
GM Therenger |

Con, Fast Talk is my favorite specialization in the game. In college I ran a character that was just a continuous geyser of nonsense and bullsh!t.
Anyone can try to talk their way out of a situation. Of course, it's nice to have the dice to back it up. But I give HUGE style points (reduced DN) to great RP in these situations. This is where Star Wars is at its best.

H0N33P0T |

Thinking now might be a good time to consider what, exactly, we plan to do here while we're surrounded on all sides by security that's about five seconds away from unloading their blaster pistols into our backsides. My first thought is just to march on by like we're meant to be there. You can get pretty far with that sometimes.

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Is that not our plan?
Wait...what is our plan?
I had thought that we'd just follow the droid around until we came across the crystal storage area, and then we'd...know where the crystal storage area is.
Is...is that what we're doing here? If not, now would be a good time to clarify.

GM Therenger |

Honey erased your suggestion from Belfore's memory. The only instruction it has been given was to show you to where you could find uniforms.

GM Therenger |

Over the past two weeks, while my 4 year old and I did the covid thing, we watched every Lego Star Wars show. The Freemaker Adventures was the highlight, and definitely worth it, if you haven't seen it. The writers have so much fun with the Emperor and Vader. Droid Tales is another great series. There's a sequence when C-3PO and R2 are with Luke when they all meet with Obi Wan for the first time on Tatooine:
Obi Wan: "I am Obi Wan Kenobi."
Luke: "But your name is Old Ben Kenobi."
Obi Wan: "I changed my name to hide my identity."
Luke: "But you only changed your first name?"
Obi Wan: "You didn't change YOUR name!"
Which, is like, yeah, duh.

H0N33P0T |

I think I managed to word that in such a way that she's not once technically lied during her whole tirade.

H0N33P0T |

I doubt thus will do much more then provide an extra body on the field, but maybe this droid is secretly a badass? The Force acts in mysterious ways 'n all.

Dartel Tarkin |

Nothing more pissed off than a cleaning droid at people that keep getting its floor dirty. ;)

GM Therenger |

It's the beginning of a surprise round of Combat. Nobody has declared actions yet.

H0N33P0T |

Oh nice, the guard is saving Honey the added trouble. How far can I move with an action, again?

