Might and magic, Lords of the Contested Lands

Game Master Chyrone

Set in the Might & Magic ancients universe.

A group of strangers will grow into the lords of Harmondale, and get involved with more than they would have imagined.
Will their land stand the test of the years to come?
Date: February 13th


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@ Deathquaker,

Thanks for the interest.

Answers to your questions:
1) Currently the party is in tge middle township of Fairhaven, which is a mingle of Avlee and Erathia in terms of culture. Welnin to the ewest is more Erathian, while Fairbrooke to the northeast is Avlee in culture.

One could be a local from one of the townships. Fairbrooke's dwarven and elven townsfolk have mostly sought refuge in Fairhaven. Joining the effort to evict the goblin force from the fort is a fair motivator.
Or, if a goblin as pc is chosen, being in the jail or among the coerced forces, would be a setup. A prison break is very much possible.
Goblins also are hired as guards to merchants.

2) We have a fighter going into paladin, archer bard, and Wizard. But play what you want.

3) I'm leaving this open for a couple of weeks. Hopefully i can select from entries before Christmas? X)

You need not to worry about the personal agency or flirting.

RPG Superstar 2015 Top 8

Cool, thanks much. I'm thinking cleric or ranger and I'll work on the build over the long weekend.


Are unchained versions of classes allowed?


@ Deathquacker, you join in at 3rd lvl.


ElbowtotheFace wrote:
Are unchained versions of classes allowed?

I'm going with the regular versions.

RPG Superstar 2015 Top 8

Hi! Here is a draft of my submission: Sister Seska, Human Cleric

There may be math errors, I will update as needed.


@ Deathquaker
The specialization points work like all skillpoints. Any selection can't exceed character level. In addition, the expertise trainer of the selected specialization must be sought out.

RPG Superstar 2015 Top 8

GM Chyro wrote:

@ Deathquaker

The specialization points work like all skillpoints. Any selection can't exceed character level. In addition, the expertise trainer of the selected specialization must be sought out.

Ah, I didn't quite understand that. In other words, the earliest one could get the bonus feat is level 4?

I can certainly just drop 3 points each into the two specializations listed for now.

RPG Superstar 2015 Top 8

DeathQuaker wrote:
GM Chyro wrote:

@ Deathquaker

The specialization points work like all skillpoints. Any selection can't exceed character level. In addition, the expertise trainer of the selected specialization must be sought out.

Ah, I didn't quite understand that. In other words, the earliest one could get the bonus feat is level 4?

I can certainly just drop 3 points each into the two specializations listed for now.

Also, can I just buy the Weapon Focus feat as normal with an open slot? Or is the only way to get it through specialization (so you wouldn't be able to have the feat until 4th level?)


You can use the slot to get it, sure. The specialization just provides alternate means to improve and get particular feats.

Speaking of which, i'll look up the specialization chart.


Link to specialization chart

RPG Superstar 2015 Top 8

I've updated the character sheet to fix the specializations. Took Weapon Focus as a normal feat, dropping Combat Casting. Put 3 points each into Body Magic and Mind Magic. (Looks like no Spirit in this system?)

RPG Superstar 2015 Top 8

Hey all, just bumping this. Whether you accept my submission or not, I think you were still looking for more recruits?


DeathQuaker wrote:
Hey all, just bumping this. Whether you accept my submission or not, I think you were still looking for more recruits?

Looking to make a team of 5, yes. And we are with 3.


@ Elbowtotheface, might you still be interested?

@ DeathQuaker, something for your selected languages. Avlee and Erathia are the nations, with both neither an own language, but the languages of its people.

Erathia is generally a human kingdom, speaking Common. Ambassadors being their own exceptions to the rule, obviously.

Avlee holds centaurs, dwarves, elves, dragons (mainly in its central region around the Dragon Cliffs, a very small human minority (druids/rangers. Examples being ranger Ryland and druid Gem.), and the dragons that aid cities in times of war). Their main encountered languages are common, draconic, dwarven, elven, sylvan.

I would like to know, if you choose a language not from your own kingdom, of how or where your character has learned it.

To give a silly example, how does a dwarf from an isolated forest village from Avlee, learn Gnoll speech that is unique and far away, in the swamp nation of Tatalia.

RPG Superstar 2015 Top 8

Hi Chyro, I should have explained those were placeholders as I didn't know if you were using regional languages in addition to racial. I would say, as I have 2 bonus languages from Intelligence, she also speaks Elven and Dwarven, learned during her time during the conflict, as she would have needed to communicate with all allies both as a supply runner and as a healer.

As a note to anyone checking this game out and are unsure to apply, the house rules are fairly minimal and easy to incorporate into a build.

RPG Superstar 2015 Top 8

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Just wanted to check in. Sadly there don't seem to be other interested applicants, but I also don't want to assume I get in de facto. Where do you stand on this recruitment?


I'm pretty sure you get in. :) Welcome to the game.


DeathQuaker wrote:
Just wanted to check in. Sadly there don't seem to be other interested applicants, but I also don't want to assume I get in de facto. Where do you stand on this recruitment?

Exactly what Astella said. Hop on over to discussion.

RPG Superstar 2015 Top 8

Many thanks!

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