 5, 6, 3) = 78
24d6 ⇒ (6, 4, 2, 1, 5, 5, 5, 5, 2, 1, 1, 1, 6, 5, 6, 3, 2, 1, 1, 6, 5, 2, 3, 2) = 80
24d6 ⇒ (2, 1, 6, 4, 6, 3, 6, 1, 2, 1, 3, 3, 1, 1, 4, 3, 5, 2, 1, 6, 3, 4, 6, 3) = 77
24d6 ⇒ (1, 3, 3, 6, 4, 2, 4, 3, 2, 1, 5, 4, 1, 1, 3, 5, 5, 1, 3, 3, 1, 1, 5, 3) = 70
Chosen Set
3, 4, 4= 11
5, 5, 5= 15
5, 5, 5= 15
6, 6, 6= 18
2, 6, 4= 12
6, 6, 6= 18
| Neurophage |
24d6 ⇒ (4, 3, 5, 2, 6, 4, 5, 3, 1, 3, 4, 6, 1, 6, 3, 1, 4, 3, 6, 6, 1, 3, 1, 2) = 83
24d6 ⇒ (1, 2, 4, 2, 3, 5, 5, 3, 1, 4, 2, 1, 5, 1, 6, 2, 6, 2, 2, 6, 5, 6, 3, 3) = 80
24d6 ⇒ (5, 4, 6, 5, 1, 5, 5, 3, 1, 3, 6, 5, 2, 3, 5, 6, 4, 5, 6, 4, 2, 3, 3, 5) = 97
24d6 ⇒ (5, 1, 5, 4, 6, 2, 1, 3, 3, 2, 1, 3, 4, 3, 5, 3, 3, 1, 2, 5, 6, 3, 2, 5) = 78
24d6 ⇒ (1, 6, 5, 5, 2, 6, 4, 6, 5, 3, 2, 3, 1, 2, 3, 4, 3, 6, 1, 4, 1, 3, 5, 1) = 82
24d6 ⇒ (3, 4, 2, 2, 4, 4, 4, 2, 2, 2, 4, 2, 5, 3, 1, 4, 6, 3, 3, 5, 3, 6, 5, 5) = 84
24d6 ⇒ (4, 4, 5, 2, 3, 5, 1, 4, 3, 5, 4, 6, 3, 3, 3, 4, 2, 2, 4, 3, 3, 3, 4, 4) = 84
24d6 ⇒ (6, 1, 3, 6, 3, 4, 1, 3, 2, 5, 5, 3, 6, 5, 6, 1, 6, 5, 2, 3, 3, 2, 3, 3) = 87
24d6 ⇒ (5, 2, 6, 4, 3, 1, 1, 1, 3, 3, 2, 4, 5, 3, 1, 2, 4, 4, 6, 5, 4, 1, 1, 2) = 73
24d6 ⇒ (3, 5, 4, 1, 6, 6, 6, 1, 2, 5, 1, 3, 2, 1, 3, 6, 5, 3, 6, 1, 1, 2, 3, 1) = 77
24d6 ⇒ (1, 1, 6, 1, 4, 2, 6, 6, 6, 1, 3, 6, 4, 6, 6, 5, 2, 2, 3, 6, 6, 3, 5, 2) = 93
Chosen Set: Set 12
6, 6, 6 = 18
6, 6, 4 = 16
6, 6, 3 = 15
6, 5, 3 = 14
6, 5, 2 = 13
4, 4, 2 = 10
This guy's going to be a Hume Gunbreaker. Pretty basic, but I like the idea that the aether used in gunblade rounds is distilled from soil, water and minerals gathered from Manifest Zones where the boundary between Eberron and the elemental planes is thin. Sharn was built on one, and there are a few others throughout.
| Cuàn |
I found the sub-job rules. It's more or less what I said before, except it also progresses at half your level, minimum 1.
