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"Look kid, good against remotes, that's one thing. Good against the living? That's something else."
I must have taken me 19 viewings of ANH before I understood what he was saying.
Also, for anyone following such things, Gina Carano is coming back to the Mandalorian and KK is out of Lucasfilm.

GM Therenger |
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Also, for anyone following such things, Gina Carano is coming back to the Mandalorian and KK is out of Lucasfilm.
Holy crap! You just made my day!

GM Therenger |

Ok, just a dumb question, but for clarification and not spoilers, what WILL our characters know? Will it be complete amnesia or just not remembering how we ended up wherever we begin the game?
Might make a difference to some of the character building...
That's a fair question. You know your name and what you can do, but have no memory of your personal past. It's like you know everything you would expect to know about the galaxy except how you fit into it. You are fully aware that the Republic exists. We could play twenty questions and you could probably figure out a lot more, but that would spoil the fun.

GM Therenger |

Hmmm. My edit didn't take, apparently. So, another post. ;)
I'm thinking to use the human "Brash Pilot" template, possibly with a few tweaks, and possibly end up force sensitive down the road if that becomes an option.
Very good. Force Sensitivity can be an option later, just not at the start. If it happens it won't be arbitrary or contrived; it could come from RP, so keep that in mind, I guess. We'll see how things play out.

GM Therenger |

That's a fair question. You know your name and what you can do, but have no memory of your personal past. It's like you know everything you would expect to know about the galaxy except how you fit into it. You are fully aware that theRepublicexists. We could play twenty questions and you could probably figure out a lot more, but that would spoil the fun.
Oops. I meant "Empire." No small difference!

AGamer70 |

With Reldek going with a pilot, I think I'll create a scout. I might tweak the template a bit but not getting too crazy as this will be my first character.
I see Atlas used Advantages and Disadvantages but the book says the system is optional so wanted to make sure you are using it before I spend time looking at those.

GM Therenger |

I just skimmed Atlas' sheet, I'm fine with Advantages and Disadvantage, but be prepared to RP the hell out of them or I may take matters into my own hand. Yes, I take these as license to deprive you of agency when warranted.
The +3D A&D must have in-game consequences. Being an alcoholic is a real problem. I won't say no, but it may become a point of contention.
Atlas, "Dark Secret" is not in REUP and anyway your character has no recollection of his past so he can't have any secrets.
Other Advantages and Disadvantages that are not allowed:
Noble Birth
Released Convict
Skeleton in the Closet
Related, you cannot have Contacts, Enemies, or Rivals at the start. No vehicles or starships, either, in case you were thinking of that.

GM Therenger |

I like them in the sense that they add depth to a character (especially in the absence of a backstory) and can give players a hook to rp around. My biggest concern is that the rp for a disadvantage dominates a narrative to the extent that other players (and the GM) get annoyed with it. However, ignoring a disadvantage that results in a lots of bonus dice is basically cheating, so there is a cost.
Fair warning, but I won't say no.

Dak Kandru |

I like them in the sense that they add depth to a character (especially in the absence of a backstory) and can give players a hook to rp around. My biggest concern is that the rp for a disadvantage dominates a narrative to the extent that other players (and the GM) get annoyed with it. However, ignoring a disadvantage that results in a lots of bonus dice is basically cheating, so there is a cost.
Fair warning, but I won't say no.
In tabletop games I've GM'd, I always offer players a warning if they're about to do something obviously dangerous and really reckless..."Do you do this of your own free will?" Usually said casually, that statement makes the entire table go silent while the player in question gets a chance to change their mind. Doesn't always go well for them. LOL
That said, I copied down the Brash Pilot's template on my profile. Need to get a look at the 2e rulebook I just got to see what's what.

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Hey! I just saw it's the forth of May! And we're all starting a Star Wars game! Awesome!
May the Forth be with you. Always.
Also, GM, could you open up Gameplay so we can dot in and get automatic updates on our campaign screen?

