Now, and When again (a Dragonlance Tale) (Inactive)

Game Master DEWN MOU'TAIN

events in the Chronicles book

Current day: 1st day, 5th month 356AC

World map 2

perception checks here
[dice=torin perception]1d20+2[/dice]
[dice=fuma perception]1d20+2[/dice]
[dice=aeleni perception]1d20+7[/dice]
[dice=duatha perception]1d20+3[/dice]
[dice=zak perception]1d20+9[/dice]
[dice=sheska perception]1d20+4[/dice]
[dice=Bander perception]1d20+8[/dice]


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Starting up a Dragonlance setting, pathfinder 1E ruleset, adventure.

Character creation rules:

2nd level

Max HPs each level

Starting gold 1000gps

Attributes: roll 4d6, drop the lowest.

Core classes only. (i know theres a lot of classes out there, but for me, i find that the core classes fit better with the dragonlance setting than others. )

Races: link to converted races for pathfinder ruleset, dragonlance setting Here is a link to converted races for the dragonlance setting. No Ithin'carthians, no afflicted Kender, no ogres (includes Irda)

Background skills are utilized.

1 background trait is allowed. When you choose a trait, please rewrite it to better fit with the dragonlance setting.

Notes:

setting: This adventure takes place during the final chapters of Test of the Twins. Raistlin has not, as of yet, left the abyss to challenge Takhisis. I dont have my book near me that shows the exact date, but i'll post that tomorrow.

Do not take the feat "improved Initiative", or any other feats that impart initiative bonuses. When i do combat, it's based off of (roughly) 24 hours=1 round of combat. Players (with some exceptions), will go first in the round, in the order that they post and then the NPCs act. This means that one day, player 1 posts 1st, then player 2, then player 3, finally DM posts, in that order. the next day, Player 2, player 1, player 3, then DM post. and so on.

also: If you have seen the Netflix series travelers, it'll help, as this adventure will have time travel involved.


4d6 ⇒ (2, 6, 2, 1) = 11 10
4d6 ⇒ (4, 5, 2, 1) = 12 11
4d6 ⇒ (1, 4, 4, 3) = 12 11
4d6 ⇒ (3, 6, 3, 1) = 13 12
4d6 ⇒ (5, 1, 6, 4) = 16 15
4d6 ⇒ (4, 3, 2, 2) = 11 9

Well that's not super exciting, but I'll see what I can cook up.

Probably just a fighter, leaning towards a hill dwarf.


Stat: 4d6 ⇒ (3, 5, 5, 5) = 18 15
Stat: 4d6 ⇒ (5, 2, 5, 1) = 13 12
Stat: 4d6 ⇒ (4, 2, 4, 4) = 14 12
Stat: 4d6 ⇒ (4, 3, 5, 4) = 16 13
Stat: 4d6 ⇒ (5, 2, 4, 5) = 16 14
Stat: 4d6 ⇒ (4, 5, 3, 6) = 18 15

Not the most exciting either, but I can totally work with this!


Ability 1: 4d6 ⇒ (2, 3, 2, 5) = 12 = 10
Ability 2: 4d6 ⇒ (6, 3, 2, 3) = 14 = 12
Ability 3: 4d6 ⇒ (6, 4, 2, 5) = 17 = 15
Ability 4: 4d6 ⇒ (3, 6, 2, 5) = 16 = 14
Ability 5: 4d6 ⇒ (1, 4, 1, 1) = 7 = 6
Ability 6: 4d6 ⇒ (5, 2, 4, 2) = 13 = 11

Hmm. This set of stats might take some thought.

So Monks (Core) exist but Mystics (DLCS) don't? A little confused.

Sovereign Court

1) 4d6 ⇒ (1, 6, 4, 3) = 14 13
2) 4d6 ⇒ (3, 1, 5, 1) = 10 9
3) 4d6 ⇒ (3, 2, 1, 1) = 7 6
4) 4d6 ⇒ (2, 3, 2, 3) = 10 8
5) 4d6 ⇒ (5, 3, 1, 3) = 12 11
6) 4d6 ⇒ (6, 1, 5, 5) = 17 16

Wow.
I see Gully dwarf fate based on this rolls


4d6 ⇒ (4, 3, 4, 3) = 14
4d6 ⇒ (6, 5, 4, 1) = 16
4d6 ⇒ (6, 4, 1, 1) = 12
4d6 ⇒ (6, 6, 3, 1) = 16
4d6 ⇒ (4, 3, 1, 2) = 10
4d6 ⇒ (1, 6, 3, 2) = 12

Okay, this looks promising!