1: 24d6 ⇒ (1, 5, 4, 4, 1, 4, 2, 6, 3, 2, 5, 5, 3, 4, 3, 2, 2, 5, 3, 3, 6, 1, 3, 4) = 81
2: 24d6 ⇒ (5, 3, 1, 5, 4, 6, 4, 1, 5, 5, 6, 3, 4, 5, 2, 1, 4, 2, 5, 4, 2, 3, 2, 4) = 86
3: 24d6 ⇒ (1, 1, 6, 3, 3, 3, 3, 4, 2, 5, 6, 1, 1, 6, 4, 6, 6, 1, 4, 2, 3, 3, 3, 5) = 82
4: 24d6 ⇒ (2, 1, 3, 5, 6, 5, 5, 4, 2, 2, 1, 2, 2, 3, 3, 5, 1, 1, 4, 1, 5, 1, 6, 4) = 74
5: 24d6 ⇒ (4, 1, 5, 6, 1, 2, 4, 4, 2, 2, 5, 5, 5, 6, 4, 1, 5, 5, 4, 5, 5, 2, 3, 3) = 89
6: 24d6 ⇒ (4, 1, 6, 6, 3, 3, 5, 1, 4, 2, 5, 4, 3, 5, 2, 3, 6, 6, 5, 2, 6, 2, 3, 5) = 92
7: 24d6 ⇒ (5, 5, 6, 1, 5, 6, 6, 5, 1, 6, 4, 1, 4, 2, 6, 5, 4, 2, 2, 4, 6, 6, 6, 6) = 104
8: 24d6 ⇒ (6, 2, 6, 1, 5, 6, 4, 1, 6, 6, 6, 1, 2, 4, 6, 6, 6, 2, 2, 5, 1, 1, 3, 3) = 91
9: 24d6 ⇒ (6, 5, 4, 3, 2, 5, 3, 6, 2, 5, 5, 5, 3, 2, 5, 3, 1, 5, 4, 1, 1, 5, 3, 1) = 85
10: 24d6 ⇒ (4, 4, 1, 6, 1, 2, 6, 5, 5, 6, 6, 3, 3, 6, 1, 1, 4, 2, 4, 4, 2, 6, 5, 5) = 92
11: 24d6 ⇒ (3, 5, 5, 2, 1, 2, 2, 6, 6, 1, 4, 1, 5, 3, 4, 1, 1, 5, 1, 1, 4, 3, 6, 3) = 75
12: 24d6 ⇒ (6, 3, 6, 5, 4, 5, 6, 6, 4, 1, 5, 4, 1, 3, 3, 5, 6, 6, 5, 3, 5, 6, 3, 2) = 103
I'll pick set nr 7, I'll get to allocating later. If Freelancers are ok this would be a monster.
| Locmore |
dammit, I was working on a warforged (shindroid, I suppose) fighter//Engineer, and I keep running into the way that the mechsuit archetypes work are just really, really bad. Once you run out of temporary hp from the suit, you're a sitting duck. Not to mention that even if you don't get immobilized, the temp hp structure of the class means that at best you're functionally barred from using limit breaks with the variant rules we're running.
Gah. I suppose I can just use normal engineer? the mechsuit idea was so cool though.
| Sebecloki |
I found the sub-job rules. It's more or less what I said before, except it also progresses at half your level, minimum 1.
** spoiler omitted **
I'll pick set nr 7, I'll get to allocating later. If Freelancers are ok this would be a monster.
Freelancers are fine.
| Sebecloki |
I quite like the idea of subjobs as gestalt but it doesn't change the chassis.
Reading over the rules, it seems to imply a world that's a lot more technologically advanced than eberron normally is.
The equipment page has a whole range of consumer electronics available, as well as cars and motorcycles listed under the vehicles section, on top of machine guns and such.
Are we restricting this, and if we're not, how does this impact the setting? is this modern!Eberron?
** spoiler omitted **
I feel like pre-Mourning Cyre was pretty close to that -- I mean there are already handheld pistols in the setting, so machine guns/gattling guns isn't a big stretch (though I bet that's there too if we look).
| Locmore |
Locmore wrote:I feel like pre-Mourning Cyre was pretty close to that -- I mean there are already handheld pistols in the setting, so machine guns/gattling guns isn't a big stretch (though I bet that's there too if we look).I quite like the idea of subjobs as gestalt but it doesn't change the chassis.
Reading over the rules, it seems to imply a world that's a lot more technologically advanced than eberron normally is.
The equipment page has a whole range of consumer electronics available, as well as cars and motorcycles listed under the vehicles section, on top of machine guns and such.
Are we restricting this, and if we're not, how does this impact the setting? is this modern!Eberron?
** spoiler omitted **
Yes, I don't think guns are the problem here, consumer electronics (e.g. a cellphone, computer and a modem for the internet costs less than a masterwork weapon) are what I think sort of implies that the setting is completely modern. We should probably ban the "technological equipment" bit of the equipment section IMO.
