About Zak, the Mariner
Zak
Minotaur barbarian (urban barbarian) 1/fighter (unbreakable) 1 (Pathfinder RPG Ultimate Combat 31, 49)
NG Medium monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 21, touch 12, flat-footed 19 (+6 armor, +2 Dex, +1 natural, +2 shield)
hp 23 (2 HD; 1d10+1d12+5)
Fort +6, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +6 (1d8+7) or
. . mwk bardiche +7 (1d10+10/19-20)
Ranged sling +4 (1d4+5)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork bardiche)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 20, Dex 14, Con 15, Int 14, Wis 14, Cha 12
Base Atk +2; CMB +6; CMD 19
Feats Diehard, Endurance, Power Attack
Traits threatening defender
Skills Acrobatics +1 (-3 to jump), Climb +4, Handle Animal +6, Intimidate +7, Knowledge (local) +6, Knowledge (nature) +3, Knowledge (nobility) +6, Perception +9, Profession (sailor) +6 (+10 to navigate in the area detailed by the chart), Survival +7, Swim +6
Languages Common, Minotaur, Solamnic
SQ controlled rage, crowd control
Other Gear mwk breastplate, heavy wooden shield, cold iron morningstar, mwk bardiche[APG], sling, bedroll, cold weather outfit, crowbar, flint and steel, grappling hook, grog (per gallon), grog (per gallon), hemp rope (50 ft.), masterwork backpack[APG], nautical chart, trail rations (10), waterskin, winter blanket, 219 stl
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Special Abilities
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Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.