Pathfinder Adventure Path Subscriber

Core classes only? Really?
Can at least unchained classes be used for monk, barbarian and rogue?
And archetypes from other books?

4d6: 14d6 ⇒ (3, 1, 6, 1, 4, 1, 2, 3, 1, 4, 3, 5, 4, 6) = 44
4d6: 14d6 ⇒ (5, 5, 1, 6, 3, 1, 5, 1, 6, 5, 2, 1, 1, 4) = 46
4d6: 14d6 ⇒ (3, 5, 3, 3, 3, 3, 5, 5, 1, 6, 3, 6, 5, 2) = 53
4d6: 14d6 ⇒ (3, 2, 5, 1, 6, 3, 6, 6, 3, 2, 1, 2, 5, 4) = 49
4d6: 14d6 ⇒ (1, 3, 3, 3, 4, 4, 4, 6, 1, 4, 5, 4, 5, 4) = 51
4d6: 14d6 ⇒ (6, 2, 4, 1, 6, 6, 4, 1, 2, 4, 4, 5, 6, 3) = 54


swordwarden wrote:

Ability 1: 4d6 => = 10

Ability 2: 4d6 => = 12
Ability 3: 4d6 => = 15
Ability 4: 4d6 => = 14
Ability 5: 4d6 => = 6
Ability 6: 4d6 => = 11

Hmm. This set of stats might take some thought.

So Monks (Core) exist but Mystics (DLCS) don't? A little confused.

Given the year, 357AC i think, the power of the heart hasnt been discovered yet. That isnt discovered until after the Chaos war and the gods withdrawl.


4d6 ⇒ (5, 3, 1, 4) = 13 = 12
4d6 ⇒ (3, 4, 5, 4) = 16 = 13
4d6 ⇒ (4, 3, 1, 1) = 9 = 8
4d6 ⇒ (3, 6, 2, 5) = 16 = 14
4d6 ⇒ (1, 1, 5, 1) = 8 = 7
4d6 ⇒ (3, 3, 2, 2) = 10 = 8

I mean I know the dice roller hates me but sheesh that's bad! I'll probably look at playing some Martial type of PC either a Fighter or a Ranger. Will build that out over the weekend when I have some free time.

Are we starting in Palanthus? Any alignment restrictions?I don't care if my character is with the defense or the invasion force, either would be interesting. If restricted to good I'd probably go dwarf or human, if expanded to evil I'd probably go Draconian.


Yeah, im seeing that the dice roller is hating everyone.

4d6 ⇒ (4, 6, 1, 1) = 12 11
4d6 ⇒ (4, 6, 2, 6) = 18 16
4d6 ⇒ (4, 6, 6, 5) = 21 17
4d6 ⇒ (3, 6, 4, 5) = 18 15
4d6 ⇒ (6, 6, 5, 2) = 19 17
4d6 ⇒ (5, 1, 6, 6) = 18 17

Well, apparently everyone except me.

4d6 ⇒ (2, 4, 2, 4) = 12
4d6 ⇒ (5, 5, 6, 2) = 18
4d6 ⇒ (6, 1, 2, 3) = 12
4d6 ⇒ (1, 2, 3, 5) = 11
4d6 ⇒ (5, 6, 1, 5) = 17
4d6 ⇒ (3, 4, 4, 6) = 17
4d6 ⇒ (4, 3, 3, 6) = 16
4d6 ⇒ (2, 1, 2, 4) = 9
4d6 ⇒ (5, 2, 5, 2) = 14
4d6 ⇒ (4, 5, 2, 2) = 13

3d6 + 6 ⇒ (4, 2, 5) + 6 = 17
3d6 + 6 ⇒ (3, 3, 4) + 6 = 16
3d6 + 6 ⇒ (3, 6, 4) + 6 = 19
3d6 + 6 ⇒ (6, 4, 1) + 6 = 17
3d6 + 6 ⇒ (3, 1, 4) + 6 = 14