Although I *do* have a question with regards to guns, was the last war mainly fought with assault rifles and such? or do most people still use crossbows and melee weapons and armor? It's a bit relevant for the warforged character I want to make.
| Monkeygod |
Awww yeeess!! Super hype for this game!! Love me some Eberron, and the FF rules really are pretty fascinating.
I would like to make a request regarding the level of tech allowed however:
Eberron is basically magitech/steampunk, and while there are some levels of sorta modern tech(like the lightning rails, airships, and communication stations), its due to a blend of magic and some science.
If you start allowing more advanced technology, you start to move away from one of the core aspects of what makes Eberron unique.
There's probably some instances of machine/gattling guns, but they're few and far between, and mostly lost to the Mourning Lands.
Knight of Rust
|
I adore the FF20 system. I don't know much about Eberron, but I am very interested. I'll make a dice pool roll now, and I'll start looking through character stuff today or tomorrow.
When do you think you'll close recruitment? Deadlines are good to know.
24d6: 24d6 ⇒ (3, 1, 3, 4, 5, 4, 4, 3, 2, 2, 3, 2, 1, 3, 5, 2, 1, 6, 6, 6, 1, 2, 1, 6) = 76
24d6: 24d6 ⇒ (2, 4, 6, 1, 4, 2, 1, 3, 3, 5, 5, 3, 2, 4, 5, 5, 1, 5, 4, 3, 1, 6, 5, 1) = 81
24d6: 24d6 ⇒ (5, 2, 1, 5, 6, 5, 2, 3, 1, 3, 5, 4, 2, 2, 4, 4, 4, 3, 2, 3, 6, 4, 5, 5) = 86
24d6: 24d6 ⇒ (1, 6, 1, 5, 2, 5, 4, 6, 4, 6, 1, 4, 2, 4, 1, 4, 1, 1, 2, 6, 2, 1, 2, 1) = 72
24d6: 24d6 ⇒ (3, 1, 1, 2, 5, 6, 1, 3, 3, 2, 6, 4, 1, 2, 3, 6, 5, 5, 2, 1, 6, 6, 1, 3) = 78
24d6: 24d6 ⇒ (4, 5, 6, 3, 5, 6, 4, 4, 2, 2, 2, 6, 2, 1, 4, 4, 1, 3, 6, 2, 1, 4, 1, 4) = 82
24d6: 24d6 ⇒ (4, 3, 5, 6, 6, 2, 5, 5, 4, 5, 5, 5, 5, 5, 1, 4, 4, 2, 5, 5, 6, 4, 4, 3) = 103
24d6: 24d6 ⇒ (3, 3, 1, 1, 5, 6, 2, 5, 6, 2, 5, 5, 5, 4, 2, 5, 3, 4, 4, 4, 3, 1, 2, 3) = 84
24d6: 24d6 ⇒ (6, 5, 5, 3, 5, 6, 2, 1, 1, 3, 1, 3, 6, 2, 1, 6, 2, 1, 6, 6, 4, 6, 2, 2) = 85
24d6: 24d6 ⇒ (5, 4, 4, 3, 3, 1, 1, 4, 2, 6, 4, 4, 2, 3, 1, 2, 5, 3, 3, 1, 3, 1, 3, 2) = 70
24d6: 24d6 ⇒ (3, 4, 4, 1, 4, 3, 5, 5, 3, 5, 1, 4, 1, 3, 4, 3, 4, 6, 6, 2, 1, 1, 5, 5) = 83
Likely take that 103 set when I come around to it.
There's also this site which looks like it's been constantly updated, even this year. Is this an acceptable source compared to the other two?
Right now I'm thinking either a Medic (on the site) or a Blue Mage. It's been a while since I've looked it over, and my initial "What do I want to do" changes really quickly.
| Locmore |
I found this wonderful picture, which inspired me to build Suna, a heavily armored au ra knight//red mage. I built her with the "class features only" gestalt, but at full lvl, so I might end up having to change that and rebuild her depending on exactly what gestalt framework we settle on. Still, I'm fairly confident that she's what I want to play, in one form or another.
I figure she won an airship as a reward for saving some noble in the last war, spent some time as an airship captain, but has recently lost it to pirates and is currently trying to raise enough capital to buy a new one (or at least convincingly put money down on a loan) through adventure.
| Sebecloki |
Awww yeeess!! Super hype for this game!! Love me some Eberron, and the FF rules really are pretty fascinating.
