| Baldrick Longhall |
I'm not familiar with this. Are these now additional enemies to fight?
No idea. I mean, me the player knows that these creatures arrived as a result of a wild magic surge because of Baldrick, but like not even he knows that much. They are under the DM's control, so I don't think we'll know if they are hostile unless they attack us. If your character is a bit paranoid, I guess they might attack first -- luckily, Baldrick and Netzer have acted this round :P
| Greycastle |
Rodney says some comforting words while Rodalas peers intently into the hold. Umikh and Lumen seem to be trying to figure out the best way to help when everyone on deck hears multiple moist sucking sounds, then crystallized tinkling. At the source of each of those sounds appears a small creature that looks like some kind of mix between a jelly fish and a manta ray floating in the air at different heights, inside and outside of the ferry. They look very uncomfortable, but not necessarily hostile. They do pose an issue of being in the way if combat is to resume or a fire to be started in the ship.
Technically, Rodalas and Lumen still has an action. Healing Word is a bonus action.
| Umikh Ironbender |
He'll just escape I think, but it will give him less places to hide.
Umikh's still looking for a way to get a swing at 'im.
| Turquoise 'Turq' Barreltap AL |
Turq nods his thanks, Netz and Mikh-ey have the cheese of it, unless you have a better way to flush this little bastard out, I'm lighting this ferry like a bonfire.
| Lumen Oakleaf |
Lumen considers their options. "I can't say that I do. How long can they stay small like that? And how frequently can they turn invisible? I guess my concern is who owns the ferry? I'd rather not have to explain to the town why we sank their ferry," he says calmly. He wasn't sure that his questions would change anyone's mind as he figured they might fall on deaf ears, but he thought he should at least try.
| Turquoise 'Turq' Barreltap AL |
Dunno, Turq shrugs watching the hold for movement, Only hear'd stories that me Hearth Ma told me when I was only a beardlin'...
Suddenly, as if inspiration strikes, a sly smile creeps across the Dwarf-raised human's face, Grab whatever buckets ye can. Ya hear that, ye grey bastard? We'll freeze yer @$$ to the hold unless ye come to the light! Ye may live if ye answer our questions...
| Turquoise 'Turq' Barreltap AL |
Charisma (Intimidation): 1d20 + 1 ⇒ (10) + 1 = 11 Add 2 if I can use Persuasion, instead.
Using Inspiration: 1d20 + 1 ⇒ (7) + 1 = 8 $#@%!
| Rodalas Windrace |
The eladrin will watch to see what happens, not at all confident that the grey dwarf will respond.
| Baldrick Longhall |
Baldrick staring, mesmerized, at the floating creatures, murmurs: "Fire first or water first, Turq? Heh!"
Looking back down toward the hold, Baldrick stomps a foot: "Hey, we wanted to know about this Chardalyn stuff? Come talk to us, will ya?"
Persuasion: 1d20 + 4 ⇒ (4) + 4 = 8
Sheesh! Guess talking's not going to work.
Are we still in initiative?
| Greycastle |
still in initiative. Was giving Rodney a chance to use his action. Making sure a fire wasn’t being lit before I proceed with the deuregar’s turn. I’m glad Lumen brought up the owner of the ferry.
The eladrin will watch to see what happens, not at all confident that the grey dwarf will respond.
a good strategy in these situation is often to “ready” an action.
As you make your ploy to lure out the dark dwarf, you hear a gruff laugh and you spy movement among the ropes.
Turq, make a INT save for me please.
Hide: 1d20 + 10 ⇒ (7) + 10 = 17
| Turquoise 'Turq' Barreltap AL |
Int save: 1d20 ⇒ 7 Nope, not going to make it. Figure Netzer is closest...
Axe you a question!: 1d20 + 5 ⇒ (6) + 5 = 11
Turq's eyes widen, How did he switch places with Netz?!? Well, sonuvabi...
Ye sneaky $hite! the tundra ranger exclaims, swinging his axe at the hearth guardian's head, but something was wrong and deep down he knew it... Aiming an inch high allowed Netzer to easily duck the swing!
Is this persistent, or a one round thing?
| Baldrick Longhall |
"There they ar-- oh, now they're gone again! Okay.. hmmm"
Baldrick stands near the open hatch, ignoring Turq's antics (and forgetting about plans to fire or flood the hold), and stares intently at the ropes, waiting for the duergar to reappear.
Point taken about Ready -- I should have done that last round! Baldric will ready a 2nd level Magic Missile, to go off as soon as he can see the gray dwarf again.
