Dragons of the Elven Nations (Inactive)

Game Master JASON RODARTE


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I know, I know... No minotaurs bah... :D

(Btw, I would be perfectly fine to play Zak as a captive minotaur who is only being given a chance to prove he is not a monster, and regain his freedom. Perhaps he is honorbound to obey someone in the group? Just throwing stuff out there)

Dropping in to say hi - Windsworn told me this DL game was running, and perhaps there would be room for more.

Are you looking for any particular roles the group might be missing?


Hello dropping in this character has been in two other Dragonlance story. Which means you can see how I play. I know not all games need Kender. If you think I would be a good addition I would be happy to give it a go.

Dark Archive

We could really use a wizard and are in a really great place for a wizard to jump in


Ok, I will need to mull it over though - I am already playing a full fledged Wizard in another game, so I would like to try and find a different ‘arcane support’ kind of character, which also fits the DL setting.

Raistlin nonwhithstanding ;)

EDIT: Would a melee/support (perhaps future Dragon Disciple) Bard fit the bill (or would you guys prefer more arcane)? I might have a few ideas around such concept.


Anatoli Ghrymm wrote:
We could really use a wizard and are in a really great place for a wizard to jump in

Pretty sure this would be best framed as "fully enfranchised Conclave-beholden Wizard of High Sorcery" ... and I say that as the fringy Sorcerer who is headed for trouble (possibly) for not bowing to the Orders and not taking the Test.


Hehe, fair enough. Then I am not your Minotaur ;)


I'd be willing to play a full fledged enfranchised conclave beholden wizard. I was playing in a DL game with zak and bander that "burned out."
I also run a game that has almost 2k posts so my posting style can be reviewed if you want.

Let me know if the option to play is still open.


if there's a wizard joining in then a meleee support bard would be good too though dragon disciple.... watch the colors lol.


Sorcerers work differently in DL than in other worlds. They tend to be more elementalists in their application of power, as opposed to getting their power from dragon blood. They and oracles use the power of creation, unfiltered magic.


Minotaurs would probably be shot on sight as they are responsible for teh conquest of Silvanesti and are destroying the ancient elven homeland as well as taking elves into slavery/.


A kender would be easier to fit into a group of elves, but it would have to be after this section is done as there is no way a kender would be able to get into where they are now.


I was playing around with a gnome wizard. Universalist and mostly utilitarian spells. Be willing to pop it up for perusal if DM and players are interested


I say please come in with the melee bard and the gnome wizard I am all for it!


I would ask then how much of the starting money can I spend on new spells to add to my book? I don't remember how that is done through scrolls. ALso how many scrolls would it be fair to have scribed out?

And looking at the players, level 2?

Sovereign Court

Yep level 2


Shalafi2412 wrote:
Minotaurs would probably be shot on sight as they are responsible for teh conquest of Silvanesti and are destroying the ancient elven homeland as well as taking elves into slavery/.

Well if it doesn't work, it doesn't work ;)

My personal preference for the melee bard would be to make him STR based, wielding a reach weapon (even more so when this is a low magical setting. STR builds can just grab any weapon they find, and make do with it) - but there is already a STR based combatant in Windsworn, and I think variety is important. A Dex based build would be however focused around rapiers, so perhaps harder when it comes to finding 'upgrades'.

I am having a good vibe with either a possible elven Swashbuckler1/BardX(Dex based) or (Martial Class - not sure yet)1/BardX (if STR based) - homeless like so many others who had to fled their ancestral home, grim and hardened for the loss of his homeland and family. And eager to find a way to 'fight back'.


I play that Bards are divine casters in DL.


I played with your former GM in like my first PbP here on Paizo boards. It was a DL game and I was playing a knighty cleric of Paladine I believe, Not the best experience. Long time in between posts and when I got tired of the wait and quit, he had my character strip off all of his stuff and leave it there for other players to vulture off.


Herkymr the Silly wrote:

I would ask then how much of the starting money can I spend on new spells to add to my book? I don't remember how that is done through scrolls. ALso how many scrolls would it be fair to have scribed out?

And looking at the players, level 2?

You would have the starting gold of a 2nd lvl character.


Sorry to hear about your experience Shalafi2412...

My favorite races are usually half-orcs or dwarves, so yeah trying to bring up a nice elvish persona I can enjoy, and also envisioning some objectives further down along the road. I have read too many Dragonlance books, so it is hard not to aim at being a Knight of Solamnia :D


Have you read about the Kingfishers or the Knights Clerist?