I would like to make a request regarding the level of tech allowed however:
Eberron is basically magitech/steampunk, and while there are some levels of sorta modern tech(like the lightning rails, airships, and communication stations), its due to a blend of magic and some science.
If you start allowing more advanced technology, you start to move away from one of the core aspects of what makes Eberron unique.
There's probably some instances of machine/gattling guns, but they're few and far between, and mostly lost to the Mourning Lands.
I do think we need to make some kind of restriction/guidance. I had the impression the Last War was supposed to be like World War I, and that 20s Noir Pulp was one of the sources of inspiration. There were Gatling guns in the late 1800s -- a scene with one as a new technology is a big shock/revelation in William Vollmann's novel The Dying Grass about the Nez Perce War in the 1870s.
Trains and telegrams are 1800s and Victorian (India sent a message via telegram to congratulate Queen Vitctoria on her Diamond Jubilee). 1890s (end of that period) has the very earliest movies. Photographs go back to the Civil War period (1860s).
I had the impression 'Steampunk' usually means a Victorian level of technology on some level -- but also assumes things like Jules Verne 20,000 Leagues Under the Sea.
That is all to say, what exact restrictions need to be emphasized given the time period/cultural markers I've listed? Clearly, gundam mech warriors isn't the tech level, but it's higher than average D&D or Pathfinder, with a printing press and trains, as well as handheld pistols. It'd help me if we could come up with some kind of historical/literary reference to base ourselves on.
| Sebecloki |
I adore the FF20 system. I don't know much about Eberron, but I am very interested. I'll make a dice pool roll now, and I'll start looking through character stuff today or tomorrow.
When do you think you'll close recruitment? Deadlines are good to know.
** spoiler omitted **
Likely take that 103 set when I come around to it.
There's also this site which looks like it's been constantly updated, even this year. Is this an acceptable source compared to the other two?
Right now I'm thinking either a Medic (on the site) or a Blue Mage. It's been a while since I've looked it over, and my initial "What do I want to do" changes really quickly.
The site you linked is by Viladin the one I put at the top of my post, and what I'm assuming everyone is using as the basic source/reference point. The classes for that one have more features and a higher BAB+ than FFPF. You might use the latter for stuff like feats, spells, or archetypes (or maybe an alternative class feature). I also linked to some other efforts as 'here's some other stuff to look at'.
I think I'll leave recruitment open for 3 weeks.
I'm not the biggest lore sage on Eberron, but I know enough about it to run a game.
Knight of Rust
|
Ah, my bad. That was the first link. Sorry, I was too excited.
However, after looking things over , if I play a Medic I really want to make it a Tonkin, which isn't really supported by the setting. Murderous Aura healer would be hilarious.
I've decided on an Au Ra Xaela (Could be Dragonborn) Blue Mage with the Fighter Variant Multiclass. I plan to make an up close and personal "I'm a bigger monster than you" type fully utilizing natural attacks.
A couple more questions. Since we're using the Optional Systems, which level of Variable MP are we using? Low, High, Diminished Low, Diminished High?
Guardian Pacts, are we starting with one or will they come in to play later?
As someone who wants to play a character not at all tech inclined, I have no chocobo in that race. However, whenever I think of Steampunk I think it's either very advanced with entire cities running on steam, or like Wild Wild West where there's bits and pieces of it here, but the tech level is definitely higher than it actually was in those days.
Stats
Str = 20 = 6+6+5 (+2R)(+1 ability score enhancement)
Dex = 14 = 5+5+4
Con = 16 = 5+5+5
Wis = 14 = 4+4+4 (+2R)
Int = 15 = 6+5+5
Cha = 12 = 5+5+4 (-2R)
| Sebecloki |
I found the sub-job rules. It's more or less what I said before, except it also progresses at half your level, minimum 1.
** spoiler omitted **
I'll pick set nr 7, I'll get to allocating later. If Freelancers are ok this would be a monster.
Freelancer is fine -- I think the balance is supposed to be that you get less features, but more decision about them.
| Sebecloki |
take maximum hp, and high MP (I think that's the right setting for Eberron, which is positively flush with magic on ever level of society)
"There are no maximums for marks of a GF, though a rough number of 88 is possible due to body space, you can hold as many as you have beaten in combat or wits. You may only benefit from 1 GF at a time, and cannot have the same shared GF as an ally activated unless it is your personal GF."