Magic Missile, 2nd lvl: 4d4 + 4 ⇒ (3, 2, 3, 4) + 4 = 16
| Turquoise 'Turq' Barreltap AL |
Assuming, it was a one round thing... Is there a bucket nearby? Something that I could fill with some frigid water?
| Greycastle |
Assuming, it was a one round thing... Is there a bucket nearby? Something that I could fill with some frigid water?
Bucket… yes.
Frigid water… if you want o break through the ice, there’s lots of it below you. Other than that, not really.| Turquoise 'Turq' Barreltap AL |
Turq drops to a low stance and swings the axe down hard to break the ice!
Strength: 1d20 + 3 ⇒ (6) + 3 = 9 or damage: 1d8 + 5 ⇒ (4) + 5 = 9 Whichever is more appropriate... If more is needed, Action Surge.
Strength: 1d20 + 3 ⇒ (11) + 3 = 14 or damage: 1d8 + 5 ⇒ (4) + 5 = 9
EDIT: If it is enough to break up the ice, Turq throws his shield to the pier and scoops a bucket of ice water and dumps it all over the tangle of rope!
| Umikh Ironbender |
Perception, to see if he notices Turq swing at Netzer: 1d20 + 2 ⇒ (10) + 2 = 12
General Int check to see if he might know what happened?: 1d20 ⇒ 13
Umikh takes a step back from Turq and the hold, a bit shaken as to what he just witnessed. He's pretty sure that duergar had something to do with Turq's swing at their friend. However, all seems right again and no one else seems too fazed.
Burning the boat would be most effective if the little devil didn't escape, but it would be a big destruction of property, Lumen's right. Keeping a very wary eye on Turq for the moment, he joins in the effort to break through to the water.
Yeah, freezing it can at least be undone. Let's get this done in a hurry.
| Lumen Oakleaf |
Lumen looks concerned when Turq takes a swing at Nezter. "More of the duegar's tricks? You feel ok, Turq?" he asks, watching him carefully.
He then peers down into the hold, contemplating his options. "Not sure if this will help, but it might draw him out," he says pulling out a small bag. He reaches inside of it, withdrawing a small, fuzzy ball which he tosses into the hold.
Bag of Tricks: 1d8 ⇒ 4
When the ball lands, it suddenly changes into a boar.
| Turquoise 'Turq' Barreltap AL |
Talking half to himself, half to Lumen, This son of a... twisting my mind, blasted rock-eater! I'll show you!
| Greycastle |
Turq leaps over the edge of the boat onto the ice and slams his down, splitting the ice and shattering it near the blade. With some work, he manages an opening even though cracks form in the ice under his feet as well. Probably not a good idea to stay here long. Fiche g a bucket down he fills the buckets with the frigid lake water and prepares to send the bucket back to the deck as he looks to get off the now precarious ice.
Lumen’s fur ball explodes in the hold in a burst of sound as a board begins to squeal and grunt. Lumen’s command stuck in its head, the boat begins searching for the tiny dwarf. Shortly after that the hold illuminates ina burst of violet light.
Reflex Boar: 1d20 ⇒ 16
Reflex Dwarf: 1d20 ⇒ 16
Unfortunately the receding light does not leave anything/anyone illuminated.
The immediate efforts to flush out the dwarf failing embolden the pesky dueregar, laughing he comes out of hiding once again to attempt to toy with some one’s mind again. He wasn’t expecting the barrage of attacks that would come though. Blasted my small notes of light, the dwarf staggers back.
Nezter, make your attack. Rodalas, I’m assuming you would also have a readied action, feel free to take an attack with your bow before I conclude the dwarfs action.
dwarf -32
Nezter "Spleenripper"
|
Netz laughs and rages against the wily Druegar and spirits begin to spin around his friends and the pig and Net chucks the javelin at the enemy!
attack: 1d20 + 5 ⇒ (13) + 5 = 18
reckless: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 5 ⇒ (3) + 5 = 8
| Rodney Lash |
"Well that did not work. We'll have to do this the hard way."
And he readies his crossbow to fire once he sees the target.
Ready action: Light crossbow: 1d20 + 4 ⇒ (19) + 4 = 23
Per. Damage: 1d8 + 2 ⇒ (2) + 2 = 4
| Greycastle |
Rodalas Attack: 1d20 + 5 ⇒ (9) + 5 = 14
The elf let’s loose an arrow at the dwarf but it sticks in the bundle of ropes nearby. Nezter’s javelin also narrowly misses the tiny dwarf.
