OSR Greyhawk Adventures -- Dungeon Mag. and others (PF1e w/ Houserules)

Game Master Sebecloki


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yes, please move them


I need some more players for 2 tables of a psionic AP if anyone from this game is interested:

Build Rules:

Dreamscarred Press has a helpful From the Deep: Player's Guide that presents setting information and most of the race/class options. However, note that I modify a couple of these elements below.

Ability Scores: 25pt. or buy use the Dice Pool method where 1's are rerolled. You can attempt 4 sets if you want. You can try each method and decide what you want to keep.

Race:

*Anything from the Player's Guide. You can also pick Blues even though they aren't listed in the Player's Guide, as well as Arkhoon and Maedu.
*I am also open to other options that make sense within the setting, though I don't necessarily have a list. Reptilian, avian, and insectoid races, or other unusual options would be appropriate.

Class:

*1st level, with VMC allowed, with a 'half-gestalt', which means you take an archetype and stack the features instead of switching them out.
*You can pick anything from the Player's Guide or anything from the d20pfsrd.
*This is a psionics primary setting instead of a psionics only setting, so you can play a cleric, wizard, oracle, etc. However, if you pick a Vancian caster like a wizard, you have to take a psionic archetype for your half-gestalt. Additionally, there are no gods as commonly understood. There are 'god minds', which are like psionic deities, or clerics and other divine casters would have to be proponents of a philosophy or elemental or transitive power (i.e., a cleric of shadow/astral/ethereal energies).
*I would prefer Dreamscarred Press' akashic mysteries or Interjection games' ether magic builds to regular Vancian casters. Fluffwise, both veilweaving (akashic mysteries casting) and ethermancers are understood to be channeling the 'flow', a concept of psionic energy in the setting.
*There isn't much planar contact in Third Dawn, so characters with infernal etc. blood lines don't make much sense. Any planar connection should be to transitive or inner plane alignments.
*Gunslingers are available w/ the 'guns everywhere' setting for the campaign's technology level.
*Dreamscarred and Paizo sources are assumed to be allowed. I'd like to stay away from spheres of power except for akashic spheres and maybe a symbiat. Spheres of might are okay. I'd prefer to use akashic mysteries, path of war, and interjection games' ethermagic out of the available 3rd party stuff. I'm okay with things like Talented Rouge instead of Unchained Rouge, or Legendary Rouge etc.

Skills:

*We will be using the background skills system and skill unlocks from Pathfinder Unchained. For skill unlocks, all characters automatically get access to the expanded skill features when they achieve the requisite ranks in their skill. In other words, this is now a base part of the skill system.
*If anyone wants to play a rogue, I'll work out some additional feature with you to compensate for everyone getting the skill unlocks.

Feats:

*1 per level, with the Elephant in the Playground feat tax rules also in effect.
*Additionally, all martial characters get the Combat Stamina (Combat) and Push the Limits (Combat) feats for free as long as they fulfill the prerequisites. They also receive Extra Stamina (Combat) when they fulfill the prerequisites.

Equipment/Wealth: Roll or take average. This is a swashbuckling setting with ancient industrial level technology, so we will be using the 'guns everywhere' setting for technology.

Hit Points We will use the Wounds and Vigor system from the Gamemastering Guide instead of hit points. Take maximum values per level. For first level, take double vitality, and add constitution bonus at each level. The creatures will also receive maximum values.

Xp: I am not using xp, I'm just going to level you up at the appropriate level.

Traits: Up to six, but they have to be from each of the individual six categories OR you can take two, with two additional additional from potential drawbacks, and not be limited as regards categories. You can refluff stuff from a Paizo AP if you want.

Additional Notes:

*We will be using the Hero Points system from the Gamemaster Guide to convey the cinematic character of the setting's swashbuckling themes.
*All characters receive a Defense Bonus by class.
*I also forgot (!) that there are no, or very few, magical items. So we need some kind of ABP to keep up w/ the expected bonuses per level. Consequently we'll use the ABP from Pathfinder Unchained at the 'no magic' setting.
*Characters can swear Oaths if they wish.

Other Rules:

*I use a hex grid for combat, which changes the diagonal facing opportunities.
*Combat will have the enemies roll, and act, as a group for initiative.
*Called shots from the Gamemastering Guide are an option for combat.
*Artestia is also an option for combat.
*I will also employ some of the subsystems from Ultimate Intrigue and Horror Adventures to mechanically model the Lovecraftian and swashbuckling concepts in the campaign setting. I will apprise the group when I introduce one of these subsystems.


Are we waiting for something else or do I need to do something? If not, I'll go ahead and update the map and post villain actions.


NG F Undine Bard + | HP 104/104 | AC: 36, T: 28, FF: 23 | Fort: +15, Ref: +16, Will: +16 | Perception: +24, Initiative: +15 | SP: 14/19 | Bardic Performance: 25/25 | Tempo: 11/11 | Active Element: Air | Active Stance: Elemental Flux Stance

I think Kolvar and Soto have yet to act, but given the time moving along would be ideal at this point. Hopefully they'll jump in once things get moving again.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Yeah, if you want to handwaive their actions, given that they haven't checked in for some days, that might be best.