I'm assuming this is going to be our equivalent to dragon marks, or pacts of whatever sort with dragons, daelkyr, quori, rakshasas, or similar malign forces. I need to see it explained in your fluff.
| SmooshieBanana |
So Max Hp. Cool.
Money? Standard 5th level?
Oh, also, would you like to incorporate background skills (forgot to ask and you beat me to the edit :P)?
| Sebecloki |
Standard money.
I'm open to using other common PF1e houserules like background skills, but I want to make sure they play nicely with the FFd20 rule set, b/c I want to be able to use the bestiary without a lot of additional work. I assume that background skills won't make a big difference, so that should be fine.
| Monkeygod |
I think I'm gonna make some sort of Karnathi concept. Probably Necromancer or Dark Knight as the primary class, with the other as the subclass. It's a hard choice, lol.
Really heckin wish we were goin with normal gestalt, as that would be freakin awesome, and negate the need to pick which class was primary.
Seb, are you gonna use your normal feats every level rule?
| Neurophage |
I think my Gunbreaker's sub job will be either a Rook Gunner or a Transporter Chocobo Knight (he'd have a motorcycle instead of a Chocobo). I imagine him as a Cyran refugee who, at one point, made runs into the Mournlands as part of a team. I'm on the fence of whether or not to make him a bastard of Cannith sporting a Mark of Making.
| SmooshieBanana |
I will present Scarlet Grey for this campaign. She is an actress whose class is a warlock (subjob fighter).
One thing I always liked about Final Fantasy was the uniquely weird fashion more than the technological level which we've been discussing. It had modern outfits at times (suits, short skirts, etc.) but then you'd have odd outfits Victorian (Yuna, some of the bosses) in essence that would often be riddled with random accessories and multiple layers.
I think that while we have Ebberon flavor with Victorian-almost-steampunk, it also can be tied in that there are some slightly more modern looks too and not do away 100% with the FF element. Maybe not Hugo Boss suits, but similar to what the characters in the games wear at times with their unique looks.
We could be even at the cusp of fashion change between prewar and postwar. Some fashion may be present in cities like Sharn, but not in Talentia where halflings may dress more like Barbarians or more rugged. What do you think?
| Drogeney |
array 1: 24d6 ⇒ (2, 6, 4, 2, 3, 5, 2, 5, 2, 4, 1, 3, 5, 5, 4, 5, 2, 1, 3, 5, 4, 6, 2, 3) = 84
array 2: 24d6 ⇒ (4, 6, 4, 2, 4, 5, 6, 4, 6, 6, 4, 4, 4, 6, 5, 2, 5, 2, 2, 5, 3, 3, 4, 2) = 98
array 3: 24d6 ⇒ (3, 3, 1, 3, 1, 2, 5, 5, 1, 2, 5, 1, 1, 1, 3, 1, 2, 1, 1, 4, 3, 5, 4, 2) = 60
array 4: 24d6 ⇒ (2, 6, 3, 2, 2, 3, 1, 2, 3, 5, 5, 6, 2, 3, 4, 5, 6, 3, 4, 3, 3, 5, 5, 5) = 88
array 5: 24d6 ⇒ (2, 6, 4, 5, 5, 6, 4, 6, 4, 2, 3, 6, 4, 5, 5, 2, 1, 3, 5, 4, 6, 3, 5, 6) = 102
array 6: 24d6 ⇒ (5, 6, 3, 3, 4, 5, 4, 3, 2, 2, 3, 6, 3, 1, 6, 1, 5, 5, 1, 3, 2, 4, 6, 2) = 85
array 7: 24d6 ⇒ (4, 2, 6, 6, 6, 5, 2, 5, 4, 3, 2, 6, 3, 6, 4, 2, 3, 1, 3, 3, 2, 1, 2, 5) = 86
array 8: 24d6 ⇒ (3, 2, 3, 2, 5, 4, 6, 4, 6, 6, 3, 5, 2, 1, 5, 4, 1, 5, 5, 5, 1, 3, 3, 6) = 90
array 9: 24d6 ⇒ (5, 2, 5, 6, 1, 5, 1, 2, 5, 5, 4, 6, 3, 6, 1, 6, 5, 2, 6, 3, 4, 2, 3, 4) = 92
array 10: 24d6 ⇒ (3, 3, 3, 6, 1, 6, 1, 3, 6, 5, 6, 5, 2, 2, 1, 5, 3, 5, 1, 4, 1, 6, 5, 2) = 85
array 11: 24d6 ⇒ (1, 4, 1, 4, 1, 4, 6, 3, 6, 1, 2, 5, 4, 5, 3, 4, 3, 5, 3, 4, 6, 5, 1, 6) = 87
array 12: 24d6 ⇒ (1, 3, 4, 4, 4, 5, 1, 6, 5, 5, 6, 5, 3, 4, 4, 5, 6, 3, 5, 5, 2, 1, 5, 6) = 98
Using array 12
More to come after work
Knight of Rust
|
If things change to Gestalt, then there's another change I'll be making. It opens up so much. Will stick to being a Blue Mage, though.