The dwarf scoffs, looking over at the boat and back at the group. He moves over to the boar and slashes it with his dagger and then points back at Umikh.
Umikh, DC 12 INT save please. If you fail, I will need to to make an attack on 1d5 ⇒ 3 Nezter again. (Randomly chosen lol)
Attack on Boar: 1d20 + 5 ⇒ (3) + 5 = 8
Boar attack on Dwarf: 1d20 + 3 ⇒ (7) + 3 = 10
Hide: 1d20 + 10 ⇒ (7) + 10 = 17
After a pitiful melee exchange, the dwarf again moves to hide in the clutter on the floor.
| Umikh Ironbender |
Int save: 1d20 ⇒ 14
In Dwarvish Oh no ye don't ye dark bastard.
Umikh abandons the effort to help flood the boat. He's going after that guy! He'll jump down there and attack if he can/there's space....
| Baldrick Longhall |
Magic Surge check, MM: 1d20 ⇒ 11
As soon as the duergar pops out of hiding, Baldrick turns to Rodalas and yells: "HE'S RIGHT THERE -- SHOOT!" With his head turned, he misses the flight of magic orbs and by the time he looks back, the dwarf has disappeared again. Baldrick frowns in consternation:
Hand Ax, Thrown: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
| Turquoise 'Turq' Barreltap AL |
Does the boar get an AoO? And don't forget Baldy's magic missile!
Scrambling back up with the bucket of ice water, he notices Umikh descend into the hold. Snatching his axe up from the ground, he calls down at the dwarf warrior, I'm comin' fer ye, ye duergar prat...
The stout human defender places the bucket on the edge above the hold and jumps in. Figure all that took my whole turn. Will dump it on the rope pile next round.
| Greycastle |
Did I hit with my crossbow?
Your action last round was the faerie fire that both the boar and dwarf managed to avoid, so I qued your crossbow for this round as a readied action.
@Turq The magic missiles were already accounted for before I asked for the readied actions from Nezter and Rodalas. As for the boar, he took the AOO when the dwarf moved away. The boar will looking for his quarry again this round.
| Turquoise 'Turq' Barreltap AL |
Got it, I must have missed any flavor text for the missiles. :p
| Greycastle |
We have enough successfull readied actions to complete the battle. Congrats all
The summoned boar begins scouring the hold sniffing and snorting until you hear it squeal in excitement. Flushing the dwarf from his hiding location the dwarf staggers into view with his dagger raised to strike at Nezter when he is waylaid by multiple attacks and spells. The dwarf collapses, quite dead, amongst the tackle and ropes.
Yay!
Nezter "Spleenripper"
|
Netzer will stop eating and huff and puff a bit the spirits of his ancestors swirling around him and his allies for long moments their Dwarven countenance felt looking over and defending those who fight with Netzer and then they vanish once more.
| Turquoise 'Turq' Barreltap AL |
Does he return to normal size? Or in time, perhaps?
Turq shakes his head, If the duergar are involved, that amounts to no good fer the Ten Towns. Best we get him and his things back to the constable... Good work, folks!
| Baldrick Longhall |
Investigation: 1d20 + 0 ⇒ (3) + 0 = 3
Dropping down into the hold to retrieve his axe, Baldrick kicks at some rope in a half-hearted search, before becoming distracted: "I've never seen a gray dwarf shrink before! They'll be awfully hard to find if they invade the towns like that."
| Turquoise 'Turq' Barreltap AL |
Same here, Turq admits, But we normally only see their grunts. Who knows what kind of mages they got?
| Umikh Ironbender |
Investigation: 1d20 ⇒ 16
When there is room, Umikh jumps down and looks around for anything that might be hiding in the hold. He shakes his head as the others comment on duergar being involved in all of this. Yup, best to let the others know.
| Greycastle |
Not very long in waiting the dwarf’s magic seems to fade and the body grows to normal size.
anything else you want to do before finding the authorities?
| Turquoise 'Turq' Barreltap AL |
Just gathering up the evidence from the cabin and bringing it back to the Captain Arlaggath.
EDIT: Anything of note on the body itself?
| Baldrick Longhall |
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Anything of note on the body itself?
Don't worry, Baldrick checked and didn't find anything! :D
(As my union pres is fond of saying with regards to our employer: "We've tried nothing and we're all out of ideas")
| Turquoise 'Turq' Barreltap AL |
XD
Turq looks at everyone and grins, I need a drink. Some hot food would be nice too...