Classes/Levels |
Parry: 8| TOU: 10(2){Bal}| RATN: 6 {shield}| PP: 15/15| Notice: d4| Bennies: 3/3| |
About Mal Steelcutter
Parry: 2(base) +4 (Fighting) +2 Shield = 8
Toughness: 2+ 3(Vig) + 2 (Armor) +1{Brawler} = 8(2){Bal}
Str: d6
Agi: d8
Vig: d6
Smrt: d4
Spiwit: d6
Athletics: d4
Stealth: d6 {1} Fighting: d8+1 {3} Riding: d6{2} Shooting: d6 {2}
Notice: d4 Comm Know: d4
Persuasion: d4
Focus: d8 {4}
Hindrances
[Maj] SECRET!
[Min] Ruthless
[Min] Driven
Edges:
{Free Human} Martial Artist {+1 Fighting, +d4 damage}
{2 points} Chi Master 3/15
{2 points} Brawler (Fists now Str + d6}
{Advance} First STrike: Free attack if move into reach
PP: 15
Powers:
Deflection PP:3 Dur 5
Once cast, foes must subtract 2 from attack rolls directed at the user (or 4 with a raise).
Smite PP:2 Dur 5
While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise
Speed PP:2 Dur 5
Success with speed doubles the target’s movement (basic Pace and running). With a raise the character also ignores the −2 running penalty.
Gear:
Horse {free}
Backpack
Bedroll
Canteen
matches
playing cards
mess kit
shovel
10 cigars
derby hat
bottle of hootch
10 lbs bacon
10 lbs coffee
Armor:
Shield $3 +2/-2
Armored Vest [$100] +2/ballistic
Guns:
Bullard Express (.50) 24/48/96 2d10 2 1 11 d8 11 $30
50 bullets
2x LeMat Revolver (.40) 12/24/48 2d6
& Shotgun (20-ga) 5/10/20 1–3d6 $25
50 bullets (.40)
40 shotgun shells
$17
+$60
Mal was raised as an orphaned Foundling by an isolated monk temple. Training was hard, but the values of Life and Peace, the so-called Wa of the World, was instilled into him by hard teachers with even harder lessons.
He travels now, trying to do some good in the world and set the wrong things right.
Advances log:
5XP: First Strike edge
10XP:
[/spoiler]