So right now we're looking at this for character creation
Stats: Roll 24d6 twelve times, pick a pool set
Level 5
Max HP with Static Base HP from Optional Systems
Standard money
Background skills
Sub-Job
Moogle (Elephant) in the Room Feat Tax removal
Unconfirmed but interest shown
Traits?
Upgrade to Full Gestalt?
I don't think there was anything else.
| Drogeney |
Primary Job: Mithra Chocobo Knight (Magitek Pilot)
Secondary Job (tbd)
6+5+4=15
6+5+5+2r=18
6+5+4=15
5+4+4=13
5+5+4-2=12
6+5+4+2r=17
My current general idea is to build a Mithra Magitek Pilot. I am not sure on what type of armor, it is a toss up between the medium bipedal one or the large quadrupedal. I am leery of doing the large one since that would mean I may not be able to use the armor in a lot of places.
| Sebecloki |
I'm willing to do full gestalt if that would be the general preference -- still not clear on that.
Traits -- I've tried different things. One rule I've had is that you have 6, but you have to pick one from each of the categories, so it forces you to develop your character further along all those fields.
| Sebecloki |
Another fluff notification -- the nature of the afterlife in Eberron is left in doubt, just like the nature of most of the gods. There is a transitional/limbo region known as Dolurrh, but its not known what happens to souls after they dissipate. I'm going to borrow the cosmology of the True Afterlife from Ghostwalk to round out this cosmology in Eberron, and also potentially include some of the deities from that sub setting setting. I think there are suggestions for where to stick manifest in Eberron somewhere in Ghostwalk. This may not really come up in play, but that's just another piece of the fluff puzzle.
| Cuàn |
Personally I'd love full gestalt.
Still looking at race. On the one hand I love Eberron's Changelings and would like something along those lines and I'd say they work quite well with the Freelancer and it's mix of abilities.
On the other hand, when do you get the opportunity to play a Moogle? I'd envision them replacing or sharing with the Half Elves of House Lyrander with a Mark of Storms equivalent and as builders of Airships. They'd probably have a similar role with the Humes of House Cannith, the ones behind the warforged and many more inventions.
| Monkeygod |
Some things that need to be decided on:
1) Full gestalt. A few of us have said we would like to upgrade to this.
2) Traits. Seb suggested 6, but only 1 from each category. Personally am okay with that.
3) Seb's feat every level, which includes gestalt(ie 2 per level). Would love, but might be too much.
I also have another question:
4) Gestalt archetypes? Ie, you can take an archetype and not give up any class features. Same as feats per level, might be too much.
| Sebecloki |
Personally I'd love full gestalt.
Still looking at race. On the one hand I love Eberron's Changelings and would like something along those lines and I'd say they work quite well with the Freelancer and it's mix of abilities.
On the other hand, when do you get the opportunity to play a Moogle? I'd envision them replacing or sharing with the Half Elves of House Lyrander with a Mark of Storms equivalent and as builders of Airships. They'd probably have a similar role with the Humes of House Cannith, the ones behind the warforged and many more inventions.
I like the FFd20 rules -- I'm not really interested in any kind of fusion of the lore though, so I'm less eager about interjecting FFd20 gods, races, etc. into Eberron. I'm not doing this just to be stingy -- I really don't know anything about FF as a franchise beyond that it's a video game. I saw 'Spirits Within' in high school 20 years ago. That's why I'm using Eberron instead, because I know enough about it to run a game there. The kinds of customizations I'm going to/might make to Eberron, like the Ghostwalk cosmology stuff I mentioned, are going to come from DnD and PF sources, not FF -- like the realms of the Khyber might incorporate some ideas from the Golarion Orv Vaults.
| Monkeygod |
Are there enough archetypes to even support that for FFd20? I know some classes have a bunch, but I haven't looked through the whole system yet.