3d6 + 6 ⇒ (6, 2, 1) + 6 = 15
3d6 + 6 ⇒ (2, 5, 3) + 6 = 16
3d6 + 6 ⇒ (5, 1, 6) + 6 = 18
3d6 + 6 ⇒ (2, 3, 6) + 6 = 17
3d6 + 6 ⇒ (4, 2, 2) + 6 = 14

3d6 + 6 ⇒ (6, 2, 6) + 6 = 20
3d6 + 6 ⇒ (5, 6, 5) + 6 = 22
3d6 + 6 ⇒ (2, 3, 2) + 6 = 13
3d6 + 6 ⇒ (6, 1, 4) + 6 = 17
3d6 + 6 ⇒ (5, 2, 2) + 6 = 15

going to try something different. Instead of roll 4d6 and drop the lowest, lets try roll 3d6+6, drop the lowest.


Pathfinder Adventure Path Subscriber
Hayato Ken wrote:

Core classes only? Really?

Can at least unchained classes be used for monk, barbarian and rogue?
And archetypes from other books?

4d6: 100d6 ⇒ (6, 5, 3, 5, 6, 3, 5, 3, 5, 2, 6, 4, 1, 3, 2, 2, 6, 4, 6, 2, 6, 6, 5, 5, 2, 1, 5, 4, 6, 3, 6, 6, 3, 6, 6, 6, 4, 2, 3, 1, 6, 3, 6, 6, 4, 3, 6, 4, 3, 6, 3, 5, 4, 1, 3, 6, 1, 6, 6, 3, 3, 1, 6, 5, 6, 1, 1, 5, 4, 3, 5, 4, 4, 5, 2, 2, 4, 3, 1, 5, 4, 2, 5, 5, 4, 1, 1, 3, 5, 2, 3, 6, 6, 4, 4, 2, 1, 6, 6, 6) = 396
4d6: 4d6 ⇒ (3, 1, 1, 6) = 11
4d6: 4d6 ⇒ (5, 5, 4, 3) = 17
4d6: 4d6 ⇒ (2, 1, 3, 1) = 7
4d6: 4d6 ⇒ (5, 1, 6, 4) = 16
4d6: 4d6 ⇒ (6, 1, 5, 6) = 18


Pathfinder Adventure Path Subscriber

And i have no idea why it keeps doing that!
I literaly copied the first dice line...

Here's one more, hope that works.
4d6: 4d6 ⇒ (2, 2, 3, 6) = 13


Pathfinder Adventure Path Subscriber

OK just saw your post.
That dice roller thing may be a forum hickup right now.

3d6+6: 3d6 + 6 ⇒ (5, 4, 2) + 6 = 17
3d6+6: 3d6 + 6 ⇒ (5, 4, 4) + 6 = 19
3d6+6: 3d6 + 6 ⇒ (6, 2, 4) + 6 = 18
3d6+6: 3d6 + 6 ⇒ (3, 3, 3) + 6 = 15
3d6+6: 3d6 + 6 ⇒ (2, 2, 1) + 6 = 11
3d6+6: 3d6 + 6 ⇒ (2, 5, 1) + 6 = 14


Pathfinder Adventure Path Subscriber

I have to reload the site several times before i see my own new posts i.e.
Those stats look way better now.

15, 15, 16, 12, 10, 13. Absolutely doable!

Once again: are unchained classes allright? I prefer those a lot compared to the original ones.
And i wanted to ask about Arcanists. Not Core, but those seem like a rather good fit somehow.


3d6 + 6 - 1 ⇒ (1, 4, 3) + 6 - 1 = 13
3d6 + 6 - 2 ⇒ (2, 5, 3) + 6 - 2 = 14
3d6 + 6 - 1 ⇒ (1, 6, 1) + 6 - 1 = 13
3d6 + 6 - 1 ⇒ (3, 5, 1) + 6 - 1 = 14
3d6 + 6 - 1 ⇒ (5, 6, 1) + 6 - 1 = 17
3d6 + 6 - 2 ⇒ (6, 5, 2) + 6 - 2 = 17

I like it!


Drop lowest & add 6:

3d6 ⇒ (1, 6, 4) = 11 = 16
3d6 ⇒ (3, 2, 4) = 9 = 13
3d6 ⇒ (2, 1, 3) = 6 = 11
3d6 ⇒ (2, 4, 2) = 8 = 12
3d6 ⇒ (2, 2, 4) = 8 = 12
3d6 ⇒ (6, 1, 6) = 13 = 18!

