CG gnome dandy ambush hunter nature's blade ranger 8 VMC cavalier (order of the eastern star)
Str 12, Dex 20 (22), Con 14 (16), Int 10, Wis 12, Cha 20 (22)
AC 27 (armor/class +5, natural armor +1, dex +6, deflection +1, size +1, shield +3); 30 w/combat expertise. Touch 23/26, FF 21, CMD 25/28
Fort +12 (+14 vs drugs/poisons), Reflex +15, Will +6 (+11 vs. charms/compulsions. +8 vs. illusions), +2 all saves w/combat expertise
HP 122; DR 2/- w/ cbt expertise
+1 adamantine estoc: +16/+11, 2d3+7 or +13/+8, 2d3+13 (2d6 base w/primal warrior stance), 15-20/x2, P, +1 atk on AoO
w/combat expertise: +16/+10 or +13/+5
silver travelling kettle: +15/+10, 1d4+6, 20/x2, B (+1 fire damage when full of hot water)
cold iron dagger: +15/+10, 1d3+6, 19-20/x2, P or S, 10' range inc
alchemical tricks +14 touch, 10-20' range inc.
Feats (EitR feat tax removal in use, 1 general feat/level)
Bonus: Combat stamina, push the limits, extra stamina (14+3 stamina points)
Included in SoM talents: improved & greater feint - 1 stamina to feint as swift, effect for 1 attack only
Order: psychic sensitivity
1: Deadly agility (PoW)
2: Combat reflexes - 5 stamina for 2nd AoO at -5
Ranger combat style (mounted) 2: Trick riding
3: Weapon focus (estoc)
Ranger 3: Endurance
4: Ride-by attack - 2 stamina to change charge direction after attack
5: Spirited charge
RCS 6: Mounted shield - full shield bonus applies while 1+ stamina
6: Boon companion
7: Extra combat talent (Beastmastery: double team)
8: Improved critical (estoc) - on natural 12-14, spend 5 stamina to try to do double damage like a crit
SoM talents:
Martial tradition (cunning leader): duelist training, fencing sphere (+2d6 ~sneak attack), expert feint, warleader sphere (aggressive flanking tactic, fierce shout +5)
2: fast feint
3: unlikely feint - reduce penalty for difficult feint targets, feint mindless at -8
4: parry and riposte - as swash, mostly. Uses martial focus.
Bonus 4: beastmastery sphere, animal companion talent
6: distracting blades (exploit) - target can't take AoO after sneak attack
7: deadly herdsman (tactic) - when this tactic active, allies can use free bull rush or reposition after a hit on an attack action, w/out AoO
Feat 7: double team - Brando or Daisy get an AoO when the other uses a combat maneuver
8: focusing feint - swift to recover martial focus after a feint
Maneuvers (golden lion, primal fury, scarlet throne)
1: pride movement (GL boost), panthera on the hunt (PF charge), prince's attitude (ST boost)*, running hunter's stance (PF stance), circular stance (ST stance)
2: defending the pride (GL boost)*, momentum crash (PF boost)*
3: circling the prey (GL boost)*, kill the wounded (GL strike), primal warrior stance (PF stance)
Oath of honor (criminal code) 24/100
Enhanced abilities (+2 enhancement: Con, Dex, Cha)
Class abilities
Wild empathy +14
Favored enemy (undead +4, giant +2)
Favored nation (Duchy of Urnst +4, wild coast +2)
Favored terrain (urban +4, underground +2)
Woodland stride
Party crasher
Swift tracker
challenge (2/day, swift, +6 damage vs target, -2AC vs others)
Traits
Dangerously curious - magic
Treasure mapper - region
Irrepressible - faith
Fencer - combat
Animal friend - race
Iron liver - equipment
Items
+1 adamantine estoc (wand chambered, attendant, +1 enhancement implement) 8050
masterwork buckler 155
ring of protection +1 2000
cloak of resistance +3 9000
stone of alliance 5000
amulet of natural armor +1 2000
cap of human guise 800
handy haversack 2000
masterwork alchemical silver travelling kettle 325
wand of cure light wounds 750
masterwork cold iron dagger 304
2 spring loaded wrist sheaths 1
tanglefoot bag 50
artokus's fire 100
caltrop bead 40
Qadiran saddle 200
masterwork studded leather barding 190
dandy brush 0.2
2 days feed 0.1
scroll of fly 375
scroll of comprehend languages 25
potion of cat's grace *2
potion of pass without trace *2
ranger's kit 9
antitoxin 50
noble's outfit w/jewellery 175
50' hemp rope & grappling hook 2
tracking powder (10/10) 30
journal, inkpen, ink, charcoal 18.6
bag of marbles 0.1
Cash 1350
Spheres of Power
CL 4 (5 w/enhancement), SP 14/17
Casting tradition: Extended casting, fey-infused magic, emotional casting drawbacks; easy focus boon; +1 SP +1/3 levels (3); enhancement sphere, marking enhancements drawback, deep enhancement, greater enhance equipment
4: Telekinesis sphere, flight drawback, flight bonus talent
6: enhance focus
8: animate object
Spells
0: detect magic, light, mending, message, read magic, scrivener's chant
1 (3/day): nature's paths, recharge innate magic, unseen servant, vanish
2 (3/day): heroism, mirror image, reinvigorating wind
Spell-like abilities
(1/day each): dancing lights, ghost sound, prestidigitation, speak with animals
Skills (inc. FCB)
(skill unlocks & psychic uses like dowsing allowed)
Bluff 8R, class+3, Cha +6, Total +17 (free from fencing)
Ride 8R, class+3, Dex +6, circ. +2, Total +19 (free from beastmaster)
Diplomacy 8R, class+3, Cha +6, Total +17 (free from warleader)
Use magic device 8R, class +3, Cha +6, trait +1, Total +18
Stealth 8R, class+3, Dex +6, size +4, Total +21
Perception 8R, class +3, Wis +1, race +2, Total +14
Survival 8R, class+3, Wis +1, Total +12 (+14 to follow maps. +16 tracking)
Disguise 8R, class+3, Cha +6, Total +17 (+27 with cap of human guise)
Knowledge (local) 2R, class +3, Total +5
Sleight of hand 8R, Dex +6, Total +14
Sense Motive 4R, class +3, Wis +1, total +8
Climb 1R, class+3, Str +1, Total +5
Swim 1R, class+3, Str +1, Total +5
Perform 0R, Cha +6, race +2, Total +8
(background)
Handle animal 8R, class+3, Cha +6, trait +1, Total +18
Know. (geography) 2R, class +3, Total +5
Know. (nobility) 2R, class +3, Total +5
Know. (history) 2R, class +3, Total +5
Linguistics 2R, Total +2 (Common, Gnome, Giant, Halfling)