I'm also looking closely at the Ring of Storms on Xen'drik as a possible campaign location.
I think so, yes. Also, you could probably slot in any normal PF(ie, non Spheres/PoW/Psionics/etc) archetypes for the classes that are present in both, and not have much of an issue.
| Cuàn |
Cuàn wrote:I like the FFd20 rules -- I'm not really interested in any kind of fusion of the lore though, so I'm less eager about interjecting FFd20 gods, races, etc. into Eberron. I'm not doing this just to be stingy -- I really don't know anything about FF as a franchise beyond that it's a video game. I saw 'Spirits Within' in high school 20 years ago. That's why I'm using Eberron instead, because I know enough about it to run a game there. The kinds of customizations I'm going to/might make to Eberron, like the Ghostwalk cosmology stuff I mentioned, are going to come from DnD and PF sources, not FF -- like the realms of the Khyber might incorporate some ideas from the Golarion Orv Vaults.Personally I'd love full gestalt.
Still looking at race. On the one hand I love Eberron's Changelings and would like something along those lines and I'd say they work quite well with the Freelancer and it's mix of abilities.
On the other hand, when do you get the opportunity to play a Moogle? I'd envision them replacing or sharing with the Half Elves of House Lyrander with a Mark of Storms equivalent and as builders of Airships. They'd probably have a similar role with the Humes of House Cannith, the ones behind the warforged and many more inventions.
I understand.
In that case, are you ok with the Changelings from the Eberron PF conversion you linked? They are a 14 RP race.
Knight of Rust
|
Some things that need to be decided on:
1) Full gestalt. A few of us have said we would like to upgrade to this.
2) Traits. Seb suggested 6, but only 1 from each category. Personally am okay with that.
3) Seb's feat every level, which includes gestalt(ie 2 per level). Would love, but might be too much.I also have another question:
4) Gestalt archetypes? Ie, you can take an archetype and not give up any class features. Same as feats per level, might be too much.
1 through 3 get a thumbs up from me. Even though it would benefit me greatly as a player, gestalt archetypes seems incredibly excessive in this system in particular. PF1 I'd be all for it, but there are a lot of archetypes that just downright replace 95% of the original classes. I think it'd be too much for both 3 and 4.
Though, maybe the option of 3 and 4? Either choose two classes, or choose a class and an archetype. Lord knows I've been bouncing back and forth between a regular Blue Mage and a Monstrous Shifter, which is one of those that replaces everything from the original Blue Mage.
| Drogeney |
My concern with full gestalt (besides just not liking gestalt to begin with all that much) is that there are already a huge number of abilities that you get with one class. I don't think having two full sets is a very good idea with just how many of them there are going to be to keep track of.
| Sebecloki |
The other potential issue is that a lot of archetypes are class abilities from other classes -- so what you'd end up with possibly is everyone has the same basic suite of abilities where you cover most of the major bases by yourself, or at least there's a large Venn diagram among all the characters in terms of overlapping abilties/roles.
| Sebecloki |
I've been looking into Eberron lore more, and I'm getting a better sense of what the tech level is -- there aren't really supposed to be guns per the written version, though Keith Baker did suggest that the Dhakaani would have developed them if they were in the setting.
I think it's better/more accurate to think of Eberron more like a setting-wide Halruaa rather than steampunk in terms of tech, though of course it does have steampunk aesthetic. The warforged are not robots, they're wooden golems with armor. The air ships are levitated by elementals, they're not really technological. The concept is that magic replaces technology, so a machine gun equivalent would be some kind of multi-wand rapid fire artifact.
| Locmore |
my thoughts on the various gestalt options, ranked in order of the ones I want the most to least:
1: Full gestalt - My motivation here is admittedly pretty selfish, I like Suna as a red mage//knight, and think the interplay between the two classes is really neat. Plus, the actual class features of knight that I'm mainly interested in are the higher level ones, and I feel that real gestalt actually transform the character, instead of just adding a bunch of low level abilities to keep track of that aren't really transformative. The way FFd20 seems to be put together, most abilities scale by level, so having abilities that are stuck at ½ power or lower quickly becomes pretty irrelevant. But when they're at full power, they do change the way a character is put together in a way I think is interesting.
2: Not gestalt at all - IMO, ffd20 classes are actually dense enough that you don't really need to add extra stuff to them to round them out - they're plenty rounded already.