Certainly better than before!

If evil I'll do a Draconian Rogue.
If good/neutral I'll do a Human or Elven Wizard (probably a Red Robe who has yet to take the Test).


Rollin'

3d6 + 6 ⇒ (3, 4, 3) + 6 = 16 = 13
3d6 + 6 ⇒ (4, 1, 1) + 6 = 12 = 11
3d6 + 6 ⇒ (1, 3, 3) + 6 = 13 = 12
3d6 + 6 ⇒ (4, 2, 2) + 6 = 14 = 12
3d6 + 6 ⇒ (4, 6, 2) + 6 = 18 = 16
3d6 + 6 ⇒ (6, 2, 6) + 6 = 20 = 18

Not too bad...

Sovereign Court

3d6+6 drop lowest. Sounds better.

3d6 + 6 ⇒ (5, 2, 3) + 6 = 16 14
3d6 + 6 ⇒ (1, 5, 2) + 6 = 14 13
3d6 + 6 ⇒ (4, 3, 3) + 6 = 16 13
3d6 + 6 ⇒ (6, 3, 5) + 6 = 20 17
3d6 + 6 ⇒ (4, 5, 5) + 6 = 20 16
3d6 + 6 ⇒ (6, 4, 3) + 6 = 19 16

Far better then the previous rolls.

Could we have some background to go along with what we're creating?

All I got is:

adventure takes place during the final chapters of Test of the Twins. Raistlin has not, as of yet, left the abyss to challenge Takhisis.


3d6 + 6 ⇒ (4, 6, 4) + 6 = 20=16
3d6 + 6 ⇒ (6, 1, 4) + 6 = 17=16
3d6 + 6 ⇒ (5, 1, 1) + 6 = 13=12
3d6 + 6 ⇒ (6, 2, 3) + 6 = 17=15
3d6 + 6 ⇒ (4, 6, 2) + 6 = 18=16
3d6 + 6 ⇒ (6, 2, 1) + 6 = 15=14

Ok, those dice rolls are VERY nice. As for concepts, man... Dragonlance has so much good stuff in it, it is hard to decide.

I am going to mull it over, and if I have analysis paralysis I will just go with Barbarian/Fighter Minotaur! Maybe he wants to become a Knight of Solamnia? :D

Sovereign Court

Just make sure your name isn't Kaz. :P


Working on a Human dragoon :)


nightdeath wrote:
Just make sure your name isn't Kaz. :P

Hehe, maybe Koz! ;)


Re-roll using new rules

3d6 + 6 ⇒ (6, 2, 6) + 6 = 20 18
3d6 + 6 ⇒ (5, 3, 3) + 6 = 17 14
3d6 + 6 ⇒ (2, 3, 3) + 6 = 14 12
3d6 + 6 ⇒ (3, 6, 5) + 6 = 20 17
3d6 + 6 ⇒ (5, 5, 5) + 6 = 21 16
3d6 + 6 ⇒ (1, 2, 5) + 6 = 14 13

Wow!

Are there Minotaurs in the game?

What website can we draw Pathfinder Dragonlance information from?


The Archlich wrote:
Working on a Human dragoon :)

By the way, since I'm on the subject - will mounted combat be a thing? Or would I be gimped to go this route?


The Goblin wrote:
What website can we draw Pathfinder Dragonlance information from?

RIZZENMAGNUS has a link to the races in the first post ;)


3d6 + 6 ⇒ (4, 3, 3) + 6 = 16 13
3d6 + 6 ⇒ (3, 3, 6) + 6 = 18 15
3d6 + 6 ⇒ (3, 1, 1) + 6 = 11 10
3d6 + 6 ⇒ (2, 5, 6) + 6 = 19 17
3d6 + 6 ⇒ (2, 2, 4) + 6 = 14 12
3d6 + 6 ⇒ (2, 6, 3) + 6 = 17 15

We'll that's a significant improvement. Will have to put some thought into what I want to put together.


Hayato Ken wrote:

Once again: are unchained classes allright? I prefer those a lot compared to the original ones.
And i wanted to ask about Arcanists. Not Core, but those seem like a rather good fit somehow.