Sovereign Court

Zak, the Mariner wrote:

Sorry to hear about your experience Shalafi2412...

My favorite races are usually half-orcs or dwarves, so yeah trying to bring up a nice elvish persona I can enjoy, and also envisioning some objectives further down along the road. I have read too many Dragonlance books, so it is hard not to aim at being a Knight of Solamnia :D

Having another knight would be nice.

Windsworn is a plainsman and comes with all the plainsmen characteristics..

Also it's dragon lance. You can never have enough Str based chars.


Terevalis Unctio of House Mysti wrote:
Have you read about the Kingfishers or the Knights Clerist?

I have not - where can I find info about them?

nightdeath wrote:
Windsworn is a plainsman and comes with all the plainsmen characteristics..

And what are those? :D


Knightly Orders of Ansalon


Ok, I will give it a once over, but if the requirements are anything similar to the Knights of the Crown - Sword - Rose from what I remember... They were pretty steep, weren't they?

I have got a basic crunch for the character - I threw in a dip in Bloodrager with the silver draconic bloodline (if that is acceptable in DL?). I envision him as a nomad which was drawn to more civilized lands after his tribe was vanquished (my DL chronology is a little dusty - not sure when/why this might have happened).

I can see him living as a hired mercenary, but with something also pulling at him in the background. There is a lot he does not understand - his magic is one thing - he understands it unmistakably originates from Kiri-Jolith from visions and dreams, but he does not know why. There is also something about his heritage - the shaman in his tribe used to talk about it, but Telurion has long ago forgotten about the exact words... Just planting the seeds for a future entry into Dragon Disciple (would that work?).

He is still missing a few points in skills. Not 100% sure where I will drop them yet.

Telurion:

Telurion
Human bloodrager (urban bloodrager) 1/bard 1 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15)
CG Medium humanoid (human)
Init +2; Senses Perception +10
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 20 (2 HD; 1d8+1d10+5)
Fort +6, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 40 ft.
Melee bardiche +4 (1d10+5/19-20) or
. . cold iron morningstar +4 (1d8+4) or
. . dagger +4 (1d4+4/19-20)
Ranged sling +3 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1), bloodrage (6 rounds/day)
Bard Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, saving finale[APG] (DC 13)
. . 0 (at will)—detect magic, light, message, read magic
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Alertness, Arcane Strike, Skill Focus (Perception)
Traits armor expert
Skills Acrobatics +1 (+5 to jump), Climb +6, Knowledge (local) +6, Knowledge (nature) +6, Perception +10, Perform (oratory) +7, Sense Motive +2, Survival +5, Swim +6, Use Magic Device +7
Languages Common, Goblin
SQ bardic knowledge +1, controlled bloodrage, dragon's flight, fast movement
Combat Gear wand of shield (50 charges); Other Gear lamellar (leather) armor[UC], bardiche[APG], cold iron morningstar, dagger, sling
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Dragon's Flight (30 ft, average, 1 minutes/day) (Ex) Familiar can sprout draconic wings.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 bonus on Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

And his Protector!

Coal
Donkey rat (protector) (Pathfinder RPG Ultimate Magic 117)
CG Small magical beast (animal)
Init +3; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 10 (1d8+1)
Fort +3, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft., swim 20 ft.
Melee bite +0 (1d3-2)
--------------------
Statistics
--------------------
Str 6, Dex 17, Con 13, Int 6, Wis 13, Cha 4
Base Atk +1; CMB -2; CMD 11 (15 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Skill Focus (Perception)
[b]Skills
Perception +9, Stealth +15, Survival +3, Swim +11, Use Magic Device -1; Racial Modifiers +4 Stealth
SQ empathic link, loyal bodyguard
--------------------
Special Abilities
--------------------
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.


DL sorcerers are more elemental.


In KOoA you don't have to take all the PRCs to be members on an Order.


As an alternative, just to share what is going on in my head - Teldrien is a melee bard support character based around the concept I detailed earlier - a tortured elf, forced to flee his homeland, and looking for a chance to 'fight back' somehow.

He works like a skirmisher kind of combatant - the crunch is Dex based, much more straightforward, and with less moving parts. Not sure if this one might be more adapted to the current game.

I will take a look at KOoA if I can find it - it may provide a nice hook for Teldrien, something he may want to work for.

