
GM Therenger |

Sounds fine man. Is there anything significantly useful left that needs some patch-repairs?
Oh- and congrats everyone, we've got 100 posts in so far!
Communications is still offline.

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Is the hyperdrive, in fact, offline?
Honey, Mal, and Warren gather at the nearest terminal and a quick diagnostic reveals the following ship systems are still down: Sensors, Communications, Hyperdrive, Aft-facing Shields, Landing gear, Food storage, Water systems, and exterior doors and hatches.
I think so.

GM Therenger |
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I'm home but fried. Tomorrow may be really busy but I will try to at least complete the previous turn by Wednesday night.

GM Therenger |

I have labeled the new enemy ship as a Corvette, but it is not a capital ship - more like a really large starfighter, bigger than a light freighter and with similar characteristics. Imagine the Slave-1 or Razor Crest class of ship, but looking more like a traditional wedge-shape starship.

H0N33P0T |

We really are in some deep shit here, eh? I like it though, quite dramatic.
Edit: Paizo's profanity filter is poop.

GM Therenger |

You are in the cockpit, and you can definitely do Shields; it's only one arc - aft - so an easy roll. Also, communications is half working. You can send but you cannot receive.

GM Therenger |

The cockpit is full right now, but it's a move action. Someone will need to move out first for you to have access to the shields. And it's not that you can't hit or damage the enemy ship, but you'd have to get really lucky.

GM Therenger |

Roleplaying is encouraged. There are things you can learn while on ship. I'll introduce the next section tomorrow.

GM Therenger |

I'll push things ahead Thursday evening. Feel free to post any other rp or actions in the meantime.

H0N33P0T |

Just had this thought. You see characters in Star Wars that have breathing tubes or similar apparatuses attached to their faces. Yet how do they eat or drink? Honey is much the same, though maybe hers should be somewhat removable- or adjustable.

GM Therenger |

Speaking of drink, tonight's was a vodka martini, stirred, as God intended, with jalapeno-stuffed olives. Sooooo good.

GM Therenger |

Guys, this is starting to feel like work. We've gone from 7 active players to 3 in a short amount of time. Maybe this game isn't what you thought it was going to be. I hate to kill it now because of the great interest three of you are showing, but I know I can't recruit for Star Wars on Paizo - you are all there is. If I don't see more interest, or at least a note indicating why the rest of you are too busy to post in the next few days, I'll have to do something different here.

H0N33P0T |

I had noticed a few of us had gone quieter, wasnt sure if that was like the rest of us taking up too much screentime or some such.

GM Therenger |

Dang. Thanks for checking in! Whenever you can catch a breath, I look forward to Warren's insights on this turn of events.

GM Therenger |

I'll wait for any 2 of you to agree to a plan of action. You are also free to explore the city individually if you choose, or even pursue multiple angles in separate teams. There's no railroad here.

GM Therenger |

Regarding the note in my recent post in Gameplay, decide now if this game does not have enough structure for you. The last time I ran this campaign I had one player get really, really upset with me because their were no guard rails.
Taro Afar may be helpful to an extent when you report your progress, but you are supposed to be this great team, and he won't presume to tell you how to conduct a mission. The best advice I can give is to get out and explore the world. I don't mind if you split up, but if you do, some of you may get an action encounter that the others miss. The worst part about that is that it might slow down gameplay for some for a couple weeks. But there will be plenty to go around.

H0N33P0T |

It may be hands off, but I'm seeing something in the vague form ofma plan of attack. We should probably try getting more information around town first. That'd be one of our first priorities, before even stocking up on gear. Won't know what we'll actually need until we lay out what we want to accomplish.

GM Therenger |

I've got Rel, Honey and Mal going to the Bazaar. I'll move them there tomorrow and anyone else that wants to be in that group can post when you like.
Greff, you may be on your own for the shootout. Let me know where you want to go.

H0N33P0T |

Need to think of a way I can have Honey contribute to combat more regularly, even though I built has largely non-combative. Not as though I can expect thwre to be droids and turrents to hack at convienent locations, after all.

GM Therenger |

I think Greff's +1D of Blaster comes from his standard scope.
Thanks for pointing that out.

GM Therenger |

Need to think of a way I can have Honey contribute to combat more regularly, even though I built has largely non-combative. Not as though I can expect thwre to be droids and turrents to hack at convienent locations, after all.
You're the brains of the operation. Now you just have to convince the others to listen to you...