Unchained: Im open to hearing why an unchained rogue would be better than the standard rogue. I havent played with unchained characters, so if you can explain why an unchained rogue is better than standard, im all ears.

arcanist: no.


for this adventure, to start, it would be best to be good or neutral aligned characters. I can easily see, as the story unfolds, a point where evil would have to get involved, but for now, stick to good/neutral characters please.


The Archlich wrote:
The Archlich wrote:
Working on a Human dragoon :)
By the way, since I'm on the subject - will mounted combat be a thing? Or would I be gimped to go this route?

hmmmmmmmmm....thats a tough call. for the start, and chunks of this adventure, will have overland movement. the use of horses would be a benefit as they help PCs move faster over terrain, and would be an obvious force multiplier when attacking. however, not all combat would involve open spaces for a horse to be.

let's err to the side of caution and say that youd be gimped on making a dragoon or specializing in mounted combat. id hate to see you make a character that is under utilized and having you as a player be upset.


RIZZENMAGNUS wrote:
for this adventure, to start, it would be best to be good or neutral aligned characters. I can easily see, as the story unfolds, a point where evil would have to get involved, but for now, stick to good/neutral characters please.

Alright Wizard it is. I will just need to decide if I want to go Human or Elf.


Albion, The Eye wrote:


I am going to mull it over, and if I have analysis paralysis I will just go with Barbarian/Fighter Minotaur! Maybe he wants to become a Knight of Solamnia? :D

lol

call him Zak?


Zak sounds even more solid :D

RIZZENMAGNUS, what would be Minotaur's favored class? Paladin? ;)


Albion, The Eye wrote:

Zak sounds even more solid :D

RIZZENMAGNUS, what would be Minotaur's favored class? Paladin? ;)

Lol

Probably Fighter, maybe barbarian.


Hiya. This is Bander Drunkensquirrel. I heard things are a brewin' so I was a little curious.

Bander was made for another game that fizzled. He is an unchained rogue. He was made with 20 point buy. But I can adjust the chained vs. unchained and the stats if chosen.

Stats Yo: 4d6 ⇒ (1, 1, 6, 1) = 9- 8
Stats Yo: 4d6 ⇒ (2, 5, 6, 5) = 18- 16
Stats Yo: 4d6 ⇒ (6, 1, 2, 1) = 10- 9
Stats Yo: 4d6 ⇒ (2, 5, 4, 5) = 16- 14
Stats Yo: 4d6 ⇒ (1, 6, 4, 6) = 17- 16
Stats Yo: 4d6 ⇒ (4, 4, 5, 3) = 16- 13

oh look what's that?


Bander Drunkensquirrel wrote:

Hiya. This is Bander Drunkensquirrel. I heard things are a brewin' so I was a little curious.

Bander was made for another game that fizzled. He is an unchained rogue. He was made with 20 point buy. But I can adjust the chained vs. unchained and the stats if chosen.

[dice=Stats Yo]4d6- 8
[dice=Stats Yo]4d6- 16
[dice=Stats Yo]4d6- 9
[dice=Stats Yo]4d6- 14
[dice=Stats Yo]4d6- 16
[dice=Stats Yo]4d6- 13

oh look what's that?

Stat roll got changed to 3d6+6, drop the lowest.

Also, unchained rogues havent been approved, yet. Im open to someone explaining why unchained should be allowed, as i havent played with unchained yet, so im a bit uninformed as to the difference between the unchained and standard rogue


Got a basic crunch for Zak ;)

Zak, the Mariner Minotaur:

Zak
Minotaur barbarian (urban barbarian) 1/fighter (unbreakable) 1 (Pathfinder RPG Ultimate Combat 31, 49)
NG Medium monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+6 armor, +2 Dex, +1 natural, +2 shield)
hp 23 (2 HD; 1d10+1d12+5)
Fort +6, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +6 (1d8+7) or
. . mwk bardiche +7 (1d10+10/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork bardiche)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 15, Int 14, Wis 14, Cha 12
Base Atk +2; CMB +6; CMD 19
Feats Diehard, Endurance, Power Attack
Skills Acrobatics -3 (-7 to jump), Climb +4, Handle Animal +6, Intimidate +7, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +3, Knowledge (nobility) +6, Perception +9, Profession (sailor) +6, Survival +7, Swim +6
Languages Common
SQ controlled rage, crowd control
Other Gear mwk breastplate, heavy wooden shield, cold iron morningstar, mwk bardiche[APG]
--------------------
Special Abilities
--------------------
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.