Teldrien:

Teldrien
Elf bard 1/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125)
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 18 (2 HD; 1d8+1d10+3)
Fort +2, Ref +8, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron rapier +6 (1d6+4/18-20) or
. . morningstar +2 (1d8+1)
Ranged shortbow +5 (1d6/×3)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1), deeds (derring-do, dodging panache, opportune parry and riposte), panache (4)
Bard Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, saving finale[APG] (DC 13)
. . 0 (at will)—detect magic, light, message, read magic
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 12, Int 14, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 16
Feats Fencing Grace[UI], Weapon Focus (rapier)
Traits orphaned, resilient
Skills Acrobatics +6, Climb +2, Knowledge (dungeoneering) +3, Knowledge (local) +7, Knowledge (religion) +7, Perception +7, Perform (oratory) +7, Survival +6, Swim +2, Use Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Sylvan
SQ bardic knowledge +1, elven magic, inspired panache
Combat Gear wand of shield (50 charges); Other Gear chain shirt, buckler, cold iron rapier, morningstar, shortbow
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Deeds
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.


Something to consider is that primal magic, like that of sorcerers and mystics does not mix w8th foc7sed magic like that of clerics and wizards.


Shalafi2412 wrote:
DL sorcerers are more elemental.

Cevendyl is mostly just mental ... j/k

He tries to be the young & fun one ;)


I have the gnome built, but am having a hard time feeling his story. I think I may change his race and see if that is easier to build a story on.
ANy chance of looking at stats for the irda or the half goblin? I am not sure were to find them and cant find them on the dragonlance nexus sight.


I would rather not have another irda in the group. The stats should be in Races 0f Ansalon, but be mindful that goblins have taken over Qualanesti...


ah had forgotten that in all my time since I have read. I know it would be a big away from the standard build but would a half-ogre wizard be hard to bring in at this point?


Shalafi2412 wrote:
I would rather not have another irda in the group. The stats should be in Races 0f Ansalon, but be mindful that goblins have taken over Qualanesti...

Must have missed that one was an irda.


Monstrous races have a difficult time in DL.


hmmmm...trying to figure out a race that is nonelf. Never did care to play elfs. I see on the nexus half dwarf..would you consider that? I want something other than just a human and kender doesn't seem to fit with wizard in theme nor abilities.
I was hoping to find more info about t he different tinker gnomes or other gnomes in DL but couldn't find any info on the nexus.


Herkymr the Silly wrote:
Shalafi2412 wrote:
I would rather not have another irda in the group. The stats should be in Races 0f Ansalon, but be mindful that goblins have taken over Qualanesti...
Must have missed that one was an irda.

LOL it's a "reveal" that had not quite been revealed ... guess I will get to work on that now that it's out there


Races of Ansalon and Knightly Orders should have free pdfs on line.


Shalafi2412 wrote:
Races of Ansalon and Knightly Orders should have free pdfs on line.

I found races of ansalon pdf but it is for 3.5. Do you want to change anything for pf1 conversion?

also would a spellbinder archetype be allowed a half elf. It says it requires an elf to have it but half elf says its considered both elf and human.


I am not sure that a spellbinder archetype does. Can you share it?


I'll look for the book and the link probably tomorrow. In essence it lets the arcane bond be replaced with a bond to a specific spell. I then can use that spell as long as I have free spell slots open.


SPellbinder


Are you looking to become a White Robe?


thinking grey actually. More interested in keeping balance in the world than in doing good or bad


Herkymr the Silly wrote:
thinking grey actually. More interested in keeping balance in the world than in doing good or bad

Soooooooooo ... Red then ;)


sorry yes red not black or white. I had my books messed up its been so long.

DM.
Are you ok with spellbinder if I am a half elf? I don't want to do a full elf but thought the archetype could be appropriate for the setting and fun as well.


Let me take a look, I haven't had the chance today.


Spellbinder looks okay.


I also believe that Towers of High Sorcery is online as a pdf if you want to take a look at some of the PRCs there.


I took a look at the PRC's in the pdf.of high sorcery. I like the renegade hunter but I think that I can accomplish the same thing without trying to adjust the rules to pathfinder. I think it would be easier for all involved if the renegade hunter was just a roleplayed thing and not a PRC in my opinion.
I will set up a 1/2 elf spellbinder red robe. I should have it up in the next day or so.

Anything in particular that would help the party along the way spells?
Maybe ask the players if they have any suggestions.

Also what do you want us to do background wise?

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