
![]() |

Does anyone else think that 'combined actions" should be different? lol RAW it is better for 2 experts in a field to work separately on a task and hope one of them gets enough on a roll, than it is if they work together on a problem. I get it is because that could be super abused on combat rolls but sheesh it sure does nerf non combat groups.

Uret Jet |

It's always a bit obtuse I've seen for most systems, where 'assisting' a task somtimes just means adding a small bonus to the base roll.

GM Therenger |
1 person marked this as a favorite. |

I agree the combined actions rule is in desperate need of improvement for non-combat situations.
I propose this house rule: for any non-combat skill two or more characters combine actions for, the character with the most dice in that skill is the leader for that action. That character ultimately owns the success or fail of the action. Assisting characters roll their skill check against a Difficulty number one-level lower than the Difficulty associated with the action. For each assisting character that succeeds, the leader adds 1D to his roll. To lubricate the pbp, any player can roll in any order, including the leader, and then the leader can roll any gained D6 and add it to his running total skill check.
Given the situation you are facing right now, Warren, Honey, Mal, and Tavin are all working to fix some aspect of the ship. R3X3 is probably doing the same. Honey has 4D Technical, so 4D Space Transports Repair, which makes her the leader if you're all working together. For simplicity, I'll set the Difficulty number to fix the Shields or Sensors at Moderate 13. The other characters Difficulty number to assist would be Easy 8. Warren has already failed to fix the Shields on his own, and Mal has failed to fix the Sensors on his own, but either one of them would succeed at assisting Honey (we can do ret-con once you decide), and she would gain 1D to her pool of dice.
Another complication is that you have limited power until the Main is restored (a Very Difficult action, possibly Heroic if you want to do it quickly). So you may find that the systems you fix are competing for the same amount of power. A random roll by the GM could bless you with shields but cut off your guns...
Now, because you don't have unlimited time to fix the Elysium Pale - the Raider ship is swinging around - you may only have time to fix one more system (After Honey finishes with the gravity generator) before combat begins again. I recommend figuring out who is going to work on what and remember you have the droid as another possible leader of repair actions.
Questions?

H0N33P0T |

I'm leaning towards power myself.
I'm cool with testing the rule out to see how it works in play.

![]() |

I will side with the team. My 2 cents is that in space combat priority should be
1) Power- because without it we are sunk.
2) Shields- Because if the ship turns into a ball of exploding gasses well you get the idea.
3) Life support- because while you can't live without it death is slightly slower then when getting shot at without shield.
the last 2 are interchangeable based on hull strength.
4) Guns or thrusters- Because if we can't shoot or run we will eventually die and probably quickly.
5) Sensors - Have to see to shoot
6)Gravity - it is a pain but really not that important in the scheme of everything

H0N33P0T |

Yeah, if I thought about it for a bit longer I'd probably have gone for something other then the AG. She's already committed to her task though, so a-working she be.

H0N33P0T |

Reminder to at least lend me the giat of what droids are saying when Honey's nearby, she's versed in audible binary. Fluent, in fact.

GM Therenger |

Reminder to at least lend me the giat of what droids are saying when Honey's nearby, she's versed in audible binary. Fluent, in fact.
That's no fun.

H0N33P0T |

Honey excels at being humorless, thank you very much.
Of course, it could always just be "inside-joke" territory for her and droids...

GM Therenger |

Let's go with that. It was brilliant for Lucas to create dialog from R2-D2 that the audience only understood by the reactions of the other characters.
I'll post resolution to this set of actions later today.