Rel Arden |

Re: Reactions..
True it is an action and is penalized, but in this case it occurs in the opponents phase not my phase. So how do I know what actions I am going to take?
In this case because of php, I could decide to do the reaction and that I was on my side doing only a single action. Thus I'd know its -2D.
However in f2f, I'd do a reaction during their phase which would be full dice at that time. Then when my side came up, obviously I'd be at a -1D
And if its the inverse initiative? If I already declared my actions, its not like I can go back and penalize my actions when taking a reaction? So in that case is reaction (total actions -1 + 1 * dice)?
i.e. I did 3 actions in my phase, so I'm at -2D to all. Now opponents go, and they shoot. I can take a reaction if I want, so is that -3D?
Never really played the revised rules only 1st and 2nd edition - and the one revised rules campaign I was in had tons of house rules.
Revised editions removed the 'Declaration' step... but yeah didn't do a good job with explanations.

GM Therenger |

Reactions are a necessary evil. It hints at the "action economy" which is now so prevalent in D&D 5.0, i.e., how can I get a bonus action, move, standard action, and a reaction to maximize economy.
West End Games realized you can't have people shooting and missing most of the time, like in the movies, because that makes for a frustrating gaming experience. So it's entirely too easy to hit, especially with starting characters having 6D Blaster Pistol + Scope. So they allowed for the current lunacy of Dodge reactions.
I've come to think that the cost of the reaction is probably appropriately punitive. So yes, if you won initiative and declared 3 actions (I'll address that), so you take your first action at -2D, then you get fired at and decide to Dodge as a reaction, then that Dodge and all subsequent actions are at -3D. Where it gets gimmicky is if you declare 3 actions, shoot 3 times at -2D, then tack a Dodge on at the very end, so that only that Dodge reaction is at -3D. The earlier in a round you have to dodge, the more punitive it is, but the tradeoff is that you may be avoiding a wound, which would have a similar net effect.

GM Therenger |

I think it's critical to declare actions, or at least declare the number of actions you intend to make. I would advise against taking all of those actions in a single post. If we look at Greff's post, he's got all three attacks rolled. The problem is that he's carrying military grade weapons, and just made himself enemy number one. So after the enemy adjusts its tactics, he may want to dodge at some point, which negates subsequent attack rolls, or at least forces me to parse the revised result out of his previous rolls, which I don't want to do.
The point of our earlier discussion about Dodge was to speed up pbp combat. I think it's all still relevant.

Greff Kondo |

I think it's critical to declare actions, or at least declare the number of actions you intend to make. I would advise against taking all of those actions in a single post. If we look at Greff's post, he's got all three attacks rolled. The problem is that he's carrying military grade weapons, and just made himself enemy number one. So after the enemy adjusts its tactics, he may want to dodge at some point, which negates subsequent attack rolls, or at least forces me to parse the revised result out of his previous rolls, which I don't want to do.
The point of our earlier discussion about Dodge was to speed up pbp combat. I think it's all still relevant.
Noted, sorry about the slip up. (then again, like you said I'll likely learn from my mistakes in character as well as out, so hopefully it won't happen again)
P.S. Yeah, it's the standard scope that gives me the additional +1D within long range, which I'm pretty sure this is.

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About Dodging, in another SW game, I made the following observation and suggestions:
Yes, Dodge is a Reaction, so one aught not be forced to take it if one doesn't have to. But also it seems a great boon if you never have to pay for it.
Hence it seems like there could be a couple solutions.
1) Make everybody not pay for it.
Just as the people who go first would shoot then Dodge at -1, we could just say that the people who go second can take a full single action with the MAP (multiple action penalty) applying to the dodge.
2) Buy now pay later!
As in my post, if you have a Dodge MAP that you havnt paid for, it carries over to next round.
Of note if we took a hard line stance and didnt allow a Dodge if you already acted without a MAP, that makes it better to go second, since you an dodge all you like and then take your turn accordingly.
Of note, that GM adopted the 2nd idea. That is, if you do Dodge{reaction}, you need to pay for that Multi Action Penalty at some point. You _can_ shoot, and also take 1 MAP for an as-yet-unrolled Dodge, OR you can shoot at full value, then Dodge later, but then the MAP accrued carries over to your next round.

GM Therenger |

I'll start Round 2 on Friday. Enemy has already moved and will describe actions in gameplay.
For now, Dak and Warren will be helping out on the Elysium Pale. They are welcome back into the game at any time.

GM Therenger |

I believe all actions for the 1st round were declared, and since your enemy is currently only taking one action each in a round, I felt it was safe to resolve and move to Round 2. Things could change, but probably not until next round.
Go ahead and roll all your actions for Round 2 at once. (Greff, I'm still getting the feel for pbp Star Wars too! Keep challenging me.)

GM Therenger |

Sorry guys, just finished a 15 hour workday. I'm fried but I'll get your Round results tomorrow afternoon. If you have any actions to complete for Round 2, go ahead and post them. The bad guys are only taking one action each round.