Stats: 3d6 + 6 ⇒ (4, 6, 1) + 6 = 17- 16
Stats: 3d6 + 6 ⇒ (1, 5, 6) + 6 = 18- 17
Stats: 3d6 + 6 ⇒ (2, 6, 4) + 6 = 18- 16
Stats: 3d6 + 6 ⇒ (2, 6, 2) + 6 = 16- 14
Stats: 3d6 + 6 ⇒ (2, 3, 4) + 6 = 15- 13
Stats: 3d6 + 6 ⇒ (6, 2, 1) + 6 = 15- 14

That will work.

The biggest change with the Unchained Rogue is easy access to Dex to Damage. Which makes them more potent in a fight even when they can't get sneak attack. I would happily convert Bander to a core rogue. If you liked the idea. If you look at some of his first few posts in the other game you will get a feel for his fearless childlike tone. Most important he was a Kender that isn't just an excuse to torment other players which some people seem remember them as from the old school.

Sneak Attack after level 4 also starts to impose conditions on targets of sneak attack.

Debilitating Injury (Ex):
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.

There are a lot less Rogue Talents (though many GMs let unchained rogues pull from either list).

Overall the Core Rogue was a skill monkey with situational combat utility. The unchained Rogue isn't a gnat if they can't sneak attack as well as skill monkey.


Pathfinder Adventure Path Subscriber

Mh yeah, i was actually about to post a kender unchained rogue like i claimed in the progenitor thread.
This one seems to have diced the way better stats though....

And they advocated the cause of unchained pretty well.
It's just overall more rounded and balanced, doing away with some odd stuff the original classes had.
You can find large parts of unchained stuff in the second edition actually.

If it wouldn't be core classes only i would say i try an elf oracle then.
I'll look into cleric...but i just played one for a whole campaign...


3d6 + 6 ⇒ (6, 5, 2) + 6 = 19 : 17
3d6 + 6 ⇒ (4, 1, 4) + 6 = 15 : 14
3d6 + 6 ⇒ (2, 4, 5) + 6 = 17 : 15
3d6 + 6 ⇒ (5, 4, 5) + 6 = 20 : 16
3d6 + 6 ⇒ (4, 3, 5) + 6 = 18 : 15
3d6 + 6 ⇒ (1, 1, 5) + 6 = 13 : 12

ok, wow those are amazing stats, alright.
will look through what everyone is already leaning toward and decide from there.


I will give this a try.
3d6 + 6 ⇒ (6, 1, 6) + 6 = 19 :18
3d6 + 6 ⇒ (1, 1, 4) + 6 = 12 :11
3d6 + 6 ⇒ (2, 3, 4) + 6 = 15 :13
3d6 + 6 ⇒ (4, 5, 1) + 6 = 16 :15
3d6 + 6 ⇒ (2, 6, 2) + 6 = 16 :14
3d6 + 6 ⇒ (5, 1, 5) + 6 = 17 :16


2 people marked this as a favorite.

@Hayato and Bander: thanks for the explanation. i was looking at the unchained rogue page, and it wasnt clicking in my head. As soon as Bander pointed out the DEX advantage, and the extra perks, it all fell into place.

Unchained rogues are allowed.

@hayato: there isnt anything stopping you from playing a Kender unchained rogue. if you want to play one, feel free to make one and play it.

To be honest, itd be kind of hilarious to have two kenders who are constantly borrowing items from the other, and not knowing who has what, when and at a critical moment, having to roll to see who has said item...


made rolls
Buckshot bob
Swordwarden
fanguar
the goblin
nightdeath
Spazmodeous
storyteller shadow

competed characters:
Zak (totally not Kaz) the minotaur
Bander Drunkensquirrel need to modify character to 2nd level


nightdeath wrote:


Could we have some background to go along with what we're creating?

All I got is:

adventure takes place during the final chapters of Test of the Twins. Raistlin has not, as of yet, left the abyss to challenge Takhisis.

For background:

The PCs will be starting in the Solamnic city of Solanthus. how the PCs ended up in Solanthus is up to them. It is eighteenth day, fourmonth, 356AC. (or 357, depending on timeline. Theres a discrepancy between the Legends of the twins sourcebook in when Raistlin emerges from the portal. One says 356, the other says 357. So, im going with 356.) There are rumors floating around the city of Solanthus of a new dragonarmy having moved through the dargaard keep area far to the north.