Dak Kandru |

-------------------"Crashing? Ha!" retorts Captain Perry. "But we are falling toward the planet without any thrust, so..."
Red Barren, a planet with a name to match it's expansive landscape of rusted desert, looms large through the windows. Tavin can't remember entering the atmosphere of another planet like this, but his reflexes and ability to read the controls of the Elyisum Pale inform him that it is not his first time. You actually feel comfortable in the copilot chair - at home. A quick read of the instrument panel, dimly lit by emergency power, indicates that yes, the ship will definitely crash if power is not restored. On the bright side, you might just burn up on re-entry into the atmosphere, which will happen any second now...
Tavin give me a Perception check.
-------------------
I think you meant Me, not Tavin, yes? I'm going to react as if you did, and if not, well, we can just ignore it. LOL

GM Therenger |

I had thought I would get to the action early this morning but the workday consumed my full attention and never let go. Now I'm going to drink whiskey and relax. I'll kick off a proper little space battle Wednesday.

GM Therenger |

I'll give Greff until the afternoon and if he does not post I'll bot him.

GM Therenger |
1 person marked this as a favorite. |

Wrote those last two posts after a strong martini. Apologies if I missed anything.

GM Therenger |
1 person marked this as a favorite. |

Three shots vodka and half a shot of dry vermouth. Last night I put in two olives stuffed with garlic and jalapenos. Since I stir it I put it in the fridge for 15 minutes and that jalapeno flavor really came through. I only need one of those and I'm good.

![]() |

@GM, replace the olives with a lime wedge and it is the same as mine. Fill a shaker with thick ice cubes and stir it for at least 60 seconds then strain into a glass.
@everyone Ok so at this point I am leaning two ways. either move and assist the droid or should I roll a precautionary technical roll to prevent a potential power failure to a critical system? if power is an issue would it help to have me actively working on it?

GM Therenger |

Warren, I don't know what you mean by precautionary technical roll. I will resolve the turn later this evening.

GM Therenger |

Tonight's drink: a classic Screwdriver. Cry 'Havoc!' and let slip the dogs of war!

H0N33P0T |

Where are the Aft Shields located? Are we currently still taking dex checks to move about the cabin?

GM Therenger |

No more Dex checks and controls are no longer ionized. Let's switch to TotM.

![]() |

I always thought that was SO bad ass, how, while looking at the monitor, he just raises his hand and does a small motion with his finger to let loose destruction.
It's like, I don't even have to look at the gesture or my gunner, I just know my finger is gonna bring da PAIN!

H0N33P0T |

I find it great how fast a pace we've got going here by the way, at least compared to my average PbP game. This ship to ship fight has been pretty intense!

GM Therenger |

Trust me, it will slow down when the shooting stops. Enjoy the rush!

GM Therenger |

We're unlikely to resolve this space combat engagement today, and beginning tomorrow I will be traveling for a week. I'll try to keep the pace going but please forgive me if post quality slips, as I'll be limited to posting by phone.
Right now, actions needed from Dak, Tavin, Rel, and Warren. If you're feeling a little underwhelmed just repairing the ship, my apologies. Every band needs a bass player. With seven players we don't have enough jobs on board the Elysium Pale, but things will open up when you get to the planet.

Tavin Volker |

@GM - How do you want us to roll the wild die?
I was adding it as a second roll on the same line.
Some are rolling it separately.
Some seem to be doing both. :/
I also saw a roll that added the wild roll to the main roll.
Adding it seemed useful as it gives the total but I didn't know if you preferred everyone use the same format.

Dak Kandru |

@GM - How do you want us to roll the wild die?
I was adding it as a second roll on the same line.
Some are rolling it separately.
Some seem to be doing both. :/
I also saw a roll that added the wild roll to the main roll.Adding it seemed useful as it gives the total but I didn't know if you preferred everyone use the same format.
I had been wondering about that too. Good question.

GM Therenger |

My preference, after seeing all the ways you guys have done it so far, is to let paizo do some of the math. So if you have 4d6 in some skill, do dice=Skill]3d6+1d6[/dice. Then do a separate roll if you hit a 6 on the wild.

GM Therenger |

I am done fighting the phone and the 3g (at best) connection for tonight. I'll resolve the incoming corvette tomorrow night.

H0N33P0T |

Sounds fine man. Is there anything significantly useful left that needs some patch-repairs?
Oh- and congrats everyone, we've got 100 posts in so far!