GM Therenger |

Here's the whole page on Movement. Essentially, if you want to run right now and do nothing else, it's an Easy difficulty for your Running skill. I'll make it DN 6. Then you move 8 squares. I think I need to fix the map so there are squares. I went ahead and moved you this time.
CHARACTER MOVEMENT
Every character and creature has a Move score: it’s how
many meters per round the character moves while walking.
(Most humans have a Move of 10).
Moving is an action, just like firing a blaster or dodging
an attack. A character can move once per round. A running
or walking character uses her running skill or Dexterity
attribute.
(A swimming character uses her swimming skill or
Strength; a climbing character uses her climbing/jumping
or Strength. For unusual movements — such as swimming
or climbing — the Move is normally at one-third of the
character’s normal Move; adjust this rate at your discretion.)
Movement works just like other actions. You describe
the terrain and pick a difficulty level and a difficulty number:
Very Easy (1-5), Easy (6-10), Moderate (11-15), Difficult
(16-20), Very Difficult (21-30), or Heroic (31+).
The player decides how fast she wants her character to
move and makes her running roll. If the roll is equal to or
greater than the difficulty number, the character moves
without a problem; if the roll is lower than the difficulty
number, the character has a problem.
MOVE SPEEDS
While your character can only move once per round,
you can pick one of four speeds.
• Cautious Movement: This is a slow walk for a character:
she moves at half her Move. (A human with a Move of 10
would move five meters.)
In Very Easy, Easy, and Moderate terrains, cautious
movement is a “free action”: it’s not considered an action
and the character doesn’t have to roll her running skill or
take a multiple-action penalty.
In Difficult, Very Difficult and Heroic terrains, roll the
character’s running skill, but reduce the difficulty one level.
(Very Difficult terrain is Difficult to cross; Moderate
terrain is Easy to cross.)
Example: Rhen, the brash pilot, has a Dexterity of
3D (she hasn’t improved her running skill); her blaster
skill is 4D and her Move is a 10. She’s moving at cautious
speed across a dried up stream bed (Easy terrain).
Because she’s moving so carefully, she doesn’t even
have to roll — she automatically moves the five
meters. If she were shooting her blaster, she’d get to
roll her full blaster skill of 4D because her movement
is a “free action.”
Later, Rhen comes upon a raging river. She wants
to cross it by moving from rock to rock — it’s Very Difficult
terrain. Since she decides to move at cautious
speed, the terrain is considered one difficulty level
easier: it’s only Difficult (the gamemaster picks a difficulty
number of 17). Rhen’s Dexterity roll is a 17 —
she barely skirts across the rocks, moving five meters.
• Cruising Movement: Cruising movement is walking
speed for a character — she moves at her Move speed. (A
human with a Move of 10 would move up to 10 meters.)
Moving at cruising speed counts as an action, but the
character can automatically make the move for Very Easy,
Easy and Moderate terrains. A character must roll her running
skill for Difficult, Very Difficult and Heroic terrains.
Example: Rhen is walking (cruising speed) across
Moderate terrain while sighting her blaster on a wild
animal that’s charging to attack her (her blaster skill
is 4D). She can automatically walk 10 meters without
making a Dexterity roll, but it’s an action. Firing her
blaster is a second action (−1D penalty), so she only
rolls 3D to hit the charging animal.
Later, Rhen is trying to walk up a steep hill (Difficult
terrain; difficulty number of 16). She rolls her
Dexterity and gets a 16 — Rhen walks 10 meters up
the slope.
• High Speed: High speed movement is running for a
character — she moves at twice her Move speed. (A human
with a Move of 10 would move up to 20 meters.)
The character must roll her running skill for Very Easy,
Easy or Moderate terrain.
When moving at high speed, Difficult, Very Difficult
and Heroic terrains increase one difficulty level: Difficult
terrain is Very Difficult to cross, Very Difficult terrain
becomes Heroic, Heroic terrain becomes Heroic+10.
Example: Rhen is running across an open field
(Easy terrain; difficulty of 8). She rolls her Dexterity
and gets a 10 — she runs 20 meters across the field.
Later, Rhen’s trying to run across a very rocky,
uneven field pitted with craters and subsidences — it’s
Difficult terrain. Because she’s running at high speed,
the terrain is considered Very Difficult (difficulty number
24). Rhen rolls her Dexterity and gets a 16 — not
enough. To find out what happens, see “Movement
Failures.”
• All-Out: All-out movement is running at all-out speed
for a character — she moves at four times her Move speed.
(A human with a Move of 10 would move 40 meters.)
Characters making “all-out” movement may not do
anything else in the round, including dodge or parry!
Increase the difficulty one level for Very Easy, Easy and
Moderate terrains. Increase the difficulty two levels for
Difficult, Very Difficult or Heroic terrains.
Example: Rhen wants to move across an open field
(Easy terrain) to reach a bunker before Imperial
stormtroopers can take a shot at her. She decides to
run all-out — the Easy terrain is considered one difficulty
level higher: Moderate (difficulty number 11).
She also can’t dodge to avoid the troopers’ shots. She
rolls her Dexterity and gets a 12: Rhen sprints 40
meters to the bunker.

GM Therenger |

One thing I have been confusing is the size of squares and the distance a character can move. I've been saying a square on a map is 5 feet, but the rulebooks are in meters. It doesn't make sense to me that a character would occupy an entire 5 meter square. So to make things simple, when it says you have a move of 10, that's what it is, and the unit doesn't matter. A map square is 5 units. You can run at 20 and run all-out at 40, which is 8 squares. Good?

H0N33P0T |

I think the idea of 2 meters as a bit more sensible, yes. Thank you for providing the section as well, boss.

GM Therenger |

Work blew up today and it is my wife's birthday. Will do my best to update tomorrow.

GM Therenger |

Sorry guys, work has been crazy and not sure there's an end in sight. I'll try to keep a pace of posting at least every other day or as the action requires.
Also, I think we lost Rel, but as long as everyone else is still in the game we have six strong.