If nothing else, I'll assume both of them takes a fizzy drink from Clara and then drinks it.

SEB: The only other Q to you was where exactly we were when we signaled. I made a guess, but feel free to move us.

NOTE: I realize maybe I'd have been wiser to suggest folks run for the wall, and then drink up there. We probably could've avoided some trebuchet fire. Alas...


Male gnome dandy ambush hunter nature's blade ranger 8 VMC cavalier (Order of the Eastern Star)

I'm at the wall and had my action this round (can do flight on my own next round if useful/necessary), but one question I had was just how tall the wall is.


HP: 138/138 AC: 32 (touch 26, FF 25) CMD: 28|SR 19| F:+12 R:+11 W+7 | Int: +9 | Perception +16| Spd: 40ft Current Stance: Primal Warrior Stance | Tension: 0/7 | Grit: 3/3

The heat is wreaking havoc on telecom and internet services where I live. I have returned to work after a brief vacation so I should have a more stable access to internet.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Take care!

I'll actually be off camping tomorrow til Monday, but back to posting then.


Brando the Magpie wrote:
I'm at the wall and had my action this round (can do flight on my own next round if useful/necessary), but one question I had was just how tall the wall is.

The walls are 40' feet tall (each square on the grid is 10ft.)


Clarabibulus Flingflopsparkfizz wrote:

Yeah, if you want to handwaive their actions, given that they haven't checked in for some days, that might be best.

If nothing else, I'll assume both of them takes a fizzy drink from Clara and then drinks it.

SEB: The only other Q to you was where exactly we were when we signaled. I made a guess, but feel free to move us.

NOTE: I realize maybe I'd have been wiser to suggest folks run for the wall, and then drink up there. We probably could've avoided some trebuchet fire. Alas...

positioning is fine.


I'm not sure what we're waiting for/at -- I think I'm just going to skip this encounter and move on with the rest of the adventure, I feel like this didn't go as planned. I'll write up a post tomorrow giving an overview of what happened so we can keep going, and we'll start back at the inn.


Also, I've decided for the future to alter the use of battlemaps a bit -- there's no way to preserve the resolution so I can actually see the details when I cut and paste stuff into googledocs, and this is becoming too time-consuming, so I'm just going to upload pngs that can be viewed for general positioning, but otherwise not bother with trying to cut and paste and move a bunch of little counters around -- the battles will mix in a little theater of the mind so I don't have to spend so much time on the tech angle.


Spd 40ft | HP: 123/123 THP: 16/16 | AC: 30 TAC: 17 FF: 26 | CMB: +13, CMD: 26 | F: +11 R: +8 W: +7 | Init: +9 | Perc: +17 DV 90ft/ooc] | [ooc]Bloodrage: 21/22 | CS: 15/4 | | Animus Pool: 6/6| Spells Per Day: 1st - 2/3; 2nd - 1/3 |
Maneuvers Readied:
*Raging Hunter Pounce, Bad Karma, Luck Shifting, Huntsman's Curse, Sorcerer's Sidestep

Sorry, this weekend swallowed me alive and I am only just beginning to recuperate from it. My apologies.


No worries, I just want to get this back on track, and I've had enough experience with pbp to tell when it's better just to skip ahead and try something else, which is right now.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Works for me. I'm just getting back from camping now. Had a wonderful, tiring long weekend!


Male gnome dandy ambush hunter nature's blade ranger 8 VMC cavalier (Order of the Eastern Star)

I was waiting on damage from the giant boulders then more or less forgot about this. I'm fine with saying we got out of Dodge and calling this a draw so as to move on to something else.


1 person marked this as a favorite.

I just wanted to reassure everyone I'm here even though I've been slow recently -- I have a very busy week finishing up an accelerated chemistry class and finishing some pre-registration paperwork for nursing school, so I'm not going to get back into online gaming in earnest until late next week.


Thanks for the heads up, and good luck with school!


Okay, I'm done with my final, and I'm trying to get back into my games -- I came up with a different idea for this area in the meantime, so I'm going to back up to the road to the keep.


Spd 40ft | HP: 123/123 THP: 16/16 | AC: 30 TAC: 17 FF: 26 | CMB: +13, CMD: 26 | F: +11 R: +8 W: +7 | Init: +9 | Perc: +17 DV 90ft/ooc] | [ooc]Bloodrage: 21/22 | CS: 15/4 | | Animus Pool: 6/6| Spells Per Day: 1st - 2/3; 2nd - 1/3 |
Maneuvers Readied:
*Raging Hunter Pounce, Bad Karma, Luck Shifting, Huntsman's Curse, Sorcerer's Sidestep

It seems that this game has gotten pretty quiet. It was a fun experiment making truly absurd character builds but I think I'll be leaving this one to take off a bit of my roleplaying load.

Thank you for having me Sebecloki, please move Krauz to inactive when you have the chance.


Male gnome dandy ambush hunter nature's blade ranger 8 VMC cavalier (Order of the Eastern Star)

Ditto, more or less.

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