![]() ![]()
![]() Would you allow the Highlord or Voyager, from Psionics Augmented, found here on this site someone else linked to? I know they're not on the SRD, but they are Dreamscarred. ![]()
![]() Thanks! ok:
rerolls for 1's:
![]()
![]() So the good news is I am playing a socially and geographically isolated character. The bad news, even with web research, I am not able to grasp how to get from Lemish Forest to Palanthas. I understand the timeline element of the game, but I am completely lost on the geographical and can't find a decent world map. ![]()
![]() RIZZENMAGNUS wrote:
Cool, thanks. And yes, Lemish forest. ![]()
![]() 3d6 + 6 ⇒ (6, 5, 2) + 6 = 19 : 17
ok, wow those are amazing stats, alright.
![]()
![]() Ability 1: 4d6 ⇒ (2, 3, 2, 5) = 12 = 10
Hmm. This set of stats might take some thought. So Monks (Core) exist but Mystics (DLCS) don't? A little confused. ![]()
![]() I'm an experienced GM and player, of an age with you guys. I just now cracked open PF2 for the first time. I run one game on Google Meet, and it's not a bad medium. Which is handy, because I live in Tucson, and many of my friends are elsewhere. So I think I'd be interested in gaming with others besides the ones I always game with. *grin* PM me if you wish to yak. ![]()
![]() Since some other ingenious soul called the seiðr... I'm imagining a monk, originally from Hedmark, who went up to the Boreal Monastery for dark, personal reasons I haven't come up with, yet. *smile* He has a sister back down in Hedmark, which is why he finally decided to leave the monastery (after mastering more than one fighting style): she could be in danger from the Reapers. I didn't note any details in the Player's Guide about elves, but I am thinking he is half-elf. Also, I see him with a full head of hair and a beard. Going with the bald look in the North seems a bit impractical. I'll have a full character sheet to submit by the 22nd. Great setting! ![]()
![]() 1. What was your world of origin like
__B. "Values"? (honorable? Corrupt? Trading oriented?)
__C. What was geography of the world?
__D. What races existed and how did they relate?
2. How does your character manage to keep a low profile in a mostly human plane? What would your *cover* occupation be?
3B. If you have NOT been in the organization long, how to you find your way to Sigil or where you were recruited?
![]()
![]() backstory to planar background to meeting an organization agent: While Marella was still on the island, troubling news came by ship from landward nations: war.Marella had no innate wanderlust, but she could not stand idly by. She knew that violence would soon come to the island. Unsure of what she could do alone, Marella still set out, heading to the country from which the ill tidings had come. The front of the war lay yet far from the capital city. Most of the enemy were human; the rest were true monstrosities. Their appearance varied immensely. Some had horns, some had talons for hands, others had a spiders’ set of eyes. Many of these monsters had some sort of enchantment about them to demoralize or bewitch enemies. Marella joined with four mainlanders to seek the army’s leader beyond its lines. After weeks of travel and engagement, they reached a short, hastily-built keep. They battled and slew a gargantuan, plasmic beast that served as guard. Entering, they at last saw the architect of the war. He stood twelve feet high--humanoid but with a the head of a bull. Despite his fell sorceries, they downed him, though one of the party died. The remainder rested in the great hall, tending their wounds and wondering what lay beyond the black surface filling a doorway at the back of the room. That was answered sooner than they thought. Three humans, but with pointed ears, emerged and started talking to the party. Marella used her magic to understand them. Apparently, these elves belonged to a different place in which beastly creatures such as the minotaur king, a group named the Trux-Wev, had already won. There remained but a frantic and fragmented resistance. The rest of Marella’s companions were sorry to hear the fact, but only Marella decided to go to the elves’ aid. She stepped through the portal. Three years of grim fighting followed. She made elven friends and lost them violently. She spoke with the humans who labored under the Trux-Wev, before some of them were agonizingly mutated into monsters. Heroes of the land rose and joined the fight. They found epic victory, but only as a result of the information gathering of Marella and her elven compatriots. Rather than attend the celebrations, Marella sought solitude at the coastline. Swimming and exploring miles and miles to try and get the savage and abominable memories out of her her head, she finally emerged; only to find a strange woman standing on the beach. The woman’s eyes were multi-colored, mirroring the rainbow of gems embroidered into her clothing. The woman said, “There are still more worlds to save, beyond number. You seem to have concern for places far beyond your homeland. And you’re a survivor. I belong to an organization that would like to speak with you.” Marella buckled on her scimitar. “Let’s go, then.” ![]()
![]() GM Hansj wrote: So basically the standard for inquisitor; damage doer, healing and "strong sense of purpose". Pretty good single target melee damage, debuffs, scouting, mostly out-of-combat healing. But isn't most healing like that? And lie-detector. Plus, she has a pretty neat way of gathering information on a subject fast, magically. ![]()
![]() Marella Galanis hails from a large island of scenic hill-scapes surrounding a dormant volcano. Her culture glories in ritual worship: Marella grew up training to be a sword-dancer like her mother before her. That was until she was pulled under while trying to save a boy who had been drawn too far into the sea. Marella began to breathe water, uncovering that she had within her some blood of the mythical nereids. Further exploration of the seabed near the island revealed a sunken temple. As she ran her hand across the stone, a strange symbol burned into her left palm. As she emerged onto the beach, Marella was overwhelmed by some mysterious power that portented a change coming to her Bronze Age world. Marella is an undine witchy (with hexes) version of Inquisitor. Oh yeah, she is pretty stealthy and has a familiar who is invisible in the scene below. sample post:
[cast Expeditious Retreat] Coming to a stop, Marella brushes her dark blue forelock from her eyes and kneels down.
[Sense Motive 8+16=24 to see if he’s Bluffing and Detect Lies spell-like ability DC 18. Assuming he misses one of those…] Marella arches one thin, dark-brown eyebrow. “I know you’re lying.”
[cast False Face] <I am curious to meet this Ilsin.> |