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Warren Thelkap wrote:SanityAwol: Got most of my sheet done, Went with a combat engineer.So you are a soldier then with a few repair skills? This is based on your stats.
Pretty much yes. I intend to improve the "engineer" aspect while in play, if we get the chance. I am modeling the concept off of chief O'Brian.

GM Therenger |

The only thing I need is equipment are we starting with the standard starting stuff?
If you are using a template, you get the equipment on it. If not, take what makes sense. If there's anything unlikely on your sheet I'll let you know. I have to look up the rule for starting credits for ad hoc characters.

GM Therenger |

Question for those of you who have played D6 Star wars in Paizo pbp before: does the standard rule for multiple actions, that for each additional action taken in a round subtract 1D from all actions that round, work well enough? I'm thinking of course of the thing we are all guilty of, some action engineering through dicebot Preview. I'd hate to think that the number of shots anyone is taking in a combat round is dictated by how many successes they know they are able to roll.
Thoughts?

Rel Arden |

The standard rule is to declare your actions for the round, and for every action beyond the first its -1D to all actions.
"For each action taken beyond the first, the player must subtract 1D from all skill or attribute rolls (but not damage, damage resistance, or initiative rolls). Thus, trying to do four actions in one round gives the character a −3D modifier to each roll." - page 78
Can't really engineer anything with that approach...

GM Therenger |

I don't see why not. If you have 6D Heavy Blaster, you might test dicebot for three shots in a round at 4D in the preview, then decide you're better off only firing twice before committing the post. What I'm asking is whether that happens in practice, and if I should house rule a more punitive tax on multiple actions, so one additional action in a round is standard -1D, but 2 addl actions in a round incurs a -3D tax, and 3 addl actions in a round, for a total of four actions, are all at -5D. I think this would also encourage players to have characters be more well-rounded. Thinking back over the years playing this system, there's always a "Blaster guy" who has all the fun during combat. Paizo pbp makes it even easier to abuse the system.
Dicebot manipulation is my number one pet peeve of Paizo pbp.

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I don't think it happens that much.
The thing that might give us a spot of bother though is Dodge.
In theory you're supposed to say you're saving a die for dodging before you roll for shooting, but then that's not only a de facto die tax on everything (because everyone would do it) but then it's an advantage to go second since you get dodge as a free reaction
Ive got an idea that another group did but I need a sec to get to a computer.

Rel Arden |

Look at the character sheets, there are already several "blaster" guys.
I do not see where adding additional tax over and beyond the rules as written.
And it doesn't say that you have to save a die for dodging/etc.
Acting in Perception order (highest to lowest), every
player tells you how many actions his character is making
and rolls his first action.
So again, not sure how the engineering aspect comes in. Everyone goes around and declares how many actions you are taking and ONLY rolls the first action. You can't know the results of the other X actions.
Reactions, which you don't have to declare, then can be spliced in at any time but add the -1D to all subsequent rolls as an "extra" action or if they have declared actions remaining they can lose the rest of their actions.
Full reactions can also be done, but its the only action for the round.
And yes, it can be advantage to go later in the round because you can observe what is happening and plan your actions accordingly.

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A Word on Dodging:
Yes, because of Dodging, it is almost always better to go second, because you get to declare dodging before your turn. Hence, if you don't have to dodge, you don't, and all your stuff has +1 die compared to the other guys.
Hence, if you go first, sometimes you will hold a die back, and declare a reaction-dodge action, but then end up not using it, and waste the die.
To even this out, in another game I was in, we agreed on the "Buy Now, Pay Later" rule. Hence, if, in this round, you want to hold a die back to do a dodge action, that's fine. But if you don't hold a die back, and end up reaction-dodging, then you have a -1D penalty that you need to pay for on your up coming turn.
i.e.:
turn 1) You shoot your blaster.
enemy turn 1: You use your reaction to dodge.
turn 2: Since you didn't hold a die back on turn 1, you now have to take a MAP (multi Action Penalty) to pay for your dodge last turn.
Otherwise, if everyone has to declare dodge before the turn starts, it makes combat take longer because -everyone- is just gonna hold back a die to dodge whether they need to or not because it's so important.
IMHO. YMMV.