If I remember correctly Solanthus has no port, am I correct?

Which one is the closest 'friendly' port RIZZENMAGNUS? Zak (totally not Kaz :D) probably landed there, and decided it was time to take a look for himself at Solanthus - see what the hype is all about :D

He grabbed his backpack and weapons and hit the road.

P.S. I remember Dragonlance Minotaurs (and other races) had some really cool weapons (clabbard, lajang, shatang, etc) and equipment - are you planning on using any conversion for these RIZZENMAGNUS?


Pathfinder Adventure Path Subscriber

3d6: 3d6 + 6 ⇒ (5, 3, 6) + 6 = 20 17
3d6: 3d6 + 6 ⇒ (4, 6, 3) + 6 = 19 17
3d6: 3d6 + 6 ⇒ (3, 1, 4) + 6 = 14 13
3d6: 3d6 + 6 ⇒ (2, 6, 5) + 6 = 19 17
3d6: 3d6 + 6 ⇒ (1, 3, 1) + 6 = 11 10
3d6: 3d6 + 6 ⇒ (3, 5, 6) + 6 = 20 17

Thanks that's cool! " Kender could really be a lot of fun.
I might be looking to make a kender slingstaff rogue somehow then.
Also that's crazy stats!

I'm contemplating to make a cleric though, so need a little time to think about it. We don' have one yet it seems.


RIZZENMAGNUS wrote:

made rolls

Buckshot bob
Swordwarden
fanguar
the goblin
nightdeath
Spazmodeous
storyteller shadow

competed characters:
Zak (totally not Kaz) the minotaur
Bander Drunkensquirrel need to modify character to 2nd level

I rolled too! I’m just reconsidering my ideas now, since the dragoon might not work too well. :) this was just me too much “final fantasy”-ing Dragonlance hehe


Pathfinder Adventure Path Subscriber

Celebratory motions this is my 5k post with this avatar^^

@Rizzenmagnus: "Kender have all of the racial traits listed in Chapter Six of Races of Ansalon except as follows:"
Could you kindly expatiate upon that sentence in your post about races?
Some just say "Kagonesti elves have all of the racial traits listed above under "Elven Racial Traits" in addition to the following:"
And others reference the Pathfinder CRB?


RIZZENMAGNUS wrote:

@Hayato and Bander: thanks for the explanation. i was looking at the unchained rogue page, and it wasnt clicking in my head. As soon as Bander pointed out the DEX advantage, and the extra perks, it all fell into place.

Unchained rogues are allowed.

@hayato: there isnt anything stopping you from playing a Kender unchained rogue. if you want to play one, feel free to make one and play it.

To be honest, itd be kind of hilarious to have two kenders who are constantly borrowing items from the other, and not knowing who has what, when and at a critical moment, having to roll to see who has said item...

Or one of us go ranger deadly Hoopak Switch-hitter.


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Albion, The Eye wrote:

If I remember correctly Solanthus has no port, am I correct?

Which one is the closest 'friendly' port RIZZENMAGNUS? Zak (totally not Kaz :D) probably landed there, and decided it was time to take a look for himself at Solanthus - see what the hype is all about :D

He grabbed his backpack and weapons and hit the road.

P.S. I remember Dragonlance Minotaurs (and other races) had some really cool weapons (clabbard, lajang, shatang, etc) and equipment - are you planning on using any conversion for these RIZZENMAGNUS?

here is an awesome map of krynn.

Correct. Best port city that would easily reflect your mariner background is Caergoth. Heavily under the control of the Solamnic knights, it provides a solid base of support for the Knighs and the Solamnic countryside. While not the closest port to Solanthus, it does have some of the best deep harbors, provides safe haven in times of storms to all ships in need, no matter the flag or circumstance...

holy crap! did you guys know that you can make this text box larger or smaller?! what the heck!>!?!>! why havent i noticed this sooner? sheesh.

...the locals were very helpful in telling Zak that if he follows the highway out of the city, he'd end up in Solanthus. they just didnt inform him that its a very long walk.

as for the cool weapons: 1) i dont remember them 2)wasnt planning to 3) found this webpage for those unique weapons. the internet is amazing!

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