3: Free archetypes - I just happen to dislike the incentive structure to find the archetypes that replace the most stuff. In the case of the red mage, that'd probably be one of the two that replace spellcasting. Suna would probably end up as a Red Warrior under this model. I actually quite like that incarnation of her, which is why this ranks higher than sub-jobs xD.
4: Sub-jobs - I guess I already sort of went on an anti-sub-job screed in the first bullet point. I don't like them very much.
Edit: I very much agree with what you said about technology Sebec.
| Monkeygod |
The other potential issue is that a lot of archetypes are class abilities from other classes -- so what you'd end up with possibly is everyone has the same basic suite of abilities where you cover most of the major bases by yourself, or at least there's a large Venn diagram among all the characters in terms of overlapping abilties/roles.
There's 37 classes in FFd20. I'm not going to count all the archetypes, but I think it safe to guess that there's probably at least double that many. However, there's already 21 archetypes just between the two classes I'm looking at(Dark Knight and Necromancer).
With a group of around 5-7 PCs(10-14 classes if gestalt), there's still plenty that won't get taken. There's no way you should even come close to overlapping or having the same basic suite of abilities.
I also think if you limit it to one free archetype per class, that should also help prevent doubling up.
| SmooshieBanana |
If there is an overlap, you could always do what I did with my bard and just retrain the class feature to a different one. With GM permission, it should be easy to get a balanced party that doesn't take up similar roles I'd think.
Given the light of these new (potential) changes, I'll have to retract my character I submitted above until we know what we are doing and can make characters fully. I may end up changing her completely or very little.
...just between the two classes I'm looking at(Dark Knight and Necromancer).
You weren't, by chance, looking at warlock were you?
| Sebecloki |
I think I'm leaning towards full gestalt.
By feat every level I mean that, instead of the feat every other level progression that is base PF 1e, you instead get one every level. Monkeygod and I have also played games where the base progression is the same as for a fighter but with 1 feat per level and the bonus feats don't have to be combat.
| Sebecloki |
Sebecloki wrote:Cuàn wrote:I like the FFd20 rules -- I'm not really interested in any kind of fusion of the lore though, so I'm less eager about interjecting FFd20 gods, races, etc. into Eberron. I'm not doing this just to be stingy -- I really don't know anything about FF as a franchise beyond that it's a video game. I saw 'Spirits Within' in high school 20 years ago. That's why I'm using Eberron instead, because I know enough about it to run a game there. The kinds of customizations I'm going to/might make to Eberron, like the Ghostwalk cosmology stuff I mentioned, are going to come from DnD and PF sources, not FF -- like the realms of the Khyber might incorporate some ideas from the Golarion Orv Vaults.Personally I'd love full gestalt.
Still looking at race. On the one hand I love Eberron's Changelings and would like something along those lines and I'd say they work quite well with the Freelancer and it's mix of abilities.
On the other hand, when do you get the opportunity to play a Moogle? I'd envision them replacing or sharing with the Half Elves of House Lyrander with a Mark of Storms equivalent and as builders of Airships. They'd probably have a similar role with the Humes of House Cannith, the ones behind the warforged and many more inventions.I understand.
In that case, are you ok with the Changelings from the Eberron PF conversion you linked? They are a 14 RP race.
Changelings look good.
| Sebecloki |
Sebecloki wrote:I think so, yes. Also, you could probably slot in any normal PF(ie, non Spheres/PoW/Psionics/etc) archetypes for the classes that are present in both, and not have much of an issue.Are there enough archetypes to even support that for FFd20? I know some classes have a bunch, but I haven't looked through the whole system yet.
I'm also looking closely at the Ring of Storms on Xen'drik as a possible campaign location.
I don't in principle have any issue with using archetypes that grant access to maneuvers, psionics, spheres, or akasha (or akashic spheres), but there are a few issues here --
1 There's limited overlap between the FFd20 classes and PF1e classes, so the number of classes that could actually benefit from this is pretty limited -- thief, bard, fighter, alchemist, cleric. We'd have a lot of questions about, for example, how close a Blue Mage is to a druid or wizard or arcanist for the purposes of archetypes.
2 I don't have a very good sense of how any of these systems would interact, so everyone would have to be responsible for figuring that out on their own when strange rules interactions arise.
| Drogeney |
So given you are trying to limit the tech level a bit is the Magitek pilot an acceptable archetype for Chocobo Knight? It is basically a driver of semi-living power armor.
If so is going with the larger quadrapedal design going to cause problems in being able to use it?