GM Therenger |

Ahh yes. You are free to act. Go ahead and move yourselves on the map.

Dartel Tarkin |

I presume the map is the Foundry link? All that says for me is 'http://147.194.3.153:62345/', and refuses to load anything.

GM Therenger |

Cool. Feel free to check the map slide and take you actions for the round.

GM Therenger |

Would you guys prefer to go ToTM instead of using the map? Seems like no one is using it. I can run it either way, and combat might be more Star Wars-y without the need to be tactical.

GM Therenger |

Room E is the armory, and also likely where your gear is. You could peek into room F if you like.

H0N33P0T |

Is Mal misreading her, perhaps? She's not mocking him for having bloodlust or whatever. He's a fantastic shot, and as such she felt stunning would have just as much impact. Honey merely finds the alternative less messy then leaving a trail of bodies.
To be fair, Honey probably already killed a lot of people back at the market with her bomb. You could view it as being hypocticial.

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That very well could be.
Mal took it as a criticism of his decision. He's very serious when it comes to gunplay, and knows that a dead enemy poses no danger, but when you try to get fancy, like going easy on the enemy for the enemy's sake, if it goes wrong, it's your own side that pays for it, so it's not worth the risk.
Also, I'm not even sure how stunning works. ^_^

GM Therenger |

It's probably good you don't know how stun works. It seems like a really effective way to execute your enemies.
Also, with the hold mind wipe thing, your hidden past should not influence how you want to play your character. Maybe you were a crack team of crazy killers, maybe not. It doesn't matter. Yet.

GM Therenger |

In case my previous post was not clear, you are free to act, independent of combat rounds, at least until you reengage any of the guards.

H0N33P0T |

My intent is to try grabbing nay information that'll be useful for the second half of the op, perhaps such as a map and wherever we might find those crystals we're meant to sabotage. If She can tamper with the records directly from here, she might just do that instead/as well.

GM Therenger |

That wouldn't be very much fun. My impression of Star Wars tech is that computers are specialized. A map, yes, but anything about what's happening in the Lab, not so much. I can think of at least one element of crossover, but I'll leave it to you to figure it out.

H0N33P0T |

Would the security console have any access to cameras, automated defenses, etc.?

GM Therenger |

It tends to do that. If you hover over a different corner you can resize normally. There's a zoom function you can set the slide to 200%.

GM Therenger |

I'll take the queue from Dartel and hand wave the retrieval of each of the second group's equipment. It's been a long week and it's only f@~~ing Wednesday. G+~$$%n daylight savings. Anyway, I'll open the door to room D sometime tomorrow.
It would be good to establish a basic tactical protocol for the party: who cracks the door security (Honey), who goes through first (Mal) etc. So what is the plan whenever you come to this kind of situation where you might reasonably expect to be shot at as soon as you breach the threshold? Even a basic party order would be helpful since you all act on the same init.

GM Therenger |

The thing about scopes is, you can't get the +1D from them every round; the MAP cancels out the benefit. They are for situations like this one where you need to maximize your dice to hit a very difficult target, so you aim one round and shoot the next. +1D is an amazing benefit in this system so it makes sense that if it's practically free it probably comes with a catch.
I think it's perfectly acceptable to take multiple actions in a given round and have your final action be to Aim, then the next round shoot.
Related: anyone play Heroscape? Major Q9 is awesome but deciding when to take the 3 shots at 3 dice vs the 1 shot at 4 dice is huge. I once committed to the more is better strategy and it probably cost me the game.

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Is anyone keeping track of loot?
I'll do it, but all I do is copy and paste it into a spoiler on my character sheet and delete it as people take it. Not the best system but it's easy for me to do and that's my highest priority. ^_^

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Alos, I always thought Major Q10 should be a better buy...but apparently he only gets an A- Go figure!
I also thought the 10th RoF would be more fun to play than the 4th Mass. Just more to do.

GM Therenger |

Totally agree - Q10 is a perfectly balanced game piece. Its specials are fantastic, it has excellent range and good attack. Maybe the 5 defense and 4 health? But it's not like those are bad scores.
You know me - Marro Stingers all day long.